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[06:31] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/z89Y9F
[06:31] <Scummette> scummvm/master b9cede2 : SCUMM: Fix regression with MI1 SegaCD savegame loading
[06:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/72S8kU
[06:31] <Scummette> scummvm/master 2e21379 weblate: I18N: Update translations templates
[06:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/R72rIh
[06:33] <Scummette> scummvm/master 1030a1a weblate: I18N: Update translation files
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[07:00] <Scummette> [scummvm] larsamannen pushed 1 new commits to branch-2-9: https://is.gd/tMK459
[07:00] <Scummette> scummvm/branch-2-9 3d4e464 stevenjamescox: DISTS: IOS7: iconsfix white corners artifacting
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[08:25] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/u2dAcy
[08:25] <Scummette> scummvm/master d51b3fc Strangerke: M4: RIDDLE: Fix disappearing Ripley when taking vine coils from the right (room 504)
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[16:04] <grogbot> [discord] <dreammaster> For my Screenshot Friday contribution, a screenshot of the next finished Hodj n Podj minigame, Maze o Doom. It's a simple maze navigation minigame where you have to get to the exit, whilst constantly bumping into invisible walls that get revealed, and traps that teleport you to random locations. All the whilst racing against a countdown timer.
[16:04] <grogbot> [discord] <dreammaster> This was originally the first minigame I worked on implementing for the game.. the original uses the Microsoft MFC framework, and I was hoping I could implement the bulk of the codebase "as is", and create a thunk layer that mimicked MFC on top of the ScummVM framework. This proved to be very difficult though, with all the various handles and DCs, documents, and window hierarchies. In the end, I restarted work on the engine from sc
[16:04] <grogbot> [discord] <dreammaster> Whilst I briefly started on a third minigame, No Vacancy, I returned to working on the "metagame", and am currently working on the "Grand Tour" dialog. It's like an enhanced version of the view that lets you play individual minigames, except it lets you play all the minigames in sequence and save/restore your progress, yet without the metagame's storyline.
[16:04] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1352674276662050816/scummvm-hodjnpodj-win-00002.webp?ex=67dedf97&is=67dd8e17&hm=d88712606f9068667349add5aa15f4358b4057e05895f23644a6ef6fe2a21223&
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[16:42] <Scummette> [scummvm] sev- closed pull request #6493: CHAMBER: Fix cga_Blit to support HGA screen rendering (master...NAS0) https://is.gd/pfb9fc
[16:43] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/QGIZn8
[16:43] <Scummette> scummvm/master 3acc19d Nasir-Bilal: CHAMBER: Fix cga_Blit to support HGA screen rendering
[16:43] <Scummette> [scummvm] sev- closed pull request #6490: QDENGINE: Fix path optimization algorithm (master...pathfinder-fix) https://is.gd/TC5qZE
[16:43] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/37Lsqv
[16:43] <Scummette> scummvm/master b358f90 ormanbai123: QDENGINE: Fix path optimization algorithm
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[17:52] <Scummette> [scummvm] Malharbdv closed pull request #6491: VIDEO: Correctly handle raw Elementary Stream MPEG Videos (master...mpegps_decoder) https://is.gd/BMpx03
[18:03] <Scummette> [scummvm] Malharbdv opened pull request #6495: VIDEO: Correctly handle raw Elementary Stream MPEG Videos (master...mpegps_decoder) https://is.gd/EY0xVw
[18:16] <Scummette> [scummvm] Malharbdv closed pull request #6495: VIDEO: Correctly handle raw Elementary Stream MPEG Videos (master...mpegps_decoder) https://is.gd/EY0xVw
[18:24] <Scummette> [scummvm] Malharbdv opened pull request #6496: VIDEO: Correctly handle raw Elementary Stream MPEG Videos (master...mpegps_decoder) https://is.gd/4etVnl
[19:16] <Scummette> [scummvm] Kawa-oneechan opened pull request #6497: DGDS: Correct spelling in minigame (master...patch-1) https://is.gd/ifBy7A
[19:25] <Scummette> [scummvm] bluegr closed pull request #6497: DGDS: Correct spelling in minigame (master...patch-1) https://is.gd/ifBy7A
[19:25] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/bXdv5Q
[19:25] <Scummette> scummvm/master 7cc3ce8 Kawa-oneechan: DGDS: Correct spelling in minigame
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[00:00] --- Sat Mar 22 2025