[02:54] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:54] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 248 seconds [02:55] Nick change: DominusExult -> Dominus [03:17] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [03:18] TMM (hp@amanda.tmm.cx) joined #scummvm. [03:18] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/gTbYD8 [03:18] scummvm/master 2bbab0d IlDucci: I18N: Update translation (Spanish) [04:00] gsi_ (~gsi@user/gsi) joined #scummvm. [04:03] gsi (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [04:25] [scummvm] yuv422 pushed 2 new commits to master: https://is.gd/mMkzwt [04:25] scummvm/master 55be4a3 : DARKSEED: Fix some animations. Refresh console when answering phone. [04:25] scummvm/master 5741a5c : DARKSEED: Fix left / right clipping to game window [04:45] Build [#1165](https://buildbot.scummvm.org/#/builders/159/builds/1165) of `daily-master` completed successfully. [06:07] ny00123 (~ny00123@2a0d:6fc2:5ac1:1900:7594:c112:4032:1087) joined #scummvm. [06:21] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:24] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [06:24] Nick change: DominusExult -> Dominus [07:21] [discord] Project SpaceWeazle is proceeding as planned. Just got my Amiga floppy of Space Station Oblivion (I couldn't find Driller on ebay but I'm happy anyway) [07:23] [discord] Since the support for this game is quite well, it will be nice to use it as a first test of my floppy ripping gear. All I need is to place a phone call to a warehouse in California and get myself some high quality floppy drives [07:27] [discord] I need to check if the actual reading of Amiga data is implemented, if not this is a great excuse to do it 😁 [07:28] [discord] I need to check if the actual reading of Amiga data is implemented, if not, this is a great excuse to do it 😁 (edited) [07:28] [discord] Fingers crossed for no bitrot! I'm quite confident actually as the seller tested it and rated it as near mint [07:30] [discord] I will let you know first thing when I successfully rip the data! [07:30] [discord] If you live in th US finding copies of Driller will be hard since it was the European release [07:32] [discord] I'm going to do some sleuthing and see if I can find something like eBay for European countries [07:33] [discord] Every time I tried to search for "Driller" I would only receive results for "Mr. Driller" which is totally not what I'm looking for [07:41] [discord] It seems it is listed as unsupported: https://github.com/scummvm/scummvm/blob/master/engines/freescape/detection.cpp#L308-L316 [07:42] [discord] The data decryption was never complete but I think it was not far from working properly [07:43] [discord] Also it is unclear if all the releases were encrypted 🤔 [07:43] [discord] hmmmm [07:44] [discord] Decryption code is here: https://github.com/scummvm/scummvm/blob/master/engines/freescape/games/driller/atari.cpp#L30-L61 [07:45] [discord] It is listed as Atari St but in fact Amiga releases were almost the same in terms of data files [07:46] [discord] A blessing in disguise perhaps? I'll rip the data and keep it for testing purposes, and perhaps I can help with progress in some capacity [07:46] [discord] This is great, please ping me when you are ready 😇 [07:47] [discord] of course! [07:50] ny00123 (~ny00123@2a0d:6fc2:5ac1:1900:7594:c112:4032:1087) left irc: Quit: Leaving [07:52] [discord] You can also try to get the Virtual Worlds compilation with most of the Freescape games [07:52] [discord] https://www.mobygames.com/game/37202/virtual-worlds-the-3d-game-collection/ [07:53] [discord] woah this rules [07:57] Begasus (~Begasus@d54C19A74.access.telenet.be) joined #scummvm. [08:59] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/yvT6U0 [08:59] scummvm/master 5f71245 Strangerke: M4: RIDDLE: room 705: More work on parser [09:55] [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/lUXgYN [09:55] scummvm/master cf90a87 : M4: RIDDLE: Fix compilation by reinstating previously unused variable [10:14] [discord] Much appreciated [10:44] [discord] Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly. [10:44] [discord] Should I open an issue for this? Known/intended behavior? [10:44] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884& [10:44] [discord] Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly. [10:44] [discord] Note that even some letters have parts missing, like the "g" in "game", etc. [10:45] [discord] Should I open an issue for this? Known/intended behavior? (edited) [10:45] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884& [10:45] [discord] Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly. [10:45] [discord] Note that even some letters have parts missing, like the "g" in "game", etc. [10:45] [discord] Happens with every theme. [10:45] [discord] Should I open an issue for this? Known/intended behavior? (edited) [10:45] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884& [10:52] [discord] Hello. I've just built tagged Scummvm 2.9.0 on GNU/Linux (SDL2 2.30.10, Wayland only, no legacy X11), and when using the OpenGL graphics mode, it seems that setting `GUI Renderer` to `Antialiased renderer` doesn't work anymore: letters are clearly scaled in an uneven way that looks pretty ugly. [10:52] [discord] Note that even some letters have parts missing, like the "g" in "game", etc. [10:52] [discord] Happens with every theme. [10:52] [discord] Should I open an issue for this? Known/intended behavior? (edited) [10:52] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1315267647067258880/20241208_11h39m43s_grim.png?ex=6756c9f3&is=67557873&hm=f6f577e6058b20536a3a6356be0e3ae41f3d2ffa57653542ab770bf7c8d9c884& [11:26] [discord] works for me on X11 [11:33] [discord] Could be missing FreeType support [11:40] [discord] That clearly is not using TTF fonts. What is rendered is our falllback bitmap font, which is good enough as a fallback and was not intended to look nice [11:40] [discord] Please rerun configure and make sure you see freetype detected [11:41] Begasus (~Begasus@d54C19A74.access.telenet.be) left irc: Quit: Vision[]: i've been blurred! [12:18] [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/X0GmGQ [12:18] scummvm/master 5674aa3 tag2015: I18N: Update translation (Italian) [12:18] scummvm/master a328038 NorwayFun: I18N: Update translation (Georgian) [12:28] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [12:28] TMM (hp@amanda.tmm.cx) joined #scummvm. [12:31] ccawley2011 (~ccawley20@195.180.34.70) joined #scummvm. [12:31] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [13:34] Begasus (~Begasus@d54C05662.access.telenet.be) joined #scummvm. [14:47] [discord] Hi there, I found a bug in Hyperspace Delivery Boy and I can confirm that it is present in the current nightly build. Unfortunately I'm a little confused how to create a bug tracker entry. The prefix of the title should be 'HDB:', correct? Hyperspace Delivery Boy seems not to be in the game list, how to set the other fields? [14:59] [discord] This works *amazingly*. Excellent work @alltinker and ScummVM Team!! [15:09] [discord] Set the component to `Engine: HDB`. You can use the `HDB:` prefix in the title too (this will probably be done by a developer if you forget it. You don't have to fill in the Game field. [15:09] [discord] More important are a descriptive title, and sufficient info in the ticket's description so we can reproduce it. [15:09] [discord] Here's some info on what could be useful to include: [15:09] [discord] [15:09] [discord] Here's an example of a closed (fixed) bug report for this game. [15:09] [discord] [16:28] ccawley2011_ (~ccawley20@195.180.34.70) joined #scummvm. [16:28] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [16:31] ccawley2011 (~ccawley20@195.180.34.70) left irc: Ping timeout: 265 seconds [16:31] ccawley2011__ (~ccawley20@195.180.34.70) joined #scummvm. [16:31] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [16:34] ccawley2011_ (~ccawley20@195.180.34.70) left irc: Ping timeout: 244 seconds [16:40] ccawley2011 (~ccawley20@195.180.34.70) joined #scummvm. [16:40] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:43] ccawley2011__ (~ccawley20@195.180.34.70) left irc: Ping timeout: 248 seconds [16:46] [discord] Thanks. Ticket created and savegame attached. [16:47] [discord] Hi guys [16:51] [discord] hi [16:55] [discord] that was a thoughtful discussion [16:56] [scummvm] lephilousophe opened pull request #6300: BLADERUNNER: Fix various leaks (master...fix-bladerunner-leak) https://is.gd/rj89j1 [17:01] ccawley2011_ (~ccawley20@195-180-34-70.customer.gigaclear.net) joined #scummvm. [17:01] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [17:02] ny00123 (~ny00123@2a0d:6fc2:5ac1:1900:e76:2b65:6d50:b2aa) joined #scummvm. [17:02] ccawley2011__ (~ccawley20@195.180.34.70) joined #scummvm. [17:02] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [17:04] ccawley2011 (~ccawley20@195.180.34.70) left irc: Ping timeout: 252 seconds [17:06] [discord] do we also do fan games as well? [17:06] ccawley2011_ (~ccawley20@195-180-34-70.customer.gigaclear.net) left irc: Ping timeout: 246 seconds [17:11] [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/8rCxA6 [17:11] scummvm/master 00b9778 antoniou79: BLADERUNNER: Check for failed malloc for thumbnail data [17:25] ccawley2011 (~ccawley20@195-180-34-70.customer.gigaclear.net) joined #scummvm. [17:25] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [17:28] ccawley2011__ (~ccawley20@195.180.34.70) left irc: Ping timeout: 245 seconds [17:44] Begasus (~Begasus@d54C05662.access.telenet.be) left irc: Quit: Vision[]: i've been blurred! [17:52] [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/EKHBw2 [17:52] scummvm/master 91d6bc1 antoniou79: BLADERUNNER: Use assert for failed malloc for thumbnail data [18:10] [scummvm] ccawley2011 opened pull request #6301: COMMON: Reduce the amount of memory needed by translations (master...translation-mem) https://is.gd/pNuBcv [18:13] [discord] Probably you do. Do tell, we do not know about you [18:20] [discord] My name is Jacorei, and I'm an newbie game designer and a future cartoonist [18:24] [discord] Are you currently working on a game project of your own? [18:26] [discord] I had an game project idea of mind [18:26] [discord] it's an unnamed title, but it's described it as "Little Rascals/Peanuts meets Day of the Tentacles" [18:33] [discord] it's an unnamed title, but it's described it as "Little Rascals/Peanuts meets Day of the Tentacles and Looney Tunes" (edited) [18:49] [discord] @jacoreiray2024 See https://discord.com/channels/581224060529148060/820263319856218122 ... [18:50] [discord] @jacoreiray2024 See also https://wiki.scummvm.org/index.php?title=HOWTO-Fangames [19:19] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/28ISgf [19:19] scummvm/master 7d1c643 Strangerke: M4: RIDDLE: room 705: Complete implementation of parser [19:22] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/IPvpGC [19:22] scummvm/master f748be4 Strangerke: M4: RIDDLE: room 705: Rename flags in parser [19:24] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Q1MuQ1 [19:24] scummvm/master b34d606 Strangerke: M4: RIDDLE: room 705: Constify 3 variables in parser [21:36] gsi (~gsi@user/gsi) joined #scummvm. [21:39] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [21:58] Deledrius_ (~Deledrius@user/deledrius) joined #scummvm. [22:00] Deledrius (~Deledrius@user/deledrius) left irc: Ping timeout: 252 seconds [22:37] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 252 seconds [22:48] [discord] Hey Sev! Thanks for trying to help me with the build. [22:48] [discord] I see this during the configuration: [22:48] [discord] `Checking for FreeType2... yes` [22:48] [discord] So I guess it's detected properly (many other programs use libfreetype on my system). [22:49] [discord] Do you also have fonts.dat in the Extra Path in the options? [22:49] [discord] Hey Sev! Thanks for trying to help me with the build. [22:49] [discord] I see this during the configuration: [22:49] [discord] `Checking for FreeType2... yes` [22:49] [discord] So I guess it's detected properly (many other programs use libfreetype on my system). [22:49] [discord] However, it's not on the backend list, apparently. Should it be there? [22:49] [discord] `Backend... sdl (2.30.10), 16bit color, high resolution, TinyGL, scalers, aspect ratio correction, MT-32 emulator, Lua, Nuked OPL emulator, ENet` (edited) [22:51] [discord] Hmm, no, I have copied the "themes" directory (needed for the themes to work, which do) and it has a "fonts" subdirectory... [22:51] [discord] I though it was the way to go 😄 [22:54] [discord] @ccawley2011 Ah, that was it! It works if I put "fonts.dat" under the Extra Path! Thanks! [22:54] [discord] BTW, is there a way to have another font for the main menu? Like Topaz or similar 😄 [23:10] ny00123 (~ny00123@2a0d:6fc2:5ac1:1900:e76:2b65:6d50:b2aa) left irc: Quit: Leaving [23:13] SylvainTV (~SylvainTV@2a01cb0c15bb49000841d1af6f226b56.ipv6.abo.wanadoo.fr) joined #scummvm. [23:16] SylvainTV__ (~SylvainTV@2a01cb0c15bb49000950574082edd2c9.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 265 seconds [23:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1315462009919246346/PXL_20241207_132610196.jpg?ex=67577ef7&is=67562d77&hm=8e74def176f31f2bb88ad054e57a5821b85a192321cbe822aae77d86c3b7842c& [23:36] [discord] Managed to get myself a collection of the games with V1 of the Nebula engine, aka The Nebula Device. Games with Nebula V2 and V3 are of little interest to my endeavour. [23:36] [discord] Chaos am Set: point and click adventure game [23:36] [discord] Brand im Hafen: point and click adventure game [23:36] [discord] Far West: city-building strategy game [23:36] [discord] Railroad Pioneer: strategy/management game. Still being sold on Steam. [23:36] [discord] Project Nomads: tactics, action and air combat. Still has an active modding community. [23:36] [discord] Torres: board game [23:36] [discord] Lwenherz (aka Domaine): board game [23:36] [discord] Euphrat & Tigris (aka Tigris & Euphrates): board game [23:36] [discord] Expedition to Tikal (Expedition to Tikal): board game [23:36] [discord] Question: with ScummVM now covering things like Backyard Baseball (sports) and Moonbase Commander (strategy), and even online multiplayer (which some of the above have/had), which of the above would be considered out of scope for ScummVM? [23:39] [discord] Chaos am Set: point and click adventure game [23:39] [discord] Brand im Hafen: point and click adventure game [23:39] [discord] Far West: city-building strategy game [23:39] [discord] Railroad Pioneer: strategy/management game. Still being sold on Steam. [23:39] [discord] Project Nomads: tactics, action and air combat. Still has an active modding community. [23:39] [discord] Torres: board game [23:39] [discord] Lwenherz (aka Domaine): board game [23:39] [discord] Euphrat & Tigris (aka Tigris & Euphrates): board game [23:39] [discord] Expedition nach Tikal (Expedition to Tikal): board game (edited) [23:45] [discord] @meekee7 I think generally we have accepted engines which support PnC games, even if they support other types as well ... [23:47] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/1Bhts7 [23:48] scummvm/master f6e4ad3 Strangerke: M4: RIDDLE: room 705: Implement playCheckBrochureAnim and useWheelOnRightNiche [23:51] [scummvm] ccawley2011 opened pull request #6302: GUI: Remove the unused M+ font (master...mplus) https://is.gd/yFaFcd [23:54] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/ftDLYH [23:54] scummvm/master 2581d4f Strangerke: M4: RIDDLE: room 705: Implement conv705a and conv705b [00:00] --- Mon Dec 9 2024