[01:44] gsi (~gsi@user/gsi) joined #scummvm. [01:48] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 265 seconds [02:04] [discord] so I was looking for a copy of JMP 1 in an actual box for my shelf (either original, Turbo! or Pegasus Prime) and saw that the journeymanproject website was still up and running. Even more interesting, the shop section was still up and the PayPal integrations still held [02:04] speachy (~speachy@rockbox/developer/speachy) left irc: Quit: WeeChat 4.4.2 [02:04] [discord] So, bought an official copy, we'll see if it ever actually arrives [02:12] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 260 seconds [02:15] dedj0ker (~dedj0ker@user/dedj0ker) left irc: Remote host closed the connection [02:57] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 276 seconds [02:57] Dominus (~dominus@exult/developer/dominus) joined #scummvm. 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[14:28] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/OU3CzA [14:28] scummvm/master fd75019 sev-: I18N: Update translation (Ukrainian) [14:37] [scummvm] sev- pushed 1 new commits to master: https://is.gd/D85Tm8 [14:37] scummvm/master e62aa1c sev-: I18N: Normalized "Left Click" to be in title case in keymaps [14:37] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/813ja0 [14:37] scummvm/master ea53906 weblate: I18N: Update translations templates [15:09] [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/lJRPaE [15:09] scummvm/master 3624f96 sev-: I18N: Update translation (Polish) [15:09] scummvm/master 3859507 sev-: I18N: Update translation (Ukrainian) [15:09] ldevulder (~ldevulder@82.66.145.28) left irc: Quit: Leaving [15:09] [scummvm] sev- pushed 5 new commits to master: https://is.gd/xDxXiz [15:09] scummvm/master ce22390 sev-: SAGA: I18N: Keymap "Pickup" -> "Pick up" for consistency [15:09] scummvm/master c673a25 sev-: SAGA: I18N: Added clarifying comment for "Swallow". [15:09] scummvm/master 3793a33 sev-: SCUMM: I18N: Added clarifying comment to Moonbase Console setting [15:09] [discord] Hello! Discovered the project while investigating the ability to run Grim Fandango on a Dreamcast and started working on getting it to boot properly. Can, uh, someone point me in the direction of where that discussion should go? [15:09] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/3vpWri [15:09] scummvm/master 945ad68 weblate: I18N: Update translations templates [15:10] [discord] Welcome! Here is fine [15:10] [discord] I am not sure that GF will work on DC properly [15:13] [discord] Yeah that's what I've read. I've been trying to at least get it to boot up and see the damage myself and then was going to try and break the game down into a playable chunk, but I keep running into an issue of the emulator saying "grim-patch.lab not found". I've tried it on emulator & actual hardware with both the patch file .exe included as well as the actual patched files from the pc with no luck. I also went and found two actual [15:13] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1303014267515306066/grim_patch_error.png?ex=672a361a&is=6728e49a&hm=f1ef175b7aeffb0482890fe9a26d72ed35fd0b27d2e604ada49bdf4787c66fcb& [15:15] [discord] which emulator did you try it on? Some DreamCast emulator? I do not think that Grim Fandango was ever released for DC. [15:15] [discord] I tried running it on actual hardware first, and then backed up my findings using Demul [15:15] [discord] But I'm using the latest dreamcast build of scumm vm [15:15] [discord] The patch file is normally shipped with ScummVM [15:16] [discord] So, Demul is complainging about the .lab file? [15:16] [discord] that sounds weird [15:16] [discord] No the scummVM emulator is complaining about the file. [15:16] [discord] scummvm is not an emulator [15:16] [discord] this is what confused me [15:17] [discord] My apologies, I'm probably using the wrong terminology [15:17] [discord] ...what would be the preferred term? [15:17] [discord] you may download that file from our github repo: [15:17] [discord] https://github.com/scummvm/scummvm/blob/master/dists/engine-data/grim-patch.lab [15:18] [discord] That's one of the two versions of that file I downloaded [15:18] [discord] ScummVM is a program. We have set of engines for each game/engine [15:18] [discord] Got it. [15:18] [discord] e.g. it contains the original code as it was in the original. We do not emulate systems like DreamCast [15:19] [discord] Okay, but did you put it in the game directory? [15:19] [discord] as I understand, on the DC you have to burn the CDs [15:19] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1303015875275784274/image.png?ex=672a3799&is=6728e619&hm=c87f3d039b1f9836002780844ba6797b5ce191259ca06ea3145d611d54e0dfbc& [15:20] [discord] I have it in there. [15:20] [discord] that is weird [15:21] [discord] And yes, I've done the burned cd version, I also loaded it directly using a GDEMU (sd card) in an actual dreamcast, and lastly through Demul (emulator). [15:21] [discord] okay, try directing `extra path` to this very directory [15:21] [discord] Options -> Paths [15:21] [discord] Is that done in the program itself or via file configurations before running? [15:22] [discord] within the program in Options in the ScummVM [15:24] [discord] I'm recompiling another image real quick. Should only take a couple minutes. [15:26] [discord] I do not know how the scummvm configuration works on DC... Is it truly requires burning each time you change the game settings? [15:26] [discord] Not if you're running it through a GDEMU which is a SD card mod that replaces the cd drive. I have to manually build the .cdi image file so that takes a moment. [15:27] [discord] But yeah if you were doing this on a stock dreamcast, you would have to burn a cd every time. [15:27] [discord] I'm using an emulator at the moment because I'm not at home. [15:27] [discord] I'm using an emulator at the moment because I'm not at home.asdwauisdsawdfghtg (edited) [15:27] [discord] I'm using an emulator at the moment because I'm not at home. (edited) [15:28] [discord] and the CD blanks could be expensive these days... [15:28] [discord] Ok no way to change the settings in the program itself running on the dreamcast [15:28] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1303018051872096256/image.png?ex=672a39a0&is=6728e820&hm=0d9d85aa30aac5a84abf0a35fd32c97b6a769a23d489ee4613a0d5f03614884a& [15:28] [discord] Might have to do something in the files first and then run it [15:28] [discord] okay, this is normal [15:29] [discord] Yeah this part takes so long on the real console... [15:29] [discord] though, this is a bit converning: after this process is complete, we store a setting in the scummvm.ini [15:29] [discord] so, if it will not persist, then it will try to recheck it every time... [15:29] [discord] You think it's not writing it? [15:29] [discord] I do not really know [15:30] [discord] Or I guess it wouldn't be able to if it's on a cd [15:30] [discord] right [15:30] [discord] I wonder if I could run it on PC first and carry the files over [15:30] [discord] so, if it is the case, I'll tell you which setting you need to write in the game entry [15:31] [discord] that is [15:31] [discord] `check_gamedata=false` [15:33] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/36hvr2 [15:33] scummvm/master f2f9728 sev-: I18N: Update translation (Russian) [15:43] _sev_ (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [15:44] [discord] What file would I write that into? [15:45] [discord] I'm assuming you're talking about writing it in a system.ini or something like that [15:46] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/FiVLzL [15:46] scummvm/master f8a93ce aquadran: WINTERMUTE: Fixed alpha testing handling in shader renderer [15:49] [scummvm] aquadran pushed 1 new commits to master: https://is.gd/5sAHv6 [15:49] scummvm/master 68f2d02 aquadran: WINTERMUTE: Minor cleanup [16:00] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/75NnLc [16:00] scummvm/master 6e8a014 bluegr: AGOS: Fix entering save game name, after keymapper changes [16:04] [discord] I found the scummvm.ini and tried adding it there. Fingers cross* [16:04] [discord] I found the scummvm.ini and tried adding it there. Fingers crossed* (edited) [16:06] [discord] Nope, that just broke it. [16:06] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1303027567615414334/image.png?ex=672a427d&is=6728f0fd&hm=a2f33838fb8e2a44d2d06ff59762e6b76a372570b3f92fc571500e8a96a0ad22& [16:06] ccawley2011 (~ccawley20@195.180.35.198) joined #scummvm. [16:06] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:07] ccawley2011_ (~ccawley20@195.180.35.198) joined #scummvm. [16:07] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [16:08] [discord] If that's what I was supposed to be editing, I feel like these directories and settings are going to be way different on a Dreamcast [16:08] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1303028116633026630/image.png?ex=672a4300&is=6728f180&hm=69ba89d4e68657ac31a22ca77308f12fdfbdd53c739e0e7a2f2f2a0ae16e60bb& [16:10] [discord] Using a GDEMU though, there is a way to use directories on an SD card in the Dreamcast. Don't think I'm going to be able to do much through the Demul emulator. I'll have to figure out what the equivalent folders would be to sync everything back up. [16:11] ccawley2011 (~ccawley20@195.180.35.198) left irc: Ping timeout: 252 seconds [16:12] nightstrike (uid487@id-487.uxbridge.irccloud.com) left irc: Quit: Connection closed for inactivity [16:14] [discord] OpenGL and TinyGL are both disabled on the Dreamcast, and without either of those it won't be possible to play games like Grim Fandango. [16:16] [discord] RIP [16:17] [discord] Looks like someone was working on implementing OpenGL on the Dreamcast a few years back. https://www.dreamcast-talk.com/forum/viewtopic.php?t=11263 [16:18] [discord] Does this pretty much mean my ScummVM / Dreamcast journey ends? [16:20] ccawley2011 (~ccawley20@195.180.35.198) joined #scummvm. [16:20] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [16:22] ccawley2011_ (~ccawley20@195.180.35.198) left irc: Ping timeout: 260 seconds [16:25] [discord] This does look interesting, although I have no idea how difficult it would be to adapt for libronin instead of KallistiOS. [16:26] [discord] And here I was just thinking I could swap lower resolution assets to get it running... [16:26] [discord] ^says guy with minimal programming experience [16:27] [discord] Really appreciate yalls assistance with this random as hell quest of mine! [16:37] [discord] I can confirm that Dreamcast port never writes the configuration [16:38] [discord] Yeah I figured that was the case. It does look like having an ini file included does have an effect, just needs to be configured correctly. [16:39] [discord] about your more general question, I am really not sure you could do it one day. Dreamcast has 16MB RAM, this is really not much [16:39] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/bAyHM1 [16:39] scummvm/master 49554a8 tag2015: AGS: Add old primordia version and several new games [16:39] [discord] That was where my thought of pairing everything down might get it to boot in some form. [16:39] [discord] I would be happy to be proven wrong though 😄 [16:39] [discord] There's enough tools to take apart that game though, so I thought it could be possible. [16:41] [discord] I've played enough similar games on the console, so it can definitely handle this type of game in some fashion (Resident Evil, Stupid Invaders). [16:41] [discord] maybe by stripping the textures? [16:41] [discord] Yeah I was going to attempt a stripped down version or at the very least, try to get the first section of the game loaded to see if it could be done. [16:42] [discord] But if this OpenGL thing is an issue, that might be a brick wall. [16:42] [discord] I though Grim Fandango could be software rendered though? Or am I wrong? [16:44] [discord] TinyGL is our internal software renderer. It's big and memory hungry though, which is why it's disabled by default so that there's more RAM for the other engines. [16:45] [discord] Would it be possible to make a single use version that focuses on just running one game? [16:45] [discord] If you're willing to build ScummVM from source though, I have a few suggestions that you can try. [16:45] [discord] I'm willing to learn! [16:47] [discord] If you can point me in the right direction, I'll figure it out till I get to that point. [16:48] [discord] The easiest way of building ScummVM for the Dreamcast would be to use our Docker images: https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/Docker [16:58] [discord] Does Docker require a subscription? [16:58] ny00123 (~ny00123@2a0d:6fc2:5ac0:2800:8a54:cad3:27d9:b44f) joined #scummvm. [16:59] [discord] Not if you're just using our images, you shouldn't. [17:06] SylvainTV__ (~SylvainTV@2a01cb0c03dda1009c6b8acbb283b1f7.ipv6.abo.wanadoo.fr) joined #scummvm. [17:09] balrog (znc@user/balrog) left irc: Quit: Bye [17:10] SylvainTV (~SylvainTV@2a01cb0c03dda100392c372a6285dbc0.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 248 seconds [17:21] balrog (znc@user/balrog) joined #scummvm. [17:31] ccawley2011_ (~ccawley20@195.180.35.198) joined #scummvm. [17:31] #scummvm: mode change '+o ccawley2011_' by ChanServ!ChanServ@services.libera.chat [17:32] ccawley2011__ (~ccawley20@195.180.35.198) joined #scummvm. [17:32] #scummvm: mode change '+o ccawley2011__' by ChanServ!ChanServ@services.libera.chat [17:34] ccawley2011 (~ccawley20@195.180.35.198) left irc: Ping timeout: 252 seconds [17:36] ccawley2011_ (~ccawley20@195.180.35.198) left irc: Ping timeout: 252 seconds [18:02] ccawley2011 (~ccawley20@195.180.35.198) joined #scummvm. [18:02] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [18:04] ccawley2011__ (~ccawley20@195.180.35.198) left irc: Ping timeout: 244 seconds [18:10] Begasus (~Begasus@d54C05662.access.telenet.be) left irc: Quit: Vision[]: i've been blurred! [18:35] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [18:36] TMM (hp@amanda.tmm.cx) joined #scummvm. [18:47] ccawley2011 (~ccawley20@195.180.35.198) left irc: Read error: Connection reset by peer [19:30] [discord] The longer answer is: [19:30] [discord] Docker Desktop - a Docker distro available for Windows, Mac and Linux, but not the only Docker distro - requires a paid subscription for commercial usage after a certain scale of business. [19:30] [discord] Pulling/downloading images from Docker Hub, the big central repo, has a rate limit of 10 pulls/hr/IP address. Having a gratis account raises that limit to 40 pulls/hr/user. [19:31] [discord] Downloaded images are cached locally until you delete them. [19:33] [discord] So if you are not doing commercial stuff, and you do not excessively pull images, then you can make do without paying, and perhaps even without registering. [19:37] [discord] Docker Desktop will push you to registering, but is not required. [20:02] [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/1eZqLd [20:02] scummvm/master 53c41d5 : SCUMM: Disable some keysmaps while writing some savegame names [20:02] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/wEMQ4n [20:02] scummvm/master 3e99ff4 weblate: I18N: Update translations templates [21:00] [scummvm] bluegr closed pull request #5622: BACKENDS: MIDI: Improvements to automatic device detection, synth support for OSS (master...midi-check) https://is.gd/GkVrJR [21:01] [scummvm] bluegr pushed 4 new commits to master: https://is.gd/GDpFE3 [21:01] scummvm/master 6a03f4a elasota: AUDIO: Add checkDevice support for FluidSynth [21:01] scummvm/master 4436ed5 elasota: BACKENDS: Add device enumeration and synth device support to OSS MIDI driver [21:01] scummvm/master becf6c5 elasota: BACKENDS: Fix excessive calls to getDeviceString on Windows MIDI [21:01] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/3D3ylC [21:01] scummvm/master ba29b2d weblate: I18N: Update translations templates [21:11] gnarchie (gnarchie@user/gnarchie) joined #scummvm. [21:28] NoNameTLD (~NoNameTLD@user/NoNameTLD) joined #scummvm. [21:33] phyber (phyber@user/phyber) joined #scummvm. [21:51] [scummvm] yuv422 pushed 4 new commits to master: https://is.gd/V2HNVo [21:51] scummvm/master 7b14fcd : DARKSEED: Fixed some TODO comments. [21:51] scummvm/master 1f1e595 : DARKSEED: Add giger ancients death animation. [21:51] scummvm/master 9ccd1c7 : DARKSEED: Wire up inventory add sound [21:55] [discord] If it helps, I use Docker Desktop on Windows with the ScummVM images quite a bit, and I havent needed to create an account for it. [22:08] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/9FXm4F [22:08] scummvm/master f60cfdd Strangerke: M4: RIDDLE: Partial implementation of room 205 (WIP parser) [22:15] nightstrike (uid487@id-487.uxbridge.irccloud.com) joined #scummvm. 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