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[00:42] <grogbot> [discord] <michaeldarkwolf1977> Well I'm glad I finnished it after so many years. But I guess dos is the safest way to do it next time.
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[03:44] <grogbot> [discord] <koi.ai> would you not have had the same problem then?
[03:44] <Scummette> [scummvm] dwatteau opened pull request #6626: SCUMM: Fix out-of-bounds charset error with some v0.13.x saves (Trac#15931) (master...fix/scumm-fix-curId-in-some-v0.13.x-saves) https://is.gd/LQzlYu
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[06:35] Nick change: DominusExult -> Dominus
[08:31] <Scummette> [scummvm] andrey-starodubtsev opened pull request #6627: COMMON: Implement Pause feature (master...feat/pause) https://is.gd/Le7xxy
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[09:50] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/F8K1x5
[09:50] <Scummette> scummvm/master 3a14ac5 lephilousophe: ANDROID: Don't fail if the folder already exists when restoring backup
[09:50] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-9: https://is.gd/nR28xm
[09:50] <Scummette> scummvm/branch-2-9 c771d36 lephilousophe: ANDROID: Don't fail if the folder already exists when restoring backup
[10:02] <grogbot> [discord] <michaeldarkwolf1977> According to a guy who played it because of me lol. He said I was right. That you can not go south or you die. Also your probally right reguardless of the version. Also might buy a numpad adaptor that will make it easier for me. According to the guy he said first the warning text screws up the timing because you can't walk while it's displayed. Also the emulation could be messing it up. Point is. It CAN be done. But you hav
[11:43] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/aTuWBa
[11:43] <Scummette> scummvm/master 6f8e90e lephilousophe: ANDROID: Update AGP
[11:53] <grogbot> [discord] <eientei> Should be able to use the arrow keys
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[17:40] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/9Myznu
[17:40] <Scummette> scummvm/master 41b85d3 : SCUMM: MACGUI: Try to fix the Sound and Effects menu items for V7
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[18:25] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/FDVuQD
[18:25] <Scummette> scummvm/master e0c494f tag2015: AGS: Update Old Skies, add new game
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[18:58] <Scummette> [scummvm] BJNFNE opened pull request #6628: GOB: fix o7_openTranslationDB typo (master...fix-opcode-typo) https://is.gd/G8pv00
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[19:35] <Scummette> [scummvm] bluegr closed pull request #6628: GOB: fix o7_openTranslationDB typo (master...fix-opcode-typo) https://is.gd/G8pv00
[19:35] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/46QTnk
[19:35] <Scummette> scummvm/master 443532e BJNFNE: GOB: fix o7_openTranslationDB typo
[19:40] <Scummette> [scummvm] bluegr closed pull request #6604: JANITORIAL: Silence Compiler Warnings (master...fix-warnings) https://is.gd/SLz2pt
[19:40] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/BEgBtb
[19:40] <Scummette> scummvm/master 944d566 chkuendig: COMMON: Silence warning unused variable
[19:40] <Scummette> scummvm/master 9a03ef5 chkuendig: SDL: Silence warning "unused function 'sdlGetAttribute'"
[19:40] <Scummette> scummvm/master 375a209 chkuendig: IMAGE: Silence warning "'Image::JPEGDecoder::getPalette' hides overloaded virtual function"
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[20:52] <grogbot> [discord] <bosca_bo> Progress update on The Last Express:
[20:52] <grogbot> [discord] <bosca_bo> * Bug -> squash! -> bug -> squash! -> bug... you get the idea 🙂
[20:52] <grogbot> [discord] <bosca_bo> * I implemented credits! Instead of using the already available NIS cutscene system (😠), they coded a small scrolling credits system, using a comically tall TGA containing all the pre-rendered credits text, scrolling it on a background which evolves over 35 consecutive TGA overimposed map pieces.
[20:52] <grogbot> [discord] <bosca_bo> * To test it I had to put my original completed game savefile from my WinXp VM to ScummVM's save folder, and test it to skip to the end. It just works!
[20:52] <grogbot> [discord] <bosca_bo> * This gave me the occasion to test some more stuff forward in the game which I can't currently reach because of a bug (possibly) living in the logic code which currently brings a certain situation involving multiple characters into a softlock state
[20:52] <grogbot> [discord] <bosca_bo> * The beetle-catching minigame is one of those things which I managed to test and apart from a minor graphics glitch it works!
[20:52] <grogbot> [discord] <bosca_bo> * I still have the fighting system to implement, it shouldn't be so difficult since the RE of that part went really well and I obtained some very clean decompiled code... Maybe for next week's update.
[20:52] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1373402788910071820/image.png?ex=682a4885&is=6828f705&hm=38eec8c35425d1a1f4b47d6639dfe496f62463a0f0f77c2f15d24d692aa97467&
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[00:00] --- Sun May 18 2025