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[08:03] <grogbot> [discord] <lynx3895> Guessing anything Nintendo related is basically off the table for scummvm?
[08:24] <grogbot> [discord] <bosca_bo> As I understand it, that's correct, way too many risks not only for the project but for us developers as well
[09:20] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/mE69OX
[09:20] <Scummette> scummvm/master ab0ea74 tag2015: I18N: Update translation (Italian)
[10:18] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/CCmOEu
[10:18] <Scummette> scummvm/master b41afcf bluegr: SCI: Toggle virtual keyboard for editable text fields in SCI32 games
[10:18] <Scummette> scummvm/master fcf0709 bluegr: SCI: Toggle virtual keyboard for editable text fields in SCI16 games
[10:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/0dGdvw
[10:18] <Scummette> scummvm/master 78c2d78 weblate: I18N: Update translations templates
[10:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/WZX7zk
[10:18] <Scummette> scummvm/master 24c4450 weblate: I18N: Update translation files
[13:35] <grogbot> [discord] <sev____> @lynx3895 correct. No Nintendo or Square Enix or Pokemon stuff. What game/engine are you thinking about?
[14:09] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/fCdZWo
[14:09] <Scummette> scummvm/master a74c056 tag2015: AGS: Add some new games
[14:19] <ovf> sev: how do you feel about wikipedia's wording? https://en.wikipedia.org/wiki/List_of_game_engine_recreations
[14:24] <ovf> also i'd probably replace "set" with "collection", because much of the value is that those engines are all maintained together to a common standard.
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[15:13] <grogbot> [discord] <tommcewan.> Very succinct!
[15:15] <grogbot> [discord] <sev____> ovf: yes, that could be legit as well.
[15:15] <grogbot> [discord] <sev____> And in ScummVM, there are three types of engines:
[15:15] <grogbot> [discord] <sev____> * Purely reversed ones, when we work out of disassembly, often not even understanding every bit of it
[15:15] <grogbot> [discord] <sev____> * Based on the actual source code (open source, or passed to us by the IP rights owners)
[15:15] <grogbot> [discord] <sev____> * Recreation based on behaviour
[15:16] <grogbot> [discord] <sev____> though, WIkipedia states half of that 🙂
[15:16] <grogbot> [discord] <sev____> 2/3rds
[15:16] <grogbot> [discord] <sev____> the thing is, people do not understand fully, what a "game engine is". The thing which comes to mind is Unity, or Godot, so people get confused
[15:17] <grogbot> [discord] <sev____> and of course, "VM" part of ScummVM is not helping. Because it is not a VM per se, like VMWare, but many of the engines contained a simple stack machine, with its own p-code, a definition of a VM
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[15:48] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/k0ui9X
[15:48] <Scummette> scummvm/master 4a7dbd0 lephilousophe: BACKENDS: OPENGL: Don't fault when trying to lock screen in 3D mode
[15:56] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/ea3OK5
[15:56] <Scummette> scummvm/master be38689 tag2015: WINTERMUTE: Mark hamlet as stable
[15:58] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/qNhdWH
[15:58] <Scummette> scummvm/master 90e3fd1 lephilousophe: BACKENDS: OPENGL: Fix build when 3D is not available
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[16:26] <ovf> good point about "game engine" now primarily meaning the tooling around one, largely the editor.
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[16:29] <ovf> the first paragraph on scummvm.org might be a mouthful but frankly it's doing a good job
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[16:32] <grogbot> [discord] <sev____> ovf: any suggestions on the better wording are more than welcome
[16:34] <ovf> on the contrary, i'm saying it _is_ a good description!
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[16:48] <grogbot> [discord] <rzil> The appropriate-but-no-longer-used name for these game creation tooling is "Game generator"🤔 😅
[16:56] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/NN3UPz
[16:56] <Scummette> scummvm/master 494858d aquadran: WINTERMUTE: Reworked conditions for W/A
[17:05] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/hyPiPM
[17:05] <Scummette> scummvm/master f55b16e aquadran: WINTERMUTE: W/A - replace accented chars in translated text for Polish version of Alpha Polaris
[17:06] <grogbot> [discord] <supsuper> scummvm is like doom ports but you point'n'click on items instead of demons 😛
[17:08] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/THfs3b
[17:08] <Scummette> scummvm/master 65ec616 aquadran: WINTERMUTE: Mark Polish and German of Alpha Polaris as supported
[17:11] <grogbot> [discord] <sev____> Chicken pulleys are dangerous, you know
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[18:20] <ovf> indeed, trying to describe the difference between doom and adventure games is entering dangerous territory. point-and-click? so much check. inventory? check. object puzzles? check (keys). story? "...is like a story in a porn movie". check?
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[20:38] <grogbot> [discord] <.eriktorbjorn> I was going to settle for "ScummVM is awesome", but sure... 😉
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[22:21] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/WpbJdf
[22:21] <Scummette> scummvm/master ea02e18 bluegr: NEWS: Mention latest fixes and enhancements
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[00:00] --- Mon Jul 21 2025