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[00:45] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/ZGirnv
[00:45] <Scummette> scummvm/master e24b0ae Strangerke: WAYNESWORLD: Implement handlePizzathon(), hook it in gameMapOpen as well as the check on r38_flags which was disabled
[00:45] <Scummette> scummvm/master d18948b Strangerke: WAYNESWORLD: Implement handleHypnosisCutscene used in handlePizzathon()
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[01:59] <Scummette> [scummvm] Strangerke pushed 3 new commits to master: https://is.gd/k8N6Ej
[01:59] <Scummette> scummvm/master a5c16e9 Strangerke: WAYNESWORLD: Fix logic issue that prevented the mayor to appear after the pizzathon
[01:59] <Scummette> scummvm/master f76021f Strangerke: WAYNESWORLD: Fix crash when displaying text from c04r2
[01:59] <Scummette> scummvm/master 7543758 Strangerke: WAYNESWORLD: Avoid a crash in loadString()
[02:42] <Scummette> [scummvm] mikrosk opened pull request #7365: AUDIO: Introduce print_rate (master...print_rate) https://is.gd/q0Mwti
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[05:33] <Scummette> [scummvm] bluegr closed pull request #7354: AGOS: Further fixes for PN 'wait' command (master...pn-waitfix) https://is.gd/947mip
[05:33] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/Iwi4rf
[05:33] <Scummette> scummvm/master 0fcbe83 robertmegone: AGOS: Further fixes for PN 'wait' command
[05:33] <Scummette> scummvm/master 3f9bac6 robertmegone: AGOS: Comments to clarify fixes for PN 'wait' command
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[06:57] <Scummette> [scummvm] larsamannen closed pull request #7345: IOS7: Make tvOS run again (master...ls_make_tvos_run) https://is.gd/A5QDCo
[06:57] <Scummette> [scummvm] larsamannen pushed 1 new commits to master: https://is.gd/40WtB7
[06:57] <Scummette> scummvm/master f27c428 larsamannen: IOS7: Make tvOS run again
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[07:18] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/X94F43
[07:18] <Scummette> scummvm/master 5daac33 Strangerke: WAYNESWORLD: Make it possible to quit faster during intro
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[07:21] Nick change: DominusExult -> Dominus
[07:26] <grogbot> [discord] <dreammaster> /me winces in memory of all the work that went into reimplementing the Rex Nebular ASound driver classes. Tentively I dump the original sound disassembly and Rex base ASound class and derived implementations into Claude. And ask it, here's a disassembly of one of the Phantom sound drivers. Can you provide a similar implementation. And it says "not a problem". Looking at the result, I have to say, it looks legitimate. If so.. fan-f*
[07:26] <grogbot> [discord] <dreammaster> I winced in memory of all the work that went into reimplementing the Rex Nebular ASound driver classes. Tentively I dumped the original sound disassembly and Rex base ASound class and derived implementations into Claude. And ask it, here's a disassembly of one of the Phantom sound drivers. Can you provide a similar implementation. And it says "not a problem". Looking at the result, I have to say, it looks legitimate. If so.. fan-f*
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[08:00] <Scummette> [scummvm] larsamannen opened pull request #7366: IOS7: Fix airplay mirroring to external displays (master...ls_fix_airplay) https://is.gd/zmsHXC
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[08:47] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/nR1lUf
[08:47] <Scummette> scummvm/master c3a742a neuromancer: FREESCAPE: added code to implement heartbeat in eclipse atari
[08:57] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/25jaor
[08:57] <Scummette> scummvm/master 7a247ea neuromancer: NEWS: added freescape news
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[10:32] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/ZTfnq8
[10:32] <Scummette> scummvm/master ec0a2ce Strangerke: WAYNESWORLD: Implement and hook showEnding(). Game is completable.
[10:34] <grogbot> [discord] <strangerke> It's not friday, and still...
[10:34] <grogbot> [discord] <strangerke> https://cdn.discordapp.com/attachments/581224061091446795/1486674599708983436/image.png?ex=69c65d1d&is=69c50b9d&hm=e0c644558651525926c489c04fe4d7eaf6c978d7d4b1c21b280f375abe50014b&
[10:34] <grogbot> [discord] <strangerke> Wayne's World is completable
[10:36] <grogbot> [discord] <strangerke> digitall reported that Cassandra is walking weirdly so I'll check that, and I noticed a bug just before the ending that I'll fix now. Apart some occasional glitches in the pathfinding/walking nothing else to report at this point
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[11:31] <Scummette> [scummvm] darraghmoran2025 opened pull request #7367: WAGE: Add keymapper support (master...fix/wage-keymapper) https://is.gd/93NGuU
[12:12] <Scummette> [scummvm] Bhumit-coder opened pull request #7368: WAGE: Prevent negative interval in sound timer (master...fix-negative-interval-wage) https://is.gd/ngP7rl
[12:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/zRFx12
[12:16] <Scummette> scummvm/master 3b4db30 Purple T: I18N: Update translation (French)
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[14:32] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/4R6qA9
[14:32] <Scummette> scummvm/master 378ef30 dwatteau: CREDITS: Just use "dwa" for public credits
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[15:14] <grogbot> [discord] <thebigcore> People have been asking Mike Myers for years to make Wayne's World 3 but he keeps turning that down.
[15:15] <grogbot> [discord] <thebigcore> Also, keep up the good work on the Wayne's World game.
[15:16] <grogbot> [discord] <strangerke> I was just supposed to check if we could do something for this engine ... 😄
[15:18] <grogbot> [discord] <codengine_de> Everytime an engine is progressed or completed, I wished there were some blogs that document the reverse engineering process - such resources are so rare
[15:18] <grogbot> [discord] <codengine_de> We do have that for GSoC, unfortunately not by you experienced devs 🙂 Not so much at least 😄
[15:35] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/U48ucu
[15:35] <Scummette> scummvm/master ab3b59a dwatteau: SWORD1: Fix wrong samplerate when playing WAVE music on big-endian hosts
[15:37] <grogbot> [discord] <dwa> Hi @maht1265. The music issue with Broken Sword 1 on PS3 should now be fixed, and will be included in the [daily builds](https://buildbot.scummvm.org/#/dailybuilds), starting tomorrow.
[15:37] <grogbot> [discord] <dwa> The next ScumVM 2026.2.0 release for PS3 should also have it
[15:37] <grogbot> [discord] <dwa> Thanks for reporting this
[15:38] <grogbot> [discord] <dwa> regarding the PS3 crash with the `?` icon in the top left part of the screen, I haven't looked into this yet
[15:39] <grogbot> [discord] <dwa> Are they laggy in 2026.1.0 as well? I see you're running a daily build there, but I'm not sure the daily builds are as optimized as the official releases. The PS3 port is sometimes very sensitive to this
[15:46] <grogbot> [discord] <dwa> Hi @maht1265. The music issue with Broken Sword 1 on PS3 should now be fixed, and will be part of the [daily builds](https://buildbot.scummvm.org/#/dailybuilds), starting tomorrow.
[15:46] <grogbot> [discord] <dwa> The next ScumVM 2026.2.0 release for PS3 should also have it
[15:46] <grogbot> [discord] <dwa> Thanks for reporting this (edited)
[15:46] <grogbot> [discord] <dwa> Hi @maht1265. The music issue with Broken Sword 1 on PS3 should now be fixed, and will be part of the [daily builds](https://buildbot.scummvm.org/#/dailybuilds), starting tomorrow.
[15:46] <grogbot> [discord] <dwa> The next ScumVM 2026.2.0 release for PS3 should also have it
[15:46] <grogbot> [discord] <dwa> Thanks for reporting this (edited)
[15:46] <grogbot> [discord] <dwa> Hi @maht1265. The music issue with Broken Sword 1 on PS3 should now be fixed, and will be part of the [daily builds](https://buildbot.scummvm.org/#/dailybuilds), starting tomorrow.
[15:46] <grogbot> [discord] <dwa> The next ScumVM 2026.2.0 release for PS3 should also have it
[15:46] <grogbot> [discord] <dwa> Thanks for reporting this (edited)
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[15:57] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/1V50wc
[15:57] <Scummette> scummvm/master 16aaca5 Strangerke: WAYNESWORLD: Fix issue in room 38 - The hypno board and the speaker were displayed after being taken care of
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[15:59] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://is.gd/A4VtwN
[15:59] <Scummette> scummvm/master 64ce31b lotharsm: CREDITS: Update CREDITS data
[15:59] <Scummette> scummvm/master bb794fa lotharsm: NEWS: Update German NEWS file
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[16:11] <grogbot> [discord] <sir.squeezes> load time is fast but its only when selecting a piece of cake
[16:12] <grogbot> [discord] <sir.squeezes> everything is normal but the cake piece is slow everything else is normal speed
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[16:26] <Scummette> [scummvm] athrxx closed pull request #7335: KYRA: Add Korean fan translation support for Hand of Fate (master...kyra2-korean-fan-translation) https://is.gd/pKtPpC
[16:26] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://is.gd/pehwFo
[16:26] <Scummette> scummvm/master f49d5ca colus001: KYRA: Add Korean fan translation support for Hand of Fate
[16:26] <Scummette> scummvm/master 03099df colus001: KYRA: Remove redundant KO_KOR lang overrides in HoF
[16:26] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/6KXtgY
[16:26] <Scummette> scummvm/master c7b0049 weblate: I18N: Update translations templates
[16:26] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/S1uKQm
[16:26] <Scummette> scummvm/master 82bd649 weblate: I18N: Update translation files
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[16:53] <grogbot> [discord] <techjesse> https://cdn.discordapp.com/attachments/581224061091446795/1486770168712396970/01f5ccf1-f78e-4376-8cf4-f7594cf68d9a.png?ex=69c6b61f&is=69c5649f&hm=52680eb17a086620e4e476a8cd53638d0a46e3e9866a41a38180c502f1ae81c5&
[17:04] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/acZYFL
[17:04] <Scummette> scummvm/master f6c4c11 tag2015: I18N: Update translation (Italian)
[17:05] <Scummette> [scummvm] dependabot[bot] pushed 1 new commits to dependabot/pip/doc/docportal/requests-2.33.0: https://is.gd/IYBLBz
[17:05] <Scummette> scummvm/dependabot/pip/doc/docportal/requests-2.33.0 5c38168 dependabot[bot]: Bump requests from 2.32.5 to 2.33.0 in /doc/docportal
[17:05] <Scummette> [scummvm] dependabot[bot] opened pull request #7369: Bump requests from 2.32.5 to 2.33.0 in /doc/docportal (master...dependabot/pip/doc/docportal/requests-2.33.0) https://is.gd/PxFcrK
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[17:17] <Scummette> [scummvm] neuromancer pushed 7 new commits to master: https://is.gd/NRLQdx
[17:17] <Scummette> scummvm/master 7ecf4d9 neuromancer: FREESCAPE: enable sound for eclipse cpc
[17:17] <Scummette> scummvm/master 5d663b7 neuromancer: FREESCAPE: fix water indicator in eclipse cpc
[17:17] <Scummette> scummvm/master f3eb3b2 neuromancer: FREESCAPE: implemented heartbeat in eclipse cpc
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[17:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/uR3D38
[17:17] <Scummette> scummvm/master 7cbfba5 weblate: I18N: Update translations templates
[17:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kGkeIn7
[17:17] <Scummette> scummvm/master 6ec7830 weblate: I18N: Update translation files
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[18:56] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/b1952H
[18:56] <Scummette> scummvm/master dac2f58 Strangerke: WAYNESWORLD: Fix glitch in extreme close up of the pizzathon list
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[19:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/3FJQ3T
[19:35] <Scummette> scummvm/master 53769c1 tag2015: I18N: Update translation (Italian)
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[20:09] <grogbot> [discord] <jakejakejake1234> 2. More arrest options - In the original game you could only arrest one characters for being a rep sympathizer..... How many characters can you potentially arrest in Blade runner upgrade..... 24! Yep 24 characters can now be arrested. These can be for various reasons including being a rep sympathizer, being a danger to society, disrupting a police investigation or even breaking any other law in general. Those handcuffs of your
[20:09] <grogbot> [discord] <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/1223926608251846726/the-1997-blade-runner-game-is-now-available-on-gog_feature.jpg?ex=69c64d7a&is=69c4fbfa&hm=f3c26c56f9566a4208f0feb910a3e3d0854496cedc4e7c35489d363ff852b316&
[20:09] <grogbot> [discord] <jakejakejake1234> Hello there everyone, Happy Easter. I hope you are all doing well and are enjoying your Easter. I come to you all with some great news. The development of the mod that I am working on for the blade runner game is nearing completion and is currently in the final testing phases. I have been working on this thing for years and after all that hard work, it is finally nearing completion. As a celebration of the progress that I have
[20:09] <grogbot> [discord] <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/1223922593506000987/BladeRunner_PC_Game_Front_Cover.jpg?ex=69c649bd&is=69c4f83d&hm=6e682dc4c9c97f0a452288de097e3451783cb878ee0e11a9f1e9b5f97fc8756f&
[20:09] <grogbot> [discord] <jakejakejake1234> After that debacle I realised that my update for the game had to be not only good..... but great. It would have to be something that would blow you guys away. What started out as an update that would restore all the cut content became something even more and before I knew it, I had added a boatload of my own original content to the game using a combination of cut and already existing content. Piecing together conversation and
[20:09] <grogbot> [discord] <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/1058624559726727198/5-300x225.jpg?ex=69c6c4b3&is=69c57333&hm=6185741d3e89d7c14e0391d841626cd5adfc269057da26b27c5c0c422ac33604&
[20:09] <grogbot> [discord] <jakejakejake1234> 2. 6 characters can now be potential replicants all with their own unique dialogue and cutscenes. One of blade runners most memorable features was that whenever you started a new game certain characters can be be either replicants or humans and the game would adapt accordingly. Well now that feature has been expanded to include 6 more characters. Who you ask? Well you'll just play the update and find out. We don't want to sp
[20:09] <grogbot> [discord] <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/1058627918114336888/download.jpg?ex=69c6c7d4&is=69c57654&hm=4a18268fc806ac86b4757f380ea29264847d72ce2910dae8105db2b4c47c7629&
[20:10] <Scummette> [scummvm] bluegr closed pull request #7369: Bump requests from 2.32.5 to 2.33.0 in /doc/docportal (master...dependabot/pip/doc/docportal/requests-2.33.0) https://is.gd/PxFcrK
[20:10] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/z0Rm9b
[20:10] <Scummette> scummvm/master 3243573 dependabot[bot]: Bump requests from 2.32.5 to 2.33.0 in /doc/docportal
[20:10] <Scummette> [scummvm] dependabot[bot] pushed 0 new commits to dependabot/pip/doc/docportal/requests-2.33.0: https://is.gd/qXAXa8
[20:11] <grogbot> [discord] <jakejakejake1234> Hey there everyone. I just wanted to let you guys know that I am working very hard on restoring the unused content of the** blade runner game. **After many months I was able to learn the code of the game and I am compiling commits which will restore all the unused material. I am also working on improving the games friendliness system which originally was going to have characters treat you differently depending on how you treat
[20:11] <grogbot> [discord] <jakejakejake1234> Hey there @everyone I just thought I'd give you all an update on the blade runner restoration project. I am happy to inform you all that the main bulk of the Jake update is complete. The Jake update for those of you who don't know is a series of code that restores all the remaining cutscenes and assets of the blade runner game that didn't make into the final game. However this update still needs to be bug tested which could ta
[20:11] <grogbot> [discord] <jakejakejake1234> https://cdn.discordapp.com/attachments/581224061091446795/955109796745465886/27382-blade-runner-windows-front-cover.jpg?ex=69c69350&is=69c541d0&hm=80c5dfa6bb85913b321535160ad7aa6a635c11fc3ea82f3d40f2477f596157a7&
[20:18] <grogbot> [discord] <maht1265> iirc i used the official release and the daily build with the same effect. look forward to testing it
[21:06] <grogbot> [discord] <.eriktorbjorn> Of course, LucasFilm games is back... in a "The Monkey's Paw" sort of way.
[21:06] <grogbot> [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1486833811609354381/62cdc0e114497519.png?ex=69c6f164&is=69c59fe4&hm=37be9594208c2b93674eaa2ccc37f656253b73f8df39924ebcf338f7440c9264&
[21:07] <grogbot> [discord] <.eriktorbjorn> Of course, Lucasfilm games is back... in a "The Monkey's Paw" sort of way. (edited)
[21:07] <grogbot> [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1486833811609354381/62cdc0e114497519.png?ex=69c6f164&is=69c59fe4&hm=37be9594208c2b93674eaa2ccc37f656253b73f8df39924ebcf338f7440c9264&
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[00:00] --- Fri Mar 27 2026