[00:02] [scummvm] sev- pushed 1 new commits to master: https://is.gd/4moaIr [00:02] scummvm/master 759666e sev-: DIRECTOR: Fix compilation without ImGui [00:05] [scummvm] whoozle pushed 1 new commits to master: https://is.gd/R1GK2f [00:05] scummvm/master cf2e53d whoozle: PHOENIXVR: stop previous music stream before starting a new one [00:11] Build [#17041](https://buildbot.scummvm.org/#/builders/73/builds/17041) of `master-3ds` completed successfully. [00:12] Build [#9652](https://buildbot.scummvm.org/#/builders/181/builds/9652) of `master-appletv` completed successfully. [00:12] [scummvm] whoozle pushed 1 new commits to master: https://is.gd/oPRMh5 [00:12] scummvm/master 1e566d3 whoozle: PHOENIXVR: pause all sounds before playing movie and resume after [00:12] Build [#658](https://buildbot.scummvm.org/#/builders/187/builds/658) of `master-atari-full` completed successfully. 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[00:34] [scummvm] whoozle pushed 1 new commits to master: https://is.gd/lakhb6 [00:34] scummvm/master b522d1e whoozle: PHOENIXVR: fix hint mode assertion [00:58] gsi (~gsi@user/gsi) left irc: Ping timeout: 244 seconds [01:21] [scummvm] whoozle pushed 1 new commits to master: https://is.gd/RdaGNY [01:21] scummvm/master 135f3fb whoozle: PHOENIXVR: handle angleymax -1,-1 [01:39] [scummvm] whoozle pushed 1 new commits to master: https://is.gd/dof9bB [01:39] scummvm/master 441b818 whoozle: PHOENIXVR: skip non-existent warps/indices in setCursor/hideCursor [01:51] [scummvm] whoozle pushed 2 new commits to master: https://is.gd/S2FoVs [01:51] scummvm/master cf6c738 whoozle: PHOENIXVR: add valueOf to resolve variable or immediate [01:51] scummvm/master 78377e2 whoozle: PHOENIXVR: remove duplicate log lines [02:02] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/i4JUEu [02:02] scummvm/master 3544206 bluegr: CHAMBER: Change loadSplash return type to Graphics::Surface* [02:02] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/LQXlwq [02:02] scummvm/master a941dfc bluegr: CHAMBER: Change loadSplash return type to Graphics::Surface* [02:13] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/94Om5n [02:13] scummvm/master 65b14cc bluegr: CHAMBER: Change loadFond return type to Graphics::Surface* [02:14] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/qn4yFd [02:14] scummvm/master ffb20df bluegr: CHAMBER: Change loadFond return type to Graphics::Surface* [05:40] gsi (~gsi@user/gsi) joined #scummvm. [07:21] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [07:24] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 248 seconds [07:24] Nick change: DominusExult -> Dominus [09:06] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [09:28] [discord] https://github.com/scummvm/scummvm/pull/3406 [10:33] ldevulder (~ldevulder@213.41.75.133) joined #scummvm. [12:13] [scummvm] whoozle pushed 2 new commits to master: https://is.gd/94rZJm [12:13] scummvm/master 630b1b0 whoozle: PHOENIXVR: add initial Amerzone support [12:13] scummvm/master 56e58c4 whoozle: PHOENIXVR: update animation variables on first frame if possible [12:25] [discord] I wonder if scummvm could integrate the mouse mod that's included in the remaster [12:26] [discord] I'm not sure where it is in the files though [12:26] [discord] and since it's not open source it would need to be a required file for the user to provide [12:51] [discord] Mentioning this here before submitting a ticket: I bumped into a game breaking bug in ZGI (DVD version, running 2026.1.0 on Win). I saved the game *after* readying the candy rocks to explode and then quit the game. Howver, now that saved game seems to be corrupt since the candy will never explode. [12:51] [discord] Ping @tommcewan. probably. I can upload the save and a video. [12:51] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1480548487413370890/scummvm-zgi-dvd-win-00003.png?ex=69b013ba&is=69aec23a&hm=4e3dd0f6b64ce619253533898815e8e889190632c744dcbc0e23af75246037bf& [12:55] [discord] In the meantime, is there a debug command to make the candy explode? 😅 [15:36] [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/3CCKkj [15:36] scummvm/master 8edf55c dwatteau: MACOS: Fix COREAUDIO_DISABLE_REVERB builds [16:24] [scummvm] AndywinXp closed pull request #6565: SCUMM: Unify AkosRenderer and ClassicCostumeRenderer RLE code (master...proc3) https://is.gd/95f528 [16:24] [scummvm] AndywinXp pushed 15 new commits to master: https://is.gd/g69PXZ [16:24] scummvm/master cd8bd97 mikrosk: SCUMM: Unify byleRLE's naming [16:24] scummvm/master 6ba1885 mikrosk: SCUMM: Unify paintCelByleRLE variable naming [16:24] scummvm/master 295d351 mikrosk: SCUMM: Use compData.boundsRect instead of _out in ClassicCostumeRenderer [17:00] ldevulder (~ldevulder@213.41.75.133) left irc: Quit: Leaving [17:06] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:252d:c38a:919e:95a8) joined #scummvm. [17:06] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [17:09] Deledrius__ (~Deledrius@user/deledrius) joined #scummvm. [17:12] Deledrius_ (~Deledrius@user/deledrius) left irc: Ping timeout: 244 seconds [17:15] [discord] Couldn't you always play Grim Fandango with mouse? [17:20] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:252d:c38a:919e:95a8) left irc: Read error: Connection reset by peer [17:31] [discord] Oh no! I think the ZVision engine was always a little dicey if you save a game whilst a timer is running; I'm not sure if you're even supposed to be able to save during such conditions. I've not got a lot of time for bug hunting right now, though, so best submit a ticket anyway to ensure it's logged until I, or anyone else, can deal with it. [17:35] [discord] OK, will do! [17:36] [discord] Can you just disable saving when the timer is running? ScummVM api allows that [17:38] [discord] It's an approach to consider, but I'm not sure if the released game did that; best take a look at the scripts first and see what would be most authentic to the original design. [17:39] [discord] The logic is also complicated by the fact that the ZVision games effectively treat the save and load screens like rooms in the game to which the player can move. [17:40] [discord] I've got some other urgent stuff going on in my life right now, but I'll take a look at this as soon as I'm able. [17:48] [discord] There will almost certainly be a way to do that using the statevalue console command, but it would require a lot of trawling through the script files, and because of the elaborate way the game handles logic states, there's a risk that it might appear to solve the problem but cause other puzzle script corruption. I wouldn't recommend it just for the purposes of trying to salvage a corrupted save file. [18:02] [discord] Copy that, best to replay a chunk then. [18:02] [discord] As they used to say, save early, save often 🫠 [18:43] [discord] Ticket here: https://bugs.scummvm.org/ticket/16593 [20:06] [scummvm] bluegr closed pull request #7276: SCUMM: MI1 SEGA CD - Add the option to use the original 'wait' cursor on the pause menu (master...mi-segacd-wait-cursor) https://is.gd/oU1WC1 [20:06] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Yu368V [20:06] scummvm/master db7fca9 robertmegone: SCUMM: MI1 SEGA CD - Add the option to use the original 'wait' cursor on the pause menu [20:06] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/s8ZoDV [20:06] scummvm/master d9c0c34 weblate: I18N: Update translations templates [20:06] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/xtyMoD [20:06] scummvm/master c117e18 weblate: I18N: Update translation files [20:07] [scummvm] sluicebox opened pull request #7300: TINSEL: Fix DW1 Act 4 dragon appearing before finale (master...dw1-dragon-fix) https://is.gd/PS5q2N [20:12] [scummvm] AndywinXp opened pull request #7301: ENGINES: Add BOLT (Cartoon Carnival) engine (master...cartooncarnival) https://is.gd/YhU1ma [20:24] [scummvm] bluegr closed pull request #7300: TINSEL: Fix DW1 Act 4 dragon appearing before finale (master...dw1-dragon-fix) https://is.gd/PS5q2N [20:24] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/P6wgls [20:24] scummvm/master b01d674 sluicebox: TINSEL: Fix DW1 Act 4 dragon appearing before finale [22:17] ccawley2011 (~ccawley20@2a06:61c1:d9b8:0:252d:c38a:919e:95a8) joined #scummvm. [22:17] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [22:35] [discord] Just came across this https://github.com/astrobleem/SNES-SuperMonkeyIsland not complete yet but an interesting experiment [22:37] [scummvm] whoozle pushed 3 new commits to master: https://is.gd/UP1FEu [22:37] scummvm/master 12cfdc3 whoozle: PHOENIXVR: fix setnord, use initial angle of 0 [22:37] scummvm/master 7628370 whoozle: PHOENIXVR: reimplement angle ranges [22:37] scummvm/master 8938e6d whoozle: PHOENIXVR: fix typo in loch ness chapter5 [22:37] borosky (~borosky@213-134-187-71.dynamic.play.pl) left irc: Ping timeout: 256 seconds [22:38] [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/xlNNSG [22:38] scummvm/master 8ba0cfb sluicebox: TINSEL: Fix NOIR memory leaks [22:38] scummvm/master 6d3e547 sluicebox: TINSEL: Fix crash when engine fails to initialize [22:38] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/wMRB77 [22:38] scummvm/master 5278f46 weblate: I18N: Update translations templates [22:39] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/pJlcmR [22:39] scummvm/master 5e4ca02 weblate: I18N: Update translation files [22:44] Build [#17050](https://buildbot.scummvm.org/#/builders/23/builds/17050) of `master-android-arm64` failed: failed compile (failure) [22:45] Build [#17047](https://buildbot.scummvm.org/#/builders/54/builds/17047) of `master-android-arm` failed: failed compile (failure) [22:45] Build [#9665](https://buildbot.scummvm.org/#/builders/181/builds/9665) of `master-appletv` failed: compile (failure) [22:45] Build [#17045](https://buildbot.scummvm.org/#/builders/80/builds/17045) of `master-android-x86` failed: compile (failure) [22:46] Build [#17036](https://buildbot.scummvm.org/#/builders/24/builds/17036) of `master-android-x86-64` failed: compile (failure) [22:50] Build [#16459](https://buildbot.scummvm.org/#/builders/108/builds/16459) of `master-ios7-arm64` failed: compile (failure) [22:51] Build [#16893](https://buildbot.scummvm.org/#/builders/93/builds/16893) of `master-macosx-arm64` failed: compile (failure) [22:51] Build [#17031](https://buildbot.scummvm.org/#/builders/78/builds/17031) of `master-macosx-i386` failed: compile (failure) [22:51] Build [#16888](https://buildbot.scummvm.org/#/builders/89/builds/16888) of `master-macosx-x86_64` failed: compile (failure) [22:55] Build [#16916](https://buildbot.scummvm.org/#/builders/65/builds/16916) of `master-raspberrypi` failed: failed compile (failure) [22:55] Build [#12172](https://buildbot.scummvm.org/#/builders/171/builds/12172) of `master-riscos` failed: failed compile (failure) [22:56] Build [#12174](https://buildbot.scummvm.org/#/builders/173/builds/12174) of `master-riscos-vfp` failed: compile (failure) [22:59] Build [#15190](https://buildbot.scummvm.org/#/builders/34/builds/15190) of `fetch-master` failed: triggered build-scheduler-master, 27 successes, 12 failures [23:07] [scummvm] whoozle pushed 2 new commits to master: https://is.gd/LZqIga [23:07] scummvm/master 2c77dea whoozle: PHOENIXVR: match gameId using strcmp, avoid to create Common::String each time it needs to compare gameId [23:07] scummvm/master 08c806f whoozle: PHOENIXVR: fmod fixup [23:13] Build [#9666](https://buildbot.scummvm.org/#/builders/181/builds/9666) of `master-appletv` completed successfully. 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