[Back to Index]

  
[00:05] <Scummette> [scummvm] bluegr pushed 3 new commits to master: Error, database insert failed
[00:05] <Scummette> scummvm/master 937e0e6 bluegr: NANCY: NANCY10: Add more OneBuildPuzzle functionality for tuning forks
[00:05] <Scummette> scummvm/master 8874b0f bluegr: NANCY: NANCY10: Add more functionality for MultiBuildPuzzle
[00:05] <Scummette> scummvm/master 2868a2a bluegr: NANCY: Add helper functions for subtitle handling in puzzles
[00:05] <-- ced117 left irc: Ping timeout: 260 seconds
[00:12] --> ced117 joined #scummvm.
[01:09] <Scummette> [scummvm] whoozle pushed 1 new commits to master: Error, database insert failed
[01:09] <Scummette> scummvm/master 110ce8f whoozle: PHOENIXVR: Fix lens flare effect angles
[01:13] <grogbot_> [discord] <codengine_de> Why is it called macs2 engine? Judging by the games resources, it's Version 1?
[01:13] <grogbot_> [discord] <codengine_de> Im asking because I'm sitting on a port of a v2 game and while researching, I noticed that they have the same ancestry?
[02:45] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[02:45] <Scummette> scummvm/master f95e798 dreammaster: MADS: Cleanup of config_file
[02:51] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[02:51] <Scummette> scummvm/master ca4ca79 dreammaster: MADS: Fix config_file screen_fade field
[05:10] <Scummette> [scummvm] aquadran pushed 1 new commits to master: Error, database insert failed
[05:10] <Scummette> scummvm/master e37bbe2 aquadran: WINTERMUTE: Mark Looky German demo and original release as unsupported
[05:21] <grogbot_> [discord] <mgerhardy> Because thats the string included in the binary
[05:21] <grogbot_> [discord] <mgerhardy> What are you researching exactly
[07:23] --> borosky joined #scummvm.
[07:52] <grogbot_> [discord] <scemino> 😳 that's too early I didn't finish my work on rtmi.
[07:52] <grogbot_> [discord] <scemino> But that's good news 🎉
[08:42] --> gsi_ joined #scummvm.
[08:45] <-- gsi left irc: Ping timeout: 264 seconds
[09:02] <-- tsoliman left irc: Quit: I've been banished!
[09:05] --> tsoliman joined #scummvm.
[09:35] <grogbot_> [discord] <codengine_de> Only which games also use .MCS files. The game that I'm porting has the signature "AHFFMACS0200" written in its MCS file, which let me thing its version 2 in contrast to AHFFMACS0100 for "Silbersee"
[09:36] <grogbot_> [discord] <mgerhardy> cool - i didn't know about any other game using this code - i thought this was built for karl may games - but only one was ever release - which game are we talking about here?
[10:19] <grogbot_> [discord] <bjnfne> Monsterized! uses version 2, it is an unreleased german point and click adventure
[10:26] <grogbot_> [discord] <codengine_de> Yes, I'm working on a port of it - afterwards I'll have a look how much different it is to the "Silbersee" engine - would be interesting
[10:28] <grogbot_> [discord] <codengine_de> Only which games also use .MCS files. The game that I'm porting has the signature "AHFFMACS0200" written in its MCS file, which let me think its version 2 in contrast to AHFFMACS0100 for "Silbersee" (edited)
[10:30] <grogbot_> [discord] <codengine_de> But maybe 01 and 02 just define the resource format and not the interpreter version? 🤷 Anyhow I only could find a signature check, nothing else
[10:40] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: Error, database insert failed
[10:40] <Scummette> scummvm/master 804a495 neuromancer: COLONY: added missing details in the mac controls
[10:40] <Scummette> scummvm/master 80ee54d neuromancer: SCUMM: RA2: marked as rebel2-psx as unstable
[10:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[10:41] <Scummette> scummvm/master bcc9c12 weblate: I18N: Update translations templates
[11:28] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed
[11:28] <Scummette> scummvm/master 62162dd dreammaster: MADS: NEBULAR: Fix showing advert when Exit selected from main menu
[11:28] <Scummette> scummvm/master b2d4ce2 dreammaster: MADS: NEBULAR: Fix dialog frame for original dialogs
[11:32] --> DominusExult joined #scummvm.
[11:35] <-- Dominus left irc: Ping timeout: 244 seconds
[11:35] Nick change: DominusExult -> Dominus
[11:46] <grogbot_> [discord] <eientei> The debug symbols say the interpreter is called `macs4win` but that's all I could see
[11:51] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: Error, database insert failed
[11:51] <Scummette> scummvm/master 1b6813b neuromancer: SCUMM: RA: fixed Coverity issues in the shared SMUSH and INSANE code
[12:19] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[12:19] <Scummette> scummvm/master 93c9f92 dreammaster: MADS: NEBULAR: Fix menu frames not showing in later parts of the game
[12:26] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[12:26] <Scummette> scummvm/master 6c334db dreammaster: MADS: NEBULAR: Fix showing Quotes main menu item when enabled
[12:56] <Scummette> [scummvm] neuromancer pushed 4 new commits to master: Error, database insert failed
[12:56] <Scummette> scummvm/master ea24b6f neuromancer: EEM: build by default
[12:56] <Scummette> scummvm/master 5bf9292 neuromancer: EEM: added credits
[12:56] <Scummette> scummvm/master fec73a9 neuromancer: COLONY: added credits
[16:29] <grogbot_> [discord] <mgerhardy> The game looks nice - good luck with it.
[16:35] <-- Smedles left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere.
[16:35] --> Smedles joined #scummvm.
[17:42] <-- borosky left irc: Ping timeout: 265 seconds
[18:40] <Scummette> [scummvm] 11-andy-11 opened pull request #7760: MACVENTURE: Macventure fixes (master...macventure-fixes) Error, database insert failed
[19:33] <-- Smedles left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere.
[19:34] --> Smedles joined #scummvm.
[19:58] <Scummette> [scummvm] sev- pushed 1 new commits to master: Error, database insert failed
[19:58] <Scummette> scummvm/master 8af3ca4 sev-: Revert "AD: Skip detection for engines with no matching filenames"
[19:59] <Scummette> [scummvm] sev- closed pull request #7756: ENGINES: Consider Mac filenames when creating _fileNamesMap (fixes Pegasus Prime detection regression) (master...detector-macfilenames) Error, database insert failed
[20:41] <grogbot_> [discord] <dreammaster> Another Screenshot Friday begins. And it's been another busy week. I originally planned to spend the week on MADS fixing bugs, squashing Coverity reported issues, and doing general cleanup. But I ended up spending the bulk of the time disassembling the Roland MT32 sound drivers and reimplementing them for the three games Rex Nebular, Dragonsphere, and Return of the Phantom. Since each section of each game has it's own driver (thou
[20:41] <grogbot_> [discord] <dreammaster> Add to that, Rex Nebular also now has an implementation of the PC Speaker drivers as well, thanks to Tropp. Plus early pre-testing of Rex Nebular has indications that some of the long outstanding bugs have now been fixed, now that Rex is using the updated engine core. Rex Nebular is going to see some solid improvements from this work above and beyond the standardization I was hoping for.
[20:41] <grogbot_> [discord] <dreammaster> Apart from that, though, I'm still trying to spend time fixing various outstanding bugs. Over the next week, this will be my focus, along with various janitorial and Coverity fixes. We're getting closer and closer to the point where I can finally announce testing for all four MADS games, finally, after all these years.
[20:41] <grogbot_> [discord] <dreammaster> For some screenshots, I'm including a couple from the secret "Quotes" menu item that appears once you've successfully finished Rex Nebular. It gives weird and amusing anecdotes from the game's original developers. Enjoy 🙂
[20:41] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1532488243654950922/scummvm-nebular-00010.png?ex=6a6d0865&is=6a6bb6e5&hm=67e797d3f98709df8b8b12f6f79947b74106a3f9ac779c32e34d649f996b1fbd&
[20:41] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1532488244166529217/scummvm-nebular-00011.png?ex=6a6d0865&is=6a6bb6e5&hm=f4d0355292be1f2335f956ab571dc88f0f2e9f6bf113b04e6df6f7a8b7623bd0&
[20:42] <Scummette> [scummvm] aquadran pushed 1 new commits to master: Error, database insert failed
[20:42] <Scummette> scummvm/master ca64949 aquadran: WINTERMUTE: Fixed loading Theora video as 3d model material
[21:54] <Scummette> [scummvm] bluegr closed pull request #7721: AGS: Add detection, support for Gobliiins 5 v1.0.5 (master...ags) Error, database insert failed
[21:54] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[21:54] <Scummette> scummvm/master 2d4c343 einstein95: AGS: Add detection, support for Gobliiins 5 v1.0.5
[23:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed

[23:25] <grogbot_> [discord] <codengine_de> Silbersee is not compatible with the windows interpreter out of the box, but I'll have a look where it splits.
[00:00] --- Fri Jul 31 2026