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[02:28] <grogbot> [discord] <looooongdog> You definitely can get clean copies of stills like this without deinterlacing artifacts. I've done it before with a capture of an LD that had a still photo gallery on it. How were you looking at doing it?
[02:33] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: Error, database insert failed
[02:33] <Scummette> scummvm/master eae9ba7 dreammaster: MADS: NEBULAR: Better fix for ASound command0 being virtual
[02:33] <Scummette> scummvm/master 8f1e5c7 dreammaster: MADS: Sound code PVS Warning fixes.
[02:33] <Scummette> scummvm/master 3ff0b6b dreammaster: MADS: Fix remaining PVS warnings.
[02:55] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[02:55] <Scummette> scummvm/master 9319f6e dreammaster: MADS: Mark the games for testing
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[04:35] <grogbot> [discord] <dreammaster> Whelp, seems like automated reversing of the early Legend games using Claude is going to be a bust. It's actually done an impressive job so far identifying the different sound drivers and graphical routines in the game. And it understood the text display function well enough to be able to retrieve text for routines using specific ids to get things like "it doesn't make sense to talk to %s" and identify it as a "talk to default hand
[04:35] <grogbot> [discord] <dreammaster> If I was really gung-ho on Legend, it might be worth spending time identifying the commonality between games, and then gradually trace gameplay actions like taking and dropping items and seeing what routines are triggered, and from there gradually figuring out the game logic. But honestly, that would an enormous amount of work for just a single game, let alone the whole series. I think it'll just have to go back on the backburner.
[04:35] <grogbot> [discord] <dreammaster> On the other hand, I haven't tried working on the later games yet. They're more straightforward "item action" games. I'd previously made a start on Companions of Xanth, and for Shannara we had a non-interative demo with full debug symbols. Unfortunate, because it doesn't have any of the UI or action handling logic, but maybe with Claude's help, it'll be enough of a wedge into the full game to start identifying things. Let's just ho
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[07:26] <grogbot> [discord] <antoniou79> Someone on Bluesky mentioned a bug with ScummVM ACCESS engine for Amazon Guardians of Eden. As far as I could see they don't mention ScummVM version or version for the game, and I don't have a saved game far enough into the game to confirm. The bug is that the game plays the wrong music tracks, and in specific scenes it makes for some funny results.
[07:26] <grogbot> [discord] <antoniou79> https://bsky.app/profile/tailsyyy.bsky.social/post/3mtpavobjgs2l
[07:26] <grogbot> [discord] <antoniou79> https://bsky.app/profile/tailsyyy.bsky.social/post/3mtpcl7kfwc2s
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[07:43] <Scummette> [scummvm] BJNFNE opened pull request #7864: GOB: add german adi4anglais1213 addon variant to tables (master...adi4-anglais-addon) Error, database insert failed
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[08:06] <grogbot> [discord] <gu3> Another lost and found bug report: https://www.reddit.com/r/Ultima/s/GGLvW2mUUO
[08:50] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: Error, database insert failed
[08:50] <Scummette> scummvm/master 38ce472 lephilousophe: GUI: Restore TTS speak on list widget items
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[09:36] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[09:36] <Scummette> scummvm/master 58f9f7f dreammaster: MADS: PHANTOM: Fix main menu cackling sound effect
[10:13] <grogbot> [discord] <mduggan> Hmm. I guess I should actually play through that game some time - I've never finished it so I haven't noticed the issue, and it could be something that was either caused by or fixed by my recent changes to support other games! I've been playing with Tex 3 recently so my brain is still in that engine... will give it a go.
[10:13] <grogbot> [discord] <mduggan> I wonder if this person has a savegame, that should be easily debuggable..
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[13:44] <Scummette> [scummvm] bluegr closed pull request #7864: GOB: add german adi4anglais1213 addon variant to tables (master...adi4-anglais-addon) Error, database insert failed
[13:44] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[13:44] <Scummette> scummvm/master 0948b7a BJNFNE: GOB: add german adi4anglais1213 addon variant to tables
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[17:16] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: Error, database insert failed
[17:16] <Scummette> scummvm/master 4429ba1 lephilousophe: Revert "GUI: Prevent use-after-free in `_tooltip`"
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[19:13] <Scummette> [scummvm] mgerhardy pushed 18 new commits to master: Error, database insert failed
[19:13] <Scummette> scummvm/master e56e443 mgerhardy: MACS2: implemented soft restart from action bar
[19:13] <Scummette> scummvm/master 8222ad0 mgerhardy: MACS2: removed duplicated version check
[19:13] <Scummette> scummvm/master 29ff992 mgerhardy: MACS2: prepare for v2 loading
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[20:55] <grogbot> [discord] <scorp256> I suppose your case was different. In this game there is no real "stills", all is video feed. So it will be always interlacted and with artifacts. Only cursor, PC text, subtitles and time and Push Any Button are drawn as real image, everything else is interlaced video feed, including stills/map/options/intro. For stills they just get 1 frame of video and output it. Quality is the one you can see on my screenshots.
[20:55] <grogbot> [discord] <scorp256> In any case this is out of scope of my project for now 🙂 I have partically disassembled MegaLD version, but have not much use of it for PC version. I can implement it after PC version I think. if I will still be interested in it by that time...
[20:57] <grogbot> [discord] <scorp256> I suppose your case was different. In this game there is no real "stills", all is video feed. So it will be always interlaced and with artifacts. Only cursor, PC text, subtitles and time and Push Any Button are drawn as real image, everything else is interlaced video feed, including stills/map/options/intro. For stills they just get 1 frame of video and output it. Quality is the one you can see on my screenshots.
[20:57] <grogbot> [discord] <scorp256> In any case this is out of scope of my project for now 🙂 I have partically disassembled MegaLD version, but have not much use of it for PC version. I can implement it after PC version I think. if I will still be interested in it by that time... (edited)
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[21:23] <grogbot> [discord] <mostechnology6502> The best you can do in those cases is like what MAME did with laserdisc games... reading a disc a bunch of times to converge on some value, and trying to be as accurate as possible in capture
[21:24] <grogbot> [discord] <mostechnology6502> iirc they even work with / store raw RF capture of the signal and do translation to display levels in software
[21:25] <grogbot> [discord] <mostechnology6502> iirc they even work with / store raw RF capture of the signal and do translation to display levels in software, where real hardware would send it through the video conversion hw and amps (edited)
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[21:50] <grogbot> [discord] <eientei> That's just the Domesday project, which is how these laserdiscs got dumped in the first place
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[00:00] --- Mon Aug 24 2026