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[08:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/aoPUcR
[08:43] <Scummette> scummvm/master 8ec9c8c VAN-Gluon: I18N: Update translation (Japanese)
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[13:55] <grogbot> [discord] <iamparsifal> hello people,
[13:55] <grogbot> [discord] <iamparsifal> is there anyone here who tried Grim Fandango on psp?
[14:11] <grogbot> [discord] <somaen> Iirc that only has any chance of working with software rendering.
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[14:33] <grogbot> [discord] <iamparsifal> no chance
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[14:40] <grogbot> [discord] <hulk3268> Hello,
[14:40] <grogbot> [discord] <hulk3268> I am working on translating the game Broken Sword 1 : Shadow of the Templars Director's Cut. However, I have encountered an issue: the game does not support Cyrillic characters. Through extensive research, I found that the fonts are embedded within the bs1dc.exe file.
[14:40] <grogbot> [discord] <hulk3268> Has anyone here dealt with this issue before or attempted to reverse engineer it?
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[15:04] <Scummette> [scummvm] moralrecordings pushed 2 new commits to master: https://is.gd/XjaerB
[15:04] <Scummette> scummvm/master 3cef329 moralrecordings: DIRECTOR: Fix film loop playback
[15:04] <Scummette> scummvm/master f5b9dda moralrecordings: DIRECTOR: Fix detection of builtin palettes
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[15:25] <grogbot> [discord] <sev____> No, we did not touch it. The engine is completely different from the original engine
[15:26] <grogbot> [discord] <sev____> there is a chance that in the future we can request the sources, but so far, there was no strong interest in adding yet-another game variant
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[16:39] <grogbot> [discord] <hulk3268> Understood. I hope they add this game to ScummVM soon.
[16:39] <grogbot> [discord] <hulk3268> Regarding Broken Sword 1 (1996) and extracting text from .tlu files:
[16:39] <grogbot> [discord] <hulk3268> text.clu contains the game text
[16:39] <grogbot> [discord] <hulk3268> general.clu contains sprites and fonts, I believe
[16:39] <grogbot> [discord] <hulk3268> maps.clu only contains sprites
[16:39] <grogbot> [discord] <hulk3268> Do you have any idea how to extract and repack these files using ScummVM tools?
[16:45] <grogbot> [discord] <bjnfne> here for compressing Sword1: https://wiki.scummvm.org/index.php?title=ScummVM_Tools#compress_sword1
[16:52] <grogbot> [discord] <sev____> Who are magical "they" that add this game to ScummVM?
[16:54] <grogbot> [discord] <sev____> As of repack. if the CLU format did not change, you may modify the sound repackers and extract all files, not just the sounds
[16:55] <grogbot> [discord] <sev____> As of extracting. if the CLU format did not change, you may modify the sound repackers and extract all files, not just the sounds (edited)
[17:00] <grogbot> [discord] <sev____> @hulk3268 also, in regards of translations, are you looking into translating it into Russian?
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[17:17] <grogbot> [discord] <hulk3268> I am not sure about the procedure for moving to ScummVM. I meant that the game developers should program the source code and publish it in a way that allows it to be easily integrated with ScummVM. I am not sure how things are progressing.
[17:17] <grogbot> [discord] <hulk3268> Regarding the files, how can I extract the .clu files first? Additionally, this is about the Bulgarian language.
[17:17] <grogbot> [discord] <hulk3268> https://cdn.discordapp.com/attachments/581224061091446795/1254847957598081044/4.jpg?ex=667afbbb&is=6679aa3b&hm=e35efd7a9e5292af80e257804fc7a2c9dcfe29aec2a14420ab9c4ab4704b7c03&
[17:17] <grogbot> [discord] <hulk3268> https://cdn.discordapp.com/attachments/581224061091446795/1254847957908459721/1.jpg?ex=667afbbb&is=6679aa3b&hm=b9842e8557a2c92d73e735fd7d6dcf6f56e4a2d9584f5bb28f7a4ed426fabcda&
[17:17] <grogbot> [discord] <hulk3268> https://cdn.discordapp.com/attachments/581224061091446795/1254847958277423234/2.jpg?ex=667afbbb&is=6679aa3b&hm=37845f2a8a396f2e9378a83c0496bbb68c9cb2ad81d75b64b6adea4932aa1321&
[17:17] <grogbot> [discord] <hulk3268> https://cdn.discordapp.com/attachments/581224061091446795/1254847958567096340/3.jpg?ex=667afbbb&is=6679aa3b&hm=a22989389c4d64811ba7801952774cba95ae797ea1ffca599f95106f1a1b9790&
[17:18] <grogbot> [discord] <hulk3268> am i doing something wrong here?
[17:21] <Scummette> [scummvm] BJNFNE opened pull request #5870: WINTERMUTE: add some variants reported to TRAC (master...wintermute-detection) https://is.gd/0SAMW0
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[17:40] <grogbot> [discord] <sev____> As I mentioned, the team may obtain the sources, we have very good relationships with folks from Revolution. Even with sources, the work is signigicant. At this moment, nobody is working on it or interested to work on
[17:41] <grogbot> [discord] <sev____> We do not have tools for only extracting CLU files. And as I mentioned, somebody has to check if the format is the same with the classic versions
[17:42] <grogbot> [discord] <sev____> well, there is a Russian community of fan translators, and the problems with cyrillic are very similar. So, maybe you still may consider going to their forums and asking for help
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[18:02] <grogbot> [discord] <hulk3268> I understand and thank you for the clarification.
[18:02] <grogbot> [discord] <hulk3268> Russians generally don't like to help (they always tell me to look for a programmer, etc.), but I'll try asking them anyway.
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[18:12] <grogbot> [discord] <sev____> heh, okay
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[19:24] <grogbot> [discord] <codengine_de> See @sev____ turns out Russians are not helpful. What do you think? 😁
[19:25] <grogbot> [discord] <sev____> I am not surprised
[19:25] <grogbot> [discord] <sev____> I wonder why
[20:23] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/mXj0d7
[20:23] <Scummette> scummvm/master 3a3f4b8 digitall: DIRECTOR: Fix GCC Type Limits Compiler Warning
[20:30] <Scummette> [scummvm] scummvmuser opened pull request #5871: NANCY: Highlight Done button in Game Setup (master...highlight-done-button-in-game-setup) https://is.gd/crNNRe
[20:35] <Scummette> [scummvm] scummvmuser opened pull request #5872: NANCY: Add sound to toggles in Game Setup (master...add-sound-to-toggles-in-game-setup) https://is.gd/bDzzlS
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[00:00] --- Tue Jun 25 2024