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[00:45] <Scummette> [scummvm] bluegr pushed 2 new commits to master: Error, database insert failed
[00:45] <Scummette> scummvm/master 18d9169 bluegr: NANCY: NANCY13: Fix drawing of hotspots from the debug_hotspots command
[00:45] <Scummette> scummvm/master 09a6d9c bluegr: NANCY: NANCY12: Fixes for SafeDialPuzzle
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[02:24] <Scummette> [scummvm] greg-kennedy closed pull request #7844: MADE: Preliminary v3.1 support, "rsbnde" game added (master...master) Error, database insert failed
[03:28] <Scummette> [scummvm] greg-kennedy opened pull request #7855: MADE: support games "Richard Scarry's B* Neighborhood Disc Ever!" (master...made-scarry) Error, database insert failed
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[08:12] <Scummette> [scummvm] meekee7 opened pull request #7856: SLUDGE: self-contained headers (master...jan-sludge-self-contained-headers) Error, database insert failed
[08:42] <Scummette> [scummvm] spleen1981 pushed 6 new commits to master: Error, database insert failed
[08:42] <Scummette> scummvm/master bd14749 spleen1981: LIBRETRO: Fix emulation thread shutdown and state race in threaded path
[08:42] <Scummette> scummvm/master 536840e spleen1981: LIBRETRO: Hand the frontend GL context over at thread switches
[08:42] <Scummette> scummvm/master 802c06c spleen1981: LIBRETRO: Order the MIDI ring cursors against their payload
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[15:46] <grogbot_> [discord] <celestial_otter_84990> I'm wondering if Anastasia: Adventures with Pooka and Bartok could be supported.
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[17:16] <Scummette> [scummvm] mgerhardy opened pull request #7857: ENGINES: enhancementEnabled should be const (master...const-eng) Error, database insert failed
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[18:33] <Scummette> [scummvm] sev- closed pull request #7840: ENGINES: Add DAAD engine (master...master) Error, database insert failed
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[19:02] <grogbot_> [discord] <bmsbotje> If there is someone willing to put in the work of reverse engineering the game and then implementing an engine.
[20:35] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[20:35] <Scummette> scummvm/master 0bd721c mgerhardy: ENGINES: enhancementEnabled should be const
[20:35] <Scummette> [scummvm] bluegr closed pull request #7857: ENGINES: enhancementEnabled should be const (master...const-eng) Error, database insert failed
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[21:07] <grogbot_> [discord] <dreammaster> Screenshot Friday rolls around once again. My MADS progress is starting to wind down. Over the last week, I've reviewed the bulk of the PVS Studio warnings. Now, only a few are left relating to the sound code, which I intend to review this weekend. After that, there's no obstacle to announcing testing, so expect an announcement in the next few days. NMIError and Tropp can take their time on MT32 and any further Mac Rex Nebula
[21:07] <grogbot_> [discord] <dreammaster> Apart from that, I was interested in doing some further experiments with Claude, given the favourable results I got from reimplementing the games' sound drivers. So I put in my Ultima II disassembly, which I'd started years ago, but hadn't made much progress with - it had an annoying habit of encoding strings directly in the code segment after calls to a write_string function. With Claude's help, and a realization after a pri
[21:07] <grogbot_> [discord] <dreammaster> Now, I'm doing some experiments with Claude's help to take care of some of the drudgery of actually implementing the game. With tight reins and keeping things on track, of course. I'm including a screenshot from the current state of the work re-implementing Ultima I. Not sure if I'll commit to finishing it right now, but it's been a fun experiment.
[21:07] <grogbot_> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1540104951466958999/scummvm-ultima1-00000.png?ex=6a88be02&is=6a876c82&hm=1cc449aa8ea30cda702e871cb8e840c05a8c387bf2f7b1eb1e0b34de5eace10d&
[21:07] <grogbot_> [discord] <dreammaster> tq
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[00:00] --- Fri Aug 21 2026