[00:03] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:05] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [00:05] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [00:05] sev (~sev@scummvm/sev) joined #scummvm. [00:05] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [00:05] [scummvm] ccawley2011 opened pull request #7403: BACKENDS: Move custom XRGB1555->RGB565 conversion path to common code (master...more-fast-blit) https://is.gd/sYNZKg [00:43] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:22] [discord] When people report SCI Versioning Numbers for a game, where are those found in the game files? Is there a specific file? [02:33] [discord] The interpreter version is buried in the interpreter executable i.e. SCI.EXE or SIERRA.EXE ... The game version is in a badly named file ... called VERSION [02:34] [discord] Off topic... but no sure if you are serious. My local one sells them 364 days of the year [02:35] [discord] My local Tesco seems to do them less frequently when its not easter. [02:35] [discord] My local Tesco seems to do them less frequently when its not Easter. (edited) [02:37] [discord] Okay, so where would I find this in the EXE? I'm trying to figure out exactly what version of SCI this subversion, so to speak, is based on. [02:38] [discord] I was being a little sarcastic. VERSION is the game version... The interpreter version generally requires the usage of a hex editor or the strings utility to find that [02:40] [discord] i.e. strings on my SQ6 SIERRA.EXE returns a bunch of embedded strings including [02:40] [discord] @May 24 1995 [02:40] [discord] 19:23:37 [02:40] [discord] 2.100.002 [02:41] [discord] I don't even know which EXE is the Interpreter, which is fun. [02:41] [discord] What is the Strings Utility? [02:50] [discord] https://man7.org/linux/man-pages/man1/strings.1.html [02:55] [discord] Time for me to download Sysinternals. 😛 [03:05] [discord] Looks like it isn't in there as a string. [03:09] [discord] Hopefully it hasn't been forked from an early SCI0 and then improved upon over a number of years. [03:09] [discord] Hopefully it hasn't been forked from an early SCI0 or SCI1 and then improved upon over a number of years. (edited) [03:16] [discord] Which game is this? [03:19] [discord] ImagiNation Network, I want to see if I can add LSCI support to ScummVM sometime this year, it is a version of SCI, but I think it might've been improved upon over the 6-ish years it was being developed. [03:19] [discord] Ah I understand. [03:20] [discord] Trying to find out which version of SCI it is based on was what I was hoping to figure out. [03:20] [discord] https://wiki.sierrahelp.com/index.php/Large-model_SCI#Versions [03:21] [discord] 2.100.002 i.e. most similar to SQ6 interpreter.... [03:21] [discord] Development started in 1989, but the last version released in 1996 has VGA Support, which means it has probably been frankesteined with later versions of SCI. [03:21] [discord] https://wiki.sierrahelp.com/index.php/ImagiNation_Network [03:22] [discord] " David Slayback / Al Lowe started to work on designing game prototypes that would run on LSCI (a modified SCI 1.1 which used Intel's Large Memory Model instead of medium, networking protocols and better resource compression / encryption). " [03:23] [discord] The fact that SCI Resource Archiver can't even open RESOURCE.MAP suggests edits have been made from its starting point to the final release. [03:24] [discord] It is probably that "better resource compression / encryption" [03:24] [discord] It is probably that "better resource compression / encryption". (edited) [03:25] [discord] Weirdly, earlier versions of INN when it was TSN open in SCIRV, which makes me think INN v2.3 or v2.4 had major improvements to the interpreter. [04:55] [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/it3FqS [04:55] scummvm/master b0373a6 lotharsm: NEWS: Update German NEWS file [04:57] [discord] Also, thinking about it, does ScummVM support chaining in any form currently?