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[01:46] <grogbot> [discord] <codengine_de> @yuv422 I wrote a converter for the sprites and it looks correct to me. I also looked at the .NSP implementation.
[01:46] <grogbot> [discord] <codengine_de> Judging by the font file, the last 24 sprites are empty and could be used for custom characters in theory
[01:46] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1351371104215892038/grafik.png?ex=67da21ea&is=67d8d06a&hm=96b0cbbd50243c032531c1a9df4cb726d10ee08d4629ba385ec93f22ac4058ab&
[01:46] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1351371104450642052/grafik.png?ex=67da21ea&is=67d8d06a&hm=e3043815904bd01809ba8d5bd6e9bbad86e39cfa34119c51ed9a021b4a0af9a9&
[01:47] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1351371306611900498/grafik.png?ex=67da221a&is=67d8d09a&hm=2fa981b70c5e5025902726760df262962b05275eecbd6b1a4950072b0b6becb0&
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[05:32] <Scummette> [scummvm] sev- closed pull request #6480: DIRECTOR: Implement text line height (master...director-lineheight) https://is.gd/C9TIhM
[05:32] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/vPu5bi
[05:32] <Scummette> scummvm/master 1e763a8 rinevard: GRAPHICS: MACGUI: Adding getLineHeight() to MacTextWindow
[05:32] <Scummette> scummvm/master 68158a9 rinevard: DIRECTOR: Implement text line height

[06:33] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/56H45Y
[06:33] <Scummette> scummvm/master 359a515 Strangerke: M4: RIDDLE: Fix palette issue in room 506
[07:06] <grogbot> [discord] <yuv422> Would 24 be enough for your needs?
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[07:47] <grogbot> [discord] <codengine_de> Yeah, we only have 3 Uppercase Umlauts + 1 Special Character in German. I believe that would be enough for other languages as well.
[07:47] <grogbot> [discord] <codengine_de> So if you could provide me with info how we should map the upper 24 characters in code we can actually start to use it 🙂 (I saw the code but it was late already)
[07:48] <grogbot> [discord] <codengine_de> Eg "the dollar sign is mapped to character 85 in the font" - sth like this
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[09:00] <grib> Dark Seed for Amiga included support for accented Latin letters (a subset of ISO-8859-1) in its main text font.
[09:00] <grib> Dark Seed for Macintosh also supports letters beyond ASCII - even the English version includes some right-single-quote marks instead of the ASCII straight-apostrophe.
[09:01] <grib> (the Macintosh uses the platform-standard "MacRoman" encoding)
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[09:31] <grib> Dark Seed for Amiga had English, German, French, Spanish versions and as far as I know they all used the same character mapping, and used language-appropriate accent marks.
[09:32] <grib> Here's a decoded PNG version of the Amiga "I1" file (the light-world inventory-and-font image) from the English demo disk: https://gribbet.neocities.org/darkseed/ds-amiga-i1-demo-inventory-font.png
[09:52] <grogbot> [discord] <yuv422> If we can standardise the layout that would be great.
[09:53] <grogbot> [discord] <yuv422> I can just put in the mappings then based on iso encoding
[09:53] <grogbot> [discord] <dr_voideater> that's very interesting, I fell through several times and it was still there, thank you for checking, I appreciate you taking the time
[09:53] <grogbot> [discord] <dr_voideater> will attempt this several times
[10:14] <grogbot> [discord] <dr_voideater> I finally got it to work, thank you so much!
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[16:32] <grib> If ScummVM's Dark Seed engine had a game option to use replacement TrueType-style fonts instead of the included TOSFONT.NSP images, and another game option to use a replacement translation file instead of TOSTEXT.BIN, then the new translations could be in any convenient modern format (like the UTF-8 gettext "po" files that translators use to translate ScummVM itself).
[16:32] <grib> It looks like ScummVM's AGS engine allows users to select "TRA" translation files. What do other engines do to support fan translations?
[16:55] <grogbot> [discord] <codengine_de> Usually, they don't. In case of SCI you can achieve that with patches but aside from that, it's rather rare
[16:56] <grogbot> [discord] <codengine_de> I'd also propose to not add too much custom code for that specific game, I am personally fine with sticking to the original resource formats even if it means it's less convenient
[16:57] <grogbot> [discord] <codengine_de> Those TRA files also have to be compiled against the games EXE file which is not that convenient
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[17:41] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/kkZc0O

[17:43] <Scummette> [scummvm] sev- closed pull request #6482: QDENGINE: LITTLE LONGNOSE: Fix missing walking animation and direction change (master...karliknos-fix) https://is.gd/kLWftv
[17:43] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/Fkifnr
[17:43] <Scummette> scummvm/master 58c620c ormanbai123: QDENGINE: Add enum value for nonexistent movement mode
[17:43] <Scummette> scummvm/master cae8bb6 ormanbai123: QDENGINE: Fix movement logic for nonexistent movement mode
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[18:59] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/5wtrES
[18:59] <Scummette> scummvm/master c7284db Strangerke: M4: RIDDLE: Enlarge palette variable in room 506
[18:59] <Scummette> scummvm/master 549a40b Strangerke: M4: RIDDLE: Fix init in room 996
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[20:29] <Scummette> [scummvm] bluegr pushed 3 new commits to master: https://is.gd/zRsnPU
[20:29] <Scummette> scummvm/master bc9f8a0 bluegr: NANCY: Fix check for minor version of nancy.dat
[20:29] <Scummette> scummvm/master 939966a bluegr: DEVTOOLS: Fix dialog event entries in nancy7 conditional dialog data
[20:29] <Scummette> scummvm/master 23c1e14 bluegr: DISTS: Update nancy.dat
[20:30] <Scummette> [scummvm] bluegr closed pull request #6485: NANCY: Fix a crash in Ghost Dogs of Moon Lake (master...ghost_fix) https://is.gd/Wc6Cea
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[20:51] <Scummette> [scummvm] bluegr opened pull request #6488: Fixes for Swedish language (master...swedish_fixes) https://is.gd/3DAQZY
[20:53] <Scummette> [scummvm] bluegr closed pull request #6484: I18N: Rename doc/se to doc/sv (master...master) https://is.gd/La04gf
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[00:00] --- Wed Mar 19 2025