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[03:46] <grogbot_> [discord] <startropic1> It's not supposed to look like that.
[03:46] <grogbot_> [discord] <startropic1> https://cdn.discordapp.com/attachments/581224061091446795/1496356553727414312/image0.png?ex=69e99623&is=69e844a3&hm=5be1e70a219478ea6c99ebf9a2fb49738741c4e67393105634b04937db5fd9bf&
[03:47] <grogbot_> [discord] <startropic1> People stop CGAing wrong 🤦
B
[04:31] <ScummBot> Build [#1663](https://buildbot.scummvm.org/#/builders/159/builds/1663) of `daily-master` completed successfully.
[06:18] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/7fZB1H
[06:18] <Scummette> scummvm/master 525b0ac dreammaster: MADS: PHANTOM: Fix crash with Madame Giry opening box 5
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[06:30] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/m6USRp
[06:30] <Scummette> scummvm/master 4a5250c dreammaster: MADS: PHANTOM: Fix crash entering Box 5
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[06:44] <grogbot_> [discord] <felsqualle.com> not necessarily wrong, with CGA you can do quite a lot of timing trickery that allows more colors than originally intended
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[08:47] <Scummette> [scummvm] sev- closed pull request #7457: DIRECTOR: Fix ImGui cast viewer crash and filmloop animation regression (master...planetx-filmloop-fix) https://is.gd/2bwS9m
[08:47] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/JisxFe
[08:47] <Scummette> scummvm/master 8b858b3 ramyak-sharma: DIRECTOR: DT: Fix crash in getTextID due to incorrect MacText cast
[08:47] <Scummette> scummvm/master fa78114 ramyak-sharma: DIRECTOR: Filmloop uses scoreCache instead of _score->_channels
[08:47] <Scummette> scummvm/master 0053167 ramyak-sharma: DIRECTOR: Fix filmloop castLib=-1 sprite lookup and frame advancement
[09:13] <grogbot_> [discord] <robertmegone> Can you share a screenshot of how the game is supposed to look in CGA? Im just going by what DOSBox displays, I dont have real hardware to test on.
[10:01] <grogbot_> [discord] <antoniou79> I took it to be a funny commentary on how CGA can look "good" (probably via jumping through a lot of hoops and doing extra customized work per image).