[00:00] [discord] That arrow os the cursor, showing the direction the object turns when clicked. [00:00] [discord] I hope I'll have some cool screenshot for next Friday with Panorama QTVRs... 😄 [00:25] [scummvm] mduggan pushed 2 new commits to master: https://is.gd/JrOseD [00:25] scummvm/master 0fc2486 mduggan: DGDS: Refactor to use references more [00:25] scummvm/master 5354738 mduggan: DGDS: Fix EGA palette loading for Heart of China [02:06] [discord] I'm finally back in the US, so it means back to the grind of working on Ripley's The Riddle of Master Lu. When I left off late last year, I was working on the Easter Island section of the game. And with just a few nights work, I finally finished it. I'm a bit mad that I wasn't able to finish the whole section last year; it would have been a satisfying stopping point. I'm now on to the second part of the Danzig Ace of Spades castle [02:06] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1335068624599257211/scummvm-riddle-00000.png?ex=679ed30c&is=679d818c&hm=0f0fb165396611009d2b4ba33d5ee0e64480582cfb249555fc04b51ec861b263& [02:25] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/hYwBVQ [02:25] scummvm/master 264b9e8 dreammaster: M4: RIDDLE: Disable hotspots when Danzig writing desk open [03:27] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/dLwguR [03:27] scummvm/master 9a39bf7 dreammaster: M4: RIDDLE: Fix smoking vent closing anim, flags renaming [04:10] [discord] Yep.. you know you're in for a rough time when you start getting the following compilation error 😅 [04:11] [discord] room407.cpp(2260,31): error C1061: compiler limit: blocks nested too deeply [04:14] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/EEMpXH [04:14] scummvm/master 432b05e dreammaster: M4: RIDDLE: Add syncGame for room 407 flags [04:14] scummvm/master 07b7199 dreammaster: M4: RIDDLE: Work around Visual C++ block limit in room 407 parser [04:43] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/IvNppL [04:43] scummvm/master d76947d dreammaster: M4: RIDDLE: Fix getting items from drawer [07:16] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [07:18] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [07:18] Nick change: DominusExult -> Dominus [07:51] [discord] <.eriktorbjorn> Is that a separate version, or does one version contain both modes? [09:28] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [09:29] TMM (hp@amanda.tmm.cx) joined #scummvm. [09:36] borosky (~borosky@213.134.161.252) joined #scummvm. [09:41] [scummvm] bluegr pushed 1 new commits to master: https://is.gd/3nvbJl [09:41] scummvm/master d173cce bluegr: TUCKER: Fix skipping cutscenes when the Esc key is mapped - bug #15707 [09:50] [discord] separate version - the resources (sprites, palettes, etc) are different [09:53] grib (~grib@user/grib) left irc: Quit: maybe back soon with the power of tmux [09:55] grib (~grib@2403:5813:6d55:1:34b6:fe39:1d06:9dfb) joined #scummvm. [09:56] grib (~grib@2403:5813:6d55:1:34b6:fe39:1d06:9dfb) left irc: Changing host [09:56] grib (~grib@user/grib) joined #scummvm. [10:02] grib (~grib@user/grib) left irc: Quit: Be right back. This time for sure! [10:04] grib (~grib@2403:5813:6d55:1:34b6:fe39:1d06:9dfb) joined #scummvm. [10:04] grib (~grib@2403:5813:6d55:1:34b6:fe39:1d06:9dfb) left irc: Changing host [10:04] grib (~grib@user/grib) joined #scummvm. [10:50] [scummvm] moralrecordings opened pull request #6420: DIRECTOR: Fixes for D5 support (master...d5_features) https://is.gd/yDbIWd [11:20] [discord] <.eriktorbjorn> That's what I thought. Oh well, I'm probably better off with the VGA version. [11:20] [discord] <.eriktorbjorn> Or the SEGA CD version, if someone manages to add support for that one. 🙂 [11:32] [discord] <.eriktorbjorn> Not that I know much about the differences between the PC and SEGA CD versions. I know the SEGA version of Rise of the Dragon has speech, and apparently a bit worse graphics, and that the SEGA CD version of Willy Beamish has a different intro, but that's about it. [12:50] [scummvm] athrxx pushed 1 new commits to master: https://is.gd/ho4lQD [12:50] scummvm/master 11874c2 athrxx: SCI: fix hercules mode glitch [13:11] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) joined #scummvm. [13:11] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [13:26] [discord] Anyone at FOSDEM? ... 🙂 [13:51] [discord] @rvanlaar wanted to go if I remember correctly [14:10] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 272 seconds [14:11] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Ping timeout: 252 seconds [14:19] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/mk1Hkt [14:19] scummvm/master d9c2f21 DDinghoya: I18N: Update translation (Korean) [14:29] [discord] He is here as is Strangerke.. just a general shout to anyone else who may be here [14:52] reset (~reset@user/reset) joined #scummvm. [16:15] ny00123 (~ny00123@2a0d:6fc2:5ac1:6000:f88a:1771:c3de:4788) joined #scummvm. [16:42] ccawley2011 (~ccawley20@195.180.34.251) joined #scummvm. [16:42] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [17:07] ccawley2011 (~ccawley20@195.180.34.251) left irc: Ping timeout: 246 seconds [18:13] [scummvm] lephilousophe pushed 3 new commits to master: https://is.gd/jyV9oa [18:13] scummvm/master ffe33de lephilousophe: CONFIGURE: Fix compiler version checks [18:13] scummvm/master 859a8e0 lephilousophe: GRAPHICS: Also enable NEON codepath if compiler builds with NEON enabled [18:13] scummvm/master 12cf92d lephilousophe: ANDROID: Enable NEON by default [18:57] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/km8W6Q [18:57] scummvm/master a0ab2d6 dreammaster: M4: RIDDLE: Fix getting periodic table [18:57] scummvm/master 7a02ee5 dreammaster: M4: RIDDLE: Air valve fixes [19:23] [scummvm] razzeee opened pull request #6421: Add emulator category (master...patch-1) https://is.gd/3IC4YL [19:37] borosky (~borosky@213.134.161.252) joined #scummvm. [20:01] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) joined #scummvm. [20:01] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [20:23] ccawley2011 (~ccawley20@195-180-34-251.customer.gigaclear.net) left irc: Ping timeout: 244 seconds [20:38] borosky (~borosky@213.134.161.252) left irc: [20:39] [discord] The kings quest series better the original or remakes? Kyrandia have any remakes? Any other noteworthy scummvm remakes recomendded? [20:54] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/ELVePx [20:54] scummvm/master 6b7a2a2 Strangerke: M4: RIDDLE: start implementing opcode 3 in parser() [21:26] borosky (~borosky@213.134.161.252) joined #scummvm. [21:42] gsi_ (~gsi@user/gsi) left irc: Ping timeout: 252 seconds [21:44] gsi (~gsi@user/gsi) joined #scummvm. [21:50] ny00123 (~ny00123@2a0d:6fc2:5ac1:6000:f88a:1771:c3de:4788) left irc: Quit: Leaving [22:48] borosky (~borosky@213.134.161.252) left irc: Ping timeout: 260 seconds [22:58] [discord] Whilst there's certainly a lot of charm to be said for the originals, unless you played them previously and have a lot of nostalgia, playing the remakes will likely be a more enjoyable experience. I can particularly recommend the AGD fan group. They got permission to remake several of the early Sierra games: [22:58] [discord] https://www.agdinteractive.com/ [22:59] [discord] They're AGS games, which are legally available for download, and can be played in ScummVM. [23:28] TMM (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [23:28] TMM (hp@amanda.tmm.cx) joined #scummvm. [23:56] [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/lFwIij [23:56] scummvm/master 033b3bf Strangerke: M4: RIDDLE: Finish the implementation of opcode 3 (Talk to) in room808::parser [00:00] --- Sun Feb 2 2025