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[01:04] <Scummette> [scummvm] dreammaster closed pull request #6611: TSAGE: More accurate surface scaling and fixes for Blue Force (master...blueforcefixes001) https://is.gd/AQuxVQ
[01:04] <Scummette> [scummvm] dreammaster pushed 6 new commits to master: https://is.gd/LwS71c
[01:04] <Scummette> scummvm/master ac6b471 antoniou79: TSAGE: Fix scaling surfaces to resized boundaries
[01:04] <Scummette> scummvm/master 08e9882 antoniou79: TSAGE: BLUEFORCE: Add missing seagull in marina
[01:04] <Scummette> scummvm/master 0d7dc61 antoniou79: TSAGE: BLUEFORCE: Fix bad palette state after The Next Day
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[04:37] <Scummette> [scummvm] orgads closed pull request #6616: SCI: Suppress GCC warnings on release builds (master...sci-reg-init) https://is.gd/P0Te4g
[04:37] <Scummette> [scummvm] orgads pushed 1 new commits to master: https://is.gd/83e2AJ
[04:37] <Scummette> scummvm/master 33643c7 orgads: SCI: Suppress GCC warnings on release builds
[04:44] <Scummette> [scummvm] orgads opened pull request #6620: COMMON: Call clear from SearchManager dtor (master...searchman-dtor) https://is.gd/9ZTjNK
[05:04] <grogbot> [discord] <patrickjfurlong> hi all - i want to play the Amiga coverdisc demo versions of SImon teh Sorceror, Beneath the Steel Sky and Flight of the Amazon Queen for nostalgia reasons - i've got ADF versions of said discs - can I just get SCUMMVM to access the ADFs or would I have to get the files off the ADFs and onto normal files?
[05:04] <grogbot> [discord] <patrickjfurlong> Thanks
[05:30] <Scummette> [scummvm] orgads pushed 1 new commits to master: https://is.gd/rMOdZ8
[05:30] <Scummette> scummvm/master 03790b1 orgads: SCUMM: Suppress stringop-overflow warning in player_sid
[05:33] <grib> @patrickjfurlong Generally speaking, ScummVM only works with normal files, not disk images, so you'll need to pull those files out of the ADF.
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[05:54] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to branch-2-9: https://is.gd/h9b7Aj
[05:54] <Scummette> scummvm/branch-2-9 9620211 : SCUMM: MACGUI: Correctly draw the TM glyph in the Last Crusade inventory
[06:21] <Scummette> [scummvm] bluegr closed pull request #6563: GOB: Adibou 2 / Sciences support (master...adibou2-sciences) https://is.gd/C0MP9c
[06:21] <Scummette> [scummvm] bluegr pushed 99 new commits to master: https://is.gd/Z3gbMg
[06:21] <Scummette> scummvm/master d4f1cb9 sdelamarre: GOB: non English characters must be allowed in INI files
[06:21] <Scummette> scummvm/master 692dc33 sdelamarre: GOB: implement o7_openItk (Adibou2)
[06:21] <Scummette> scummvm/master a09ffa3 sdelamarre: GOB: Adibou2 needs to handle functions indexes > 32767 in playTot
[06:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/A27Oj3
[06:21] <Scummette> scummvm/master e643267 weblate: I18N: Update translations templates
[06:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/yuY9Pn
[06:23] <Scummette> scummvm/master 0f0920f weblate: I18N: Update translation files
[06:30] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/7p5oDF
[06:30] <Scummette> scummvm/master 80fafcb aquadran: WINTERMUTE: Added missing display3DContent()
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[06:41] <grogbot> [discord] <gu3> Use deark to extract the files: https://entropymine.com/deark/
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[07:19] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/lrQgWi
[07:19] <Scummette> scummvm/master ed441f9 aquadran: WINTERMUTE: Cleanup
[07:32] <Scummette> [scummvm] orgads pushed 1 new commits to master: https://is.gd/jxbzWy
[07:32] <Scummette> scummvm/master fc71b77 orgads: ALG: Fix GCC warnings on release build
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[08:11] <Scummette> [scummvm] sdelamarre pushed 1 new commits to master: https://is.gd/XaWc0n
[08:11] <Scummette> scummvm/master de0b533 sdelamarre: GOB: Add an explaining comment for o7_getFreeDiskSpace() opcode (Adibou2/Sciences)
[08:25] <grogbot> [discord] <eientei> 5. Try not to cry
[08:25] <grogbot> [discord] <eientei> 6. Cry a lot
[08:27] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/CagmPA
[08:27] <Scummette> scummvm/master 2facc4d bluegr: NANCY: Only process hypertext mark tokens for Nancy 8 and newer games
[08:33] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/zEFNCg
[08:33] <Scummette> scummvm/master 783b85b bluegr: NANCY: Add global GUI options per game version
[08:33] <Scummette> scummvm/master 5ce9889 bluegr: NANCY: Throw a warning for unknown action record types
[08:38] <grogbot> [discord] <bjnfne> When i add a Game on ScummVM it crashes on the Daily Build but not on the Stable Version. Could someone help me to fix it? Platform: Wii (edited)
[08:38] <grogbot> [discord] <bjnfne> https://cdn.discordapp.com/attachments/581224061091446795/1093810301343895642/IMG_2672.jpg?ex=6826f339&is=6825a1b9&hm=8fb7ad6ba0230f7caf587d545f19b5c0a59554706b12587a6b940cb2273d6211&
[08:45] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/LsAdLw
[08:45] <Scummette> scummvm/master 1b5de54 bluegr: NANCY: Remove superfluous semicolons
[08:49] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/el05L7
[08:49] <Scummette> scummvm/master 071eeda bluegr: NANCY: Fix typo
[09:26] <grogbot> [discord] <tag2015> You can also use Total Commander https://www.ghisler.com/index.htm with the Amiga plugin
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[14:58] <grogbot> [discord] <.mustrum> I use Total Commander with plugin AmigaDX, it works perfectly. https://totalcmd.net/plugring/amigadx.html
[14:59] <grogbot> [discord] <.mustrum> I use Total Commander with plugin AmigaDX, it works perfectly. https://www.ghisler.com/plugins.htm or https://totalcmd.net/plugring/amigadx.html (edited)
[15:00] Last message repeated 1 time(s).
[15:00] <grogbot> [discord] <.mustrum> I use Total Commander with plugin AmigaDX, it works perfectly. https://www.ghisler.com/plugins.htm (edited)
[15:01] <grogbot> [discord] <.mustrum> I use Total Commander with AmigaDX plugin, it works perfectly. https://www.ghisler.com/plugins.htm (edited)
[15:05] <grogbot> [discord] <patrickjfurlong> Thanks!
[15:10] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/EzZ8TE
[15:10] <Scummette> scummvm/master 19d171d dwatteau: SCUMM: INDY3: Document biplane text script behavior in Japanese FM-TOWNS
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[16:58] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/VGq7em
[16:58] <Scummette> scummvm/master a95381d antoniou79: DEVTOOLS: BLADERUNNER: Update next version info for subtitles
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[18:17] <grogbot> [discord] <rvanlaar> I thought you worked based on the reverse engineered binary. How come there are bugs then?
[18:17] <grogbot> [discord] <bosca_bo> Wha... 😂
[18:18] <grogbot> [discord] <bosca_bo> Transcription errors, adaptment of code which was not portable in the binary and wouldn't compile in modern compilers or wouldn't be cross platform
[18:18] <grogbot> [discord] <bosca_bo> There are thousands of things which could go wrong
[18:19] <grogbot> [discord] <bosca_bo> I can't just copy and paste the disassembly, you know that 🙂
[18:19] <grogbot> [discord] <rvanlaar> Yeah, I know that. Was wondering what was the cause of the bugs.
[18:28] <grogbot> [discord] <rvanlaar> I've seen bugs happen when people were like, I know this and approximated the solution 😉
[18:32] <grogbot> [discord] <rvanlaar> And you were very meticulous. Even figuring out the wax and wane
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[19:37] <Scummette> [scummvm] mikrosk opened pull request #6621: BACKENDS: ATARI: Introduce AtariFilesystemNode (master...atarifsnode) https://is.gd/gZVSD3
[20:30] <grogbot> [discord] <athrxx> What an interesting idea. That you can't have bugs if you're working from disasm. Never heard that one before... 😂
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[21:45] <grogbot> [discord] <bosca_bo> There's no amount of meticulousness which could prevent me from making mistakes on about 100.000 lines of code from a game disassembly 😉
[21:49] <grogbot> [discord] <supsuper> can't have bugs if you don't have code 🤔
[21:51] <grogbot> [discord] <bosca_bo> can't argue with that 😛
[21:53] <grogbot> [discord] <bosca_bo> anyhow, even if I had the original code I wouldn't be able to make it work on a x64 target, there's way too much stuff which is either coded in assembly or assuming pointer size at four bytes; this is basically valid for a great chunk of games of the era, so no: bugs are gonna be there, *always*
[22:28] <grogbot> [discord] <dreammaster> And of course there can even be bugs, even with non-assembly original source. One of my favourite memories is from working with the original sources for the Discworld games, and encountering the comment: 🤣
[22:28] <grogbot> [discord] <dreammaster> // Leave this comment in place. The compiled code crashes if you do. Buggered if we figure out why the hell it does it
[22:28] <grogbot> [discord] <dreammaster> And of course there can even be bugs, even with non-assembly original source. One of my favourite memories is from working with the original sources for the Discworld games, and encountering the comment: 🤣
[22:28] <grogbot> [discord] <dreammaster> // Leave this comment in place. The compiled code crashes if you do remove it. Buggered if we figure out why the hell it does (edited)
[00:00] --- Fri May 16 2025