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[01:09] <grogbot> [discord] <albapor> i just tried running it on the psp but it seems it doesn't have an engine capable of running it so i checked where i saw someone say it did and he was talking about sanitarium on a syberia conversation and said it starts on the psp port of scummvm via adrenaline (like a built in psp vm) but not on the vita port directly.
[01:17] <grogbot> [discord] <albapor> on a related topic does anyone knows if the support for the phoenix VR^7 engine is in work? to be able to play the amerzone on scummvm
[01:25] <grogbot> [discord] <mduggan> Like Syberia, Amerzone came in 2 versions - the original windows one which used PhoenixVR and the MacOS/iOS/Android ports which used Tetraedge
[01:29] <grogbot> [discord] <mduggan> It used a much older version of Tetraedge. I started adding support for it and you can even play the first half of the game, but unfortunately the Macos Amerzone package distributed by GOG is incomplete and so it's not possible to finish the game. I tried to get them to fix it but I guess that's what they got from Microids so they can't fix it 😦 The iOS and Android versions of Amerzone use mostly the same data files, but some part
[01:31] <grogbot> [discord] <mduggan> But to answer the original question, no, I don't think anyone is actively working on the Phoenix VR engine.
[01:48] <grogbot> [discord] <albapor> thanks for the quick answer !
[01:48] <grogbot> [discord] <albapor> yea i wasn't 100% sure about it as steam doesn't offer the macos files
[01:52] <grogbot> [discord] <albapor> oh i found one mac version for sale
[01:55] <grogbot> [discord] <albapor> a physical og copy i mean
[02:01] <grogbot> [discord] <albapor> wtf i just discovered there was a mac version of diablo 2
[02:14] <grogbot> [discord] <albapor> if i was to buy a physical copy of the original macos port , would you be interested ? i have found a few for sale but i still have my windows dvd file i ripped and i believe it still orks fine on my pc . what i would be interested in concerning the mac version is mostly for the ps vita
[02:14] <grogbot> [discord] <albapor> if i were to buy a physical copy of the original macos port , would you be interested ? i have found a few for sale but i still have my windows dvd file i ripped and i believe it still orks fine on my pc . what i would be interested in concerning the mac version is mostly for the ps vita (edited)
[02:14] <grogbot> [discord] <albapor> if i were to buy a physical copy of the original macos port , would you be interested ? i have found a few for sale but i still have my windows dvd file i ripped and i believe it still works fine on my pc . what i would be interested in concerning the mac version is mostly for the ps vita (edited)
[02:37] <grogbot> [discord] <albapor> if i were to buy a physical copy of the original macos port , would you be interested for me to send you the files ? i have found a few for sale but i still have my windows dvd file i ripped and i believe it still works fine on my pc . what i would be interested in concerning the mac version is mostly for the ps vita (edited)
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[04:28] <grogbot> [discord] <mduggan> Nah, even if I finished support, it wouldn't be any better with the vita than Syberia - it uses the same engine so needs opengl the same.
[04:28] <grogbot> [discord] <mduggan> and I'm not sure when I'll have time to look at Tetraedge much again beyond small bugfixes
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[07:56] <Scummette> [scummvm] neuromancer pushed 8 new commits to master: https://is.gd/yUHsil
[07:56] <Scummette> scummvm/master a7e4a6f neuromancer: FREESCAPE: re-enable commented tinygl code
[07:56] <Scummette> scummvm/master 06ff863 neuromancer: FREESCAPE: reset pitch and yaw after a fall
[07:56] <Scummette> scummvm/master dcd0925 neuromancer: FREESCAPE: avoid processing mouse movements if the game already ended
[07:56] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Dg8LX8
[07:56] <Scummette> scummvm/master 3105552 weblate: I18N: Update translations templates
[07:56] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Skhkrk
[07:56] <Scummette> scummvm/master 412febc Strangerke: M4: RIDDLE: Fix interaction with 7th soldier, renaming (in rooms 804, 814, 824, 834 and 844)
[07:59] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/DZpf0Z
[07:59] <Scummette> scummvm/master d254294 weblate: I18N: Update translation files
[07:59] <Scummette> scummvm/master e00cf6a xaviu: I18N: Update translation (Catalan)
[08:11] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZXgrJ9
[08:11] <Scummette> scummvm/master b577d4b xaviu: I18N: Update translation (Catalan)
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[12:05] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/jVoGog
[12:05] <Scummette> scummvm/master e9ab7c7 DDinghoya: I18N: Update translation (Korean)
[13:03] <Scummette> [scummvm] ellm135 opened pull request #6566: TEENAGENT: Add text-to-speech (TTS) (master...teen-tts) https://is.gd/R39zCY
[13:49] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/cOn0ji
[13:49] <Scummette> scummvm/master 8e9a5f3 tag2015: AGS: Add detection for Old Skies (Steam/Win)
[15:29] <Scummette> [scummvm] bluegr closed pull request #6557: SCUMM: Add workaround for MI1 Sega CD clobbering bit variables (master...scumm-scary-sega-fix) https://is.gd/yHZDen
[15:29] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/LjdEia
[15:29] <Scummette> scummvm/master 6c18e58 : SCUMM: Add workaround for MI1 Sega CD clobbering bit variables
[15:29] <Scummette> scummvm/master a682aae : SCUMM: Limit MI1 Sega CD fix to English version.
[16:04] <grogbot> [discord] <albapor> i'm still thinking there is something not working proprely on the vita port of scummvm since some games seems to run on the psp and not on the vita
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[16:48] <bestest> By any chance, is oneeighthundred in here? I wanted to contact them about providing a version of Schizm, but they don't accept DMs on discord and I used my phone number already on a different account
[16:50] <bestest> *me providing them, this isn't a warez request
[16:51] <bestest> I'll try to leave it open for a few hours, but if if someone has a response and i've already closed this irc window, can you discord dm me at @ rikibestestheropon
[17:14] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/BULlKp
[17:14] <Scummette> scummvm/master f79f06d athrxx: SCUMM: fix UBSan warning
[17:15] <grogbot> [discord] <lephilousophe> @oneeighthundred it's for you
[17:28] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/SkTPZV
[17:28] <Scummette> scummvm/master a1d48c6 : SCUMM: Limit Sega CD MI1 fix for off-screen text to English version
[17:33] <grogbot> [discord] <oneeighthundred> Can you report it here? https://bugs.scummvm.org/
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[17:38] <bestest> I can, but usually it takes a few months before I get any sort of response. To be clear, that in of itself isn't the issue- I know these things take time. The issue is that it's large enough I'd have to use sites where the links go cold before that time
[17:39] <bestest> Even for smaller games it's a bit of a pain, I've had to juggle around the japanese beavis and butthead in my mega for months because I'm not sure if it's been received yet or not
[17:40] <bestest> if you can let me know once you've gotten the image itself, I can report it, sure
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[17:54] <Scummette> [scummvm] ormanbai123 opened pull request #6567: QDENGINE: Fix sound related issues (master...sound) https://is.gd/sNoLoP
[20:38] <grogbot> [discord] <bosca_bo> Uh... Screenshot wednesday, I think... ?
[20:38] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1364702005846736967/image.png?ex=680aa149&is=68094fc9&hm=1715f8c6cff44d64114b01028487e1f584518490282eef86b7b0b6293a5b5e03&
[20:39] <grogbot> [discord] <bosca_bo> (spoiler: my test ***shouldn't have drawn*** an arrow)
[20:46] <grogbot> [discord] <athrxx> What's that supposed to be? 😁
[20:47] <grogbot> [discord] <bosca_bo> ...this of course! 😛
[20:47] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1364704209706156062/image.png?ex=680aa356&is=680951d6&hm=74b9806ef22d8d3b0a83d676dbfc87950bf79bf6f94d3bce2282134d069f9b0e&
[20:49] <grogbot> [discord] <bosca_bo> I think the engine tried to draw whatever cursor had in the buffer and then proceeded not do draw the background. Overall a 10/10 experience I would say
[20:50] <grogbot> [discord] <bosca_bo> See ya on Screenshot Friday, you're gonna see even MORE arrows
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[22:05] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/wiNVPk
[22:05] <Scummette> scummvm/master 652a12a Strangerke: M4: RIDDLE: Fix Mei vanishing in the middle of the dialog when entering room 806 for the first time
[22:36] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/jOzJzd
[22:36] <Scummette> scummvm/master 6e9c213 Strangerke: M4: RIDDLE: Fix nasty rare crash & graphic corruption in room 806
[00:00] --- Thu Apr 24 2025