[00:27] borosky (~borosky@213.134.187.43) left irc: Ping timeout: 244 seconds [05:21] [discord] Damn, I didn't even know there were outstanding bugs BF 😮 [05:21] [discord] I should spend more time in the bug tracker it seems 😛 [06:07] [discord] I'll probably submit the fixes as separate PRs, because some will include a bit of guesswork and should be reviewed first. [06:18] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 276 seconds [06:18] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [06:45] [discord] as of a few weeks ago we are the first third party software to render 1988 SCI EGA vector pictures pixel-perfect; so you have a while to get it right 😃 [07:06] Begasus (~Begasus@user/Begasus) joined #scummvm. [07:06] Begasus (~Begasus@user/Begasus) left irc: Client Quit [07:07] Begasus (~Begasus@user/Begasus) joined #scummvm. [07:07] g'morning all [07:08] just saw the emain announcement for new release and checking this on Haiku [07:08] s/emain/email [07:09] there is a ticket for the savepath and when checking this now, I see the mentioned path is correct, but not created when launched, seems mkdir isn't happening? [07:12] anyone knows where I should hunt this down in the source? [08:10] Begasus: I *think* the Haiku build uses the POSIX file stuff including the POSIXSaveFileManager implementation. [08:10] I can see a call to Posix::assureDirectoryExists() in the file backends/saves/posix/posix-saves.cpp that might be relevant -- that does the actual mkdir()-ing. [08:15] grib, thanks for responding [08:16] we've got a patch that addresses the path in the file you mentioned at: https://github.com/haikuports/haikuports/blob/0edbce0ef97a76266ebc97bf0066679793cd8427/games-engines/scummvm/patches/scummvm-2.9.1.patchset [08:17] when launching ScummVM from Terminal I see it mentioning the correct path, it's just not created without user interference [08:18] the initial patch was related to the ticket I mentioned https://bugs.scummvm.org/ticket/14747 [08:23] added a comment about this on the PR to update ScummVM for Haiku, also reacted to the ticket [08:25] Deledrius (~Deledrius@user/deledrius) left irc: Ping timeout: 265 seconds [08:36] borosky (~borosky@213.134.187.43) joined #scummvm. [08:39] is there a matrix room for ScummVM? [08:53] [discord] i think you can connect to the irc via matrix [08:53] [discord] we also have a discord, but it's bridged to irc so we can see your messages, just nobody's around atm [08:55] [discord] I hope to make it work with you doing only the tests 🙂 [09:26] not a discord user, and not looking for yet another client to connect, IRC and matrix should suffice here for now :) [09:36] [discord] Begasus: Discord also works just in your browser, without any client [10:06] I know grogbot :) but using a client intended for this purpose is something I prefer, and still works OK so far :) [10:07] ah sev* [10:26] [discord] Begasus: funnily enough, the client is an electron app, e.g. a web app in a wrapper. So, online version is almost identical to it [10:27] shouldn't be a problem to use in a browser on Haiku since we got some Firefox version packages now, but still a bit old school here I think :D [10:28] even setting up a matrix account wasn't that easy for me at the start :) [10:28] [discord] And yes, grogbot is our bridge between IRC and #general channel on Discord. It is just missing other 50 channels we have over here 🙂 [10:54] heh [10:55] I knew you were here on IRC, that matters (need to setup the client here to autoconnect to it on next launch) [11:27] [discord] Screenshot frid... saturday! The game is filling up with characters, at last... [11:27] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1370724015613673472/image.png?ex=682089b8&is=681f3838&hm=14f8963f432b0b2d0e78a4e80083fc79aef282ab4681694257e796f780e13288& [11:27] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1370724016138227754/image.png?ex=682089b8&is=681f3838&hm=e076e4d5b7ce36c362f8cad036fdfab4b4be0d2c24b5e94e8b3bb532629ba94a& [11:27] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1370724016431824896/image.png?ex=682089b8&is=681f3838&hm=df6aac2da1fd2c8e963639d16df27ea97242e19bb173cab1e9307836c6e9059e& [11:27] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1370724016741941268/image.png?ex=682089b8&is=681f3838&hm=ae83989e6c2e69779f96c8471253e901b05d9d2bf5482cb2bae107bb8dda27a9& [11:27] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1370724017031614564/image.png?ex=682089b8&is=681f3838&hm=411582a0eae6e313ec5ed0d5d517d04bca07cf8de7e30c338361dc79f04a9c75& [11:31] [discord] In other words, about half of the 40 characters/entities are implemented including Anna and August, which have about 100 logic functions each [11:31] [discord] In other words, about half of the 40 characters/entities are implemented including Anna and August, which have about 100 logic functions each and thetefore are the most complex ones (edited) [11:58] gsi (~gsi@user/gsi) joined #scummvm. [14:03] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [14:18] Deledrius (~Deledrius@user/deledrius) left irc: Ping timeout: 248 seconds [18:03] [scummvm] ormanbai123 opened pull request #6606: QDENGINE: Add 32bpp support to more drawing methods (master...draw) https://is.gd/nJHIgt [19:13] [scummvm] sev- closed pull request #6606: QDENGINE: Add 32bpp support to more drawing methods (master...draw) https://is.gd/nJHIgt [19:13] [scummvm] sev- pushed 2 new commits to master: https://is.gd/Q99hJP [19:13] scummvm/master c0d2fa7 ormanbai123: QDENGINE: Add 32bpp support to grDispatcher::purSpr_rot(), grDispatcher::putSprMask_rot() [19:13] scummvm/master 857ddc5 ormanbai123: QDENGINE: Add 32bpp support to grDispatcher::putSprMask(), not yet tested [19:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZW7MSb [19:19] scummvm/master c490546 DDinghoya: I18N: Update translation (Korean) [19:19] [discord] https://www.reddit.com/r/adventuregames/comments/1kjfyex/comment/mrmp1yc/ [19:19] [discord] Who was working on the guardians of eden engine? [19:27] Begasus (~Begasus@user/Begasus) left irc: Quit: Vision[]: i've been blurred! [20:06] [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/EJ3VEB [20:06] scummvm/master 8c79b8e : MACGUI: Silence warnings [20:51] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [21:25] [scummvm] npjg pushed 6 new commits to master: https://is.gd/aPgT6I [21:25] scummvm/master 100e726 npjg: MEDIASTATION: Give datum types correct names [21:25] scummvm/master b53def9 npjg: MEDIASTATION: Use stream methods to read typed fields [21:25] scummvm/master a43e097 npjg: MEDIASTATION: Simplify Boot stream parsing [23:18] Harekiet (harekiet@kittens.harekiet.com) got netsplit. [23:24] Harekiet (harekiet@kittens.harekiet.com) returned to #scummvm. [00:00] --- Sun May 11 2025