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[00:24] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/jiUF6a
[00:24] <Scummette> scummvm/master 1abcb57 einstein95: CRYO: Add detection for Lost Eden PC-9821 version
[00:24] <Scummette> [scummvm] bluegr closed pull request #6444: CRYO: Add detection for Lost Eden PC-9821 version (master...cryo_eden) https://is.gd/rFi78K
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[01:00] <Scummette> [scummvm] sev- pushed 7 new commits to master: https://is.gd/AXLVtc
[01:00] <Scummette> scummvm/master 67e1b00 sev-: VIDEO: QTVR: Expose panorama transformations via API
[01:00] <Scummette> scummvm/master 87c5fa3 sev-: DIRECTOR: XTRAS: Implement QTVRGetClickPanAngles and QTVRGetClickPanLoc methods
[01:00] <Scummette> scummvm/master 04f23ac sev-: COMMON: FORMATS: Fixed to PNAV atom reading in QuickTime
[06:48] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/zKOwxX
[06:48] <Scummette> scummvm/master 9e5dbce Strangerke: M4: Fix porential memory leak (CID 1591704 )
[06:48] <Scummette> scummvm/master 5469bb5 Strangerke: M4: Riddle: Remove commented code in room 204
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[08:21] <grogbot> [discord] <kane159.> Any chance to add support for myth on Sega Saturn? As my research the official Chinese version is only available for Sega Saturn
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[10:10] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/jIwGuH
[10:10] <Scummette> scummvm/master 15f59b7 sev-: VIDEO: QTVR: Do not reset initial panorama position
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[12:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/1cVYTc
[12:32] <Scummette> scummvm/master df2cdbc sev-: GRIM: Added I18N comments to some keymapper actions
[12:32] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/3iKot7
[12:32] <Scummette> scummvm/master 1ab69ec weblate: I18N: Update translations templates
[12:32] <grogbot> [discord] <lephilousophe> I can't reproduce on Linux, this must be Windows specific
[12:32] <grogbot> [discord] <lephilousophe> on Linux, it falls back on SurfaceSDL
[12:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/kzq1EN
[12:34] <Scummette> scummvm/master 3cf694c weblate: I18N: Update translation files
[13:23] <grogbot> [discord] <lephilousophe> ok, I see the bug, on Linux it's just surfaceSDL by default
[13:23] <grogbot> [discord] <lephilousophe> I will see what I can do
[13:25] <grogbot> [discord] <lephilousophe> @tyler2751 what is the GPU and the drivers version? Updating them may help
[13:26] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/6MPf7b
[13:26] <Scummette> scummvm/master 90cceae sev-: VIDEO: QTVR: Added API for configuring QTVR player
[13:26] <Scummette> scummvm/master 684a44e sev-: DIRECTOR: XLIBS: Unstub rest of the documented methods of QTVR Xtra
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[17:25] <grogbot> [discord] <tyler2751> Hey! I actually managed to get it working. I'll definitely do that, I'll have to dig into what GPU it is though, I know it's an Nvidia workstation card, so I'm hoping I can actually find the drivers. I know NVIDIA now uses their weird app and doesn't just let you download them, so I'm hoping this GPU was before they started doing that
[17:25] <grogbot> [discord] <tyler2751> Hey! I actually managed to get it working after disabling opengl. I'll definitely do that, I'll have to dig into what GPU it is though, I know it's an Nvidia workstation card, so I'm hoping I can actually find the drivers. I know NVIDIA now uses their weird app and doesn't just let you download them, so I'm hoping this GPU was before they started doing that (edited)
[17:41] <grogbot> [discord] <lephilousophe> you mean this? https://www.nvidia.com/en-us/drivers/winxp-2k-archive/ 🙂
[17:45] <grogbot> [discord] <ccawley2011> It might also be possible that the standard shaders would work with GLSL 1.00 if the minimum version number is lowered.
[17:48] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/scCOuS
[17:48] <Scummette> scummvm/master e6ea636 sev-: JANITORIAL: Rearrange methods in the source code
[17:48] <Scummette> scummvm/master 99c992f sev-: VIDEO: QTVR: Flip panAngle horizontally to follow the original
[17:48] <Scummette> scummvm/master 8a49765 sev-: VIDEO: QTVR: Flip tiltAngle vertically to follow the original
[17:49] <Scummette> [scummvm] ccawley2011 opened pull request #6445: OPENGL: Allow using GLSL version 1.00 for 2D games (master...glsl-version-100) https://is.gd/14INxI
[17:49] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/RT9ppe
[17:49] <Scummette> scummvm/master e301905 lephilousophe: GRAPHICS: OPENGL: Fix shader version check discrepancy
[17:49] <grogbot> [discord] <lephilousophe> no we can't
[17:50] <grogbot> [discord] <lephilousophe> version 1.00 was only available through extensions
[17:50] <grogbot> [discord] <lephilousophe> and it didn't support the #version directive
[17:51] <grogbot> [discord] <ccawley2011> Any particular reason why we couldn't use the extensions? My understanding is that we did support them in the past.
[17:51] <grogbot> [discord] <lephilousophe> we did but we relied on the aliasing done by GLAD which was not complete
[17:51] <grogbot> [discord] <lephilousophe> we got bitten by that earlier
[17:52] <grogbot> [discord] <lephilousophe> I would prefer that we keep it simple, I don't think shaders for the GUI brings that much
[17:52] <grogbot> [discord] <ccawley2011> I thought it was framebuffer support that was affected by this rather than shader support?
[17:52] <grogbot> [discord] <lephilousophe> both
[17:54] <grogbot> [discord] <lephilousophe> https://bugs.scummvm.org/ticket/14809
[17:56] <grogbot> [discord] <ccawley2011> OK. It would be nice to support older GLSL versions within engines at some point, but that can be investigated some other time.
[17:57] <Scummette> [scummvm] ccawley2011 closed pull request #6445: OPENGL: Allow using GLSL version 1.00 for 2D games (master...glsl-version-100) https://is.gd/14INxI
[17:58] <grogbot> [discord] <lephilousophe> at least, if we want to add back support we should have a proper platform to test (an old NVidia seems to do it)
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[21:31] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/EfbIVJ
[21:31] <Scummette> scummvm/master 19f735a lephilousophe: BACKENDS: SURFACESDL: Fix memory leak
[21:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/2js3h7
[21:31] <Scummette> scummvm/master c742acf weblate: I18N: Update translations templates
[21:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Buok9X
[21:33] <Scummette> scummvm/master 194991f weblate: I18N: Update translation files
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[22:25] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/iJoX1v
[22:25] <Scummette> scummvm/master 2ac7639 sev-: VIDEO: QTVR: Fix getPanAngles() calculations
[22:25] <Scummette> scummvm/master 63bb10c sev-: DIRECTOR: XTRAS: Fix nodeLeaveHandler calling
[22:38] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/li8xkg
[22:38] <Scummette> scummvm/master a1a1eb7 AndywinXp: SCUMM: MOONBASE: Fix multiplayer crash
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[23:35] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/3vNvos
[23:35] <Scummette> scummvm/master 7a0edc6 Strangerke: M4: Simplify code in f_stream_open, some cleanup
[00:00] --- Thu Feb 20 2025