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[03:17] <grogbot> [discord] <elfhuo> yes
[04:42] <ScummBot> Build [#1416](https://buildbot.scummvm.org/#/builders/159/builds/1416) of `daily-master` completed successfully.
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[08:05] <Scummette> [scummvm] neuromancer pushed 2 new commits to master: https://is.gd/lHleP1
[08:05] <Scummette> scummvm/master 02370e0 neuromancer: PRIVATE: clear subtitles when they finish playing
[08:05] <Scummette> scummvm/master 204dbeb neuromancer: PRIVATE: refresh mouse screen during videos when moving the cursor
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[08:11] <grogbot> [discord] <duglis.> In RetroPie, using Lr-Scummvm, How do I run a game from the EmulationStation directly from this emulator? I know how to do this via Scummvm standalone, but i don't see any .svm being created via Lr-Scummvm that i can click and have the game simply start up.
[10:21] <grogbot> [discord] <sev____> We do not have any knowledge here
[10:21] <grogbot> [discord] <sev____> you'd better talk to emulation station or whatever frontend you use. We do not require any files to start up
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[10:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/6JDGY2
[10:33] <Scummette> scummvm/master fa41cb4 Purple T: I18N: Update translation (French)
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[11:12] <Scummette> [scummvm] moralrecordings opened pull request #6877: DIRECTOR: Fixes for Elroy Goes Bugzerk (master...d5_features) https://is.gd/ZaqpMP
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[12:20] <grogbot> [discord] <mduggan> I'm going to start Screenshot Friday early - a few small fixes added to Martian Memorandum this week. One fixed up a few different rendering issues, including the position of the blue circles when looking through the camera. I've fixed enough bugs now that I need to play the game for a while and find more!
[12:20] <grogbot> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1405888946663198840/scummvm-martian-00000.png?ex=68a0779d&is=689f261d&hm=fdb90e5df7050cf3371c2a61d5e3ccf2f45a28ce0e027aab73f986d25892114f&
[12:39] <grogbot> [discord] <bosca_bo> https://store.steampowered.com/app/267390/Revolution_Editions__Shadow__Steel/
[12:39] <grogbot> [discord] <bosca_bo> What is this?! It just came out, looks awesome!
[12:40] <grogbot> [discord] <bosca_bo> Looks like a package containing alternate platform versions of BASS, Sword1&2 and Lure
[12:44] <grogbot> [discord] <chkuendig> Not a screenshot but a small prototype: https://scummvm-test.kuendig.io/games.html
[12:44] <grogbot> [discord] <chkuendig> Ive been thinking a lot on users will get their games into ScummVM on the Web. One way is why cloud storage (which just got merged) the other is by providing demos and freeware games in an accessible way.
[12:44] <grogbot> [discord] <chkuendig> This is still a bit of a vibecoded mess (demos dont load because they have the wrong folder structure) and a lot of stuff like hosting is also unclear (cant host unlimited amount of games&)
[12:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/gUrBmB
[12:57] <Scummette> scummvm/master e7aac61 aquadran: WINTERMUTE: Added W/A for 'Face Noir' in game mini puzzle
[13:14] <grogbot> [discord] <ogarvey> Depends on traffic but some of the cloudflare offerings could be useful even in the free tier
[13:14] <grogbot> [discord] <codengine_de> The mouse almost doesnt work in Firefox, are those known issues?
[13:14] <grogbot> [discord] <codengine_de> In Edge its fine
[13:15] <grogbot> [discord] <codengine_de> (In ScummVM itself, that is)
[13:16] <grogbot> [discord] <chkuendig> yeah, i noticed some mouse lag, but couldnt nail it down to specific conditions. this is windows i guess?
[13:16] <grogbot> [discord] <codengine_de> yes
[13:16] <grogbot> [discord] <codengine_de> version 141.0.3.
[13:16] <grogbot> [discord] <codengine_de> I did try your web version a while ago and it was fine... I wonder if there is a regression or if my memory tricks me
[13:17] <grogbot> [discord] <codengine_de> In Firefox, the mouse cursor doesn't move at all. Its frozen
[13:21] <grogbot> [discord] <codengine_de> (but great work nevertheless!!!)
[13:25] <grogbot> [discord] <chkuendig> its probably one of 3 things:
[13:25] <grogbot> [discord] <chkuendig> -sdl3 issue
[13:25] <grogbot> [discord] <chkuendig> -i changed the event handling to support timers
[13:25] <grogbot> [discord] <chkuendig> - some other issue ( the page is actually frozen)
[13:26] <grogbot> [discord] <chkuendig> its probably one of 3 things:
[13:26] <grogbot> [discord] <chkuendig> - sdl3 issue
[13:26] <grogbot> [discord] <chkuendig> - i changed the event handling to support timers
[13:26] <grogbot> [discord] <chkuendig> - some other issue ( the page is actually frozen) (edited)
[13:28] <grogbot> [discord] <felsqualle> It is frozen on Firefox for me as well, but absolutely works like a charm on Chromium
[13:29] <grogbot> [discord] <codengine_de> Huh weird. When I open the Web Developer and start to record a "Runtime analysis", all works fine
[13:29] <grogbot> [discord] <codengine_de> Huh weird. When I open the Web Developer Tools and start to record a "Runtime analysis", all works fine (edited)
[13:30] <grogbot> [discord] <codengine_de> When I stop the recording its frozen again
[13:32] <grogbot> [discord] <codengine_de> https://streamable.com/vxmfyn
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[13:36] <grogbot> [discord] <chkuendig> ill have a look later. i tested a few times on mac firefox and it worked, but no this specific build
[13:39] <grogbot> [discord] <chkuendig> ill have a look later. i tested a few times on mac firefox the past weeks and it worked, but not this specific build (edited)
[13:50] <grogbot> [discord] <ogarvey> Looks like there's some errors, what does it show in the console tab of dev tools? Might be a clue there
[13:52] <grogbot> [discord] <codengine_de> A request to load https://static.cloudflareinsights.com/beacon.min.js/vcd15cbe7772f49c399c6a5babf22c1241717689176015 has been blocked by CORS
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[13:55] <grogbot> [discord] <ogarvey> Wouldn't have thought that should cause issues, seems like some sort of analytics
[13:55] <grogbot> [discord] <codengine_de> I think it's not causing the issue... Maybe
[13:57] <grogbot> [discord] <chkuendig> thats just a misconfiguration by my
[13:57] <grogbot> [discord] <chkuendig> i have to rip out that stuff
[13:58] <grogbot> [discord] <chkuendig> does it also happen when you go to scummvm.kuendig.io without the test part?
[13:58] <grogbot> [discord] <codengine_de> Yes
[14:05] <grogbot> [discord] <codengine_de> https://pastebin.com/M85Fh1th
[14:05] <grogbot> [discord] <codengine_de> Here is the full console output.
[14:06] <grogbot> [discord] <codengine_de> That one looks suspicious: "Ein AudioContext wurde an der automatischen Wiedergabe gehindert. Er muss nach Interaktion des Benutzers mit der Seite erstellt oder fortgesetzt werden." => "An AudioContext has been prevented from autoplaying. It must be created or resumed after the user interacts with the page."
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[14:27] <grogbot> [discord] <chkuendig> oh, okay, that is interesting. thanks!
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[15:51] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/ayRXmA
[15:51] <Scummette> scummvm/master d31772d aquadran: WINTERMUTE: Ged rid sizeof(bool)
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[17:35] <grogbot> [discord] <chkuendig> i don't think it's related to the audio context, though that would also be worth investigating. Might take me a while though as I don't have a windows machine, and Microsoft dev images apparently are "temporary unavailable", since **__October 23, 2024,__**
[17:35] <grogbot> [discord] <chkuendig> https://developer.microsoft.com/en-us/windows/downloads/virtual-machines/ 🤯
[17:35] <grogbot> [discord] <antoniou79> This is coming soon to GOG according to the following press release if anyone's interested.
[17:35] <grogbot> [discord] <antoniou79> This Antstream developer may work on other retro game preservation projects like this, according to this part:
[17:35] <grogbot> [discord] <antoniou79> ```
[17:35] <grogbot> [discord] <antoniou79> Shadow & Steel highlights Antstreams new initiative to work with industry pioneers to create retro game experiences outside of streaming subscriptions. This new approach to retro games is centered around preserving classic retro games and giving players the opportunity to own some of the greatest titles of a generation in their original formats. Antstream will announce future collaboration projects later this year and into 2026.
[17:35] <grogbot> [discord] <antoniou79> ```
[17:35] <grogbot> [discord] <antoniou79> <https://www.gamespress.com/Revolution-Shadow-Steel-Compilation-Launches-on-Steam-today-in-Partner>
[17:36] <grogbot> [discord] <chkuendig> i don't think it's related to the audio context, though that would also be worth investigating. Might take me a while though as I don't have a windows machine, and Microsoft dev images apparently are "temporary unavailable", since **__October 23, 2024,__**
[17:36] <grogbot> [discord] <chkuendig> https://developer.microsoft.com/en-us/windows/downloads/virtual-machines/ 🤯
[17:36] <grogbot> [discord] <chkuendig> I guess they have different definitions for temporary in Redmond (edited)
[17:40] <grogbot> [discord] <bosca_bo> Lovelu 😁
[17:40] <grogbot> [discord] <bosca_bo> Lovely 😁 (edited)
[17:49] <grogbot> [discord] <chkuendig> https://tenor.com/view/brace-yourselves-prepared-hold-on-get-ready-here-it-comes-gif-16259875386283590738
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[18:05] <grogbot> [discord] <chkuendig> Well, I got a Win11 image running in UTM, but UTM doesn't have OpenGL and SurfaceSDL seems broken in Emscripten, so I guess that's that for today. Thanks though for everyone who sent reports 🙂
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[18:55] <Scummette> [scummvm] dwatteau pushed 3 new commits to master: https://is.gd/ZzmqoC
[18:55] <Scummette> scummvm/master 7493ed8 dwatteau: DGDS: Fix -Wpedantic warning about extra ';'
[18:55] <Scummette> scummvm/master bba2c6b dwatteau: FREESCAPE: Fix -Wpedantic warning about extra ';'
[18:55] <Scummette> scummvm/master 6424308 dwatteau: GOB: Fix -Wpedantic warnings about extra ';'
[19:24] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/XwyiCw
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[19:27] <Scummette> [scummvm] dwatteau pushed 2 new commits to master: https://is.gd/GO6coZ
[19:27] <Scummette> scummvm/master b039c87 dwatteau: GOT: Fix non-portable memset() size arguments
[19:27] <Scummette> scummvm/master 8657bee dwatteau: HYPNO: Fix non-portable memset() size arguments
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[19:31] <grogbot> [discord] <.eriktorbjorn> I hope it'll be possible to extract the data files from it.
[19:36] <grogbot> [discord] <.eriktorbjorn> I've been staying away from Antstream because from what I understand they've been streaming only in the past. Which is a shame, because they apparently have the Amiga versions of a bunch of LucasArts games.
[19:45] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/tAmJ03
[19:45] <Scummette> scummvm/master fa3f631 dwatteau: GOT: Silence -Wunused-private-field warning (Clang 15)
[19:48] <grogbot> [discord] <_lman_> @chkuendig Im wondering if this is the way to go for the AppleTV. Users cant store games on internal memory, only in cache which can be wiped anytime by the system if you stream eg movies.
[20:07] <grogbot> [discord] <chkuendig> Emscripten has two virtual filesystems: One to load data from static files over http, one for Cloud Storage. I think the second one especially might be useful for other backends. The static one only works for freeware/demos, and I think this is mostly interesting for discoverablity/playing around - something ScummVM on the Web would be perfect for. For actually playing games, Cloud Storage is the way to go. The good news is, th
[20:07] <grogbot> [discord] <chkuendig> - Fhe filesystem currently needs to download the whole file before reading from it. Which is a problem for games with 100M+ data packs. Range Requests would fix this, but I haven't yet looked into how to get this to work with the existing Cloud Storage implementation.
[20:07] <grogbot> [discord] <chkuendig> - FS reads are synchronous. You'd probably want to figure out a way to show something while the file is loading (even with range requests), which means file access and rendering will have to happen on a separate thread. Not sure how easily this can be achieved (on Emscripten I have ideas on how to do it as the whole Webassembly context is "locked" in a VM that regularly "pauses", and the file download is anyway synchronous)
[20:07] <grogbot> [discord] <chkuendig> Generally, I think a good way for Apple TV would be to use cloud storage as a virtual filesystem and only use the cache as cache. (maybe bring back the old auth flow where you enter a code, so you can actually auth to cloud on a secondary device and then type that in on the apple tv)
[20:07] <grogbot> [discord] <chkuendig> Emscripten has two virtual filesystems: One to load data from static files over http (which is what the link above is about), one for Cloud Storage. I think the second one especially might be useful for other backends. The static one only works for freeware/demos, and I think this is mostly interesting for discoverablity/playing around - something ScummVM on the Web would be perfect for. For actually playing games, Cloud Storag
[20:07] <grogbot> [discord] <chkuendig> - Fhe filesystem currently needs to download the whole file before reading from it. Which is a problem for games with 100M+ data packs. Range Requests would fix this, but I haven't yet looked into how to get this to work with the existing Cloud Storage implementation.
[20:07] <grogbot> [discord] <chkuendig> - FS reads are synchronous. You'd probably want to figure out a way to show something while the file is loading (even with range requests), which means file access and rendering will have to happen on a separate thread. Not sure how easily this can be achieved (on Emscripten I have ideas on how to do it as the whole Webassembly context is "locked" in a VM that regularly "pauses", and the file download is anyway synchronous)
[20:07] <grogbot> [discord] <chkuendig> Generally, I think a good way for Apple TV would be to use cloud storage as a virtual filesystem and only use the cache as cache. (maybe bring back the old auth flow where you enter a code, so you can actually auth to cloud on a secondary device and then type that in on the apple tv) (edited)
[20:07] <grogbot> [discord] <chkuendig> Emscripten has two virtual filesystems: One to load data from static files over http (which is what the link above is about), one for Cloud Storage. I think the second one especially might be useful for other backends. The static one only works for freeware/demos (since commercial games can't just be put onto a random hoster), and I think this is mostly interesting for discoverablity/playing around - something ScummVM on the We
[20:07] <grogbot> [discord] <chkuendig> - Fhe filesystem currently needs to download the whole file before reading from it. Which is a problem for games with 100M+ data packs. Range Requests would fix this, but I haven't yet looked into how to get this to work with the existing Cloud Storage implementation.
[20:07] <grogbot> [discord] <chkuendig> - FS reads are synchronous. You'd probably want to figure out a way to show something while the file is loading (even with range requests), which means file access and rendering will have to happen on a separate thread. Not sure how easily this can be achieved (on Emscripten I have ideas on how to do it as the whole Webassembly context is "locked" in a VM that regularly "pauses", and the file download is anyway synchronous)
[20:07] <grogbot> [discord] <chkuendig> Generally, I think a good way for Apple TV would be to use cloud storage as a virtual filesystem and only use the cache as cache. (maybe bring back the old auth flow where you enter a code, so you can actually auth to cloud on a secondary device and then type that in on the apple tv) (edited)
[20:08] <grogbot> [discord] <chkuendig> Emscripten has two virtual filesystems: One to load data from static files over http (which is what the link above is about), one for Cloud Storage. I think the second one especially might be useful for other backends. The static one only works for freeware/demos (since commercial games can't just be put onto a random hoster), and I think this is mostly interesting for discoverablity/playing around - something ScummVM on the We
[20:08] <grogbot> [discord] <chkuendig> - The cloud storage filesystem currently needs to download the whole file before reading from it. Which is a problem for games with 100M+ data packs as that means waiting a few minutes. Range Requests would fix this, but I haven't yet looked into how to get this to work with the existing Cloud Storage implementation.
[20:08] <grogbot> [discord] <chkuendig> - FS reads are synchronous. You'd probably want to figure out a way to show something while the file is loading (even with range requests), which means file access and rendering will have to happen on a separate thread. Not sure how easily this can be achieved (on Emscripten I have ideas on how to do it as the whole Webassembly context is "locked" in a VM that regularly "pauses", and the file download is anyway synchronous)
[20:08] <grogbot> [discord] <chkuendig> Generally, I think a good way for Apple TV would be to use cloud storage as a virtual filesystem and only use the cache as cache. (maybe bring back the old auth flow where you enter a code, so you can actually auth to cloud on a secondary device and then type that in on the apple tv) (edited)
[20:09] <grogbot> [discord] <chkuendig> Emscripten has two virtual filesystems: One to load data from static files over http (which is what the link above is about), one for Cloud Storage. I think the second one especially might be useful for other backends. The static one only works for freeware/demos (since commercial games can't just be put onto a random hoster), and I think this is mostly interesting for discoverablity/playing around - something ScummVM on the We
[20:09] <grogbot> [discord] <chkuendig> - The cloud storage filesystem currently needs to download the whole file before reading from it. Which is a problem for games with 100M+ data packs as that means waiting a few minutes. Range Requests would fix this, but I haven't yet looked into how to get this to work with the existing Cloud Storage implementation.
[20:09] <grogbot> [discord] <chkuendig> - FS reads are synchronous. You'd probably want to figure out a way to show something while the file is loading (even with range requests), which means file access and rendering will have to happen on a separate thread. Not sure how easily this can be achieved (on Emscripten I have ideas on how to do it as the whole Webassembly context is "locked" in a VM that regularly "pauses", and the file download is anyway asynchronous - so I c
[20:09] <grogbot> [discord] <chkuendig> Generally, I think a good way for Apple TV would be to use cloud storage as a virtual filesystem and only use the cache as cache. (maybe bring back the old auth flow where you enter a code, so you can actually auth to cloud on a secondary device and then type that in on the apple tv) (edited)
[20:09] <grogbot> [discord] <sev____> @chkuendig is there a way to have some kind of a load progress indication when a game is launching?
[20:09] <grogbot> [discord] <chkuendig> on Emscripten - yes. I plan on showing something while there's a file download in progress.
[20:09] <grogbot> [discord] <sev____> I was impressed that even the Tremendous Corporation, which is very heavy game is working nicely in the borwser
[20:10] <grogbot> [discord] <sev____> @seba.dos1 could be delighted 😄
[20:10] <grogbot> [discord] <sev____> yep, that would be very helpful, as I had no idea what is going on, is it hung or not
[20:10] <grogbot> [discord] <sev____> and we are so ever close to an important thing: putting certain Director title online
[20:11] <grogbot> [discord] <chkuendig> yeah, the only way to figure that out is look at the developer tools (either on the network tab, or if a debuglevel is set, on the console)
[20:11] <grogbot> [discord] <sev____> maybe I'll pass the files to you, the game was declared freeware, so you could maybe deploy it alsready and I pass it to the people who are looking for it
[20:11] <grogbot> [discord] <chkuendig> I'm positively surprised a game I never heard of actually worked.
[20:11] <grogbot> [discord] <sev____> it is a SLUDGE-based game with relatively high resolution
[20:11] <grogbot> [discord] <chkuendig> I currently just fetch all the demos and freeware from frs.
[20:12] <grogbot> [discord] <chkuendig> I'm positively surprised a game I never heard of actually worked. 😂 (edited)
[20:12] <grogbot> [discord] <sev____> it is already on your demo site 😄
[20:12] <grogbot> [discord] <chkuendig> I got claude to write me a python script to download all demos and the data file, unpack them and upload them via scp to the cheapest shared hoster I could find
[20:13] <grogbot> [discord] <chkuendig> which one is this?
[20:13] <grogbot> [discord] <chkuendig> I got claude to write me a python script to download all demos and the freeware files, unpack them and upload them via scp to the cheapest shared hoster I could find (edited)
[20:13] <grogbot> [discord] <chkuendig> some are missing as they didn't work in testing, so I just blacklisted them for now as a way of also tracking what doesn't work.
[20:14] <grogbot> [discord] <chkuendig> I got claude to write me a python script to download all demos and the freeware files from the gsheet, unpack them and upload them via scp to the cheapest shared hoster I could find (edited)
[20:36] <grogbot> [discord] <.eriktorbjorn> The SteamDB page doesn't make it look like it would be easy to extract anything useful (for ScummVM) from it, unfortunately. But I hope I'm mistaken about that, since I can't even find an exe file in the file list: https://steamdb.info/app/267390/
[20:37] <grogbot> [discord] <bosca_bo> Joost confirmed me that whichever data files are being used are definitely extractable
[20:39] <grogbot> [discord] <supsuper> i don't think steamdb can show file lists for new games
[20:44] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/782POB
[20:44] <Scummette> scummvm/master a57bc1b neuromancer: PRIVATE: adjusted subtitle position
[20:50] <grogbot> [discord] <chkuendig> yeah, they need people gifting them the games to actually access the assets I think
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[23:19] <Scummette> [scummvm] Malharbdv opened pull request #6878: DIRECTOR: Avoid usage of unreliable `LingoDec::Script::CastID` value (master...castid_fix_dumping) https://is.gd/fF1TRg
[23:54] <Scummette> [scummvm] aunnoman1 opened pull request #6879: CHAMBER: Add keymapper support (master...chamber-keymapper) https://is.gd/C9bksb
[00:00] --- Sat Aug 16 2025