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[04:39] <ScummBot> Build [#1598](https://buildbot.scummvm.org/#/builders/159/builds/1598) of `daily-master` failed: failed triggered build-scheduler-master, 22 successes, 17 failures
[05:59] <Scummette> [scummvm] bluegr closed pull request #7239: Fix JSON library IntegerNumber handling (master...editor) https://is.gd/kz6Qs3
[05:59] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/uSaldU
[05:59] <Scummette> scummvm/master 48d325b sronsse: COMMON: Fix JSON isNumber/asNumber IntegerNumber handling
[05:59] <Scummette> scummvm/master 205c4ff sronsse: TWP: Simplify JSON IntegerNumber handling
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[08:13] <Scummette> [scummvm] Strangerke pushed 4 new commits to master: https://is.gd/YMifQn
[08:13] <Scummette> scummvm/master 7282ae9 Strangerke: M4: Small cleanup in console and m4.h/cpp
[08:13] <Scummette> scummvm/master 9ed29df Strangerke: M4: Some cleanup in subtitles and vars
[08:13] <Scummette> scummvm/master f33ecd1 Strangerke: M4: Add a comment about original dead code in gr_pal
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[08:44] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/dylyV2
[08:44] <Scummette> scummvm/master bb099a8 Purple T: I18N: Update translation (French)
[11:33] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/sqz4gF
[11:33] <Scummette> scummvm/master 53576a7 Strangerke: M4: BURGER: move imath and conv includes from room.h to the rooms really using them
[11:33] <Scummette> scummvm/master 180ada3 Strangerke: M4: BURGER: Remove unused room variable in room 104
[12:53] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/7u1sO5
[12:53] <Scummette> scummvm/master abb6c10 sev-: BACKENDS: Attempt to solve circular dependency during linking. Courtesy of bmsbotje
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[14:08] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/pNhVzZ
[14:08] <Scummette> scummvm/master d090ce3 sev-: Revert "BACKENDS: Attempt to solve circular dependency during linking. Courtesy of bmsbotje"
[14:08] <Scummette> scummvm/master ec993f7 sev-: BACKENDS: Another attempt to remove circular dependency
[17:09] <Scummette> [scummvm] Botje pushed 1 new commits to master: https://is.gd/vRlNZB
[17:09] <Scummette> scummvm/master 9d8dada Botje: HACK: Use --start-group to solve circular linker errors
[17:15] <ScummBot> Build [#459](https://buildbot.scummvm.org/#/builders/185/builds/459) of `master-atari-lite` completed successfully.
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[17:44] <Scummette> [scummvm] dwatteau opened pull request #7241: GRIM: Delete Set pool objects _after_ deleting Actor pool objects (master...fix/grim-use-after-free-exiting-grim-demo) https://is.gd/FBECeZ
[17:49] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/RapKqx
[17:49] <Scummette> scummvm/master 1434aac tag2015: AGS: Update blackwell3 entries, add two games
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[18:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/NwjEKF
[18:02] <Scummette> scummvm/master 9f3ec07 sev-: COMMON: Move default PrintingManager implementation to common/
[18:02] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/q7Yt4j
[18:02] <Scummette> scummvm/master 6ad8efc weblate: I18N: Update translations templates
[18:03] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/lLeVRt
[18:03] <Scummette> scummvm/master 6dccee0 weblate: I18N: Update translation files
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[18:31] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/DcRTtv
[18:31] <Scummette> scummvm/master edc82c9 sev-: COMMON: GUI: The final attempt to resolve circular dependency
[18:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/JWd2zM
[18:31] <Scummette> scummvm/master 6294c98 weblate: I18N: Update translations templates
[18:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/RwAVQE
[18:31] <Scummette> scummvm/master a895abf weblate: I18N: Update translation files
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[18:42] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/pfuS9J
[18:42] <Scummette> scummvm/master a959af1 sev-: BACKENDS: PRINTING: Properly enable Win32 print manager override
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[18:55] <Scummette> [scummvm] elasota opened pull request #7242: BASE: Fix --md5 warning about Mac resources when used on a non-Mac file (master...fix-mac-md5-warning) https://is.gd/vAdzSL
[18:56] <Scummette> [scummvm] Strangerke pushed 4 new commits to master: https://is.gd/Qfclfe
[18:56] <Scummette> scummvm/master ad3041f Strangerke: M4: BURGER: Initialize arrays in room 105
[18:56] <Scummette> scummvm/master 10e87ad Strangerke: M4: BURGER: Remove dead code in rooms 142 and 172
[18:56] <Scummette> scummvm/master de3211e Strangerke: M4: BURGER: Rename a variable in room 138
[18:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/H09EQs
[18:57] <Scummette> scummvm/master f232130 sev-: BACKENDS: PRINTING: Fix compilation on Win32
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[19:09] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/biFDpb
[19:09] <Scummette> scummvm/master 2a1a9fd sev-: JANITORIAL: Remove trailing spaces
[19:09] <Scummette> scummvm/master 1cab539 sev-: BUILD: Use proper libraries for Win32 printing
[19:20] <grogbot> [discord] <thebigcore> What games are supported by ScummVM that **are not** point and click adventure games?
[19:22] <grogbot> [discord] <sev____> it is difficult to answer. Why are you asking?
[19:23] <grogbot> [discord] <thebigcore> Was merely curious.
[19:23] <grogbot> [discord] <sev____> we support Adventures, RPGs. And in case same engine had other games implemented, we do accept it
[19:23] <grogbot> [discord] <sev____> great example is AGI
[19:23] <grogbot> [discord] <sev____> there is "AGI Tetris"
[19:23] <grogbot> [discord] <thebigcore> ScummVM supports Penumbra which is why I asked.
[19:23] <grogbot> [discord] <sev____> ScummVM plays TETRIS "OMG"
[19:24] <grogbot> [discord] <sev____> Penumbra is a puzzle survival adventure
[19:24] <grogbot> [discord] <sev____> not a shooter
[19:24] <grogbot> [discord] <sev____> not a platformer
[19:25] <grogbot> [discord] <thebigcore> Support for Tetris was definitely one I didn't expect.
[19:25] <grogbot> [discord] <sev____> introduced in 2007
[19:26] <grogbot> [discord] <sev____> 19 years ago
[19:26] <grogbot> [discord] <sev____> SCUMM engine, for example
[19:26] <grogbot> [discord] <sev____> supports Sports games
[19:26] <grogbot> [discord] <sev____> Arcades
[19:26] <grogbot> [discord] <sev____> Set of mini-games
[19:26] <grogbot> [discord] <sev____> Strategy
[19:26] <grogbot> [discord] <sev____> and 4 games have networking multiplayer
[19:27] <grogbot> [discord] <sev____> ah, and mini-games include drawing
[19:27] <grogbot> [discord] <sev____> and in order to make the SCUMM engine (which give our project the name) finally complete, we are now working on (oh horror) printing support!
[19:28] <grogbot> [discord] <sev____> from the other hand, _then_ we finally can declare 100% support for 100% titles of SCUMM engine. A 25+ years journey
[19:29] <grogbot> [discord] <sev____> @thebigcore does it answer your question?
[19:29] <grogbot> [discord] <sev____> ah, and regarding RPGs
[19:30] <ScummBot> Build [#15009](https://buildbot.scummvm.org/#/builders/156/builds/15009) of `master-win9x` completed successfully.
[19:30] <grogbot> [discord] <sev____> it started in a same manner. On Kyra engine there were built RPGs, Lands of Lore, Eye of Beholder
[19:30] <grogbot> [discord] <sev____> so, RPGs sneaked in
[19:30] <ScummBot> Build [#16819](https://buildbot.scummvm.org/#/builders/22/builds/16819) of `master-windows-x86-64` completed successfully.
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[19:32] <grogbot> [discord] <sev____> much later, another engine which supports RPGs as a plus, that is SAGA, was working on. (Inherit the Earth, I have no Mouth and Faery Tale Adventure II). Also it supports Dinotopia, but that requires more reverse engineering
[19:32] <grogbot> [discord] <sev____> and after much of contemplating, in-between, we added Ultima, and Might&Magic
[19:32] <grogbot> [discord] <sev____> and of course, number of smaller RPG engines, like Lilliput (not yet completed)
[19:33] <grogbot> [discord] <sev____> or Legend of Griffon, which was a small exercise of mine, or God of Thunder, which was a small exercise of @dreammaster
[19:34] <grogbot> [discord] <strangerke> We even support slideshows (Myst)
[19:35] <grogbot> [discord] <sev____> well, well. The first slideshows were once again in the SCUMM engine
[19:35] <grogbot> [discord] <strangerke> Yep, but they weren't ugly 🙂
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[19:36] <grogbot> [discord] <sev____> they have so called promotional demos, which were set of screenshots. The video format is CUP and the player was named coffee.exe. We added playing those for the sake of completion. It is a tiny seprarate subengine withing the SCUMM engine
[19:36] <grogbot> [discord] <sev____> Indeed, they are super-cute
[19:37] <grogbot> [discord] <sev____> and speaking of the puzzle games.... Gobliiins series, are considered not a pure point-and-click adventures by some people
[19:38] <grogbot> [discord] <sev____> and @strangerke is lazy
[19:38] <grogbot> [discord] <sev____> because he did not include Doom engine in the Voyeur(?)
[19:38] <grogbot> [discord] <strangerke> Not so lazy: I added Fascination to the Gob engine \o/
[19:38] <grogbot> [discord] <sev____> and we are skipping that part of the game
[19:38] <grogbot> [discord] <strangerke> no that was in Hopkins 😉
[19:39] <grogbot> [discord] <sev____> Bring the DOOM!
[19:39] <grogbot> [discord] <sev____> and secretly add ability to play any WADs
[19:39] <grogbot> [discord] <sev____> and we DO have networking, make deathmatch support too!
[19:39] <grogbot> [discord] <strangerke> Also, this part of Hopkins is not present in all variants...
[19:40] <grogbot> [discord] <strangerke> And we got the authorization from the author to distribute the map (instead of the one that Dreallaster made as a work around)
[19:40] <grogbot> [discord] <sev____> yes, not in the ScummVM variant!
[19:40] <grogbot> [discord] <strangerke> It's annoying they never validate the copyright text 🙁
[19:41] <grogbot> [discord] <strangerke> no, I mean the BeOS and the OS2 variants didn't use it either
[19:41] <grogbot> [discord] <strangerke> (and maybe the Linux variant too)
[19:41] <grogbot> [discord] <sev____> and neither does ScummVM!!!!
[19:41] <grogbot> [discord] <strangerke> yep, I sticked to the BeOS behavior
[19:41] <grogbot> [discord] <strangerke> We all love BeOS
[19:41] <grogbot> [discord] <sev____> well, this is an offtopic for this channel, but I'd say, go and release it. Do not repeat my mistake with the Discworld games
[19:42] <grogbot> [discord] <strangerke> btw: this copyright/licence validation is the only thing that blocks the liberation of the game

[19:42] <grogbot> [discord] <strangerke> (in case you forgot, it's so old) (edited)
[19:44] <grogbot> [discord] <sev____> ah, yes, @gu3 is typing
[19:44] <grogbot> [discord] <strangerke> a lot, it seems
[19:45] <grogbot> [discord] <sev____> I hear, his paws are itching for adding OpenGL rendered for the DOOM!
[19:45] <grogbot> [discord] <strangerke> he's making the PR!
[19:45] <grogbot> [discord] <gu3> * Freescape games (e.g Castle Master et al) are first-person-adventures games
[19:45] <grogbot> [discord] <gu3> * Wetlands and Soldier Boyz (part of the hypno engine, which support one point and click game) are rail shooters
[19:45] <grogbot> [discord] <gu3> * American Laser Games are rail shooters (merged, still unanounced)
[19:46] <grogbot> [discord] <sev____> the list is long, this is why I was too lazy to type it
[19:46] <grogbot> [discord] <strangerke> We also have a working engine for Braindead13 (demo?), Space Ace and Dragon's Lair DOS CD
[19:46] <grogbot> [discord] <sev____> I think, somebody could make a magic of extraction from Mobygames, since we already collect all mobyids
[19:46] <grogbot> [discord] <strangerke> not merged
[19:46] <grogbot> [discord] <sev____> thoough, sometimes, Mobygames assigns weird category to games
[19:47] <grogbot> [discord] <sev____> after all, it is crowdsourced
[19:47] <grogbot> [discord] <strangerke> yes indeed, sometimes it's wrong
[19:47] <grogbot> [discord] <sev____> A great example is Myst. They call it "Adventure" not "BtGBapS"
[19:48] <grogbot> [discord] <sev____> which stands to "Belongs to Garbage Bin as per Strangerke"
[19:48] <grogbot> [discord] <sev____> and speaking of complete non-adventures, IIRC, there was that screensaver which was SCI-based
[19:49] <grogbot> [discord] <sev____> with the guy on an island
[19:49] <grogbot> [discord] <sev____> Johnny Castaway, that is
[19:58] <grogbot> [discord] <antoniou79> We also have Another World/Out of this world !
[20:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/Izpjlw
[20:03] <Scummette> scummvm/master 728209c sev-: AGS: Added gob6 v6 and v5 checksums
[20:03] <grogbot> [discord] <thebigcore> Also out of curiosity, is `Penumbra: Black Plague` going to be supported by ScummVM in the future as well?
[20:15] <grogbot> [discord] <sev____> https://docs.scummvm.org/en/latest/help/faq.html#will-scummvm-support-other-games-in-the-future
[20:16] <grogbot> [discord] <thebigcore> Fair enough.
[21:22] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/ln5TRI
[21:22] <Scummette> scummvm/master 151df66 tag2015: WINTERMUTE: Add several reported games
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