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[00:03] <grogbot_> [discord] <Digitall> That is new compared to alot of ScummVM supported games 🙂
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[00:56] <grogbot_> [discord] <eientei> (that aren't in the AGS engine :p)
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[01:32] <Scummette> [scummvm] bluegr closed pull request #7331: AGOS: Personal Nightmare - Fix palette for Amiga and Atari ST inventory icons and fix the 'ROOM' button. (master...pn-inventory-palette) https://is.gd/bjzrO7
[01:32] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/ccwjwr
[01:32] <Scummette> scummvm/master 3ce49b7 robertmegone: AGOS: PN - Fix palette for Amiga/ST inventory and fix the 'ROOM' button.
[01:32] <Scummette> scummvm/master 9efe83b robertmegone: AGOS - PN ST/Amiga - Save 16 colours in Inventory palette helpers
[01:33] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/BiKs4t
[01:33] <Scummette> scummvm/master 971a065 sev-: GUI: Fix speed selection with letters in ListWidget
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[01:50] <Scummette> [scummvm] bluegr closed pull request #7333: AGOS: Personal Nightmare - wait command fixes (master...pn-wait-command) https://is.gd/hQJo5O
[01:50] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/rDKZDv
[01:50] <Scummette> scummvm/master acbaf7c robertmegone: AGOS: Personal Nightmare - wait command fixes
[01:50] <Scummette> scummvm/master 75f8719 robertmegone: AGOS: PN - ST/Amiga - Use 16 colours instead of 256
[01:59] <Scummette> [scummvm] bluegr closed pull request #7340: AGOS: Personal Nightmare Amiga - Add Amiga specific info and hand cursors (master...pn-amiga-cursors) https://is.gd/6Gk348
[01:59] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/WJBPEl
[01:59] <Scummette> scummvm/master 30cf097 robertmegone: AGOS: PN Amiga - Add Amiga info and hand cursors.
[01:59] <Scummette> scummvm/master 4e04492 robertmegone: AGOS: PN Amiga - Cursor code cleanup
[02:12] <Scummette> [scummvm] bluegr closed pull request #7334: BUILD: Drop clang -Wno-sign-compare (master...clang-warning) https://is.gd/7b23w9
[02:12] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/knu6OH
[02:12] <Scummette> scummvm/master e5cb85b tunnelsociety: BUILD: Drop clang -Wno-sign-compare
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[09:58] <Scummette> [scummvm] mikrosk opened pull request #7341: GOB: Performance optimisations (master...gob_opt) https://is.gd/DVKevB
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[11:27] <grogbot_> [discord] <centuri0n86> Phantasmagoria would be good in scummvm 🙂 maybe one day
[12:14] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/7LiFWA
[12:14] <Scummette> scummvm/master e14d381 sev-: GUI: Made PgUp/PgDown in the grouped list skip the groups
[12:14] <Scummette> scummvm/master 8299ae1 sev-: GUI: Make Home/End button modify the selection
[12:28] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/5Vfao5
[12:28] <Scummette> scummvm/master a2e7c91 sev-: GUI: Properly process setSelected(-1)
[12:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4RMEZY
[12:51] <Scummette> scummvm/master 30dcc6e sev-: AGS: Added detection for gob6 v11
[13:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/RZ0N30
[13:27] <Scummette> scummvm/master 485b601 sev-: I18N: Update translation (Russian)
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[14:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/RgsNJQ
[14:50] <Scummette> scummvm/master 5622d97 sev-: ULTIMA: NUVIE: Normalized keymapper action name
[14:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/XpMPjd
[14:51] <Scummette> scummvm/master a9bf9f7 weblate: I18N: Update translations templates
[14:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/IHb0Ks
[14:51] <Scummette> scummvm/master b3ca80c weblate: I18N: Update translation files
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[15:34] <Scummette> [scummvm] mikrosk pushed 1 new commits to master: https://is.gd/hbjXjY
[15:34] <Scummette> scummvm/master 3e77031 mikrosk: BACKENDS: ATARI: Disable DOSBox OPL for Lite build
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[15:48] <Scummette> [scummvm] mikrosk pushed 1 new commits to master: https://is.gd/d3PIfC
[15:48] <Scummette> scummvm/master 24a8a82 mikrosk: BACKENDS: ATARI: Use "null" instead of "stmidi" as Lite default
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[16:55] <Scummette> [scummvm] zhukeyu8303 opened pull request #7342: SLUDGE: Add Text-to-Speech support for narration text (master...master) https://is.gd/BWtjDD
[17:12] <grogbot_> [discord] <antoniou79> In the case for **Phantasmagoria 2** specifically, the GOG **changelog** mentions the change from **DosBox to ScummVM 2.0** around the time they did the update to LOOM (edited)
[17:12] <grogbot_> [discord] <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/755684175704752209/unknown.png?ex=69be41bb&is=69bcf03b&hm=d2c460cdb6dc1762d736ec3de9e96ff75ac1201bf0db319106f34b777f091b2d&
[17:12] <grogbot_> [discord] <gimlao> Phantasmagoria (DOS/FR) is crashing when I use the paper knife on the brick wall in the library (chapter 1). (edited)
[17:12] <grogbot_> [discord] <gimlao> https://cdn.discordapp.com/attachments/581224061091446795/634383201820737536/unknown.png?ex=69be9de5&is=69bd4c65&hm=2375c0f4258db448040a90a7797c09887c267178db939b305d9e0c07e89f2cee&
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[18:13] <grogbot_> [discord] <agustin> Question, how does the engine handle the instrument differences between MT-32 "old" and "new"? It's possible to enforce one or the other in DOSBox.
[18:13] <grogbot_> [discord] <agustin> Context: some games can have glaring distorted sounds depending on the model.
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[18:42] <grogbot_> [discord] <codengine_de> https://www.vogonswiki.com/index.php/List_of_MT-32-compatible_computer_games
[18:42] <grogbot_> [discord] <codengine_de> This list shows which one works best for which game. "new" is usually fine with very few exceptions that require "old".
[18:42] <grogbot_> [discord] <codengine_de> If you want control you can also use Munt and hook it up as a midi device
[18:42] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/2QzYfw
[18:42] <Scummette> scummvm/master bceccd8 mistydemeo: DIRECTOR: add shouchan-mac-ja
[18:42] <grogbot_> [discord] <codengine_de> That doesn't answer the question which rom is selected, but it's an escape hatch from that problem
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[19:09] <grogbot_> [discord] <looooongdog> Maybe a silly question: is there a way to get the ScummVM screenshot function to not capture the "saved screenshot" dialogue? The fact it shows up in screenshots makes it really hard to take multiple screenshots of games in rapid successuon
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[19:11] <grogbot_> [discord] <looooongdog> Maybe a silly question: is there a way to get the ScummVM screenshot function to not capture the "saved screenshot" dialogue? The fact it shows up in screenshots makes it really hard to take multiple screenshots of games in rapid succession (edited)
[19:32] <grogbot_> [discord] <gu3> I think there was an option for that. Maybe @antoniou79 remembers it
[19:35] <grogbot_> [discord] <gu3> No screenshots on Screenshoot Friday? We cannot allow this, have some Castle Master screenshots for CPC and Amiga that I was recently improving. They are essentially playable minus a few details here and there. We even have original sounds and music.
[19:35] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1484636491182375053/scummvm-castlemaster-cpc-00000.png?ex=69bef2fa&is=69bda17a&hm=43dfd2ad2c7bb1f99a85cb7c696f5cbb9b6ac52604246b124c97c9d22e223108&
[19:35] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1484636491698147531/scummvm-castlemaster-cpc-00001.png?ex=69bef2fa&is=69bda17a&hm=55120216e41ce4338f40139582d410fff278c2e99c83f8f75b56fd72c447e63f&
[19:35] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1484636492608569424/scummvm-castlemaster-demo-amiga-00000.png?ex=69bef2fb&is=69bda17b&hm=2b1d90d2c14f7ba8e87bd8c15ee9dd90f6d5e94d8d8c7371779413ea91945d7f&
[19:35] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1484636493569069146/scummvm-castlemaster-demo-amiga-00001.png?ex=69bef2fb&is=69bda17b&hm=49cbd4212b1f83ceca8ef7b2db13709e3b9939e343cad45808786a63aba5d9f1&
[19:40] <grogbot_> [discord] <gu3> If you look closer to the Amstrad CPC screenshots, you will notice the mountains background, which is not part of the original (check the screenshot from mobygames). These mountains were inserted from the ZX Spectrum and it is part of the enhancements when playing that game in ScummVM
[19:40] <grogbot_> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1484637729521270975/5572513-castle-master-amstrad-cpc-the-portcullis-raises-to-begin-the-gam.png?ex=69bef421&is=69bda2a1&hm=caf77a068ca2d3e25f2406a699d242500dd5eed7c29f0ab4f590b76d1fc6ebed&
[19:40] <grogbot_> [discord] <agustin> Right, that list is pure gold. I noticed the distortion in Beneath a Steel Sky, so for now I hooked up a real MT-32. AFAIK you don't need to switch ROMs in DOSBox, so my understanding (could be wrong) is that Munt itself supports emulation of new vs. old.
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[19:43] <grogbot_> [discord] <agustin> Massive fan of Castle Master here 🙋 B
[19:43] <grogbot_> [discord] <agustin> https://cdn.discordapp.com/attachments/581224061091446795/1484638588686569682/IMG_4334.jpg?ex=69bef4ee&is=69bda36e&hm=90aa79dee68e78c9f0dfb08df43f50b1aacf6f1448805282a5ebfafc4a24f958&
[19:50] <grogbot_> [discord] <masama6142> 🤝 ** AI Engineer | Autonomous Agents | Fullstack Systems** 🤝
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[20:05] <grogbot_> [discord] <sev____> ...banned and spam removed
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[20:55] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/NzMhRI
[20:55] <Scummette> scummvm/master 8d3ac2e bluegr: NANCY: Use the correct cursor while dragging items in onebuildpuzzle
[20:55] <Scummette> scummvm/master 8c55bf9 bluegr: NANCY: Implement multibuildpuzzle
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[21:17] <grogbot_> [discord] <antoniou79> add `disable_saved_screenshot_osd=true` to your scummvm.ini under `[scummvm]` section
[21:21] <grogbot_> [discord] <looooongdog> Perfect, thanks!
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[21:29] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kFZ7e7
[21:29] <Scummette> scummvm/master 7686b03 Purple T: I18N: Update translation (French)
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[00:00] --- Sat Mar 21 2026