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[03:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/SaP6kL
[03:18] <Scummette> scummvm/master da0ebea IlDucci: I18N: Update translation (Spanish)
[03:35] <Scummette> [scummvm] npjg pushed 2 new commits to master: https://is.gd/UMS4r0
[03:35] <Scummette> scummvm/master cda195f npjg: MEDIASTATION: Factor all script constants into their own file
[03:35] <Scummette> scummvm/master 146d33f npjg: MEDIASTATION: Clean up include statements
[04:02] <Scummette> [scummvm] yuv422 pushed 1 new commits to master: https://is.gd/FQ8pnc
[04:02] <Scummette> scummvm/master 5410143 : DARKSEED: Added localised intro/credit text for ES, FR & DE versions.
[04:10] <grogbot_> [discord] <yuv422> My life right now. 😂 Why are there so many localised versions of Darkseed. LOL
[04:10] <grogbot_> [discord] <yuv422> https://cdn.discordapp.com/attachments/581224061091446795/1328214576122298428/image.png?ex=6785e3b7&is=67849237&hm=992aca274cdfd794804c17bf59e07a28e0c7c66897d85b1b29e5bd2ac2298a44&
[04:14] <grib> so many platforms too -- PlayStation, SEGA Saturn... even a weird knock-off Chinese NES one
[04:15] <grogbot_> [discord] <yuv422> yeah. Amiga, Mac and CD32 too
[04:20] <grib> luckily some of them have significant overlaps. The Amiga floppy version and Amiga CD32 releases use a whole lot of the same formats, and the Mac files seem to have got dropped in directly to the PlayStation and Saturn editions
[04:23] <grib> congratulations on your work over the past year, by the way!
[04:24] <grogbot_> [discord] <yuv422> Thanks. 🙂
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[05:18] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://is.gd/V6xV8i
[05:18] <Scummette> scummvm/master 447f514 : DARKSEED: Fixed position of localised menu items. Added localised quit confirmation keycodes.
[05:18] <Scummette> scummvm/master 303aacf : DARKSEED: Mark ES, FR and DE DOS CD versions as ready for testing.
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[07:03] <grogbot_> [discord] <gu3> Is there any differences in the content of the game?
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[08:13] <grogbot_> [discord] <yuv422> I haven't really been looking deeply. Just jumping into the exe to get strings for each version. The quit confirmation key is different. It's J in DE and O in FR and S in ES
[08:14] <grogbot_> [discord] <yuv422> I'm hoping that people will play-test the different versions and let me know if there are any differences that I need to implement.
[08:16] <grib> In terms of rooms and puzzles and stuff, I haven't seen any meaningful difference.
[08:17] <grib> The graphics are somewhat different between the Amiga versions and the DOS versions
[08:20] <grib> The text differs between languages, of course, but also a little bit between some of the versions
[08:21] <grib> The sound effects and music can vary quite a bit, and some of the speech was re-recorded at some point
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[12:07] <Scummette> [scummvm] Player701 opened pull request #6403: NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in the H room (master...NHC_2200_fix) https://is.gd/fjpIa5
[12:23] <Scummette> [scummvm] lephilousophe closed pull request #6402: BACKENDS: ANDROID: Fix memchr calls (master...android-fix-memchr) https://is.gd/CWUJtv
[12:23] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/BZ9Tg6
[12:23] <Scummette> scummvm/master 663333d lephilousophe: BACKENDS: ANDROID: Fix memchr calls
[12:24] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-9: https://is.gd/JfrT7R
[12:24] <Scummette> scummvm/branch-2-9 84f609e lephilousophe: BACKENDS: ANDROID: Fix memchr calls
[13:07] <ScummBot> Build [#1317](https://buildbot.scummvm.org/#/builders/52/builds/1317) of `stable-psp` completed successfully.
[13:24] <Scummette> [scummvm] bluegr closed pull request #6403: NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in the H room (master...NHC_2200_fix) https://is.gd/fjpIa5
[13:24] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/uFrz0F
[13:24] <Scummette> scummvm/master b4f89c2 Player701: NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in the H room
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[16:19] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/nCWYjr
[16:19] <Scummette> scummvm/master fbf9365 : I18N: Update translation (French)
[16:19] <Scummette> scummvm/master e64f56c : I18N: Update translation (Hungarian)
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[18:19] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/yTjZ3v
[18:19] <Scummette> scummvm/master 0e1a963 dwatteau: SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting (Trac#15666)
[18:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/WrKgKL
[18:19] <Scummette> scummvm/master 1b8bdd2 weblate: I18N: Update translations templates
[18:21] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/VeS6z0
[18:21] <Scummette> scummvm/master b9dd400 weblate: I18N: Update translation files
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[20:21] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/asOTZj
[20:21] <Scummette> scummvm/master 5621801 dreammaster: GOT: Fix crash in NPC dialog display
[20:32] <Scummette> [scummvm] dreammaster pushed 13 new commits to master: https://is.gd/5PmxWF
[20:32] <Scummette> scummvm/master 1ca3ba3 Strangerke: GOT: Code formatting in folders Data (+ status)
[20:32] <Scummette> scummvm/master 4c8b879 Strangerke: GOT: modify access to global arrays in gfx, code alignment
[20:32] <Scummette> scummvm/master cf9a65e Strangerke: GOT: Rest of code alignment in gfx
[20:33] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vbGzf4
[20:33] <Scummette> scummvm/master 5609450 weblate: I18N: Update translations templates
[20:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/OdM7Ss
[20:35] <Scummette> scummvm/master 8d85e66 weblate: I18N: Update translation files
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[21:16] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/k1RURG
[21:16] <Scummette> scummvm/master 9d6087f Strangerke: GOT: more global array access and code formating in views
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[21:39] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/HP2CeI
[21:39] <Scummette> scummvm/master fda7328 Strangerke: GOT: Remove some useless includes, format remaining code
[21:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/NqnTCA
[21:39] <Scummette> scummvm/master 19f69e7 weblate: I18N: Update translations templates
[21:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/RldDen
[21:41] <Scummette> scummvm/master 85f41e9 weblate: I18N: Update translation files
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[22:50] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/3bfdf9
[22:50] <Scummette> scummvm/master 04885f6 Strangerke: GOT: Remove unused include in sd_data
[22:50] <Scummette> scummvm/master f29d709 Strangerke: GOT: fix several CppCheck issues in setup, events, back and boss2
[23:13] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/r6Th9s
[23:13] <Scummette> scummvm/master 98be5c5 Strangerke: GOT: Fix Cppcheck issue - Unsigned checked against negative values
[23:30] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/oJPgy3
[23:30] <Scummette> scummvm/master 9cbdf48 Strangerke: GOT: Remove an unused function in object
[23:30] <Scummette> scummvm/master de8f789 Strangerke: GOT: Fix several CppCheck issues in move_patterns
[00:00] --- Tue Jan 14 2025