[00:09] [scummvm] bluegr pushed 9 new commits to master: Error, database insert failed [00:09] scummvm/master 48a4be0 bluegr: NANCY: Update some action records for Nancy10+ [00:09] scummvm/master a16aefc bluegr: NANCY: Implement MagnetMazePuzzle for Nancy10 [00:09] scummvm/master 48cb27a bluegr: NANCY: Implement taskbar button notifications for Nancy10+ [00:12] [discord] Likewise; there's an elegant simplicity to it. I'm glad that Scorp was able to look into implementing it [01:04] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:06] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 245 seconds [01:06] Nick change: DominusExult -> Dominus [01:12] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:29] [discord] Screw it.. I can't wait until tomorrow.. consider it an early start to this week's Screenshot Friday. 😄 Dragonsphere is now officially completable as well. 🎉 I just earlier finished my first playthrough of the floppy version. With just a bit of frustration that I seemed to have missed one final point for a full score. Probably one of the actions in the castle that I didn't do back when I was first testing and doing fixes for [01:29] [discord] So what's next? Still multiple things to work on: [01:29] [discord] - There's an issue with sound mutex deadlocks of the driver with Mixer, that was causing hangs frequently when changing scenes. I haven't looked into it yet, preferring to work on completing a first playthrough with the sound off. [01:29] [discord] - Ensure talkie version speech works [01:29] [discord] - Original savegame/options dialogs, as well as the startup main menu [01:30] [discord] - Original console commands ported to the ScummVM console would be nice. [01:30] [discord] I'll also hopefully be spending more time each day trying to use AI to implement room logic for Once Upon a Forest, to round out the MADS engine support. Cleanups will wait until all games are supported. I'll also be looking into (in a branch initially) seeing whether Rex can be refactored to use the new madsv2 namespace, so that long term we're not supporting two discrete versions of the MADS engine. [01:30] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1511904801166983208/scummvm-dragonsphere-floppy-00008.png?ex=6a222692&is=6a20d512&hm=95673276d1f458107fa5b4f240a7bbe06c6beab3ea5ebf7b806228e5311dbdea& [01:35] [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed [01:35] scummvm/master 50471cb dreammaster: MADS: DRAGONSPHERE: Disable interface immediately on conv start [01:35] scummvm/master 83fe65b dreammaster: MADS: DRAGONSPHERE: Fix reaeching castle at endgame [03:43] [discord] <.eriktorbjorn> I guess the missing menu is why the game hangs if you press Esc during gameplay? [03:44] [discord] Yes. My entire first play-through was done using GMM save/load [04:01] [discord] Another nice to have for the future is that the MPS Installer archive class used to allow Rex Nebular to run straight from the CD installation files doesn't work with Return of the Phantom or Dragonsphere, due to changes. Figuring out how to support them would make things easier for players [04:02] [discord] I want to suggest a feature request, I'm on Android but I think it wil affects all users. [04:02] [discord] Some of the games looks better in widescreen 16:9 or 16:10. Like I have no mouth and I must scream. [04:02] [discord] The game default aspect ratio is 4:3 which is too small on my screen. Since current mobile phones are using 20:9 aspect screens. An ultrawide aspect ratio. [04:02] [discord] Using stretch to window will make the games appears stretched. But I edited it using image resizer to 1920:1080 it looks decent [04:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1511943192533143592/Screenshot_20260604_103248_ScummVM_debug.jpg?ex=6a224a53&is=6a20f8d3&hm=543f62a01488c7ecec247772fa76253edaa1c3c47caf22139d74ed3657dd08e6& [04:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1511943192994382045/Screenshot_20260604_102952_ScummVM_debug.jpg?ex=6a224a53&is=6a20f8d3&hm=a6d507e97b20f729ebbb299cc4ff11cbf48b27f2a04f6fc22a68205a1dd0c639& [04:02] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1511943193539907727/ResizedImage_2026-06-04_10-30-37_6184.jpg?ex=6a224a53&is=6a20f8d3&hm=568f4f54b0665f620ba5df4acf597f5d400c864215abc18cab0de6107f748632& [04:03] [discord] I wish there's option for "fit to window (16:9)" please, if it possible [04:03] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1511943385651478608/Screenshot_20260604_103510_ScummVM_debug.jpg?ex=6a224a81&is=6a20f901&hm=40215656523ae47f359c54eaf3bcaed26bd7a6f8a3dc411829d406962a20b7b7& [04:03] [discord] I've been wondering about this [05:23] [discord] <.eriktorbjorn> The intro doesn't work yet too, right? [05:24] borosky (~borosky@213-134-187-71.dynamic.play.pl) joined #scummvm. [05:28] [discord] Right it only works well enough to let you start the game. It also doesnt have the difficulty selection dialog yet either [05:29] [discord] <.eriktorbjorn> Still, very nice progress. [06:42] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [07:22] [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed [07:22] scummvm/master 897ab89 VAN-Gluon: I18N: Update translation (Japanese) [07:31] gsi (~gsi@user/gsi) joined #scummvm. [07:51] [scummvm] kelmer44 pushed 1 new commits to master: Error, database insert failed [07:51] scummvm/master fa9c5e6 kelmer44: PELROCK: Mark the game as TESTING, build by default. [08:21] sev (~sev@81-205-47-249.fixed.kpn.net) joined #scummvm. [08:21] sev (~sev@81-205-47-249.fixed.kpn.net) left irc: Changing host [08:21] sev (~sev@scummvm/sev) joined #scummvm. [08:21] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [10:43] [scummvm] dreammaster closed pull request #7550: MM: MM1: Fix stale view close handling, crash in spells and text fix (master...mm1-event-stack-fix) Error, database insert failed [10:43] [scummvm] dreammaster pushed 3 new commits to master: Error, database insert failed [10:43] scummvm/master ea1b1e9 Scorpeg: MM: MM1: Fix stale view close handling [10:43] scummvm/master 3ab2933 Scorpeg: MM: MM1: Use DOS spell result formatting [10:43] scummvm/master c236ac5 Scorpeg: MM: MM1: Fix targeted spell casting crash [11:34] [scummvm] moralrecordings closed pull request #7552: Director:Fixes for various German Games (master...fixes) Error, database insert failed [11:42] [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed [11:42] scummvm/master 7cce546 dreammaster: MADS: FOREST: Support functions for room 101 init and daemon [11:42] scummvm/master 40e7848 dreammaster: MADS: FOREST: Implemented remainder of room 101 [11:46] [discord] I am looking for a reliable partner to handle simple operational tasks and build solid business relationships. (Paid) [11:46] [discord] This is not high-intensity IT work, and experience or a degree is not required. [11:46] [discord] Key Points: [11:46] [discord] " Native English speaker [11:46] [discord] " Participation in client meetings [11:46] [discord] " Clear communication [11:46] [discord] " Prioritizing stable income over short-term earnings [11:46] [discord] This position may be suitable for those aged 25 or older who desire stable remote work and have clear career goals. (Applicable only to residents of the US, Canada, and UAE) [11:46] [discord] Please send a DM including the following information: [11:46] [discord]  Age and location [11:46] [discord]  Current situation [11:46] [discord]  Why a stable job is important [12:16] [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed [12:16] scummvm/master 2e86681 dreammaster: MADS: FOREST: Implemented room 103 [12:32] grogbot_ (~grogbot@al.scummvm.net) joined #scummvm. [12:34] grogbot (~grogbot@al.scummvm.net) left irc: Read error: Connection reset by peer [12:38] Strengths (~Strengths@2001:4479:e500:fa00:2548:1be0:4358:49c6) left irc: Remote host closed the connection [12:38] Strengths (~Strengths@2001:4479:e500:fa00:8841:496f:5d36:31ab) joined #scummvm. [12:55] [scummvm] neuromancer pushed 3 new commits to master: Error, database insert failed [12:55] scummvm/master 8151776 neuromancer: SCUMM: RA1: properly invert Y axis for some levels [12:55] scummvm/master 04abb43 neuromancer: SCUMM: RA1: virtual keyboard support for text inputs [12:55] scummvm/master 63b9827 neuromancer: SCUMM: RA1: better gamepad controls for some levels [13:22] [discord] @singala welcome [14:03] [scummvm] 1SHAMAY1 opened pull request #7555: GUI: Add ImGui interface for Event Recorder (master...ImGUI_Fixes) Error, database insert failed [14:07] ced117 (~ced117@april/member/ced117) left irc: Ping timeout: 256 seconds [14:15] ced117 (~ced117@april/member/ced117) joined #scummvm. [15:12] [scummvm] neuromancer pushed 5 new commits to master: Error, database insert failed [15:12] scummvm/master 31a9708 neuromancer: SCUMM: RA1: proper indicator rendering for level 8 [15:12] scummvm/master 6748744 neuromancer: SCUMM: RA1: proper winning condition for level 8 [15:12] scummvm/master 0d51b3e neuromancer: SCUMM: RA1: adding more missing wining conditions [17:01] [scummvm] neuromancer pushed 3 new commits to master: Error, database insert failed [17:01] scummvm/master f0bd302 neuromancer: SCUMM: RA1: added missing overlay in level 1 (part 2) [17:01] scummvm/master 1138603 neuromancer: SCUMM: RA1: fixed ordering of rendering for indicators, shoots, overlays and cockpit [17:01] scummvm/master 12c0e7e neuromancer: SCUMM: RA1: correctly render the opening line in the intro [17:49] Smedles (~quassel@smedley.org) left irc: Ping timeout: 245 seconds [17:51] Smedles (~quassel@smedley.org) joined #scummvm. [17:59] [scummvm] mohitbankar opened pull request #7556: DM: Resolve various PVS-Studio Warnings (master...DM) Error, database insert failed [19:01] [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed [19:01] scummvm/master b115874 tag2015: I18N: Update translation (Italian) [19:04] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 261 seconds [19:07] [discord] I could implemented the xor encoded anim frames after my first attempt when ruined everything because I thought, anim use same header and encode like still images just multiple times. But now works. [19:07] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1512170834460934204/Recording_2026-06-04_205951.mp4?ex=6a231e55&is=6a21ccd5&hm=aecddd8ccbf3714daccd1a89bee3f17b1dfbb152a6b03d61d4caa23655059f59& [19:12] [discord] Love these low res animations! [19:16] [discord] About a year or so ago, GOG was giving away all of the MS-DOS Dungeons and Dragons games, so if you liked those low res animations, you'll love those games. [19:16] [discord] About a year or so ago, GOG was giving away all of the MS-DOS Dungeons and Dragons games, so if you like those low res animations, you'll love those games. (edited) [19:17] [discord] [19:19] ced117 (~ced117@april/member/ced117) left irc: Ping timeout: 245 seconds [19:20] [discord] Uhm, I think I got them all? [19:20] [discord] > Please note that DeathKeep AND Dragons of Flame AND Eye of the Beholder AND Eye of the Beholder II: The Legend of Darkmoon AND Eye of the Beholder III: Assault on Myth Drannor AND Menzoberranzan AND Dungeon Hack AND Hillsfar AND Pool of Radiance AND Secret of the Silver Blades AND Treasures of the Savage Frontier AND Curse of the Azure Bonds AND Pools of Darkness AND Gateway to the Savage Frontier AND Forgotten Realms - Unlimited Advent [19:20] [discord] Pool of Radiance: TiCoKH Edition! 😄 [19:26] [discord] Yes same, few year ago I liked play these and the UA modules on PSVita but no good DOS emulator on that. So I hope soon will be possible. I try do the first game as generic how I could, so later games may will be significant less time. [19:27] ldevulder (~ldevulder@82.66.145.28) joined #scummvm. [19:36] ced117 (~ced117@april/member/ced117) joined #scummvm. [20:27] [scummvm] sev- closed pull request #7556: DM: Resolve various PVS-Studio Warnings (master...DM) Error, database insert failed [20:27] [scummvm] sev- pushed 28 new commits to master: Error, database insert failed [20:27] scummvm/master 5869634 mohitbankar: DM: Correct type from int16 to uint16. PVS-Studio V1112 [20:27] scummvm/master 368e672 mohitbankar: DM: Correct triggerLocalEffect to check effCell. PVS-Studio V547 [20:27] scummvm/master 9366cf8 mohitbankar: DM: Add explicit casts to fix sign-compare warnings. PVS-Studio V1112 [20:29] [scummvm] neuromancer pushed 1 new commits to master: Error, database insert failed [20:29] scummvm/master b19adc3 neuromancer: SCUMM: RA1: allow torpedo shooting in some levels [21:55] [scummvm] bluegr pushed 6 new commits to master: Error, database insert failed [21:55] scummvm/master 8f77ad0 bluegr: NANCY: Add stubs for new Action Records in Nancy11 [21:55] scummvm/master b77da6a bluegr: NANCY: Fix SecondaryMovie/SecondaryVideo playing for Nancy11 [21:55] scummvm/master c7aaf64 bluegr: NANCY: Set the correct ID for no response for Nancy11 [22:02] ldevulder (~ldevulder@82.66.145.28) left irc: Ping timeout: 256 seconds [22:28] Dominus (~dominus@exult/developer/dominus) left irc: Read error: Connection reset by peer [22:28] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [22:57] gsi (~gsi@user/gsi) left irc: Ping timeout: 276 seconds [23:27] [scummvm] mduggan pushed 1 new commits to master: Error, database insert failed [23:27] scummvm/master 96305a8 mduggan: ACCESS: JANITORIAL: Ignore some PVS Studio false-positives [23:39] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [00:00] --- Fri Jun 5 2026