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[03:42] <grogbot> [discord] <thunderforge8> Steam has [improved their achievement system](https://store.steampowered.com/news/group/4145017/view/677385962174549063), most notably by allowing groups (e.g. by DLC). I wonder if this will affect ScummVM's implementation of achievements.
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[04:35] <ScummBot> Build [#19366](https://buildbot.scummvm.org/#/builders/73/builds/19366) of `master-3ds` completed successfully.
[04:36] <ScummBot> Build [#2983](https://buildbot.scummvm.org/#/builders/187/builds/2983) of `master-atari-full` completed successfully.
[04:36] <ScummBot> Build [#2983](https://buildbot.scummvm.org/#/builders/185/builds/2983) of `master-atari-lite` completed successfully.
[04:38] <ScummBot> Build [#17359](https://buildbot.scummvm.org/#/builders/49/builds/17359) of `master-gamecube` completed successfully.
[04:38] <ScummBot> Build [#19101](https://buildbot.scummvm.org/#/builders/95/builds/19101) of `master-dreamcast` completed successfully.
[04:39] <ScummBot> Build [#19205](https://buildbot.scummvm.org/#/builders/87/builds/19205) of `master-nds` completed successfully.
[04:39] <ScummBot> Build [#19345](https://buildbot.scummvm.org/#/builders/19/builds/19345) of `master-psp` completed successfully.
[04:40] <ScummBot> Build [#12550](https://buildbot.scummvm.org/#/builders/179/builds/12550) of `master-opendingux-beta-rs90` completed successfully.
[04:40] <ScummBot> Build [#18558](https://buildbot.scummvm.org/#/builders/67/builds/18558) of `master-wii` completed successfully.
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[07:04] <ScummBot> Build [#14484](https://buildbot.scummvm.org/#/builders/171/builds/14484) of `master-riscos` completed successfully.
[07:05] <ScummBot> Build [#14488](https://buildbot.scummvm.org/#/builders/173/builds/14488) of `master-riscos-vfp` completed successfully.
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[07:58] <grogbot> [discord] <bmsbotje> I'm guessing it's more a matter for achievement administration than day to day unlocking
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[10:38] <grogbot> [discord] <sarahvomfeenwald> Last weekend we've encountered a quite strange bug in World of Xeen being demonstrated at https://youtu.be/krd36_44_lg and I'm asking if that one is reproducable in the ScummVM version as well. I'd check it out myself, but I don't want to play 100% through the game again, because the save files of the DOSBox version don't seem to be compatible with ScummVM. So does anyone know about a savegame editor compatible with ScummVM or
[10:44] <grogbot> [discord] <gu3> You can check if the engine has debug command, with that, you can probably jump into the part of the game for testing
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[11:38] <grogbot> [discord] <hooby3dfx> Yes xeen has many debug commands
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[16:40] <grogbot> [discord] <ticokh> My screenshot Friday to show progress on Wizardry, based the decompiled p-code. Because the new processor module created well structured output the Claude could created well structured draft from that. This is a resource loading all form the original sceanario.dat, monster and charset file, now works on NEC-PC98 version too.
[16:40] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840745793814569/image.png?ex=6af88ef2&is=6af73d72&hm=635535af52889de3bbbc6a7953d8ad7d43d3f8f6c3390deb5dc5b7e5884882ef&
[16:40] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840746649583706/image.png?ex=6af88ef2&is=6af73d72&hm=f9ca911dac301da06391070d93271548e1dad6b32ecb1af422e0d403f11da53d&
[16:40] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840747215823039/image.png?ex=6af88ef2&is=6af73d72&hm=53f938015b2ddf009378347b2baf3b89011c95b7a915d059a18e7d9659080440&
[16:44] <grogbot> [discord] <ticokh> My screenshot Friday to show progress on Wizardry, based the decompiled p-code. Because the new processor module created well structured output the Claude could created well structured draft from that. This is a resource loading all form the original sceanario.data, monster and charset file, now works on NEC-PC98 version too. (edited)
[16:44] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840745793814569/image.png?ex=6af88ef2&is=6af73d72&hm=635535af52889de3bbbc6a7953d8ad7d43d3f8f6c3390deb5dc5b7e5884882ef&
[16:44] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840746649583706/image.png?ex=6af88ef2&is=6af73d72&hm=f9ca911dac301da06391070d93271548e1dad6b32ecb1af422e0d403f11da53d&
[16:44] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840747215823039/image.png?ex=6af88ef2&is=6af73d72&hm=53f938015b2ddf009378347b2baf3b89011c95b7a915d059a18e7d9659080440&
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[16:51] <grogbot> [discord] <ticokh> Oh and this work all five game IBM-PC and NEC-PC98 version
[16:51] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570843549526921359/image.png?ex=6af8918f&is=6af7400f&hm=486a6680a02c8116a42309f98afc6a51082b6da4ba8321576230beb88153939b&
[16:53] <grogbot> [discord] <ticokh> My screenshot Friday to show progress on Wizardry, based the decompiled p-code. Because the new processor module created well structured output the Claude could created well structured draft from that. This is a resource loading test all form the original sceanario.data, monster and charset file, now works on NEC-PC98 version too. (edited)
[16:53] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840745793814569/image.png?ex=6af88ef2&is=6af73d72&hm=635535af52889de3bbbc6a7953d8ad7d43d3f8f6c3390deb5dc5b7e5884882ef&
[16:53] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840746649583706/image.png?ex=6af88ef2&is=6af73d72&hm=f9ca911dac301da06391070d93271548e1dad6b32ecb1af422e0d403f11da53d&
[16:53] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1570840747215823039/image.png?ex=6af88ef2&is=6af73d72&hm=53f938015b2ddf009378347b2baf3b89011c95b7a915d059a18e7d9659080440&
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[18:40] <grogbot> [discord] <agustin> Someone is reverse engineering Maupiti Island with impressive results already: https://github.com/bartavelle/maupiti-reversed/tree/main
[18:40] <grogbot> [discord] <agustin> Funnily, I started doing this myself around the same time but didn't get too far 😅
[18:40] <grogbot> [discord] <agustin> Perhaps this is of use for the crew that was maintaining the Mortville engine? 
[18:41] <grogbot> [discord] <agustin> Someone is reverse engineering Maupiti Island with impressive results already: https://github.com/bartavelle/maupiti-reversed/tree/main
[18:41] <grogbot> [discord] <agustin> Funnily, I started doing this myself around the same time but didn't get too far 😅
[18:41] <grogbot> [discord] <agustin> Perhaps this is of use for the crew that was maintaining the Mortville engine? 👇 (edited)
[18:42] <grogbot> [discord] <gu3> Excited about this, wanted to play this game since forever.
[18:49] <grogbot> [discord] <agustin> It's already fascinating to see a full list of character's schedule and tons of technical information. The game has lots of secrets and details. I think someone around these parts had the partial source code of the game?
[18:49] <grogbot> [discord] <agustin> It's already fascinating to see a full list of character's schedule and tons of technical information. The game has lots of secrets and details. I think someone around these parts had the partial source code too? (edited)
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[21:42] <grogbot> [discord] <.eriktorbjorn> I remember playing the Macintosh version of the first Wizardry games back in the eighties. I don't know if that copy had been tampered with, or if your characters really did get horribly overpowered if you grinded for long enough.
[21:42] <grogbot> [discord] <.eriktorbjorn> (Screenshot from MobyGames.)
[21:42] <grogbot> [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1570916908692144238/3629384-wizardry-proving-grounds-of-the-mad-overlord-macintosh-wandering.png?ex=6af8d5e1&is=6af78461&hm=9b274a2438fcc31ec37fc8d58f2ec6898239934505d3efefb6e1c2a8a4566e23&
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[23:08] <grogbot> [discord] <dreammaster> You can make yourselves super strong, invulnerable, and even walk through walls to bypass many of the game's puzzles 🙂
[23:24] <grogbot> [discord] <scorp256> Screenshot Friday! Well, not so much of screenshot, have a video 🙂 As everybody forgot already that I am working on this (@dreammaster already forgot :)) I decided to post current progress. A lot has done, but not really timed out properly, so delays not fire up. Also custom event not yet done, automap not active and other things, but the general main part is there - battles, stores, party management, walking 🙂
[23:24] <grogbot> [discord] <scorp256> https://cdn.discordapp.com/attachments/581224061091446795/1570942527295721542/MI2-2026-11-14_02.04.51.mp4?ex=6af8edbd&is=6af79c3d&hm=500f53f3609e949cbc6594d652af84f4fadbae1d70ddc5f9f2adf07696cf80e3&
[23:24] <grogbot> [discord] <scorp256> https://cdn.discordapp.com/attachments/581224061091446795/1570942528742625361/MI2-2026-11-14_02.18.55.mp4?ex=6af8edbd&is=6af79c3d&hm=ddf7b07edec929da897741077ee71557431f528313d3c3c1087dac5aa216682b&
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