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[01:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/QWEwfW
[01:19] <Scummette> scummvm/master 9ddb9be tag2015: I18N: Update translation (Italian)
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[04:19] <ScummBot> Build [#13347](https://buildbot.scummvm.org/#/builders/95/builds/13347) of `master-dreamcast` failed: compile (failure)
[04:22] <grogbot_> [discord] <model3113> Howdy, starting another playthrough of Gabriel Knight 2, on my win10 PC. I browsed reddit and the wiki for tips didn't find any. I was hoping to find some game specific settings or tweaks to apply to improve graphics quality if possible.
[04:23] <grogbot_> [discord] <model3113> I know I can't add more pixels obviously
[04:38] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/3iuqhh
[04:38] <Scummette> scummvm/master 3ba87b0 dreammaster: GOT: Add Strangerke to credits.pl
[04:45] <ScummBot> Build [#1204](https://buildbot.scummvm.org/#/builders/159/builds/1204) of `daily-master` failed: triggered build-scheduler-master, 36 successes, 1 failure
[04:48] <ScummBot> Build [#13348](https://buildbot.scummvm.org/#/builders/95/builds/13348) of `master-dreamcast` completed successfully.
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[06:28] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/VjMAvs
[06:28] <Scummette> scummvm/master f52eff6 Strangerke: GOT: Fix PVS Studio issue (V769) in script
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[12:41] <Scummette> [scummvm] lephilousophe closed pull request #6404: FREESCAPE: Refactor TinyGL's clear method (master...refactor-tinygl-clear) https://is.gd/U2L9H7
[12:41] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/aykgeV
[12:41] <Scummette> scummvm/master 16fb34f cmd05: FREESCAPE: Refactor TinyGL's clear method
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[13:56] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/c4bRUp
[13:56] <Scummette> scummvm/master e0d9de9 tag2015: DIRECTOR: Add Robinson Crusoe english version
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[15:07] <grogbot_> [discord] <sev____> Use shaders
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[16:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/X2NQRq
[16:18] <Scummette> scummvm/master eccc049 : I18N: Update translation (Hungarian)
[16:50] <grogbot_> [discord] <hetmes> Nutcracker topic.
[16:50] <grogbot_> [discord] <hetmes> Hi all, I'm editing some game resources for Indy4 with Nutcracker. This extracts PNG files, some of which are text images. After editing some of these to suit my local language, creating the patch files fails with `TypeError: extract_smap_codes() takes 3 positional arguments but 4 were given`
[16:50] <grogbot_> [discord] <hetmes> It works fine with the original image, and the only change I noticed is the image size, which is smaller after editing (with pinta on Ubuntu) but that's it.
[16:50] <grogbot_> [discord] <hetmes> I'm following the Graphics process at the bottom here
[16:50] <grogbot_> [discord] <hetmes> https://github.com/BLooperZ/nutcracker
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[18:06] <grogbot_> [discord] <rzil> Hi, thank you, I will only be able to check in 2 weeks, but I would like to ask which program did you save the edited PNGs with? (to check if this is palette related)
[18:07] <grogbot_> [discord] <rzil> according to the error it might be that somehow there is also alpha channel in the edited PNGs
[18:09] <grogbot_> [discord] <rzil> according to the error it might be that somehow the edited image became RGB (edited)
[18:10] <grogbot_> [discord] <rzil> please try opening the *original* image with GraphicsGale, then paste the edited image on top and save again🙏
[18:10] <grogbot_> [discord] <rzil> please try opening the **original** image with GraphicsGale, then paste the edited image on top and save again🙏 (edited)
[18:12] <grogbot_> [discord] <rzil> Hi, thank you, which program did you save the edited PNGs with? (to check if this is palette related) (edited)
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[19:44] <grogbot_> [discord] <hetmes> It was actually Pinta on Linux, but I'll have a look at the palette issue for PNGs on Linux.
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[20:09] <grogbot_> [discord] <madmoose_dk> From the latest LGR video, the CES version of DOTT had a slightly longer bird-sequence in the: https://www.youtube.com/watch?v=YVViepyE0ug&t=1350s
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[20:10] <grogbot_> [discord] <madmoose_dk> From the latest LGR video, the CES version of DOTT had a slightly longer bird-sequence in the intro: https://www.youtube.com/watch?v=YVViepyE0ug&t=1350s (edited)
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[20:52] <Scummette> [scummvm] scemino pushed 1 new commits to master: https://is.gd/mn0On1
[20:52] <Scummette> scummvm/master 161a318 scemino: TWP: Fix verb is not always executed
[20:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/SfwvLe
[20:52] <Scummette> scummvm/master 4204872 weblate: I18N: Update translations templates
[20:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZojDGR
[20:54] <Scummette> scummvm/master 604bf87 weblate: I18N: Update translation files
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[21:52] <grogbot_> [discord] <addable13> I got questions. I'm aware you cant configure ScummVM or change any of it's settings on the Dreamcast. Is there anyway you can change them before you create a bootable disc image though?
[21:53] <grogbot_> [discord] <addable13> Becuase i want to re-map the default dreamcast controller mapping.
[21:53] <grogbot_> [discord] <addable13> Because i want to re-map the default dreamcast controller mapping. (edited)
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[22:22] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/tsJjp6
[22:22] <Scummette> scummvm/master f1c14ce Strangerke: GOT: small cleanup
[22:22] <Scummette> scummvm/master 2f3d4fa Strangerke: GOT: Move some code from header to source file, small cleanup
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[23:50] <grogbot_> [discord] <invwar> does this still exist in the assets?
[23:50] <grogbot_> [discord] <invwar> https://cdn.discordapp.com/attachments/581224061091446795/1329598706609029191/bigdottvid6.jpg?ex=678aecca&is=67899b4a&hm=786ca361a51b06e314291c0f1a84956268299124901a55010710e218ef681f07&
[00:00] --- Fri Jan 17 2025