[00:02] [scummvm] sev- pushed 1 new commits to master: https://is.gd/xZcgAX [00:02] scummvm/master ef0b6e3 sev-: BACKENDS: Normalized keymapper action names [00:03] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/7eHfwC [00:03] scummvm/master 22a61d7 weblate: I18N: Update translations templates [00:03] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/lHoFdy [00:03] scummvm/master 2dce754 weblate: I18N: Update translation files [00:26] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:03] borosky (~borosky@213-134-187-71.dynamic.play.pl) left irc: Ping timeout: 264 seconds [01:03] [scummvm] bluegr closed pull request #7193: JANITORIAL: LAB: remove redundant parentheses (master...jan-lab-parentheses) https://is.gd/NptFAD [01:03] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/EHCXeQ [01:03] scummvm/master 112d755 meekee7: JANITORIAL: LAB: remove redundant parentheses [01:23] [scummvm] bluegr closed pull request #7191: JANITORIAL: ALCACHOFA: add missing overrides (master...jan-alcachofa-missing-overrides) https://is.gd/rIwLs1 [01:23] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/s59b2r [01:23] scummvm/master e6720c5 meekee7: JANITORIAL: ALCACHOFA: add missing overrides [02:13] gsi (~gsi@user/gsi) left irc: Ping timeout: 264 seconds [04:24] ccawley2011 (~ccawley20@195.180.35.228) left irc: Ping timeout: 264 seconds [07:13] tsoliman_ (~tsoliman@user/tsoliman) joined #scummvm. 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[08:38] [discord] tried to play Riddle of Master Lu on stream yesterday, having also problem with the music not playing and, also, the game just completely hanged when I tried to give money to the old lady with the helmet [08:38] [discord] (using latest stable version) [08:38] [discord] tried to play Riddle of Master Lu on stream yesterday, having also problem with the music not playing and, also, the game just completely hanged when I tried to give money to the old lady with the helmet. Ripley's sprite just disappeared and the game basically froze. (edited) [08:40] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [08:42] [discord] The music thing was reported earlier: https://discord.com/channels/581224060529148060/581224061091446795/1468701435465302168 [08:43] [discord] if you can recreate the freeze on a daily build, that's a bug [08:43] [discord] The music thing was reported earlier and is fixed in the latest daily build I think https://discord.com/channels/581224060529148060/581224061091446795/1468701435465302168 (edited) [08:57] [discord] The helmet issue has been fixed in Master too [09:36] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/zGslQm [09:36] scummvm/master f48380b Strangerke: M4: RIDDLE: Add a forgotten ws_hide_walker(), add some const and fix some booleans [09:54] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [09:54] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [09:54] sev (~sev@scummvm/sev) joined #scummvm. [09:54] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:17] [scummvm] sev- pushed 1 new commits to master: https://is.gd/JUNwNQ [11:17] scummvm/master b9a4c86 sev-: DIRECTOR: LINGO: Restore XLib loading on Windows [11:23] [discord] @dreammaster sry for the ping again, just wanted to ask if the MM1 fixes are included in the newest 2026.1.0 version? [11:26] Last message repeated 1 time(s). [11:26] [discord] The crash on this version is still occuring and i dont know if something went wrong or do i need to wait for another patch. (edited) [11:56] [discord] no [11:56] [discord] you need 2026.1.1git [12:10] [discord] sry im complete newbie to this, how do i get it or just need to wait for a release? [12:11] [discord] what is the platform you are using? Windows? Mac? Linux? Something else? [12:12] [discord] Usually, if you want to test the latest code (almost) you may grab the daily build for your platform and check https://scummvm.org/downloads/#daily [12:14] [discord] yeah windows [12:15] [discord] so, follow the link, check the "ScummVM latest Branch master" column and grab the one for Win32 or Win64 (bottom of the page) https://buildbot.scummvm.org/#/dailybuilds [12:20] [discord] it works, thank you. although something is bugged with display compared to release. [12:20] [discord] Ha, could you give some context (or a screenshot) ? [12:22] [discord] all areas of text display are pitch black while the text is somewhat visible (dark grey) [12:22] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/sBPfi6 [12:22] scummvm/master dceffdd Purple T: I18N: Update translation (French) [12:23] [discord] I guess it's MM1... @dreammaster [12:23] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1468945120723472456/image.png?ex=6985dd40&is=69848bc0&hm=45890848bcda2a58622476a45fa956135c4191aba3c44263610b18696f55b506& [12:23] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1468945121167806563/image.png?ex=6985dd40&is=69848bc0&hm=ede251ced664bd15cedcd15e411f9f449106c18b1d10c1c2574b193450a50175& [12:23] [discord] I have to dig in my collection to check if I own this one [12:24] [discord] playable but definitely not intended [14:44] [discord] Confirming that Master Lu has music in the first scene using the daily 👍 [14:44] [discord] I'll see if I can test the whole game by the weekend. [14:45] [discord] That's definitelya a relief 😄 [14:45] [discord] thanks in advance for you testing [14:45] [discord] I'm currently trying to understand why Ripley grows a third leg at some point [14:47] [discord] but well, the bug wasn't listed so it musn't be too obvious 😉 [14:54] [discord] Now I want to find that bug 😅 [15:06] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/FvQ1ng [15:06] scummvm/master a483f5d DDinghoya: I18N: Update translation (Korean) [15:07] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1468986278707204268/image.png?ex=69860395&is=6984b215&hm=f7d34841b4fd26a095b5ec35d49ef27232f44d28e0c86670ddb985cdb06b82e1& [15:09] [discord] It's not a blocker, but it's not looking nice 😄 [15:10] [discord] I'm on it since yesterday evening, I start to think I'll not find a solution for it [15:32] [discord] it kind of looks like two different frames of him are drawn on top of each other, so the leg is part of the one that's covered by the top drawn one. [15:33] [discord] yes, or maybe the walker is not properly hidden when the animation starts... [16:48] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/H2wcIB [16:48] scummvm/master 47d8571 Strangerke: M4: RIDDLE: Fix unreported byg in room 408 - Ripley was growing a 3rd leg while talking to Wolf [16:48] [discord] Ha damn that was a nasty one [16:50] [discord] The shadow series wasn't initialized, so when it was used the engine was using "whatever series" instead [16:50] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1469012352635764899/image.png?ex=69861bdd&is=6984ca5d&hm=36beff38e680fda3c6c039d3b5d50c0441b35d526adacaf94ccc9875a796dffd& [16:50] [discord] no more Mr 3rd leg 🙂 [16:58] ny00123 (~ny00123@77.137.65.50) joined #scummvm. [16:58] ccawley2011 (~ccawley20@195.180.35.228) joined #scummvm. [16:58] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [17:04] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/fMvvyO [17:04] scummvm/master 0268087 Strangerke: M4: Fix missing vertical MoveScreenDelta in pal_game_task() [17:15] gsi (~gsi@user/gsi) joined #scummvm. [17:26] [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/XEnNdd [17:26] scummvm/master b04c7f9 IlDucci: I18N: Update translation (Spanish) [17:26] scummvm/master 7045f84 VAN-Gluon: I18N: Update translation (Japanese) [17:27] [discord] There might be a typo in the new batch of strings. If the C-Pad is a 3DS-exclusive string, it should be called C Stick, following Ninty's naming [17:28] [discord] There might be a typo in the new batch of strings. If the C-Pad is a 3DS-exclusive (both the New 3DS and the C Stick device for Old 3DS) string, it should be called C Stick, following Ninty's naming (edited) [17:34] Smedles (~quassel@smedley.org) left irc: Ping timeout: 245 seconds [17:34] Smedles (~quassel@smedley.org) joined #scummvm. [17:51] Harekiet (harekiet@kittens.harekiet.com) left irc: Ping timeout: 260 seconds [17:52] [scummvm] Helco pushed 1 new commits to master: https://is.gd/lSyRVu [17:52] scummvm/master 68b8596 Helco: ALCACHOFA: Fix compiler warnings on GCC [18:05] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [18:34] [scummvm] antoniou79 opened pull request #7194: PRINCE: Do not show subtiles if they are disabled from GUI (master...princeFixDisablingSubtitles) https://is.gd/7E9Jvy [19:55] [discord] you can always ask me, if you need some testing [19:55] [discord] i remember the third leg, but couldnt reproduce it, i think [20:10] [discord] That's actually intended, kind of. The original author of the M&M1 graphics pack recently contacted me about creating an updated graphic pack that will include a replacement high resolution user interface rather than just re-using the Xeen user interface. The background changes you see were some work towards that. I have it wrapped with a define to easy disable. I really should probably disable it for now until he's done. [20:25] ny00123 (~ny00123@77.137.65.50) left irc: Ping timeout: 260 seconds [21:53] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/n3ctig [21:53] scummvm/master cda5286 Strangerke: M4: Fix regression in resources handing - Bug #16515 [22:12] [discord] Hello. I was playing Anothe World (DOS/English) on the AWE engine today for the first time using latest stable Scummvm 2026.1.0, and I have noticed that, during the intro the wind sound stops when the car animation ends: in the original DOS and AMIGA game, that sound continued playing after the car animation. [22:12] [discord] Also, when Lester is shot at the end of the first scene, the wind sound also stops, but it should continue playing too. [22:12] [discord] Hello. I was playing Anothe World (DOS/English) on the AWE engine today for the first time using latest stable Scummvm 2026.1.0, and I have noticed that, during the intro the wind sound stops when the car animation ends: in the original DOS and AMIGA game, that sound continued playing after the car animation. [22:12] [discord] Also, when Lester is shot at the end of the first scene, the wind sound also stops, but it should continue playing too. [22:12] [discord] Is this a known issue? (edited) [22:26] [discord] it is... looping sounds currently don't work [22:26] [discord] https://bugs.scummvm.org/ticket/16015 [23:47] ccawley2011 (~ccawley20@195.180.35.228) left irc: Ping timeout: 260 seconds [00:00] --- Fri Feb 6 2026