[00:29] [discord] Interesting stuff, wonder if there's anything in the CD-i games (Laser Lords, Alice In Wonderland) that's related. I noticed Below The Root which Dale DeSharone also worked on, looks to - from screenshots at least - use a similar screen layout and tile system [00:30] [discord] Although looking at the list of games, Below The Root doesn't appear [00:36] gsi_ (~gsi@user/gsi) joined #scummvm. [00:39] gsi (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [00:46] tsoliman (~tsoliman@user/tsoliman) left irc: Quit: I've been banished! [00:49] tsoliman (~tsoliman@user/tsoliman) joined #scummvm. [01:54] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:54] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 244 seconds [01:55] Nick change: DominusExult -> Dominus [02:36] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [02:37] TMM (hp@amanda.tmm.cx) joined #scummvm. [03:33] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 245 seconds [04:55] gsi (~gsi@user/gsi) joined #scummvm. [06:21] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [06:24] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 268 seconds [06:24] Nick change: DominusExult -> Dominus [06:27] [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/KifDQa [06:27] scummvm/master f7e6682 Strangerke: M4: RIDDLE: Fix original bug in room 703 (walking from room 706) [06:27] scummvm/master d17911a Strangerke: M4: RIDDLE: Fix dialog with monk #6 not starting in room 704 [06:57] [discord] The original Below the Root and Alice games shared an engine, though it's different from the SAS one that I'm investigating. (And the CD-i ones are remakes, so it'll be yet another engine behind those...) But definitely those are games that could do with more attention. [06:58] [discord] @ogarvey The original Below the Root and Alice games shared an engine, though it's different from the SAS one that I'm investigating. (And the CD-i ones are remakes, so it'll be yet another engine behind those...) But definitely those are games that could do with more attention. (edited) [07:42] borosky (~borosky@213.134.181.43) joined #scummvm. [07:50] [scummvm] mduggan pushed 1 new commits to master: https://is.gd/q9BtFI [07:50] scummvm/master 2d568a8 mduggan: DGDS: Call scene mouse ops in default path for inventory [08:33] [scummvm] eriktorbjorn opened pull request #6540: SCUMM: Add enhancement for missing message when entering ship's hold (master...scumm-monkey-enter-hold) https://is.gd/NL3K8g [08:36] [scummvm] bluegr closed pull request #6532: STARK: Support Hebrew fan translation (master...stark_he) https://is.gd/VBf5W7 [08:36] [scummvm] bluegr pushed 2 new commits to master: https://is.gd/TwB65n [08:36] scummvm/master 9517e68 BLooperZ: STARK: Support hebrew text [08:36] scummvm/master 6b2e035 BLooperZ: STARK: Add detection entry for hebrew fan translation [09:36] [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/pScs63H [09:36] scummvm/master 68836b9 Strangerke: M4: RIDDLE: Fix dialog with monk #7 and 8 not starting in room 704 [09:36] scummvm/master 5153943 Strangerke: M4: RIDDLE: Fix blocker when talking to monk #12 in room 705 [09:58] [scummvm] For-Chance opened pull request #6541: HPL1: Add a new detection entry for Penumbra: Overture (master...fix/add_entry) https://is.gd/cPjC2W [10:48] [scummvm] mikrosk opened pull request #6542: JANITORIAL: Add missing references to const function parameters (master...const_ref) https://is.gd/Ab1Qnw [11:05] [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/HYTTd5 [11:05] scummvm/master ccca886 neuromancer: FREESCAPE: initial incomplete driller c64 music emulation [11:05] scummvm/master d243784 neuromancer: FREESCAPE: avoid terminating game when pressing esc in the menu [11:05] scummvm/master 2bae557 neuromancer: PRIVATE: completed support for reading cursors from exe [11:05] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Blz6Yb [11:05] scummvm/master 1a92231 weblate: I18N: Update translations templates [11:08] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/XdQVhO [11:08] scummvm/master ffa29f6 weblate: I18N: Update translation files [11:14] Build [#14300](https://buildbot.scummvm.org/#/builders/54/builds/14300) of `master-android-arm` failed: compile (failure) [11:14] Build [#14303](https://buildbot.scummvm.org/#/builders/23/builds/14303) of `master-android-arm64` failed: compile (failure) [11:15] Build [#14298](https://buildbot.scummvm.org/#/builders/80/builds/14298) of `master-android-x86` failed: compile (failure) [11:16] Build [#14290](https://buildbot.scummvm.org/#/builders/24/builds/14290) of `master-android-x86-64` failed: compile (failure) [11:23] Build [#14282](https://buildbot.scummvm.org/#/builders/78/builds/14282) of `master-macosx-i386` failed: failed compile (failure) [11:27] Build [#14170](https://buildbot.scummvm.org/#/builders/65/builds/14170) of `master-raspberrypi` failed: compile (failure) [11:34] Build [#12777](https://buildbot.scummvm.org/#/builders/34/builds/12777) of `fetch-master` failed: triggered build-scheduler-master, 31 successes, 6 failures [11:52] [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/970aL0 [11:52] scummvm/master 0a6802a neuromancer: FREESCAPE: missing format and fixes in the incomplete sid code [11:59] Build [#14301](https://buildbot.scummvm.org/#/builders/54/builds/14301) of `master-android-arm` completed successfully. [12:01] Build [#14304](https://buildbot.scummvm.org/#/builders/23/builds/14304) of `master-android-arm64` completed successfully. [12:03] Build [#14299](https://buildbot.scummvm.org/#/builders/80/builds/14299) of `master-android-x86` completed successfully. [12:05] Build [#14291](https://buildbot.scummvm.org/#/builders/24/builds/14291) of `master-android-x86-64` completed successfully. [12:08] Build [#14283](https://buildbot.scummvm.org/#/builders/78/builds/14283) of `master-macosx-i386` completed successfully. [12:10] Build [#14171](https://buildbot.scummvm.org/#/builders/65/builds/14171) of `master-raspberrypi` completed successfully. [12:14] Build [#12778](https://buildbot.scummvm.org/#/builders/34/builds/12778) of `fetch-master` completed successfully. [12:46] [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/Onb0HZ [12:46] scummvm/master 3594eb5 OMGPizzaGuy: ULTIMA: Use C++ 11 range-based for loops [13:52] BaneMind (~banemind@26-116-132-5.ftth.glasoperator.nl) left irc: Ping timeout: 268 seconds [13:55] [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/00EeYv [13:55] scummvm/master 82b884d OMGPizzaGuy: ULTIMA: Remove unused variable declaration to fix build [14:13] BaneMind (~banemind@26-116-132-5.ftth.glasoperator.nl) joined #scummvm. [15:14] [scummvm] bluegr closed pull request #6541: HPL1: Add a new detection entry for Penumbra: Overture (master...fix/add_entry) https://is.gd/cPjC2W [15:14] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/eRMYb8 [15:14] scummvm/master 3beddd8 For-Chance: HPL1: Add a new detection entry for Penumbra: Overture [16:30] ny00123 (~ny00123@2a0d:6fc2:5ac0:4300:543b:244d:7c9d:b142) joined #scummvm. 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[18:58] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 248 seconds [19:21] [scummvm] BabaSambar opened pull request #6543: DIRECTOR: DEBUGGER: Add channel selection in channel and score debug dialog (master...master) https://is.gd/BPZHix [20:36] [discord] Keep in mind that the PC booter Below The Root looks to have been designed for a CGA composite monitor [20:36] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1358540864644845920/Monitor_1_20230124-165145-273273.png?ex=67f43746&is=67f2e5c6&hm=945413c5fe4cc76d37fc77d3096d95a2e6d1552f28ce6932fe530407636b0b70& [20:37] [scummvm] BallM4788 opened pull request #6544: 3DS: Fix top screen not fully rendering in some cases (master...patch-3) https://is.gd/5AnFxL [21:27] borosky (~borosky@213.134.181.43) left irc: Ping timeout: 245 seconds [21:43] [discord] @eientei Right. I read something in my research (on Wikipedia I think?), that mentioned how the designer was disappointed with the IBM and Apple II ports, since they had less colors than the Atari ST and C64. [21:44] [discord] I'm trying to understand the C64 graphics as it compares to the IBM, and I'm not sure it carries over at all [21:44] [discord] I'm trying to understand the C64 graphics as it compares to the IBM with the SAS games, and I'm not sure it carries over at all (edited) [21:44] [discord] I'm trying to understand the C64 graphic format as it compares to the IBM with the SAS games, and I'm not sure it carries over at all (edited) [21:47] [discord] ...but there's a tantalizing similarity in that it looks like there's a three byte pattern... [21:47] [discord] I guess I need to see if I can find a hex editor for C64 so I can play with the files [21:50] ny00123 (~ny00123@2a0d:6fc2:5ac0:4300:543b:244d:7c9d:b142) left irc: Quit: Leaving [21:50] [discord] Or..... it looks like D64 is 1:1 image and I can just twiddle bits on the disk from outside the emulator? [21:54] [discord] Or..... it looks like D64 is 1:1 image and I can just twiddle bits on the disk from outside the emulator? EDIT: Yes, I can! (edited) [21:56] [discord] Or..... it looks like D64 is 1:1 image and I can just twiddle bits on the disk from outside the emulator? EDIT: Yes, I can! EDIT 2: But it's locked when it's in use, so I have to keep restarting. Ungh. (edited) [22:03] [discord] Or..... it looks like D64 is 1:1 image and I can just twiddle bits on the disk from outside the emulator? EDIT: Yes, I can! EDIT 2: But it's locked when it's in use, so I have to keep restarting. Ungh. EDIT 3: OK, I just have to detach and re-attach the disk; that's easier, except VICE's file chooser sucks. (edited) [22:14] [discord] Experiment with Vice's monitor, it lets you export stuff from memory and modify bytes etc. [22:48] [discord] Wow, really? [22:52] [discord] Or..... it looks like D64 is 1:1 image and I can just twiddle bits on the disk from outside the emulator? EDIT: Yes, I can! EDIT 2: But it's locked when it's in use, so I have to keep restarting. Ungh. EDIT 3: OK, I just have to detach and re-attach the disk; that's easier, except VICE's file chooser sucks. EDIT 4: Oh, no, it's just the "Smart Attach" and "Attach" have differently last-used locations. (edited) [23:33] [discord] Yeah. Read the manual [23:33] [discord] https://vice-emu.sourceforge.io/vice_12.html [00:00] --- Mon Apr 7 2025