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[00:23] <Scummette> [scummvm] mikrosk opened pull request #7446: BACKENDS: ATARI: Implement plugins (master...atari_plugins) https://is.gd/udmt4i
[00:36] <grogbot> [discord] <dreammaster> As an adendum to my earlier Screenshot Friday report, I'd almost immediately encountered a blocker where, after restoring a savegame I'd made on top of a movable staircase, once I descended I could no longer move. But I could when I saved on the ground, walked up, and descended. So I went back into bugfixing mode, and on the plus side, I figured out the bug in the sprite drawing code that was causing the player to disappear - a min
[00:36] <grogbot> [discord] <dreammaster> Then I spent hours looking into the walking issue, tearing apart the movement rails system, doing debug comparisons for a floor savegame vs the bad savegame. And in the end I tracked down the problem.. At the top of the staircase (so the normal "walker" wasn't visible), pressing the Ctrl key for Ctrl+F5 to bring up the GMM so I could save my game was accidentally a perfect match for one of the original game's debugger hotkeys that
[01:26] <grogbot> [discord] <codengine_de> Ouch. That sounds cruel
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[03:04] <Scummette> [scummvm] beholdnec opened pull request #7447: BOLT: Split out game code into their own folders (master...scummvm-funhouse) https://is.gd/lTUIyF
[05:19] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/LEVmNT
[05:19] <Scummette> scummvm/master 85cc38c Strangerke: WAYNESWORLD: Implement North and SouthEast maps and preview (for demo 1)
[06:15] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/xsGIBC
[06:15] <Scummette> scummvm/master 4e5a243 Strangerke: WAYNESWORLD: Finish the implementation of demo 1
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[07:32] <grogbot> [discord] <rzil> I didn't understand DREAMM role here๐
can you please explain?
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[07:44] <Scummette> [scummvm] macca8 opened pull request #7448: MYST3: Fix switching between window configurations (master...myst3-fix-switching-windows) https://is.gd/e2J32u
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[09:59] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/PdNZm9
[09:59] <Scummette> scummvm/master 4505154 bluegr: NANCY: Fix frame seeking in Bink videos
[09:59] <Scummette> scummvm/master 012053c bluegr: NANCY: Fix PascalCase naming
[09:59] <Scummette> scummvm/master 3343420 bluegr: NANCY: Map more changes to the navigation AR functions in Nancy10+
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[11:36] <Scummette> [scummvm] sev- closed pull request #7436: AD: Skip detection for engines with no matching filenames (master...ad_opt) https://is.gd/Kk8PsR
[11:36] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/f2g4rn
[11:36] <Scummette> scummvm/master 8f5741a mikrosk: AD: Skip detection for engines with no matching filenames
[11:38] <grogbot> [discord] <gu3> yes, I'm using it to replay the reconstructed binary, which is an EXE that runs only on Windows (as expected). Once the port to ScummVM is complete, it won't be necessary.
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[13:12] <grogbot> [discord] <robertmegone> Looks like Personal Nightmare for DOS had a CGA mode, it can be enabled by running UNPACK.EXE and setting PN.CFG to 0001 0000 0000 0000 0000. I'm planning on digging in to it(Also from the original Installer). I just love the bubblegum tones.
[13:12] <grogbot> [discord] <robertmegone> https://cdn.discordapp.com/attachments/581224061091446795/1495411793177219253/1.png?ex=69e62642&is=69e4d4c2&hm=8b7b5542968501b4b563a22bf8f34b3a331113fbde84cec7316d4142d6febd0f&
[13:12] <grogbot> [discord] <robertmegone> https://cdn.discordapp.com/attachments/581224061091446795/1495411793684594869/3.png?ex=69e62643&is=69e4d4c3&hm=80815f2cbc45db6143b334b370f619c8f64513fdaf045448bf10686955f921e8&
[13:12] <grogbot> [discord] <robertmegone> https://cdn.discordapp.com/attachments/581224061091446795/1495411794234183841/5.png?ex=69e62643&is=69e4d4c3&hm=87ae2ea3f162c3e449422ace410c30af9d0c147766cf7713df8a6858ac033e0a&
[13:12] <grogbot> [discord] <robertmegone> https://cdn.discordapp.com/attachments/581224061091446795/1495411794796085288/12.png?ex=69e62643&is=69e4d4c3&hm=32b183f09120e0f819b369947b769a69e833b10995d5764a7b8a627505c2c06c&
[13:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/mj1VWh
[13:22] <Scummette> scummvm/master e6b37fe yeager: I18N: Update translation (Swedish)
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[14:24] <Scummette> [scummvm] sev- closed pull request #7444: DIRECTOR: DT: Add Filmloop score viewer (master...score-fixes) https://is.gd/5yiWmL
[14:24] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/ZIsZFv
[14:24] <Scummette> scummvm/master 7e55f34 ramyak-sharma: DIRECTOR: DT: Add Filmloop score viewer
[14:24] <Scummette> scummvm/master c360fbf ramyak-sharma: JANITORIAL: Move addThinRect to dt-internal.h to avoid duplication
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[14:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/vnxMqw
[14:32] <Scummette> scummvm/master fa34332 sev-: CINE: Fix missing commas
[15:24] <grogbot> [discord] <gu3> Cool, is this an original feature?
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[16:30] <Scummette> [scummvm] lephilousophe opened pull request #7449: GUI: Improve tooltip redrawing performance (master...tooltip) https://is.gd/pNLqet
[16:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/iVbW0r
[16:56] <Scummette> scummvm/master 0a68d70 sev-: AGS: Added detection for gob6 v12
[17:29] <grogbot> [discord] <strangerke> Yes, hopefully. And hopefully ouaf after. I'm volunteering to help with the hardcoded nightmare logic ๐
[17:35] <grogbot> [discord] <strangerke> I saw the answer of dreammaster after my answer, sorry
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[18:57] <grogbot> [discord] <felsqualle.com> Should work now, the issues are resolved
[20:19] <grogbot> [discord] <.eriktorbjorn> The Mac version of Rex Nebular that I have was included on a CD called "The Best of Microprose", but I have no idea how common or rare it is. It included the games Pirates!, Railroad Tycoon, Command HQ, and Rex Nebular, both for DOS and Mac.
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[23:47] <Scummette> [scummvm] sev- closed pull request #7365: AUDIO: Introduce print_rate (master...print_rate) https://is.gd/q0Mwti
[23:47] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/89wSsW
[23:47] <Scummette> scummvm/master cae814d mikrosk: COMMON: Introduce FORCE_TEXT_CONSOLE
[23:47] <Scummette> scummvm/master 20da9f4 mikrosk: AUDIO: Introduce print_rate
[23:47] <Scummette> scummvm/master 9bd91b4 mikrosk: BACKENDS: ATARI: Remove atari_debug
[23:47] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/PEaGSa
[23:47] <Scummette> scummvm/master 68f61d8 weblate: I18N: Update translations templates
[23:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/1DaHM2
[23:48] <Scummette> scummvm/master 4c23996 weblate: I18N: Update translation files
[23:50] <Scummette> [scummvm] sev- closed pull request #7324: ACCESS: enable savestate metadata (timestamp & playtime) (master...access-saveload) https://is.gd/chHnms
[23:50] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/dCVQhT
[23:50] <Scummette> scummvm/master f678f8d vorph999: ACCESS: enable save/load timestamp and playtime
[23:50] <Scummette> scummvm/master 536d3cb vorph999: ACCESS: enable save/load timestamp and playtime using metaengine features
[23:50] <Scummette> scummvm/master f4f3706 vorph999: ACCESS: enable save/load timestamp and playtime using metaengine features
[23:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/RwrRyb
[23:51] <Scummette> scummvm/master bdf9370 weblate: I18N: Update translations templates
[23:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/cZhsJh
[23:51] <Scummette> scummvm/master 20fe895 weblate: I18N: Update translation files
[23:54] <Scummette> [scummvm] sev- closed pull request #7371: AVALANCHE: Added an outro for quit option for Lord Avalot d'Argent (master...branch-3-26) https://is.gd/yOKG8M
[23:54] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/vbiyhZ
[23:54] <Scummette> scummvm/master b001e98 YengHer919: AVALANCHE: Added an outro for quit option for Lord Avalot d'Argent
[00:00] --- Mon Apr 20 2026