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[01:58] <Scummette> [scummvm] nikaiw opened pull request #7738: MM: XEEN: Add missing French translations (master...mm-xeen/french-item-names) Error, database insert failed
[01:59] <grogbot_> [discord] <dreammaster> To kick off Screenshot Friday, some further shots of Rex Nebular and the Cosmic Gender Bender. If you've been following the channel, you'll have seen that in the later week I was finally about to complete my first playthrough of the game using the more modern engine core codebase (that we'd dubbed "MADSV2"). Previously, with the other games, we were maintaining two separate codebases within the engine, the existing older codebase
[01:59] <grogbot_> [discord] <dreammaster> Currently, I'm focusing on the animview subsection - the intro and endgame cutscenes. I've already had to fix some issues with the sound playback, and there's some crashes and palette cycling issues to be sorted out as well. I also intend to give all the Rex Nebular sound driver classes a good cleanup. Particularly with the work done for the other games, there's a better understanding of how the Adlib code works, so I'll be able t
[01:59] <grogbot_> [discord] <dreammaster> Other than that, I plan to refactor the Rex Nebular codebase further to gradually remove all the thunks and have it cleanly reference the engine core directly. That'll bring it in line with all the other remaining games' codebases, and make it easier to understand and maintain in the future. So I expect to do at least another full playthrough once that and the intro/endgame cutscene work is done before I announce official testing
[01:59] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1530031705774100592/scummvm-nebular-00007.png?ex=6a641891&is=6a62c711&hm=483870045a76841f772c24ebded24358c2d88411ae5fcf0c0c7a02c7f4795650&
[01:59] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1530031706264965220/scummvm-nebular-00008.png?ex=6a641891&is=6a62c711&hm=1dd404c9256cb7fcff3e274bad7b80b69130c1d8f7f6b72c34e808718e9b3ab5&
[02:32] <grogbot_> [discord] <eientei> When you remove the thunks, please put "Holy Gender Bender! THEY'RE GONE!" in the commit message
[02:33] <grogbot_> [discord] <eientei> When you remove the thunks, please put "Holy Gender Bender! THEY'RE GONE!!!" in the commit message (edited)
[02:33] <grogbot_> [discord] <eientei> When you remove the thunks, please put "Holy Engine Bender! THEY'RE GONE!!!" in the commit message (edited)
[03:13] <grogbot_> [discord] <dreammaster> To kick off Screenshot Friday, some further shots of Rex Nebular and the Cosmic Gender Bender. If you've been following the channel, you'll have seen that in the last week I was finally about to complete my first playthrough of the game using the more modern engine core codebase (that we'd dubbed "MADSV2"). Previously, with the other games, we were maintaining two separate codebases within the engine, the existing older codebase f
[03:13] <grogbot_> [discord] <dreammaster> Currently, I'm focusing on the animview subsection - the intro and endgame cutscenes. I've already had to fix some issues with the sound playback, and there's some crashes and palette cycling issues to be sorted out as well. I also intend to give all the Rex Nebular sound driver classes a good cleanup. Particularly with the work done for the other games, there's a better understanding of how the Adlib code works, so I'll be able t
[03:13] <grogbot_> [discord] <dreammaster> Other than that, I plan to refactor the Rex Nebular codebase further to gradually remove all the thunks and have it cleanly reference the engine core directly. That'll bring it in line with all the other remaining games' codebases, and make it easier to understand and maintain in the future. So I expect to do at least another full playthrough once that and the intro/endgame cutscene work is done before I announce official testing
[03:13] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1530031705774100592/scummvm-nebular-00007.png?ex=6a641891&is=6a62c711&hm=483870045a76841f772c24ebded24358c2d88411ae5fcf0c0c7a02c7f4795650&
[03:13] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1530031706264965220/scummvm-nebular-00008.png?ex=6a641891&is=6a62c711&hm=1dd404c9256cb7fcff3e274bad7b80b69130c1d8f7f6b72c34e808718e9b3ab5&
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[05:54] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed
[05:54] <Scummette> scummvm/master a12748c dreammaster: MADS: NEBULAR: Add missing random quote in room 102
[05:54] <Scummette> scummvm/master 7a4c40e dreammaster: MADS: NEBULAR: Cleanup of ASound8
[06:17] <grogbot_> [discord] <gu3> My humble contribution for Screenshot Friday is here: I have added support for the japanese release of Rebel Assault 1 (SegaCD), and I'm working on the Rebel Assault 2 PSX support (yes, the one with 3d models!). Rebel Assault 1 for 3DO was also added, but it looks exactly the same as PC/Mac releases since it has the same data.
[06:17] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1530096523143151666/scummvm-rebel1-sega-ja-00000.png?ex=6a6454ee&is=6a63036e&hm=949ecc9e025ca6295c7ceb084f95924ea191cef2c2ca77a449ae094b8b5a93b4&
[06:17] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1530096523587617000/scummvm-rebel1-sega-ja-00001.png?ex=6a6454ef&is=6a63036f&hm=681676a4aed41aaf4c5a7aa8126e3318b32e23635b2ef00d5398c97449dc3184&
[06:17] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1530096524225155072/scummvm-rebel1-sega-ja-00002.png?ex=6a6454ef&is=6a63036f&hm=af8ae4b6aebd58601b00f8463e9e9ae65b044b0ce8653ce42dd977738710289f&
[06:17] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1530096524627935262/scummvm-rebel2-psx-us-00002.png?ex=6a6454ef&is=6a63036f&hm=261a5971f8e1e144865e99068701971c6ec8e67fdb25748a8e9e1accf9ec4b8f&
[06:17] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1530096524967542924/scummvm-rebel2-psx-us-00003.png?ex=6a6454ef&is=6a63036f&hm=d00427b9187bcf222f8e2b48802d52bf9e442acb94a57107c7f54681b382580b&
[06:17] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1530096525269536888/scummvm-rebel2-psx-us-00004.png?ex=6a6454ef&is=6a63036f&hm=4dd039b7687bebdb2a9e5d40386dab1019b6836d38b1029c088d53b58764cfb2&
[06:59] <grogbot_> [discord] <gu3> Interestingly enough, the PSX release does not include any speech subtitle (but it does text rendering in some cases). It won't be too hard to add external support for it, given that you own another release.
[07:02] <grogbot_> [discord] <madmoose_dk> Here's my Screenshot Friday: The first couple of phases of Dune are now playable. You can fly around, talk to people and discover sietches, and find the communication room with Lady Jessica. I also added avi recording so I could make a proper video instead of screen recording: https://youtu.be/iP9pUzkH7yQ
[07:02] <grogbot_> [discord] <madmoose_dk> https://cdn.discordapp.com/attachments/581224061091446795/1530107796446515361/vlcsnap-2026-07-24-08h53m00s216.png?ex=6a645f6e&is=6a630dee&hm=e5b71e4b7eeb00cf045c54045e59c00e4d9ff329d28e14fb2efc9472e3765d65&
[07:02] <grogbot_> [discord] <madmoose_dk> https://cdn.discordapp.com/attachments/581224061091446795/1530107796811550911/vlcsnap-2026-07-24-08h53m11s606.png?ex=6a645f6e&is=6a630dee&hm=123c1dd9417c23b6724858a646ce200302fbcee3dd651f0580acfdfd9b4da910&
[07:02] <grogbot_> [discord] <madmoose_dk> https://cdn.discordapp.com/attachments/581224061091446795/1530107797180780695/vlcsnap-2026-07-24-08h53m35s151.png?ex=6a645f6e&is=6a630dee&hm=8f9f36c47fab3f438ee95003cd4828d562399adf9c128165c2d1fad5848f9060&
[07:02] <grogbot_> [discord] <madmoose_dk> https://cdn.discordapp.com/attachments/581224061091446795/1530107797528645642/vlcsnap-2026-07-24-08h53m47s850.png?ex=6a645f6e&is=6a630dee&hm=e73c9f6ae018b63a29f45fe55430ad782a6406becb92332126246b8639d9bae9&
[07:02] <grogbot_> [discord] <madmoose_dk> https://cdn.discordapp.com/attachments/581224061091446795/1530107797872709632/vlcsnap-2026-07-24-08h54m06s171.png?ex=6a645f6f&is=6a630def&hm=5a3060c6bbce81aae99596e851fbc18f61ccf8c3458976a015ee0e78647f05ea&
[07:02] <grogbot_> [discord] <madmoose_dk> https://cdn.discordapp.com/attachments/581224061091446795/1530107798296465608/vlcsnap-2026-07-24-08h54m44s877.png?ex=6a645f6f&is=6a630def&hm=0f35f4ba7db8ea87cf24bf6034ff69cbcffc48d0fd94a7e2cf8e9237b6df4bd9&
[07:04] <grogbot_> [discord] <gu3> is this a separated dune reimplementation or a ScummVM engine?
[07:05] <grogbot_> [discord] <madmoose_dk> It's all in Rust, so separate for now at least.
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[09:36] <Scummette> [scummvm] sev- closed pull request #7731: CHAMBER: resolve global constructor in global array (master...chamber-script-global-ctor) Error, database insert failed
[09:36] <Scummette> [scummvm] sev- pushed 1 new commits to master: Error, database insert failed
[09:36] <Scummette> scummvm/master 620b574 meekee7: CHAMBER: resolve global constructor in global array
[10:36] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[10:36] <Scummette> scummvm/master 7676d8b dreammaster: MADS: NEBULAR: Remaining sound driver classes cleanup
[10:52] <Scummette> [scummvm] AlbertoVelazquez opened pull request #7739: LIBRETRO: Pace audio generation against wall time, not frame count (master...libretro-audio-walltime) Error, database insert failed
[10:52] <Scummette> [scummvm] AlbertoVelazquez opened pull request #7740: LIBRETRO: Guard NULL g_system when changing gui_h_res / aspect (master...libretro-guiheight-nullguard) Error, database insert failed
[11:21] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: Error, database insert failed
[11:21] <Scummette> scummvm/master cc27c95 lephilousophe: AUDIO: Prevent loading of Fluidsynth audio drivers
[11:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[11:21] <Scummette> scummvm/master 2fafdd3 weblate: I18N: Update translations templates
[11:28] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[11:28] <Scummette> scummvm/master 7bd41c9 dreammaster: MADS: NEBULAR: Don't call tile_pan in Rex animview
[11:32] <Scummette> [scummvm] neuromancer pushed 11 new commits to master: Error, database insert failed
[11:32] <Scummette> scummvm/master 2652f52 neuromancer: SCUMM: RA2: load cockpit for level 1 in psx
[11:32] <Scummette> scummvm/master fc0f6f3 neuromancer: SCUMM: RA2: basic gamepad controls and laser rendering in psx
[11:32] <Scummette> scummvm/master 0d7833e neuromancer: SCUMM: RA2: third person ship view in psx
[11:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: Error, database insert failed
[11:32] <Scummette> scummvm/master 2a08f77 weblate: I18N: Update translations templates
[13:12] <grogbot_> [discord] <sibora_ezi> Hey everyone!
[13:12] <grogbot_> [discord] <sibora_ezi> Im a digital fantasy artist currently opening a few commission spots and Id love the opportunity to work with this amazing community My goal is to bring your characters campaigns and creative ideas to life through custom artwork
[13:12] <grogbot_> [discord] <sibora_ezi> For a limited time Im offering discounted commission rates for D&D and TTRPG fans who want to see their heroes worlds and stories turned into illustrations I really enjoy creating artwork that feels personal and meaningful and Id love to help make your ideas a reality
[13:12] <grogbot_> [discord] <sibora_ezi> **What I can create:**
[13:12] <grogbot_> [discord] <sibora_ezi> Character illustrations (OCs, adventurers, villains, NPCs, creatures)
[13:12] <grogbot_> [discord] <sibora_ezi> D&D party artwork and group portraits
[13:12] <grogbot_> [discord] <sibora_ezi> Fantasy landscapes locations and environments
[13:12] <grogbot_> [discord] <sibora_ezi> Worldbuilding art and custom maps
[13:12] <grogbot_> [discord] <sibora_ezi> Memorable scenes from your campaigns
[13:12] <grogbot_> [discord] <sibora_ezi> Whether you already have a detailed concept or just a rough idea in mind Id be happy to work with you and develop it into a unique finished piece
[13:12] <grogbot_> [discord] <sibora_ezi> Id love to connect with fellow D&D and TTRPG enthusiasts learn about your worlds and create something special together
[13:12] <grogbot_> [discord] <sibora_ezi> Thank you for letting me if you have a idea of any artworks feel free dm for more details :3
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[14:34] <Scummette> [scummvm] sev- closed pull request #7644: DIRECTOR: Yield to the backend during long Lingo repeat loops (master...director-lingo-yield) Error, database insert failed
[14:34] <Scummette> [scummvm] sev- pushed 1 new commits to master: Error, database insert failed
[14:34] <Scummette> scummvm/master 9633c97 yasuno45: DIRECTOR: Yield to the backend during long Lingo repeat loops
[14:37] <Scummette> [scummvm] sev- closed pull request #7739: LIBRETRO: Pace audio generation against wall time, not frame count (master...libretro-audio-walltime) Error, database insert failed
[14:39] <Scummette> [scummvm] sev- closed pull request #7740: LIBRETRO: Guard NULL g_system when changing gui_h_res / aspect (master...libretro-guiheight-nullguard) Error, database insert failed
[14:42] <grogbot_> [discord] <thebigcore> *Madmoose controls the spice and thus controls the universe!*
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[15:01] <Scummette> [scummvm] AlbertoVelazquez opened pull request #7741: LIBRETRO: Guard NULL g_system when changing gui_h_res / aspect (master...libretro-guiheight-nullguard) Error, database insert failed
[15:01] <Scummette> [scummvm] AlbertoVelazquez opened pull request #7742: LIBRETRO: Pace audio generation against wall time, not frame count (master...libretro-audio-walltime) Error, database insert failed
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[16:10] <Scummette> [scummvm] Kartik257354 opened pull request #7743: DOCS: Update Saving and loading a game webpage (master...doc-update) Error, database insert failed
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[18:46] <grogbot_> [discord] <dreammaster> Relaxing for the evening, unwinding after work by puttering around with my Might and Magic 1 engine (I'll work on reviewing and fixing Chewy bugs tomorrow, I swear 😅 ), and implemented more functionality for the "Enhanced" mode, adding working ui buttons and a minimap area. (edited)
[18:47] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/985422582327152670/scummvm_pGG5qIkldu.png?ex=6a64f90b&is=6a63a78b&hm=c33f9c8e527b5bfb3de96c142c03fa7b3c40ce58b3e5a2ea49e18310da129a5a&
[20:37] <Scummette> [scummvm] M0Rf30 opened pull request #7744: DIRECTOR: LINGO: Dispatch prepareFrame to the frame and movie scripts (master...director-prepareframe-broadcast) Error, database insert failed