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[04:14] <ScummBot> Build [#15358](https://buildbot.scummvm.org/#/builders/95/builds/15358) of `master-dreamcast` failed: failed compile (failure)
[04:39] <ScummBot> Build [#1446](https://buildbot.scummvm.org/#/builders/159/builds/1446) of `daily-master` failed: failed triggered build-scheduler-master, 36 successes, 1 failure
[04:42] <ScummBot> Build [#142](https://buildbot.scummvm.org/#/builders/91/builds/142) of `tools-master-macosx-arm64` completed successfully.
[04:43] <ScummBot> Build [#142](https://buildbot.scummvm.org/#/builders/90/builds/142) of `tools-master-macosx-x86_64` completed successfully.
[04:44] <ScummBot> Build [#49](https://buildbot.scummvm.org/#/builders/160/builds/49) of `daily-tools-master` failed: failed triggered build-scheduler-tools-master, 11 successes, 1 failure
[05:05] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/hlXfJg
[05:05] <Scummette> scummvm/master f0654c5 dreammaster: BAGEL: METAGAME: Resolve confusion between demo and full game main window class
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[05:16] <ScummBot> Build [#15359](https://buildbot.scummvm.org/#/builders/95/builds/15359) of `master-dreamcast` completed successfully.
[05:41] <Scummette> [scummvm] bluegr closed pull request #6937: HPL1: Add detection entries for Mac Steam release (master...patch-1) https://is.gd/zHCtwC
[05:41] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/gazcwQ
[05:41] <Scummette> scummvm/master 95fb6fd MaddTheSane: HPL1: Add detection entries for Mac Steam release
[05:56] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/PhTRpK
[05:56] <Scummette> scummvm/master a215faf dreammaster: BAGEL: MFC: Fix use-after-free access after DestroyWindow
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[06:43] <Scummette> [scummvm] Helco pushed 1 new commits to master: https://is.gd/z0fGiE
[06:43] <Scummette> scummvm/master b483f9f Helco: ALCACHOFA: Add TinyGLRenderer
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[07:00] <ScummBot> Build [#15621](https://buildbot.scummvm.org/#/builders/75/builds/15621) of `master-debian-x86-64-nullbackend` failed: compile (failure)
[07:02] <ScummBot> Build [#10755](https://buildbot.scummvm.org/#/builders/171/builds/10755) of `master-riscos` failed: failed compile (failure)
[07:02] <ScummBot> Build [#15576](https://buildbot.scummvm.org/#/builders/46/builds/15576) of `master-ps3` failed: compile (failure)
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[07:03] <ScummBot> Build [#13622](https://buildbot.scummvm.org/#/builders/49/builds/13622) of `master-gamecube` failed: failed compile (failure)
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[07:09] <ScummBot> Build [#12173](https://buildbot.scummvm.org/#/builders/162/builds/12173) of `master-opendingux-beta-gcw0` failed: failed compile (failure)
[07:11] <ScummBot> Build [#10757](https://buildbot.scummvm.org/#/builders/173/builds/10757) of `master-riscos-vfp` failed: compile (failure)
[07:12] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/gjCqr8
[07:12] <Scummette> scummvm/master e5f0d35 aquadran: WINTERMUTE: Small sync with original code
[07:15] <ScummBot> Build [#15603](https://buildbot.scummvm.org/#/builders/79/builds/15603) of `master-vita` failed: failed compile (failure)
[07:17] <ScummBot> Build [#14827](https://buildbot.scummvm.org/#/builders/67/builds/14827) of `master-wii` failed: failed compile (failure)
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[07:22] <ScummBot> Build [#13944](https://buildbot.scummvm.org/#/builders/34/builds/13944) of `fetch-master` failed: triggered build-scheduler-master, 29 successes, 8 failures
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[07:54] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/4uZrbPb
[07:54] <Scummette> scummvm/master 3613dd9 aquadran: WINTERMUTE: Added missing endSaveLoad() for 3d renderer
[08:06] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/m9kfrZ
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[08:42] <Scummette> [scummvm] SegMash opened pull request #6939: AGI: fix display method on RTL language and update kq1 Hebrew fan made checksum (master...translate_kq1_to_hebrew) https://is.gd/9pVTMa
[09:25] <Scummette> [scummvm] a-detiste opened pull request #6940: chore: /usr/share/quilt/quilt.make is being removed from Debian (master...master) https://is.gd/Zf9FRo
[09:31] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/nGBI2e
[09:31] <Scummette> scummvm/master 6016860 aquadran: WINTERMUTE: Cleanup
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[10:24] <Scummette> [scummvm] lephilousophe opened pull request #6941: NDS: Port to libnds2 and calico (master...nds-libnds2-calico) https://is.gd/GXLcNn
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[11:07] <grogbot> [discord] <rzil> specifically for DOTT and FT, you could use the name used in the remaster to see which character is it, then complete the rest if any left
[11:07] <grogbot> [discord] <rzil> the tables are also available here (from before I figured I can automate it)
[11:07] <grogbot> [discord] <rzil> https://github.com/BLooperZ/remonstered/blob/develop/dott/monster.tbl
[11:07] <grogbot> [discord] <rzil> https://github.com/BLooperZ/remonstered/blob/develop/ft/monster.tbl
[11:14] <grogbot> [discord] <neodement> Ooh
[11:14] <grogbot> [discord] <neodement> Ha
[11:14] <grogbot> [discord] <neodement> Thats epic
[11:15] <grogbot> [discord] <neodement> I used the remaster for room names too (not pictured)
[11:30] <grogbot> [discord] <neodement> https://cdn.discordapp.com/attachments/581224061091446795/1416747943494684782/image.png?ex=68c7f8d7&is=68c6a757&hm=ccfddceea0b6ca692364a08eb308ac61f3c2e7c6c130db259daf8e23d4aee504&
[11:30] <grogbot> [discord] <neodement> https://cdn.discordapp.com/attachments/581224061091446795/1416747943888683008/image.png?ex=68c7f8d7&is=68c6a757&hm=c99d3beba657afec36be6c6e9ba8581264ec1893a1d936a961aea332f0cca2aa&
[11:30] <grogbot> [discord] <neodement> https://cdn.discordapp.com/attachments/581224061091446795/1416747944274690118/image.png?ex=68c7f8d7&is=68c6a757&hm=342eb3aa5a9092c449c4e87ea03e90c749b5472f9253f03568ea55b29dc47061&
[11:30] <grogbot> [discord] <neodement> state of it so far
[11:30] <grogbot> [discord] <neodement> kind of inspired by ScummAtlas i guess, got the html output idea from there
[11:34] <Scummette> [scummvm] bluegr closed pull request #6938: HPL1: Add detection entry for Black Plague (master...patch-2) https://is.gd/ta2C5e
[11:34] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/if1Rp3
[11:34] <Scummette> scummvm/master 23d0b95 MaddTheSane: HPL1: Add detection entry for Black Plague
[11:35] <grogbot> [discord] <neodement> (it operates on files output from nutcracker but decodes monster.sou itself)
[11:39] <grogbot> [discord] <neodement> https://cdn.discordapp.com/attachments/581224061091446795/1416750115070148679/image.png?ex=68c7fadd&is=68c6a95d&hm=96ebb2502533da676cf53c72359519b730f5d7289a20a45afdef60c82c5fd896&
[11:39] <grogbot> [discord] <neodement> formatting seems a little bugged but it has clickable refs in the scripts to the sound files too
[11:56] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/P0Lf6C
[11:56] <Scummette> scummvm/master 2763685 bluegr: HPL1: Add missing gamma correction shaders to scummvm.rc
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[13:20] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/ouGDu4
[13:20] <Scummette> scummvm/master 48f2dab aquadran: WINTERMUTE: Small sync with original code on file manager instance
[13:26] <grogbot> [discord] <neodement> I used the remaster for room names too (edited)
[13:27] <grogbot> [discord] <neodement> I used the remaster for room names too, but ended up changing them to be more informative (edited)
[13:51] <grogbot> [discord] <rzil> awesome
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[15:13] <grogbot> [discord] <neodement> https://cdn.discordapp.com/attachments/581224061091446795/1416804123805876264/image.png?ex=68c82d2a&is=68c6dbaa&hm=a9306b3f43e7d44712021dec2c503a019a7e4ceb85c3b7752bb9bf43bfbf2771&
[15:13] <grogbot> [discord] <neodement> https://cdn.discordapp.com/attachments/581224061091446795/1416804124627963955/image.png?ex=68c82d2a&is=68c6dbaa&hm=ad34f6c5c7573f76fec89f86455c5a16c17433357dc0236b9dd6628dff22b999&
[15:13] <grogbot> [discord] <neodement> objects_layers folder is just for reference right?
[15:15] <grogbot> [discord] <rzil> yes, just showing the position the object drawn on
[15:15] <grogbot> [discord] <neodement> nice nice, ty
[15:16] <grogbot> [discord] <neodement> i see it doesnt do any z plane extracing stuff right
[15:17] <grogbot> [discord] <neodement> coz that mask can be represented as a png
[15:17] <grogbot> [discord] <rzil> ideally, I would have a layered image with the room background and each object as an animated layer in its position😅
[15:17] <grogbot> [discord] <neodement> yeah thats what im gonna try to do with it
[15:17] <grogbot> [discord] <rzil> I haven't implemented it yet
[15:17] <grogbot> [discord] <neodement> cool cool
[15:18] <grogbot> [discord] <neodement> my end all operates on the various extracted files from nutcracker and is 100% chatgpt generated code :p
[15:18] <grogbot> [discord] <neodement> its really cool how manipulable and simple the data is that this is viable
[15:19] <grogbot> [discord] <neodement> give it a filespec and some specific requests and it just goes
[15:23] <Scummette> [scummvm] lephilousophe closed pull request #6940: chore: /usr/share/quilt/quilt.make is being removed from Debian (master...master) https://is.gd/Zf9FRo
[15:23] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/YsOXu6
[15:23] <Scummette> scummvm/master 95c0aee a-detiste: MAEMO: Remove include from Debian rules (#6940)
[15:29] <grogbot> [discord] <neodement> Oh actually
[15:29] <grogbot> [discord] <neodement> In your scripts you refer to Boolean variables as R.*
[15:29] <grogbot> [discord] <neodement> scummex refers to them as bitvar*
[15:30] <grogbot> [discord] <neodement> What does the r refer to?
[15:31] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/a2taIl
[15:31] <Scummette> scummvm/master e582107 antoniou79: MTROPOLIS: List candidates for main segment files
[15:33] <grogbot> [discord] <neodement> my end all operates on the various extracted files from nutcracker and is 100% chatgpt generated python code :p (edited)
[15:35] <grogbot> [discord] <rzil> IIRC room
[15:36] <grogbot> [discord] <neodement> Ahh thats what I wondered, doesnt seem to be how theyre used tho
[15:37] <grogbot> [discord] <neodement> Is it from a scumm internals document or something? Maybe a holdover
[15:40] <grogbot> [discord] <rzil> I don't remember, but I think perhaps their meaning changed in HE games and I have started with HE🤔
[15:45] <grogbot> [discord] <rzil> https://github.com/scummvm/scummvm-tools/blob/master/engines%2Fscumm%2Fdescumm6.cpp#L185
[15:55] <grogbot> [discord] <neodement> I also need to find out which vars are set up only for the interpreter to read
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[16:46] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/IzDxzI
[16:58] <Scummette> [scummvm] bluegr closed pull request #6939: AGI: fix display method on RTL language and update kq1 Hebrew fan made checksum (master...translate_kq1_to_hebrew) https://is.gd/9pVTMa
[16:58] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/6QJb6b
[16:58] <Scummette> scummvm/master 2c06167 SegMash: AGI: fix display method for RTL languages and update kq1 Hebrew entry
[17:35] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/4qejxe
[17:35] <Scummette> scummvm/master 801d9f2 aquadran: WINTERMUTE: Import code from wmelite related touch interface mode
[17:41] <ScummBot> Build [#15656](https://buildbot.scummvm.org/#/builders/58/builds/15656) of `master-amigaos4` failed: compile (failure)
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[18:06] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/Rzq2tK
[18:06] <Scummette> scummvm/master e937be4 aquadran: WINTERMUTE: Fixed compilation
[18:11] <ScummBot> Build [#15657](https://buildbot.scummvm.org/#/builders/58/builds/15657) of `master-amigaos4` completed successfully.
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[18:33] <grogbot> [discord] <retrotude> Ok, so maybe y'all can help me with something. I picked up a copy of the EGA DOS version of LOOM on the cheap, and it has 5.25" disks numbered 1, 3, 4, 5, 6, and 9
[18:34] <grogbot> [discord] <retrotude> i don't mind if i'm missing disks as it was cheap and i'm more interested in the audio drama tape and documentation in the box, but looking online the game came on 6 floppies?
[18:36] <grogbot> [discord] <retrotude> did the number of disks change at some point or did they do something weird with the numbering?
[18:46] <grogbot> [discord] <antoniou79> maybe 9 is the roland upgrade disc? The 3.5" floppy version had a separate disc for that also.
[18:49] <grogbot> [discord] <antoniou79> hmm no, it's more likely that 9 is your 2 disc
[18:49] <grogbot> [discord] <retrotude> i don't have anything i can verify the data of the disks on yet, but if that's the case that's a really weird way to number them
[18:50] <grogbot> [discord] <retrotude> i plan on getting a Greaseweazle in the near future
[18:54] <grogbot> [discord] <neodement> oh i just realised nutcracker is also python
[18:55] <grogbot> [discord] <neodement> maybe i can combine it all into one in a fork then instead of having it be a multi app process
[18:57] <grogbot> [discord] <antoniou79> This image comes from this ebay listing <https://www.ebay.com/itm/315353608831>. How does your 9 disc compare to these? Maybe it's a 2 whose bottom line got smudged/wiped?
[18:57] <grogbot> [discord] <antoniou79> https://cdn.discordapp.com/attachments/581224061091446795/1416860407028514836/image.png?ex=68c86195&is=68c71015&hm=7875cd92d58e3446945188a3d5c5eca8e2857e1e1cfff39a9de9c6269d03fd22&
[19:02] <grogbot> [discord] <retrotude> ok, yep, both my dad and I need to get our eyes checked because sure enough what we thought was a 9 was in fact a 2 XD
[19:03] <grogbot> [discord] <retrotude> i thought it was just a handwritten style 9 with a line under it to distinguish it from disk 6!🤣
[19:04] <grogbot> [discord] <retrotude> i paid $50 for this copy and it seems i got a good deal after all
[19:05] <grogbot> [discord] <retrotude> afaict only thing missing is the case and cover for the cassette
[19:07] <grogbot> [discord] <retrotude> thanks for the help, i'll now go schedule an eye exam for myself to make sure my glasses prescription is up to date
[19:08] <grogbot> [discord] <retrotude> i'll excuse my dad becuse he's nearly 70 years old
[19:29] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/reVBJR
[19:29] <Scummette> scummvm/master 0adbb36 digitall: DIRECTOR: Fix Signed vs. Unsigned GCC Compiler Warnings
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[20:02] <Scummette> [scummvm] Helco pushed 2 new commits to master: https://is.gd/sA8Vmu
[20:02] <Scummette> scummvm/master 8836746 Helco: ALCACHOFA: Cleanly separate OpenGL-using interfaces
[20:02] <Scummette> scummvm/master 6fd76c7 Helco: ALCACHOFA: Remove noexcept usage
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[20:21] <ScummBot> Build [#13637](https://buildbot.scummvm.org/#/builders/49/builds/13637) of `master-gamecube` completed successfully.
[20:23] <ScummBot> Build [#15636](https://buildbot.scummvm.org/#/builders/75/builds/15636) of `master-debian-x86-64-nullbackend` completed successfully.
[20:24] <Scummette> [scummvm] sluicebox pushed 6 new commits to master: https://is.gd/8VJ8KK
[20:24] <Scummette> scummvm/master bb9b443 sluicebox: ALCACHOFA: Fix memory leak. PVS-Studio V773
[20:24] <Scummette> scummvm/master c1b52fc sluicebox: SHERLOCK: Fix memory leak. PVS-Studio V773
[20:24] <Scummette> scummvm/master d60721d sluicebox: SLUDGE: Remove `delete nullptr`. PVS-Studio V575
[20:26] <ScummBot> Build [#14842](https://buildbot.scummvm.org/#/builders/67/builds/14842) of `master-wii` completed successfully.
[20:28] <ScummBot> Build [#12188](https://buildbot.scummvm.org/#/builders/162/builds/12188) of `master-opendingux-beta-gcw0` completed successfully.
[20:30] <ScummBot> Build [#15591](https://buildbot.scummvm.org/#/builders/46/builds/15591) of `master-ps3` completed successfully.
[20:35] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://is.gd/HqGUyy
[20:35] <Scummette> scummvm/master 6e39a2f sev-: DIRECTOR: Switch Score to _version instead of vm->getVersion()
[20:35] <Scummette> scummvm/master 0ae103b sev-: DIRECTOR: Compute maximum number of channels used in Score
[20:35] <Scummette> scummvm/master e380468 sev-: DIRECTOR: DT: Do not show long tail of unused sprites in score
[20:36] <ScummBot> Build [#15618](https://buildbot.scummvm.org/#/builders/79/builds/15618) of `master-vita` completed successfully.
[21:04] <grogbot> [discord] <rzil> either that, or you could also be using it as a library
[21:06] <grogbot> [discord] <rzil> 😅 it depends on how much you need to change things on nutcracker itself
[21:09] <Scummette> [scummvm] Helco pushed 1 new commits to master: https://is.gd/5qnfv0
[21:09] <Scummette> scummvm/master 45be20d Helco: ALCACHOFA: Replace all default destructors
[21:22] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/0wrQZc
[21:22] <Scummette> scummvm/master 1dbc1e8 OMGPizzaGuy: ULTIMA8: Replace custom Rect with Common::Rect32
[21:24] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/99aAp9
[21:24] <Scummette> scummvm/master 2566ce9 dreammaster: BAGEL: Fix compiler warnings
[21:29] <ScummBot> Build [#10773](https://buildbot.scummvm.org/#/builders/171/builds/10773) of `master-riscos` completed successfully.
[21:30] <ScummBot> Build [#10775](https://buildbot.scummvm.org/#/builders/173/builds/10775) of `master-riscos-vfp` completed successfully.
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[22:05] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/u1ZD0J
[22:05] <Scummette> scummvm/master ce14eaa dreammaster: BAGEL: Fix looping music
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[22:11] <grogbot> [discord] <neodement> how did you mean? like pack a version of all the nutcracker files into my release instead of actually changing them>
[22:11] <grogbot> [discord] <neodement> how did you mean? like pack a version of all the nutcracker files into my release instead of actually changing them? (edited)
[22:12] <grogbot> [discord] <neodement> that may be a sensible approach yea
[22:13] <grogbot> [discord] <neodement> yeah that would be easier to manage probably, good thought
[22:22] <grogbot> [discord] <rzil> I meant, python have built in way of including other projects, by installimg them as packages, where you can also install directly from github repo.. although, you might want to actually change some files to make them work better for your system, then it would be easier to fork the project
[22:23] <grogbot> [discord] <rzil> I meant, python have built in way of including other projects, by installing them as packages, where you can also install directly from github repo.. although, you might want to actually change some files to make them work better for your system, then it would be easier to fork the project (edited)
[22:23] <grogbot> [discord] <neodement> oh ok, ty, i knew of that but didnt realise it would be set up that way
[22:23] <grogbot> [discord] <neodement> havent looked into it yet, just been using it as compiled
[22:23] <grogbot> [discord] <neodement> thats excellent news
[22:24] <grogbot> [discord] <neodement> is it much grief to get the py scripts into an exe format like yours?
[22:24] <grogbot> [discord] <neodement> oh ok, ty, i knew of that python feature but didnt realise nutcracker would be set up that way (edited)
[22:32] <grogbot> [discord] <rzil> not really, there is a program called pyinstaller, doing exactly that, I used it with most of my tools, here is how I use it https://github.com/BLooperZ/nutcracker/blob/develop/.github/workflows/main.yml#L40
[22:32] <grogbot> [discord] <neodement> ty!
[00:00] --- Mon Sep 15 2025