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[01:05] <grogbot> [discord] <thebigcore> <https://docs.scummvm.org/en/latest/use_scummvm/add_play_games.html#adding-games-to-the-launcher> ?
[02:11] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed
[02:11] <Scummette> scummvm/master 8d8b7b2 dreammaster: MADS: NEBULAR: Greyscale fixes when looking at inventory objects
[02:11] <Scummette> scummvm/master c360a6f dreammaster: MADS: NEBULAR: Fix greyscale fade out examining inventory items
[02:27] <Scummette> [scummvm] dreammaster closed pull request #7826: MADS: NEBULAR: Improve original Macintosh functionality (master...rex-mac-fin) Error, database insert failed
[02:27] <Scummette> [scummvm] dreammaster pushed 29 new commits to master: Error, database insert failed
[02:27] <Scummette> scummvm/master 0bfd6c6 fusefib: MADS: NEBULAR: Fix Macintosh new-game handoff/GMM
[02:27] <Scummette> scummvm/master 9274079 fusefib: AUDIO: Add Macintosh MACE 3:1 and 6:1 decoding
[02:27] <Scummette> scummvm/master d4e0cc0 fusefib: MADS: NEBULAR: Match Macintosh sound channel semantics
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[06:27] <Scummette> [scummvm] dreammaster closed pull request #7824: SHERLOCK: Fix Tattoo scale zone fallback (master...agent/sherlock-scale-zone-fallback) Error, database insert failed
[06:27] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[06:27] <Scummette> scummvm/master 8e573b4 tslmy: SHERLOCK: ROSETATTOO: stop scale-zone lookup after match
[06:36] <grogbot> [discord] <bosca_bo> Here's my Screenshot Friday entry; the QuickTime 1.0 feature set is complete, so each end every video from the era runs and plays correctly. Now I'm completing the QuickTime 2.12 feature set (which includes multiple sound tracks, midi tracks, text tracks and new codecs).
[06:36] <grogbot> [discord] <bosca_bo> But then I thought: I have the entirety of the QT1.0 API set, why shouldn't I attempt to build the original player?
[06:36] <grogbot> [discord] <bosca_bo> So there you go 😛 absolutely useless, absolutely charming...
[06:36] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1537711546740768768/image.png?ex=6a8008fa&is=6a7eb77a&hm=a990f0268784214078c55055106727cde74a77061ab2f49ddc0ba24ab8b535bf&
[06:57] <grogbot> [discord] <bosca_bo> @oneeighthundred and this one's for you, IIRC, this was one of the Obsidian videos containing dozens of edits on the audio track. Apparently the reason why it works correctly on the original (and on my reimplementation) is because these edits are sound only (the video track has only one edit, the main one), and therefore they get flattened to a continuous data stream. That, and also IMA4 alignment rules, apparently...
[06:57] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1537716884118704128/2026-08-14_08-54-38.mp4?ex=6a800df2&is=6a7ebc72&hm=2cbbab19ae9d3e234a4ef7b2bfde72539d84ca491e208dce52c7744bece864ea&
[07:03] <grogbot> [discord] <oneeighthundred> yeah if you want to check the problematic part then go to the later parts where she says "take take take, that's all you ever do!" So what you're saying is the sound edits don't apply if there's only one video edit or something??
[07:04] <grogbot> [discord] <bosca_bo> I did check it, I checked every single possible test video 😉
[07:05] <grogbot> [discord] <oneeighthundred> Anyway is that correct, that it ignores sound edits if there are no video edits? I guess that would explain it, even though it makes no sense whatsoever.
[07:05] <grogbot> [discord] <bosca_bo> That's apparently it
[07:05] <grogbot> [discord] <bosca_bo> for an edit to be "separated" it seems you need to have both a video edit and a sound edit somewhat corresponding to each other
[07:07] <grogbot> [discord] <bosca_bo> or better... if there's space between two edits, and this space is not classified as an empty edit, then it's discarded
[07:07] <grogbot> [discord] <bosca_bo> and it gets flattened
[07:08] <grogbot> [discord] <oneeighthundred> :wat:
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[09:26] <Scummette> [scummvm] fusefib opened pull request #7828: TSAGE: Add MIDI support and improve Sound Blaster playback (master...tsage-audio) Error, database insert failed
[10:07] <grogbot> [discord] <sev____> And IIRC, qt 2.0 brought qtvr, right?
[10:08] <grogbot> [discord] <bosca_bo> That would be 3.0, which is the next objective
[10:09] <grogbot> [discord] <bosca_bo> But it will be a longer wait, I still have to finish mapping the playback engine on 3.0 because it's largely rewritten
[10:10] <grogbot> [discord] <bosca_bo> I'm aiming at stopping at whichever version is the one needed by our most recent games using QuickTime
[10:11] <grogbot> [discord] <sev____> And do you have your code published?
[10:11] <grogbot> [discord] <bosca_bo> Not yet
[10:11] <grogbot> [discord] <bosca_bo> It will be completely open once I clean it up
[10:12] <grogbot> [discord] <bosca_bo> Right now it's nothing more than almost a copy-paste from IDA with an abstraction layer for the WIN16 calls 😁
[10:12] <grogbot> [discord] <sev____> Actually, it seems to be 2.5: <https://en.wikipedia.org/wiki/QuickTime#QuickTime_2.x>
[10:13] <grogbot> [discord] <bosca_bo> True, but I'm basing it on Windows releases, which didn't have 2.5 and directly went to 3.0
[10:13] <grogbot> [discord] <bosca_bo> I don't ever want to look at 68k disassembly for this project 😂
[10:35] <Scummette> [scummvm] dreammaster pushed 6 new commits to master: Error, database insert failed
[10:35] <Scummette> scummvm/master d41c7de dreammaster: MADS: NEBULAR: Fix overshadow warnings in Mac sound code
[10:35] <Scummette> scummvm/master 7bf14d0 dreammaster: MADS: Animview cleanups. PVS-Studio V557, V519, V581
[10:35] <Scummette> scummvm/master 345542f dreammaster: MADS: Fix dodgy pointer cast in anim. PVS-Studio V1032
[11:07] <Scummette> [scummvm] mikrosk pushed 1 new commits to master: Error, database insert failed
[11:07] <Scummette> scummvm/master 2518e9e mikrosk: BACKENDS: ATARI: Reset app_id upon exit
[11:11] <Scummette> [scummvm] fusefib opened pull request #7829: MADS: NEBULAR: Fix Macintosh text rendering issues (master...macrex-fin2) Error, database insert failed
[11:14] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: Error, database insert failed
[11:14] <Scummette> scummvm/master 3c72603 dreammaster: MADS: PVS-Studio conv warning fixes. PVS-Studio V519, V547, V730
[11:14] <Scummette> scummvm/master 100cfe6 dreammaster: MADS: PVS-Studio dialog warning fixes. PVS-Studio V1051, V547, V1029, V1037
[11:14] <Scummette> scummvm/master c3f0025 dreammaster: MADS: PVS Studio game.cpp warning fixes. PVS-Studio V779, V629, V1037
[11:52] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[11:52] <Scummette> scummvm/master b2b545f dreammaster: MADS: Proper screen updates for palette changes during fading
[12:11] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: Error, database insert failed
[12:11] <Scummette> scummvm/master 6c03f5f dreammaster: MADS: Add a delayMillis to core event poller to avoid throttling
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[15:28] <grogbot> [discord] <thebigcore> Since Rebel Assault 1 and 2 are coming to ScummVM, someone might eventually also be interested in https://github.com/neuromancer/wc1-re#wing-commander-source-reconstruction-and-sdl2-port as well once the source code matures.
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[15:39] <grogbot> [discord] <ticokh> I waiting something like this a few years ago. Is on a official wc fan page they posted long time ago they actually got all wc source from creators and have plans with that but no other detail.
[15:40] <grogbot> [discord] <thebigcore> Generally speaking, I assume that wc fan page would need to receive permission to release the source code, so without that permission, they cannot do that.
[15:40] <grogbot> [discord] <thebigcore> Generally speaking, I assume that wc fan page would need to receive legal permission to release the source code, so without that permission, they cannot do that. (edited)
[15:44] <grogbot> [discord] <ticokh> I don't mind if they don't release just release an executable what modernize the old games.
[15:44] <grogbot> [discord] <ticokh> I don't mind if they don't release a source just release an executable what modernize the old games. (edited)
[15:46] <grogbot> [discord] <ticokh> But even better new yestarday new release the OpenTES Arena and now handling the enemies and npcs.
[15:46] <grogbot> [discord] <ticokh> But even better news yestarday new release of OpenTES Arena and now handling the enemies and npcs. (edited)
[16:00] <grogbot> [discord] <lephilousophe> Neuromancer is @gu3 here
[16:00] <grogbot> [discord] <thebigcore> Oh.
[16:01] <grogbot> [discord] <thebigcore> Oh. Now I know. (edited)
[16:01] <grogbot> [discord] <lephilousophe> Yes 😄
[16:03] <grogbot> [discord] <gu3> Well, it's a bit outside of what we have already. RA1 and RA2 are rail shooters. It is true that WC games are very story based but still .. 🤔
[16:12] <grogbot> [discord] <thebigcore> If Doom becomes supported by ScummVM, then I suppose anything else can.
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[16:45] <grogbot> [discord] <felsqualle.com> Doom would be easy to do since there are so many source ports already. No challenge at all, just use the existing ports.
[16:46] <Scummette> [scummvm] sev- closed pull request #7820: MACVENTURE: dejavu2 fixes (master...macventure-dejavu2-fixes) Error, database insert failed
[16:46] <Scummette> [scummvm] sev- pushed 7 new commits to master: Error, database insert failed
[16:46] <Scummette> scummvm/master 609c7d1 11-andy-11: MACVENTURE: Do not pop the calling script when a called function is missing
[16:46] <Scummette> scummvm/master 526f3b6 11-andy-11: MACVENTURE: Fix double delete of the dialog when asking the user for text
[16:46] <Scummette> scummvm/master 962fd07 11-andy-11: MACVENTURE: Implement shift click to select several objects at once
[16:47] <grogbot> [discord] <felsqualle.com> And I'm saying this as the guy who every now and then start to ask "well lol when DOOM:"
[16:47] <grogbot> [discord] <felsqualle.com> it just doesn't make sense, and it wouldn't prove anything.
[16:58] <grogbot> [discord] <gu3> My particular issue with the WC games is that the point and clicking really doesn't allow you do anything at all, except get information. It feels like a gimmick 😞
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[17:10] <Scummette> [scummvm] 11-andy-11 opened pull request #7830: MACVENTURE: Macventure release (master...macventure-release) Error, database insert failed
[17:46] <Scummette> [scummvm] xtsnoops opened pull request #7831: M4: RIDDLE: Fix looping sound in room 806 (master...fix/riddle-room806-mei-chen-loop) Error, database insert failed
[17:52] <Scummette> [scummvm] xtsnoops opened pull request #7832: M4: RIDDLE: Fix Mei Chen hotspots in section 8 (master...fix/riddle-section8-mei-chen-hotspot) Error, database insert failed
[18:32] <Scummette> [scummvm] NigeNigeNige opened pull request #7833: VOYEUR: Lock the mouse when viewing the mansion as per the original (master...fix/voyeur-mouse-locking) Error, database insert failed
[18:52] <Scummette> [scummvm] bluegr closed pull request #7831: M4: RIDDLE: Fix looping sound in room 806 (master...fix/riddle-room806-mei-chen-loop) Error, database insert failed
[18:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[18:52] <Scummette> scummvm/master 209976f xtsnoops: M4: RIDDLE: Fix looping com017 response in room 806
[19:42] <Scummette> [scummvm] 11-andy-11 opened pull request #7834: MACVENTURE: Promote the Macintosh releases to testing (master...macventure-adgf-testing) Error, database insert failed
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[00:00] --- Sat Aug 15 2026