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[00:32] <Scummette> [scummvm] mduggan pushed 5 new commits to master: https://is.gd/0qg2Bh
[00:32] <Scummette> scummvm/master 6eecc57 mduggan: DGDS: Update shekel count when viewing them in inventory
[00:32] <Scummette> scummvm/master 2f284fc mduggan: DGDS: Implement drop operation for HoC swap char button
[00:32] <Scummette> scummvm/master 2bd84e7 mduggan: DGDS: Small rendering fixes to be more like original
[00:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ecCPEC
[00:32] <Scummette> scummvm/master b8eca8a : I18N: Update translation files
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[03:57] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://is.gd/S3oSTq
[03:57] <Scummette> scummvm/master dbb1b85 mduggan: DGDS: Implement HoC inventory give-to and swap-char buttons
[03:57] <Scummette> scummvm/master d472339 mduggan: DGDS: Clear background when opening HoC inventory zoom
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[05:03] <grogbot> [discord] <tailikku1> https://cdn.discordapp.com/attachments/581224061091446795/1264085301958021131/Indy_acts_like_a_Wookiee.mp3?ex=669c96ad&is=669b452d&hm=39604c92e8062000f291ff2c9855e67e142f812c0e08206bc2abd524d77e6014&
[05:04] <grogbot> [discord] <tailikku1> yes, that is a recording from Fate of Atlantis
[05:04] <grogbot> [discord] <tailikku1> I had a soundfont enabled, swapping the FM Synth for SNES sounds, ala Capcom and Square-Enix
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[05:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/jd35g1
[05:27] <Scummette> scummvm/master 52c7d97 : I18N: Update translation (French)
[06:34] <Scummette> [scummvm] sluicebox pushed 4 new commits to master: https://is.gd/L8tBFt
[06:34] <Scummette> scummvm/master 33952e8 sluicebox: FREESCAPE: Fix memory leak
[06:34] <Scummette> scummvm/master f64c137 sluicebox: IMMORTAL: Fix memory leak
[06:34] <Scummette> scummvm/master 27a97db sluicebox: KYRA: Fix memory leak
[06:47] <grogbot> [discord] <byanrouncer> I'm leaving...
[06:48] <grogbot> [discord] <byanrouncer> ...but I may be back someday.
[07:01] <grogbot> [discord] <eientei> So long. Farewell. Auf wiedersehen, goodbye
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[09:31] <grogbot> [discord] <eientei> Hah. The shareware disc "Leisure Game Pak 1" contains a copy of "Bear Stormin'"... that was accidentally extracted into the same folder as Epic MegaGames' "Drum Blaster 3.0"
[09:32] <grogbot> [discord] <eientei> ... also Eureka Software's "Giga Pack" shareware disc
[09:33] <grogbot> [discord] <eientei> and Aztech's "Home Edutainment Collection 2: DOS Edutainment". Once is a mistake, three times is interesting
[09:41] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/DSjS8K
[09:41] <Scummette> scummvm/master 4da41d8 mduggan: DGDS: Fix HoC buttons and menus to match original
[10:22] <grogbot> [discord] <timofonic> Engines? Debug symbols? There may be more mistakes, maybe...
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[11:50] <grogbot> [discord] <eientei> No, it's identical to the regular release
[11:54] <Scummette> [scummvm] neuromancer pushed 7 new commits to master: https://is.gd/2Cn5F6
[11:54] <Scummette> scummvm/master 02be03a neuromancer: FREESCAPE: basic support for rock travel in castle for zx
[11:54] <Scummette> scummvm/master e0678d0 neuromancer: FREESCAPE: fix small glitch in title screen
[11:54] <Scummette> scummvm/master 716c300 neuromancer: FREESCAPE: make sure the movement conditions are executed when a new area is loaded in castle
[12:17] <Scummette> [scummvm] sev- closed pull request #5902: COMMON: Use uninitialized_move when resizing arrays (master...array-move) https://is.gd/40TygX
[12:17] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/bNCvFK
[12:17] <Scummette> scummvm/master 05c1f81 ccawley2011: SCI: Add move operators for stable pointer arrays
[12:17] <Scummette> scummvm/master 0ad948d ccawley2011: COMMON: Add uninitialized move functions
[12:17] <Scummette> scummvm/master d99ed4f ccawley2011: COMMON: Use uninitialized_move when resizing arrays
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[13:29] <Scummette> [scummvm] ccawley2011 opened pull request #5945: COMMON: Make Std::vector a subclass of Common::Array (master...std-array) https://is.gd/BcwBlU
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[15:07] <grogbot> [discord] <eientei> Any reason why the ZGI demo on the site is just the data files and LiberationSans fonts?
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[15:09] <grogbot> [discord] <eientei> Here's the complete demo, but you probably only want the `DATA` folder
[15:09] <grogbot> [discord] <eientei> https://cdn.discordapp.com/attachments/581224061091446795/1264237668225515540/zgi-demo-win.zip?ex=669d2494&is=669bd314&hm=12a7d83a4d505b02d5f8d23bcdb65924f247b7b1c511c061cd9fa93fb41d65d3&
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[16:12] <grogbot> [discord] <plexpoo> sometimes A.I isn't always better :PepegeWTF:
[16:12] <grogbot> [discord] <plexpoo> https://cdn.discordapp.com/attachments/581224061091446795/1264253574792351744/residualvm_zrkDqYw2KW.png?ex=669d3364&is=669be1e4&hm=4cbd7cf439eda90bae71807f84afc83313f36b42d2b906bc243d17d90d5399f5&
[17:07] <Scummette> [scummvm] vrza opened pull request #5946: Fixed _hpIncrPerLevel table lookup (master...eob-lvlup-hp-fix) https://is.gd/x0uwk6
[17:38] <grogbot> [discord] <invwar> what game is it? which base resolution
[17:40] <grogbot> [discord] <invwar> below pal/ntsc resolution the results are imo always disappointing, except it is without much moving and closeup (like the command and conquer fmvs in the command base)
[18:05] <Scummette> [scummvm] dwatteau opened pull request #5947: SCUMM: Improve Trac#1675 and Trac#2715 bugfixes for German Indy3 (master...fix/indy3-german-eszett-better-fixes) https://is.gd/UPJ5WF
[18:09] <grogbot> [discord] <dwa> this looks like some David Lynch movie
[18:13] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/5oJV5g
[18:13] <Scummette> scummvm/master 4e54b5c vrza: Fixed _hpIncrPerLevel table lookup
[18:13] <Scummette> [scummvm] athrxx closed pull request #5946: KYRA: Fix EoBCoreEngine::_hpIncrPerLevel table lookup (master...eob-lvlup-hp-fix) https://is.gd/x0uwk6
[18:13] <grogbot> [discord] <plexpoo> Myst 3 Exile
[18:14] <grogbot> [discord] <plexpoo> base resolution I think is 640x480
[18:14] <grogbot> [discord] <plexpoo> although the movies have a lot of compression noise
[18:17] <grogbot> [discord] <invwar> yeah, must be noise then, 480p should be usually decent IF you use the correct model
[18:21] <grogbot> [discord] <invwar> my problem is the gabriel knight 2 res, what was it again? 180p?
[18:30] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/czi191
[18:30] <Scummette> scummvm/master 9d0d57a athrxx: KYRA: (EOB) - prevent invalid mem access
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[19:40] <Scummette> [scummvm] ccawley2011 opened pull request #5948: COMMON: Move more maths functions into the Math namespace (master...maths-move) https://is.gd/N4H0Bo
[20:23] <grogbot> [discord] <plexpoo> I'd rather have face reconstruction off than having a nicolas cage baby
[21:00] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/R4JMVn
[21:00] <Scummette> scummvm/master f1bab93 athrxx: SCUMM: (V1/2) - fix snail cursor for CGA, Hercules
[21:13] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/fxDqYO
[21:13] <Scummette> scummvm/master a183011 sev-: SCUMM: Add missing override keyword
[21:23] <Scummette> [scummvm] BJNFNE opened pull request #5949: GOB: Small Improvements (master...gob-detection) https://is.gd/hBgNzG
[21:51] <grogbot> [discord] <timofonic> What? Everyone hates him? He's uglier than a crude disassembly, but...
[22:01] <Scummette> [scummvm] ccawley2011 opened pull request #5950: COMMON: Add PriorityQueue class (master...priority-queue) https://is.gd/Y4Uv3I
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[22:47] <Scummette> [scummvm] ccawley2011 opened pull request #5951: COMMON: Return an iterator for List::insert (master...list-insert) https://is.gd/3zWSa3
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[23:14] <Rex00> hi can anyone here help me with something?
[23:18] <Rex00> is anyone here?
[23:24] <grogbot> [discord] <supsuper> hey
[23:24] <grogbot> [discord] <supsuper> ask your question
[23:33] <Rex00> I can't post on the forums. It's been over a day and I have not been approved.
[23:35] <Rex00> I can't even log in
[23:48] <Rex00> you there?
[23:50] <grogbot> [discord] <supsuper> yes, it's late in europe, so you'll have to wait for an admin to sort it out
[23:54] <Rex00> dang
[23:55] <Rex00> can you tell me how to play a 3do game on scummvm? I have plumbers dont wear ties in bin/cue format but scummvm fails to detect it
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[00:00] --- Sun Jul 21 2024