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[08:16] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/HYw0BX
[08:16] <Scummette> scummvm/master f0fb68f digitall: DGDS: Fix Unintended Fallthrough GCC Compiler Warnings
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[09:12] <Scummette> [scummvm] bluegr closed pull request #6318: GOB: magicstones detection cleanup (master...magicstones) https://is.gd/CXSeFr
[09:12] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/aIGPWi
[09:12] <Scummette> scummvm/master 1023554 BJNFNE: GOB: magicstones detection cleanup
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[11:37] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/6eY3bD
[11:37] <Scummette> scummvm/master 99a5038 : DARKSEED: Add object name localisation for FR, DE and ES versions.
[11:44] <grogbot_> [discord] <japikse> Does the Floppy DOS VGA version of Secret of Monkey Island have copy protection? My copy, when run in scrummvm, loads without the Dial-a-pirate screen. Scrummvm.ini doesn't list a copy-protect option under this version of Monkey Island that can be enabled/disabled, but I would prefer it to be enabled for the "full experience". My EGA copy loads with it enabled so idk if I'm just missing something or if the VGA version never had dial-a
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[12:44] <grogbot_> [discord] <lephilousophe> We don't do scrumm programming here, it's ScummVM (without a r). 🙂
[12:44] <grogbot_> [discord] <lephilousophe> For your question, I believe the copy protection is disabled for games where there was a release without one.
[12:44] <grogbot_> [discord] <lephilousophe> I am not sure about the version you are using, but the next one (2.9) will allow you to enable back copy protection for sure (on an opt-in basis).
[12:48] <grogbot_> [discord] <japikse> Does the Floppy DOS VGA version of Secret of Monkey Island have copy protection? My copy, when run in scummvm, loads without the Dial-a-pirate screen. Scummvm.ini doesn't list a copy-protect option under this version of Monkey Island that can be enabled/disabled, but I would prefer it to be enabled for the "full experience". My EGA copy loads with it enabled so idk if I'm just missing something or if the VGA version never had dial-a-p
[12:48] <grogbot_> [discord] <japikse> swag, I'm using 2.8.1 atm
[12:49] <grogbot_> [discord] <lephilousophe> I will let others be more precise on 2.8.1
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[13:54] <grogbot_> [discord] <athrxx> MI1 EGA has the dial-a-pirate. And it is annoying, since the faces on the dial look quite different from those on screen. I recommend doing it in Hercules mode if it is still to easy for you 😁
[13:55] <grogbot_> [discord] <athrxx> MI1 EGA has the dial-a-pirate. And it is annoying, since the faces on the dial look quite different from those on screen. I recommend doing it in Hercules mode if it is still too easy for you 😁 (edited)
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[14:17] <grogbot_> [discord] <sire_salty> Howdy
[14:18] <grogbot_> [discord] <sire_salty> long time Scummvm user, and scumm player (mid 90's haha) here
[14:18] <grogbot_> [discord] <sire_salty> trying to figure out how to get roland music working in sam and max if possible
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[14:24] <grogbot_> [discord] <purplemoustache> Youll need the Roland MT-32 ROM files (I cant tell you where to get them), and then youll add them to a folder that you point ScummVM to in the paths tab of global settings, under the extras tab.
[14:24] <grogbot_> [discord] <purplemoustache> From there you have to set up the audio settings like so (I imported the freeware midi sound font FatBoy in that extras folder as a fallback)
[14:24] <grogbot_> [discord] <purplemoustache> https://cdn.discordapp.com/attachments/581224061091446795/1318584619989467236/IMG_1021.png?ex=6762db1f&is=6761899f&hm=4c4864deb63456f0a1021d196146a8d5dae8c48b2e3d877ba69b1a11945fa432&
[14:24] <grogbot_> [discord] <purplemoustache> https://cdn.discordapp.com/attachments/581224061091446795/1318584620782059592/IMG_1022.png?ex=6762db1f&is=6761899f&hm=3061fe39e951f7579aa3f1e3e97c96c6d39ea4e3f2e591ec77fff7d9471bf1c1&
[14:24] <grogbot_> [discord] <purplemoustache> https://cdn.discordapp.com/attachments/581224061091446795/1318584621721452544/IMG_1023.png?ex=6762db1f&is=6761899f&hm=77ab060b28dd816529b0cbf6ba2e2b76ff3978ae35b2a70993c8936ee9a5195d&
[14:24] <grogbot_> [discord] <sire_salty> I got them, and they seem to work in fate of atlantis
[14:25] <grogbot_> [discord] <purplemoustache> Hmm, maybe check the game settings specifically to see if the MT-32 emulator is your preferred device
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[14:28] <grogbot_> [discord] <sire_salty> ok, seems like monkey island needs some special upgrade for CD verison to get MT-32 working
[14:35] <grogbot_> [discord] <sire_salty> it is, apparently sam and max is weird with MT-32
[14:35] <grogbot_> [discord] <purplemoustache> Huh in that case I dont know what to tell you. Im sure someone in here knows the answer however
[14:43] <Scummette> [scummvm] bluegr closed pull request #6319: SCI: (KQ6WinCD) - fix hires drawing glitches (master...sci-bug-15594) https://is.gd/hGQxnq
[14:43] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/HA7dvD
[14:43] <Scummette> scummvm/master fdd1d16 athrxx: SCI: (KQ6WinCD) - fix hires drawing glitches
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[15:03] <grogbot_> [discord] <athrxx> Works fine for me. Just checked if we somehow broke that. But we didn't. All I have to do is select the 'MT-32 emulator' in the audio tab.
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[18:01] <grogbot_> [discord] <japikse> Does only EGA have it? Or is VGA supposed to have it too and I gotta wait for Scumm 2.9
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[18:20] <grogbot_> [discord] <athrxx> It think for VGA it is disabled by default (for the reasons mentioned by @lephilousophe ).But there is a checkbox in the launcher game options ('Game' tab) to enable the copy protection if you want that.
[18:27] <grogbot_> [discord] <japikse> https://cdn.discordapp.com/attachments/581224061091446795/1318645825580302497/image.png?ex=67631420&is=6761c2a0&hm=30b88647022ec5143fd794b78e64a2487c572b7bb663c8da6d82e98695536832&
[18:33] <grogbot_> [discord] <eientei> iirc it was added in September or earlier
[18:36] <grogbot_> [discord] <criezy> Added at the end of June: <https://github.com/scummvm/scummvm/pull/5819>
[18:36] <grogbot_> [discord] <japikse> oh cool, just installed the latest 2.9 stable and it popped up, thanks for the info and help everyone!
[18:37] <grogbot_> [discord] <criezy> So this will be in the 2.9 release. With older version the option exists but is not visible in the GUI and you have to start ScummVM with the command line option `--copy-protection` to enable it,
[18:38] <grogbot_> [discord] <criezy> So this will be in the 2.9 release. With older version the option exists but is not visible in the GUI and you have to start ScummVM with the command line option `--copy-protection` to enable it. (edited)
[18:38] <grogbot_> [discord] <criezy> So this will be in the 2.9 release. With older versions the option exists but is not visible in the GUI and you have to start ScummVM with the command line option `--copy-protection` to enable it. (edited)
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[19:58] <Scummette> [scummvm] raziel- opened pull request #6321: JANITORIAL: Fix revesed and desiged typos in head.cpp (master...patch-1) https://is.gd/l3629d
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[20:58] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/tR2BPv
[20:58] <Scummette> scummvm/master a83dc63 raziel-: JANITORIAL: DGDS: Fix typos
[20:58] <Scummette> [scummvm] bluegr closed pull request #6321: JANITORIAL: Fix revesed and desiged typos in head.cpp (master...patch-1) https://is.gd/l3629d
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[21:34] <Scummette> [scummvm] scemino pushed 2 new commits to master: https://is.gd/3BG2Jz
[21:34] <Scummette> scummvm/master e9af22e scemino: TWP: Fix fade in time is not applied to sounds
[21:34] <Scummette> scummvm/master 5493c5d scemino: TWP: HUD and inventory should be invisible initially
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[22:09] <Scummette> [scummvm] bluegr closed pull request #6311: GRAPHICS: Apply aspect ratio correction to 16 color VGA 640x350 video& (master...add-aspect-ratio-to-16-color-vga-resolution) https://is.gd/5enRtQ
[22:09] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/rtB7cf
[22:09] <Scummette> scummvm/master 292d66e : GRAPHICS: Apply aspect ratio correction to 16 color VGA 640x350 video mode.
[22:09] <Scummette> scummvm/master a716d98 : GRAPHICS: Changed text to clarify EGA video mode.
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[00:00] --- Wed Dec 18 2024