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[06:54] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/eXo865
[07:01] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/2u4WZy
[07:01] <Scummette> scummvm/master f40f90a lotharsm: NEWS: Update German NEWS file
[07:05] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/UtnrCX
[07:05] <Scummette> scummvm/master 32c3372 lotharsm: I18N: Add missing file to POTFILES
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[07:23] <Scummette> [scummvm] BJNFNE opened pull request #7373: NEWS: add latest GOB changes to NEUES.md (master...german-news) https://is.gd/dVnvfW
[07:23] <Scummette> [scummvm] lotharsm closed pull request #7373: NEWS: add latest GOB changes to NEUES.md (master...german-news) https://is.gd/dVnvfW
[07:23] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/u5VrQR
[07:23] <Scummette> scummvm/master 2b799e8 BJNFNE: NEWS: add latest GOB changes to NEUES.md
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[08:23] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/0z5UKK
[08:23] <Scummette> scummvm/master 8f8091d lotharsm: NEWS: Bump version in NEWS files
[08:24] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/G1k0Tb
[08:24] <Scummette> scummvm/master 8b4f996 neuromancer: FREESCAPE: added win console command and improved some endgame code
[08:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Zxhpre
[08:24] <Scummette> scummvm/master 15f7123 weblate: I18N: Update translations templates
[08:24] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/GgEml7
[08:24] <Scummette> scummvm/master 62bd207 weblate: I18N: Update translation files
[08:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/b516zr
[08:34] <Scummette> scummvm/master 32052a8 lotharsm: I18N: Update translation (German)
[09:28] <Scummette> [scummvm] neuromancer pushed 5 new commits to master: https://is.gd/0DZSj6
[09:28] <Scummette> scummvm/master 0e12f5a neuromancer: FREESCAPE: improved endgame in amiga/atari
[09:28] <Scummette> scummvm/master 9f34f36 neuromancer: FREESCAPE: improved endgame code in amiga/atari
[09:28] <Scummette> scummvm/master 3c24467 neuromancer: FREESCAPE: remove redundant code
[09:54] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/FEHJv5
[09:54] <Scummette> scummvm/master 11c2d0c neuromancer: FREESCAPE: removed unstable flags from some releases
[10:24] <grogbot> [discord] <antoniou79> I've originally played T7G (back in the day) on a PC that was apparently not quite up to the hardware requirements. I do remember the cake puzzle having especially "choppy" sound and animations, more than any other puzzle. That said, that's the first puzzle you encounter in the game, and has quite a few animations invonlved so it's likely it got more stuck in my mind, and also.
[10:24] <grogbot> [discord] <antoniou79> (I've also played The 11th Hour on a very weak PC for its requirements; but I do remember that one having the option to play in a 8bit greyscale mode which was significantly faster)
[10:25] <grogbot> [discord] <antoniou79> I've originally played T7G (back in the day) on a PC that was apparently not quite up to the hardware requirements. I do remember the cake puzzle having especially "choppy" sound and animations, more than any other puzzle. That said, that's one of the first puzzles you encounter in the game, and has quite a few animations invonlved so it's likely it got more stuck in my mind, and also the animation for taking out cake pieces, even w
[10:25] <grogbot> [discord] <antoniou79> (I've also played The 11th Hour on a very weak PC for its requirements; but I do remember that one having the option to play in a 8bit greyscale mode which was significantly faster) (edited)
[10:41] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/9PDpxq
[10:41] <Scummette> scummvm/master 87549b4 athrxx: SCI: fix broken ADGF_ADDENGLISH flag handling
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[12:21] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/mtocpE
[12:21] <Scummette> scummvm/master 6df1287 bluegr: NANCY: Add detection for Nancy12 and Nancy13
[12:21] <Scummette> scummvm/master b1f2d32 bluegr: NANCY: Add handling for Nancy12+, and document new boot chunks
[12:21] <Scummette> scummvm/master b774c72 bluegr: NANCY: Handle new CIF tree/file format for Nancy12+
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[13:15] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/W218pW
[13:15] <Scummette> scummvm/master 130ddb5 tag2015: AGS: Add several new games
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[14:56] <grogbot> [discord] <sir.squeezes> btw is there a way to run the 11th hour on the new 3ds? all i get is a black schreen with sound
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[15:16] <grogbot> [discord] <ccawley2011> I can reproduce this with the demo version using ScummVM v2026.1.0, but not with the WIP build I'm using.
[15:16] <grogbot> [discord] <ccawley2011> I think it was fixed as a side effect of the PR I linked earlier.
[15:16] <grogbot> [discord] <sir.squeezes> how do i fix or update it?
[15:20] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/32C1NX
[15:20] <Scummette> scummvm/master 07792bf tag2015: AGS: Update Resonance entries
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[16:26] <grogbot> [discord] <sashapivkin6692> Hello, how can I contact the administrator to activate my registered account?
[16:27] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/zW7dAt
[16:27] <Scummette> scummvm/master 3219934 ccawley2011: 3DS: Fix unlocking the screen in supported true colour modes
[16:30] <grogbot> [discord] <ccawley2011> I've pushed a bug fix, and it should be in nightly builds starting from tomorrow.
[16:35] <grogbot> [discord] <sashapivkin6692> Hello! I registered on the Forum/Wiki as [legrexx], but my account is not activated yet. Could you please help?
[16:52] <grogbot> [discord] <Digitall> @sashapivkin6692 Sorry. Will activate now. Unfortunately due to various reasons including geopolitics, we are getting a lot of spambots from certain countries hence the need for a manual check.
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[17:29] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/vMH1pA
[17:29] <Scummette> scummvm/master bb64142 tag2015: AGS: Update blackwell3 entries
[17:37] <grogbot> [discord] <sashapivkin6692> Thank you so much for activating my account!
[17:49] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/Obliaq
[17:49] <Scummette> scummvm/master 98c725e sev-: I18N: Update translation (Russian)
[17:49] <Scummette> scummvm/master 1f4ab86 sev-: I18N: Update translation (Ukrainian)
[18:15] <Scummette> [scummvm] sev- pushed 9 new commits to master: https://is.gd/RZO60J
[18:15] <Scummette> scummvm/master 442900a sev-: DISTS: Regenrate bagel.dat
[18:15] <Scummette> scummvm/master 9e43e45 sev-: DISTS: Regenerate mm.dat
[18:15] <Scummette> scummvm/master 8d12594 sev-: DISTS: Regenerate nancy.dat
[18:21] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/MddqTY
[18:21] <Scummette> scummvm/master 06b74fa sev-: BUILD: Allow 'make ideprojects' on master
[18:21] <Scummette> scummvm/master 796645e sev-: DISTS: Generated Code::Blocks and MSVC project files
[18:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/XVtWFm
[18:30] <Scummette> scummvm/master 0c8797c sev-: DISTS: Regenerate translations.dat
[18:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/Sq5DUw
[18:32] <Scummette> scummvm/master d21ef2e sev-: RELEASE: This is 2026.2.0
[18:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/1Sbwbq
[18:32] <Scummette> scummvm/master 22d2860 weblate: I18N: Update translations templates
[18:32] <Scummette> [scummvm] sev- pushed 0 new commits to refs/tags/v2026.2.0: https://is.gd/lH0aVN
[18:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/834eex
[18:32] <Scummette> scummvm/master fcc2cf4 weblate: I18N: Update translation files
[20:05] <grogbot> [discord] <dreamii_boi.> Hello everyone! I'm writing a tutorial document about recording Tool-Assisted Speedruns of SCUMM engine games, mainly Backyard Baseball; it'll be released either in a Creative Commons Non-Commercial license or the GNU FDL; but before that, I want to ask a question first.
[20:05] <grogbot> [discord] <dreamii_boi.> So far, I've referenced only four websites:
[20:05] <grogbot> [discord] <dreamii_boi.> * A webpage of the FDL, though this can change
[20:05] <grogbot> [discord] <dreamii_boi.> * TASVideos, though no links to webpages are referenced
[20:05] <grogbot> [discord] <dreamii_boi.> * libTAS, mostly documentation pages
[20:05] <grogbot> [discord] <dreamii_boi.> * ScummVM's Downloads page
[20:05] <grogbot> [discord] <dreamii_boi.> For ScummVM, I indirectly referenced what I think is a repository of downloads for all the stable releases for the program provided by the main website at one point in case one can't find a specific version listed anywhere in the Downloads page. I came here to ask for your thoughts on this before I go on to release the tutorial.
[20:05] <grogbot> [discord] <dreamii_boi.> Thanks for reading, and have a good day!
[20:19] <grogbot> [discord] <dwa> Thanks. I've tested it with a Docker PS3 build of mine; using @maht1265's provided savegame (thanks!) I'm still seeing the same issue on PS3. That is, MPEG-2 (I think that's what's playing?) is OK in the intro, but not in-game
[20:19] <grogbot> [discord] <dwa> also, on PS3, the hand cursor seems to have a weird green below it (either with or without this diff) but I guess it's unrelated