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[01:28] <Scummette> [scummvm] sluicebox pushed 13 new commits to master: https://is.gd/4mOcj2
[01:28] <Scummette> scummvm/master 9a9b735 sluicebox: HUGO: Use default EGA palette on DOS versions
[01:28] <Scummette> scummvm/master 9c63b10 sluicebox: HUGO: Fix off-by-one in displayRect()
[01:28] <Scummette> scummvm/master ece405f sluicebox: HUGO: Fix drawRectangle() inaccuracies
[01:28] <Scummette> [scummvm] sluicebox closed pull request #7136: HUGO: Implement DOS user interface (master...hugo-dos-ui) https://is.gd/4w8QB0
[01:33] <ScummBot> Build [#16533](https://buildbot.scummvm.org/#/builders/58/builds/16533) of `master-amigaos4` failed: compile (failure)
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[01:33] <ScummBot> Build [#16495](https://buildbot.scummvm.org/#/builders/73/builds/16495) of `master-3ds` failed: compile (failure)
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[01:34] <ScummBot> Build [#112](https://buildbot.scummvm.org/#/builders/187/builds/112) of `master-atari-full` failed: compile (failure)
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[01:39] <ScummBot> Build [#16225](https://buildbot.scummvm.org/#/builders/95/builds/16225) of `master-dreamcast` failed: compile (failure)
[01:39] <ScummBot> Build [#14481](https://buildbot.scummvm.org/#/builders/49/builds/14481) of `master-gamecube` failed: failed compile (failure)
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[01:42] <ScummBot> Build [#11615](https://buildbot.scummvm.org/#/builders/173/builds/11615) of `master-riscos-vfp` failed: failed compile (failure)
[01:43] <ScummBot> Build [#14656](https://buildbot.scummvm.org/#/builders/156/builds/14656) of `master-win9x` failed: compile (failure)
[01:43] <ScummBot> Build [#16460](https://buildbot.scummvm.org/#/builders/48/builds/16460) of `master-switch` failed: failed compile (failure)
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[03:49] <grogbot> [discord] <thunderforge8> I bought the original *Gabriel Knight* on Steam. It works fine on the DOSBox it is bundled with, but ScummVM warns of missing files and there is no dialogue whatsoever. The wiki doesn't mention anything about problems with the Steam version.
[03:49] <grogbot> [discord] <thunderforge8> Should I file a bug report? Or is this a known issue?
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[05:28] <grogbot> [discord] <sco8487> Gog hides its Isos with a different extension.find the largest file and open it as a iso. The rest of the files including voices are there
[05:29] <grogbot> [discord] <sco8487> i don't know why do they do that, but the reason is probably rooted in users doing dumb things
[05:48] <grogbot> [discord] <antoniou79> The GOG version has all the data files already for Gabriel Knight (I am not sure if it used to have them in a ".gog" file). But, yeah Steam has a "gk1.gog" file that you can mount as ISO or extract with an utility like 7-zip. If you extract all the files in the same folder ScummVM won't complain anymore and you'll have proper sound.
[05:48] <grogbot> [discord] <antoniou79> The issue was mentioned here again sometime last year:
[05:48] <grogbot> [discord] <antoniou79> <https://discord.com/channels/581224060529148060/581224061091446795/1449368434864295968>
[06:28] <Scummette> [scummvm] dhruv0154 opened pull request #7140: Fix/private subtitles (master...fix/private-subtitles) https://is.gd/z92FYm
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[08:30] <grogbot> [discord] <bmsbotje> There's a bug (https://bugs.scummvm.org/ticket/9784) that mentions an old version of the data files wiki page (https://wiki.scummvm.org/index.php?title=Datafiles&direction=prev&oldid=32384#All_SCI32_(SCI2/3)_games). I can't seem to find the instructions pertaining to Gk1.gog on the wiki anymore. I can't fix it now (on mobile) but can do it tonight if nobody swoops in
[08:31] <grogbot> [discord] <bmsbotje> There's a bug (https://bugs.scummvm.org/ticket/9784) that mentions an old version of the data files wiki page (https://wiki.scummvm.org/index.php?title=Datafiles&direction=prev&oldid=32384#All_SCI32_(SCI2/3)_games). I can't seem to find those instructions pertaining to Gk1.gog on the wiki anymore. I can't fix it now (on mobile) but can do it tonight if nobody swoops in (edited)
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[09:31] <grogbot> [discord] <antoniou79> Yeah, there used to be a note on the gabriel knight page, that mentioned special instructions for the GOG installation (about mounting the GK1.gog file), because this was something originally GOG did, but then GOG put all files directly in the installation folder, whereas Steam kept the GK1.gog ISO file. @criezy made the update a while back on the wiki page to remove this extra note, but I don't think he was aware that Steam still u
[09:31] <grogbot> [discord] <antoniou79> I can restore and update the note on the wiki in a few minutes
[10:05] <grogbot> [discord] <antoniou79> wiki page updated: <https://wiki.scummvm.org/index.php?title=Gabriel_Knight>
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[11:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/kZJrz3
[11:50] <Scummette> scummvm/master efe3f0c sev-: HUGO: Fix compilation when TTS is disabled
[11:56] <ScummBot> Build [#16535](https://buildbot.scummvm.org/#/builders/58/builds/16535) of `master-amigaos4` completed successfully.
[11:57] <ScummBot> Build [#16497](https://buildbot.scummvm.org/#/builders/73/builds/16497) of `master-3ds` completed successfully.
[11:58] <ScummBot> Build [#16490](https://buildbot.scummvm.org/#/builders/54/builds/16490) of `master-android-arm` completed successfully.
[11:58] <ScummBot> Build [#114](https://buildbot.scummvm.org/#/builders/187/builds/114) of `master-atari-full` completed successfully.
[11:58] <ScummBot> Build [#9104](https://buildbot.scummvm.org/#/builders/181/builds/9104) of `master-appletv` completed successfully.
[11:59] <ScummBot> Build [#114](https://buildbot.scummvm.org/#/builders/185/builds/114) of `master-atari-lite` completed successfully.
[11:59] <ScummBot> Build [#16463](https://buildbot.scummvm.org/#/builders/79/builds/16463) of `master-vita` completed successfully.
[11:59] <ScummBot> Build [#13034](https://buildbot.scummvm.org/#/builders/163/builds/13034) of `master-opendingux-beta-lepus` completed successfully.
[12:00] <ScummBot> Build [#16493](https://buildbot.scummvm.org/#/builders/23/builds/16493) of `master-android-arm64` completed successfully.
[12:03] <ScummBot> Build [#16488](https://buildbot.scummvm.org/#/builders/80/builds/16488) of `master-android-x86` completed successfully.
[12:04] <ScummBot> Build [#16227](https://buildbot.scummvm.org/#/builders/95/builds/16227) of `master-dreamcast` completed successfully.
[12:05] <ScummBot> Build [#11617](https://buildbot.scummvm.org/#/builders/173/builds/11617) of `master-riscos-vfp` completed successfully.
[12:05] <ScummBot> Build [#14483](https://buildbot.scummvm.org/#/builders/49/builds/14483) of `master-gamecube` completed successfully.
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[18:27] <Scummette> [scummvm] Henne opened pull request #7141: ULTIMA: NUVIE: SE: avoid 5 segfaults with SAVAGE EMPIRE (master...nuvie) https://is.gd/3I2lBS
[19:12] <grogbot> [discord] <thebigcore> <https://wiki.scummvm.org/index.php?title=Gabriel_Knight>
[19:12] <grogbot> [discord] <eientei> antoniou79 updated the page 9 hours prior
[19:16] <grogbot> [discord] <thebigcore> I figured it would be a good idea to directly link Thunderforge to it. That was all.
[19:20] <grogbot> [discord] <thebigcore> <https://wiki.scummvm.org/index.php?title=Gabriel_Knight> now mentions the GOG file. (edited)
[19:30] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-3-0: https://is.gd/IzCMhy
[19:30] <Scummette> scummvm/branch-3-0 741fe6f lotharsm: NEWS: Update German NEWS file
[19:31] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/wjkbxs
[19:31] <Scummette> scummvm/master ccd7a26 lotharsm: NEWS: Update German NEWS file
[19:38] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/1SFCJa
[19:38] <Scummette> scummvm/master b5debf6 antoniou79: SWORD2: Add detection for alternate 2-CD Polish version
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[22:11] <grogbot> [discord] <dfg> Hello! New on the server and I hope I understood the servers rules correctly.
[22:11] <grogbot> [discord] <dfg> I'm not sure if this is the right channel to ask (and please direct me to where it should go), but I have a question about an error message that I get in a game's Steam release which uses SCUMM, and I found a video online where a user encounters the identical (similar?) error running the game on ScummVM 2.2.0
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[22:24] <grogbot> [discord] <sev____> Welcome! Here is perfectly fine
[22:24] <grogbot> [discord] <sev____> what is the game and what is the error message?
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[22:26] <grogbot> [discord] <dfg> Thanks! The error message I saw on the YouTube video running ScummVM 2.2.0 is:
[22:26] <grogbot> [discord] <dfg> ERROR: (34:377:0x2D6): Invalid array access (0,0,0,48) limit (0,0,0,43)!
[22:27] <grogbot> [discord] <sev____> what is the game?
[22:27] <grogbot> [discord] <dfg> Forgot to mention the game, which is Backyard Baseball '01
[22:27] <grogbot> [discord] <sev____> ah
[22:27] <grogbot> [discord] <sev____> well, no wonder there. I recommend running on a newer ScummVM version
[22:28] <grogbot> [discord] <sev____> 2.2.0 is relatively old and the engine got number of fixes specifically in that area
[22:28] <grogbot> [discord] <sev____> 2.2.0 is over 5 years old
[22:29] <grogbot> [discord] <dfg> Ooh, okay. I am concerned about this error in the Steam version I've been playing because it's prevented an achievement from triggering. I was hoping to pass along any useful information in a bug report on the MegaCat server.
[22:31] <grogbot> [discord] <dfg> I'm not sure what version of SCUMM they used for the Steam release.
[22:33] <grogbot> [discord] <bosca_bo> Hiya, the steam release uses the actual executable of the game, with some patches via an external DLL
[22:33] <grogbot> [discord] <bosca_bo> It *might* work fine with ScummVM, but there are some edits in those patches which might do some unorthodox things with the engine
[22:34] <grogbot> [discord] <bosca_bo> But as far as I know, it should work fine on the current daily of ScummVM
[22:34] <Scummette> [scummvm] chkuendig pushed 1 new commits to master: https://is.gd/8I1pei
[22:34] <Scummette> scummvm/master 937cfee chkuendig: Revert "BUILD: Fix linker flag for FREETYPE2 for EMSCRIPTEN port"
[22:36] <grogbot> [discord] <dfg> I appreciate the responses, thank you! Is there any information or insight the community here has that might help identify or fix the issue if the Steam version developers try another patch?
[22:37] <grogbot> [discord] <sev____> the steam devs would better just switch to ScummVM, since we announced support couple years ago and there is even a whole community running whole tournaments
[22:37] <grogbot> [discord] <sev____> https://backyardsports.online/
[22:38] <grogbot> [discord] <sev____> we tried to inform them, but there were no visible changes
[22:38] <grogbot> [discord] <sev____> the steam devs would better just switch to ScummVM, since we announced support couple years ago and there is even a whole community running online tournaments (edited)
[22:39] <grogbot> [discord] <sev____> since you obviously have interest in the game, I recommend to take a peek there
[22:56] <grogbot> [discord] <ticokh> Just for fun I analyzed a bit a PC version of Wizardy data files. Fortunately simple raw CGA. I think the other version is also in native raw data in PC98 / PC88 / MSX CRTC
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290286116955/200_CHARSET.png?ex=696ac220&is=696970a0&hm=835fadbc5249c45874b6de0b880e1634234e7206a12f636cfc117ebf86710907&
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290583781397/200_MONSTERS.png?ex=696ac220&is=696970a0&hm=e10d80de8f6729f0c2df92003e024e28ff84bf6f8d60f4b53fdd3e0c90e71076&
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290877251676/400_CHARSET.png?ex=696ac220&is=696970a0&hm=1a6cbd71f10e5a2c2baf2d9c113d8c21d8b9378676936ec1072f0c9eeca982e7&
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494291150143674/title.png?ex=696ac220&is=696970a0&hm=71b174ef1530a1e957b4e90a1a0e6a2d05f8271056910d83fec858bbed333795&
[22:56] <grogbot> [discord] <ticokh> Just for fun I analyzed a bit a PC version of Wizardry data files. Fortunately simple raw CGA. I think the other version is also in native raw data in PC98 / PC88 / MSX CRTC (edited)
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290286116955/200_CHARSET.png?ex=696ac220&is=696970a0&hm=835fadbc5249c45874b6de0b880e1634234e7206a12f636cfc117ebf86710907&
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290583781397/200_MONSTERS.png?ex=696ac220&is=696970a0&hm=e10d80de8f6729f0c2df92003e024e28ff84bf6f8d60f4b53fdd3e0c90e71076&
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290877251676/400_CHARSET.png?ex=696ac220&is=696970a0&hm=1a6cbd71f10e5a2c2baf2d9c113d8c21d8b9378676936ec1072f0c9eeca982e7&
[22:56] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494291150143674/title.png?ex=696ac220&is=696970a0&hm=71b174ef1530a1e957b4e90a1a0e6a2d05f8271056910d83fec858bbed333795&
[22:57] <grogbot> [discord] <ticokh> Just for fun I analyzed a bit a PC version of Wizardry data files. Fortunately simple raw CGA. I think the other versions is also in native raw data in PC98 / PC88 / MSX CRTC (edited)
[22:57] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290286116955/200_CHARSET.png?ex=696ac220&is=696970a0&hm=835fadbc5249c45874b6de0b880e1634234e7206a12f636cfc117ebf86710907&
[22:57] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290583781397/200_MONSTERS.png?ex=696ac220&is=696970a0&hm=e10d80de8f6729f0c2df92003e024e28ff84bf6f8d60f4b53fdd3e0c90e71076&
[22:57] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290877251676/400_CHARSET.png?ex=696ac220&is=696970a0&hm=1a6cbd71f10e5a2c2baf2d9c113d8c21d8b9378676936ec1072f0c9eeca982e7&
[22:57] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494291150143674/title.png?ex=696ac220&is=696970a0&hm=71b174ef1530a1e957b4e90a1a0e6a2d05f8271056910d83fec858bbed333795&
[23:01] <grogbot> [discord] <ticokh> Just for fun I analyzed a bit a PC version of Wizardry data files. Fortunately simple raw CGA. I think the other versions is also in raw CRTC data in PC98 / PC88 / MSX (edited)
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290286116955/200_CHARSET.png?ex=696ac220&is=696970a0&hm=835fadbc5249c45874b6de0b880e1634234e7206a12f636cfc117ebf86710907&
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290583781397/200_MONSTERS.png?ex=696ac220&is=696970a0&hm=e10d80de8f6729f0c2df92003e024e28ff84bf6f8d60f4b53fdd3e0c90e71076&
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290877251676/400_CHARSET.png?ex=696ac220&is=696970a0&hm=1a6cbd71f10e5a2c2baf2d9c113d8c21d8b9378676936ec1072f0c9eeca982e7&
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494291150143674/title.png?ex=696ac220&is=696970a0&hm=71b174ef1530a1e957b4e90a1a0e6a2d05f8271056910d83fec858bbed333795&
[23:01] <grogbot> [discord] <ticokh> Just for fun I analyzed a bit a PC version of Wizardry data files. Fortunately simple raw CGA. I think the other versions is also in raw CRTC data in PC98 / PC88 / MSX format (edited)
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290286116955/200_CHARSET.png?ex=696ac220&is=696970a0&hm=835fadbc5249c45874b6de0b880e1634234e7206a12f636cfc117ebf86710907&
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290583781397/200_MONSTERS.png?ex=696ac220&is=696970a0&hm=e10d80de8f6729f0c2df92003e024e28ff84bf6f8d60f4b53fdd3e0c90e71076&
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494290877251676/400_CHARSET.png?ex=696ac220&is=696970a0&hm=1a6cbd71f10e5a2c2baf2d9c113d8c21d8b9378676936ec1072f0c9eeca982e7&
[23:01] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1461494291150143674/title.png?ex=696ac220&is=696970a0&hm=71b174ef1530a1e957b4e90a1a0e6a2d05f8271056910d83fec858bbed333795&
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[23:04] <grogbot> [discord] <bmsbotje> For 2026's first KQ8 screenshot Friday, I present support for basic mouse picking! You can now click on things in the world! Also added support for doors because it's winter and that helps keep energy costs down. 🔥
[23:04] <grogbot> [discord] <bmsbotje> https://cdn.discordapp.com/attachments/581224061091446795/1461496243443470336/image.png?ex=696ac3f1&is=69697271&hm=10c06a333199e4e3951e294ad28f58e1bda1f2de5ebcd758f70b8d3d3560d851&
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[00:00] --- Fri Jan 16 2026