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[00:35] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/OEPhmO
[00:35] <Scummette> scummvm/master ccfb048 : DARKSEED: Update engine credits
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[01:05] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/jikLi3
[01:05] <Scummette> scummvm/master ef64a5c mduggan: DGDS: Implement HoC train mini game
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[01:57] <Scummette> [scummvm] yuv422 opened pull request #6311: GRAPHICS: Apply aspect ratio correction to 16 color VGA 640x350 video& (master...add-aspect-ratio-to-16-color-vga-resolution) https://is.gd/5enRtQ
[02:52] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/PQEj6G
[02:52] <Scummette> scummvm/master 3d5cb9f dwatteau: BACKENDS: IMGUI: Fix '#elif with no expression' error with GCC
[02:57] <Scummette> [scummvm] dwatteau pushed 1 new commits to branch-2-9: https://is.gd/BbuGxX
[02:57] <Scummette> scummvm/branch-2-9 28edb54 dwatteau: BACKENDS: IMGUI: Fix '#elif with no expression' error with GCC
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[06:58] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/zjofAi
[06:58] <Scummette> scummvm/master 8e6ea06 Strangerke: M4: RIDDLE: Room 706: End of implementation of parser
[06:59] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/yrUkYo
[06:59] <Scummette> scummvm/master e0de34e Strangerke: M4: RIDDLE: Room 706: renamng and constify in parser
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[12:32] <grogbot> [discord] <astrofra> Hi, Im the programmer of the Amiga version of Athanor 2 and occasionally a user of ScummVM 🙂
[12:32] <grogbot> [discord] <astrofra> https://youtu.be/cQ5PBOixtOU?si=gF9zh2Cm75fEGAjo
[12:37] <grogbot> [discord] <sev____> Sounds awesome! Do you plan to bring your game to ScummVM?
[13:34] <grogbot> [discord] <astrofra> That would cross my mind, yes
[13:34] <grogbot> [discord] <astrofra> My game is 100% in C
[14:19] <grogbot> [discord] <sev____> that is beyond awesome!
[16:34] <Scummette> [scummvm] scemino opened pull request #6312: BACKENDS: Add SDL3 backend + update imgui (master...master) https://is.gd/H7z6hR
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[19:26] <grogbot> [discord] <codengine_de> This seems to be a GOB Engine game. There are ITK and STK files on the disc and of course, its from COKTEL. ScummVM does not detect it though. I can see no hints in the Wiki for that game.
[19:26] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1317573460335001760/57.JPG?ex=675f2d68&is=675ddbe8&hm=78160ac65e22f0f9152c7a0dfce184edf3480fefc95f499a351e62580b0cd646&
[19:29] <grogbot> [discord] <lephilousophe> looks like this: https://www.mobygames.com/game/45579/land-of-the-magic-stones/
[19:29] <grogbot> [discord] <codengine_de> Yeah the cover is similar
[19:33] <grogbot> [discord] <eientei> the art of the characters is identical in both
[19:34] <grogbot> [discord] <codengine_de> Yes
[19:35] <grogbot> [discord] <codengine_de> I'm curious why it has not been mentioned anywhere. Is it rare?
[19:35] <grogbot> [discord] <codengine_de> I got it within a 15 EUR convolute consisting of 22 games 😄
[19:37] <grogbot> [discord] <ccawley2011> We have one detection entry if those are both the same game: https://github.com/scummvm/scummvm/blob/master/engines/gob/detection/tables_pierresmagiques.h
[19:37] <grogbot> [discord] <codengine_de> Ah those filenames look familiar. Wait a second
[19:38] <grogbot> [discord] <codengine_de> guess what 😄
[19:38] <grogbot> [discord] <codengine_de> Its a bit different in the german version
[19:38] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1317576576413470802/grafik.png?ex=675f304f&is=675ddecf&hm=6c724a389b2e1374d4f98a0f9387f616d60c3628cd8055dddbfc383c7d265d3d&
[19:42] <grogbot> [discord] <lephilousophe> so, unsupported
[19:42] <grogbot> [discord] <codengine_de> yeah, sad :/
[19:43] <grogbot> [discord] <ccawley2011> It's worth adding a detection entry for it anyway, though.
[19:43] <grogbot> [discord] <codengine_de> thats true, and perhaps it would be worth adding to the WIKI?
[19:44] <grogbot> [discord] <lephilousophe> it's a bit hidden in the DEV7 page
[19:45] <grogbot> [discord] <codengine_de> Ah good point
[19:48] <grogbot> [discord] <codengine_de> Where can I read the script version (should be 1.2.0.0, but I just want to make sure).
[20:04] <Scummette> [scummvm] larsamannen pushed 1 new commits to branch-2-9: https://is.gd/YzCNf5
[20:04] <Scummette> scummvm/branch-2-9 84439c6 larsamannen: DISTS: IOS7: Update icon set
[20:05] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/AUdDUy
[20:05] <Scummette> scummvm/master 5dec744 sluicebox: AGI: PREAGI: Improve event handling during sounds
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[23:01] <grogbot> [discord] <rororororororororororo> according to this wiki there's Broken Sword 2 cutscene pack to download on ScummVM download page, but I don't see it anywhere to download
[23:01] <grogbot> [discord] <rororororororororororo> https://wiki.scummvm.org/index.php/Broken_Sword_2
[23:01] <grogbot> [discord] <rororororororororororo> https://www.scummvm.org/games/
[23:02] <grogbot> [discord] <rororororororororororo> there are only subtitles for Broken Sword 1 and the game Broken Sword 2.5 to download
[23:07] <grogbot> [discord] <eientei> The cutscene pack was from before ScummVM could decode the movies from the other versions
[23:09] <grogbot> [discord] <supsuper> what about subtitles?
[23:11] <grogbot> [discord] <eientei> There aren't any BS2 subtitles
[23:11] <grogbot> [discord] <eientei> If the cutscene packs are still wanted, they're available at https://sourceforge.net/projects/scummvm/files/extras/Broken%20Sword%20I%20and%20II/
[23:12] <grogbot> [discord] <supsuper> guess the wiki should be updated then, was probably copied from BS1
[23:13] <grogbot> [discord] <eientei> Done 👍
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[00:00] --- Sun Dec 15 2024