[00:40] gsi (~gsi@user/gsi) joined #scummvm. [00:44] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 248 seconds [02:17] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Rdpl93 [02:17] scummvm/master c8295fb dreammaster: M4: RIDDLE: Fix for Ripley after-image bug [03:10] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/mCoGlf [03:10] scummvm/master 3063416 dreammaster: M4: RIDDLE: Properly fix underlying cause of after-image bug [03:42] [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/wutiIR [03:42] scummvm/master 13e1d10 OMGPizzaGuy: ULTIMA8: Add debugger command to draw gridlines. [05:00] ny00123 (~ny00123@2a0d:6fc2:5ac0:eb00:5353:e54e:6d60:d359) joined #scummvm. [06:20] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:21] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 272 seconds [06:21] Nick change: DominusExult -> Dominus [06:49] borosky (~borosky@213.134.187.43) joined #scummvm. [07:10] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [07:59] sev (~sev@scummvm/sev) joined #scummvm. [07:59] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [08:53] [scummvm] Malharbdv opened pull request #6694: VIDEO: QTVR: Fix hard coded maximum zoom value (master...qtvrxtra) https://is.gd/D4OW1c [08:53] ny00123 (~ny00123@2a0d:6fc2:5ac0:eb00:5353:e54e:6d60:d359) left irc: Quit: Leaving [08:53] ny00123 (~ny00123@2a0d:6fc2:5ac0:eb00:5353:e54e:6d60:d359) joined #scummvm. [09:02] [discord] as nintendo is cranking up the "we own your console" dial, i'm not so sure that homebrew will be available for that amount of people as it was on let's say the v1 switch. i was wondering if there might be a possibility to get scummvm in the eshop. all their emulators are available via subscription. [09:02] [discord] but all speculation aside, [09:02] [discord] i think my actual question boils down to: is there something in the works for the switch2, official or homebrew? [09:12] Begasus (~Begasus@user/Begasus) joined #scummvm. [10:01] [scummvm] Malharbdv opened pull request #6695: VIDEO: QTVR: Disabling warp mode 1 and minor changes (master...qtvr) https://is.gd/QTXI2H [10:21] chraist (~chraist@user/chraist) joined #scummvm. [10:44] [discord] unfortunately, Nintendo SDK is not compatible with GPLv3. E.g. we cannot build it as is, since we have to open source parts of their SDK. [10:44] [discord] And from the other hand, we cannot change license of the whole ScummVM, like dual-licensing it, because (a) some our contributers have deceased (b) some of our contributors left on not-so-good terms, there is no amicable way to talk back to them [10:46] [discord] thus, the only option is to have a great thing MAME did: [10:46] [discord] * start chasing individual contributors, over 1000 in the project lifespan and ask them if they agree to change the licene [10:46] [discord] * if they disagree or not reachable, remove and rewrite the relevant parts of the code [10:46] [discord] and this latter part will leave enormous holes in our codebase, particularly in the shared code and some whole engine would have to be removed [10:46] [discord] so, @noblonski no, it is unfortunately not possible [10:47] chraist (~chraist@user/chraist) left irc: Quit: Leaving [11:04] [scummvm] sev- closed pull request #6695: VIDEO: QTVR: Disabling warp mode 1 and minor changes (master...qtvr) https://is.gd/QTXI2H [11:04] [scummvm] sev- pushed 3 new commits to master: https://is.gd/wIdOTw [11:04] scummvm/master eee2f58 Malharbdv: VIDEO: QTVR: Fix hfov calculation [11:04] scummvm/master b08424d Malharbdv: VIDEO: QTVR: Disable warp mode 1 [11:04] scummvm/master b38df75 Malharbdv: VIDEO: QTVR: Wrap around angle according to pan range [11:05] [scummvm] sev- closed pull request #6694: VIDEO: QTVR: Fix hard coded maximum zoom value (master...qtvrxtra) https://is.gd/D4OW1c [11:05] [scummvm] sev- pushed 1 new commits to master: https://is.gd/I2FKUk [11:05] scummvm/master d44f751 Malharbdv: VIDEO: QTVR: Fix hard coded maximum zoom value [12:04] [discord] Hi everyone. I'm try to find info about what mouse is working with ps vita. In guide model is Jelly Comb Bluetooth Wireless Mouse (ASIN:B075HBDWCF). But I can't Google it. Maybe someone might has take some photos of? [12:04] [discord] Hi everyone. I'm try to find info about what mouse is working with ps vita. In guide model is Jelly Comb Bluetooth Wireless Mouse (ASIN:B075HBDWCF). But I can't Google it. Maybe someone might has take some photos of? (edited) [12:58] aruns (~aruns@user/aruns) joined #scummvm. [13:10] [discord] pwrhaos @ccawley2011 has an idea [13:45] ny00123 (~ny00123@2a0d:6fc2:5ac0:eb00:5353:e54e:6d60:d359) left irc: Quit: Leaving [16:14] Begasus (~Begasus@user/Begasus) left irc: Quit: Vision[]: i've been blurred! [17:01] [discord] perhaps @ccawley2011 has an idea (edited) [17:42] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 272 seconds [18:12] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [18:32] [scummvm] ccawley2011 opened pull request #6696: WINTERMUTE: Reduce direct access to surface pixel buffers (master...wintermute-getbaseptr) https://is.gd/CtyuXf [19:08] [discord] Screenshot Friday! [19:08] [discord] I've added to "Alone in the Dark 1" the end sequence (https://youtu.be/MhJdCApsPxE), the shaking effect, the birds are no longer stuck in the windows (https://youtu.be/2J1Rsj3LNiA), the projectiles now do damage (https://youtu.be/dUzpvpc23-o) and the "death bubbles" are now the right size (https://youtu.be/4B0h9zDrYcY). [19:08] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380624409546588320/end_seq.png?ex=68448e2d&is=68433cad&hm=176ebb48ab3d8d0f16a1f73ba63228ca377c66cecac95d359499af9f00dab5fc& [19:32] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 252 seconds [20:00] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/QeU9Lz [20:00] scummvm/master a504077 Strangerke: M4: RIDDLE: Change color #1 of interface palette, remove a useless include [20:20] [scummvm] ccawley2011 opened pull request #6697: GRAPHICS: Add ManagedSurface::blendBlitFrom to match other functions (master...blendblitfrom) https://is.gd/J61yHq [20:32] [discord] <_lman_> @scemino fantastic work. Thanks for sharing. [20:32] [discord] For Snatcher, I have implemented the verb interface (including the "Jordan" computer) and much of the scripting. But I really have to add savegeme handling now, since it has become to tedious to always start from the beginning. [20:32] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645473626624080/Screenshot_2025-06-06_010713.png?ex=6844a1cc&is=6843504c&hm=94d40b0488a598be72759cf59199950fe7a9bcd88e2353a6df8018f3af685760& [20:32] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645474087731400/Screenshot_2025-06-06_011305.png?ex=6844a1cc&is=6843504c&hm=b970e8870286b7e3f4307735cf3abe69cee7ea2115183d5048511b4a08133e94& [20:32] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645474989641869/Screenshot_2025-06-06_011623.png?ex=6844a1cc&is=6843504c&hm=b5e49cf4d5a66dc4e6d6e6cd7c90e100df0e5707f0f7dbd350fd1810c06d5572& [20:32] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645475560063027/Screenshot_2025-06-06_011737.png?ex=6844a1cc&is=6843504c&hm=ebfcb592efcd9d2d28b24ea24eba551b1eac6128cfdccd330beb4fc0b8a7e4bc& [20:33] [discord] For Snatcher, I have implemented the verb interface (including the "Jordan" computer) and much of the scripting. But I really have to add savegeme handling now, since it has become too tedious to always start from the beginning. (edited) [20:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645473626624080/Screenshot_2025-06-06_010713.png?ex=6844a1cc&is=6843504c&hm=94d40b0488a598be72759cf59199950fe7a9bcd88e2353a6df8018f3af685760& [20:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645474087731400/Screenshot_2025-06-06_011305.png?ex=6844a1cc&is=6843504c&hm=b970e8870286b7e3f4307735cf3abe69cee7ea2115183d5048511b4a08133e94& [20:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645474989641869/Screenshot_2025-06-06_011623.png?ex=6844a1cc&is=6843504c&hm=b5e49cf4d5a66dc4e6d6e6cd7c90e100df0e5707f0f7dbd350fd1810c06d5572& [20:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645475560063027/Screenshot_2025-06-06_011737.png?ex=6844a1cc&is=6843504c&hm=ebfcb592efcd9d2d28b24ea24eba551b1eac6128cfdccd330beb4fc0b8a7e4bc& [20:36] [discord] For Snatcher, I have implemented the verb interface (including the "Jordan" computer) and much of the scripting. But I really have to add savegame handling now, since it has become too tedious to always start from the beginning. (edited) [20:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645473626624080/Screenshot_2025-06-06_010713.png?ex=6844a1cc&is=6843504c&hm=94d40b0488a598be72759cf59199950fe7a9bcd88e2353a6df8018f3af685760& [20:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645474087731400/Screenshot_2025-06-06_011305.png?ex=6844a1cc&is=6843504c&hm=b970e8870286b7e3f4307735cf3abe69cee7ea2115183d5048511b4a08133e94& [20:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645474989641869/Screenshot_2025-06-06_011623.png?ex=6844a1cc&is=6843504c&hm=b5e49cf4d5a66dc4e6d6e6cd7c90e100df0e5707f0f7dbd350fd1810c06d5572& [20:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1380645475560063027/Screenshot_2025-06-06_011737.png?ex=6844a1cc&is=6843504c&hm=ebfcb592efcd9d2d28b24ea24eba551b1eac6128cfdccd330beb4fc0b8a7e4bc& [21:46] [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/fi8miv [21:46] scummvm/master 7fcdfc2 Strangerke: M4: RIDDLE: Fix more colors in interface palette [21:46] scummvm/master 4932961 Strangerke: M4: Some cleanup in graphics, remove some useless includes [22:35] borosky (~borosky@213.134.187.43) left irc: Ping timeout: 252 seconds [22:51] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/SySXcJ [22:51] scummvm/master 357726e Strangerke: M4: RIDDLE: Fix colors in TextField::draw(). That should finally fix bug #15797 [00:00] --- Sat Jun 7 2025