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[01:00] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/xEhTAt
[01:00] <Scummette> scummvm/master 6b78146 mistydemeo: SCUMM: fix format specifier
[04:39] <grogbot_> [discord] <dreammaster> For my slightly belated Screenshot Friday, I've made progress with a lot of behind the scenes setup in God of Thunder, and can now draw Thor and the enemies in the first in-game scene. Now comes the fun parts.. several areas will likely come next, in any order: identifying and adding code responsible for animating the water and such, implementing the controls so Thor can move around the scene, and finally, enemy movement.
[04:39] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1319886968552947792/got-00000.png?ex=67679807&is=67664687&hm=7dcb07b42443899ec464279272a89eaa31dda520ee5026e51f40b1280eee3d83&
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[04:56] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/YSklAW
[04:56] <Scummette> scummvm/master c3140b8 : DARKSEED: Added localised in-game text for ES, FR & DE versions.
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[06:19] Nick change: DominusExult -> Dominus
[06:49] <grogbot_> [discord] <mduggan> Even more belated than @dreammaster with my screenshot. I think the Willy Beamish inventory is now basically rendering correctly, a lot of fiddling to get the various things right.
[06:49] <grogbot_> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1319919655363547228/scummvm-beamish-00000.png?ex=6767b678&is=676664f8&hm=2bac8f3fb479ea12a5ec525576105ea17843e3035d455a0441a38a306dbec377&
[06:50] <grogbot_> [discord] <mduggan> dosbox reference.. so the keen-eyed viewers can tell me which things are off by a pixel 🙂
[06:50] <grogbot_> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1319919842517712916/Screenshot_2024-12-21_at_15.07.11.png?ex=6767b6a5&is=67666525&hm=d641bbb9c5630cc844e5ffd6a808a23b5e8c4db2e1b83d8a959130b8db658045&
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[06:53] <Scummette> [scummvm] mduggan pushed 3 new commits to master: https://is.gd/5WdiVy
[06:53] <Scummette> scummvm/master 03e8c68 mduggan: DGDS: Don't show inventory button by default in Willy Beamish
[06:53] <Scummette> scummvm/master aacfc96 mduggan: DGDS: Fix fonts for Beamish dialogs
[06:53] <Scummette> scummvm/master 49e5ccf mduggan: DGDS: Fix opening and rendering of Willy Beamish inventory
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[10:44] <grogbot_> [discord] <supsuper> i think the buttons are off by a pixel 😛 but that font is cursed
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[16:02] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/BIlKyA
[16:02] <Scummette> scummvm/master 72d57fb antoniou79: DISTS: ANDROID: Release notes for 2.9.0
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[16:18] <Scummette> [scummvm] lephilousophe opened pull request #6327: PSP: Fix PNG loading and impprove it (master...psp-fix-png) https://is.gd/nmRCTX
[16:33] <Scummette> [scummvm] bluegr closed pull request #6325: SCI: (SQ4/CD/Windows) - make use of windows gfx drivers (master...sci-sq4cd-gfx) https://is.gd/iFqZx9
[16:33] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/geB6uU
[16:33] <Scummette> scummvm/master 3779f20 athrxx: SCI: (SQ4/CD/Windows) - make use of windows gfx drivers
[17:01] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/WIsIAn
[17:01] <Scummette> scummvm/master fe8380f bluegr: SCUMM: Separate the PAK index reading code
[17:01] <Scummette> scummvm/master 75a89a0 bluegr: SCUMM: Handle the FMOD FSB audio files used in DOTT SE and FT SE
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