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[00:25] <ScummBot> Build [#11930](https://buildbot.scummvm.org/#/builders/173/builds/11930) of `master-riscos-vfp` completed successfully.
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[02:59] <ScummBot> Build [#11928](https://buildbot.scummvm.org/#/builders/171/builds/11928) of `master-riscos` completed successfully.
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[03:21] <Scummette> [scummvm] mohitbankar opened pull request #7220: GUI: Fix Arrow key navigation in Grouped List (master...fix/gui_improvements_2) https://is.gd/QkLwXR
[03:46] <ScummBot> Build [#14971](https://buildbot.scummvm.org/#/builders/34/builds/14971) of `fetch-master` completed successfully.
[04:49] <Scummette> [scummvm] robertmegone opened pull request #7221: SCUMM: MM NES - Workaround to fix intro logo scroll hang with 256px viewport (master...MM-NES-SCROLLING-INTRO) https://is.gd/wRAVa3
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[05:01] <ScummBot> Build [#1595](https://buildbot.scummvm.org/#/builders/159/builds/1595) of `daily-master` completed successfully.
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[07:49] <grogbot> [discord] <gu3> Screenshot Friday is here! 🖼
[07:52] <grogbot> [discord] <bmsbotje> That's a very tiny screenshot you brought .. is that a scene from Monkey Island? 😄
[07:58] <grogbot> [discord] <gu3> From my side, I started to work to reimplement a game that belongs in a museum: "Indiana Jones and the revenge of the ancients" (1986), a text adventure from Angelsoft. It is already running the complete intro message using its VM opcodes, but it is not playable right now.
[07:58] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1471777484000202886/Screenshot_2026-02-13_at_08.48.35.png?ex=69902b18&is=698ed998&hm=70153feb25615decf620da70768e71d12639418a16f5f82b05da4e3e99aaea09&
[07:58] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1471777484948111513/Screenshot_2026-02-13_at_08.45.43.png?ex=69902b18&is=698ed998&hm=44c7f62255f2afb8f71f172575a2384544e6e291637bfba6a428e0923c179de7&
[07:58] <grogbot> [discord] <gu3> It's an screenshot for ants
[09:00] <grogbot> [discord] <dreammaster> As for me, I've spent much of the last few weeks looking into problems with Hodj n Podj and Might & Magic Book 1. But inbetween them, I drifted into doing some preliminary work on Ultima 2. Originally I was doing some disassembly of the outer space portion of Ultima 1.. which is currently partially implemented but for the outer space and endgame fight areas. But it was kind of annoying dealing with all the starmap/space logic, whi
[09:00] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1471793090313457760/scummvm-ultima2-00001.png?ex=699039a1&is=698ee821&hm=3f935b613a18094b0a788a59f20f24decbc2b2e745c92273762aad4c08ae3fc2&
[09:00] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1471793090766307408/scummvm-ultima2-00004.png?ex=699039a1&is=698ee821&hm=2cdcd5c6a9773aaafe6507a158144d41f6d46724e95c1a74e53a074f12b47a89&
[09:17] <Scummette> [scummvm] sev- closed pull request #7218: SCUMM: Introduce ScummEditor (master...editor) https://is.gd/zhNqIO
[09:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/NZLeD3
[09:17] <Scummette> scummvm/master 3dc700c sronsse: SCUMM: Introduce ScummEditor
[09:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/l9RLBl
[09:17] <Scummette> scummvm/master fe59b0d weblate: I18N: Update translations templates
[09:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ahESNp
[09:17] <Scummette> scummvm/master 4ae381c weblate: I18N: Update translation files
[09:44] <Scummette> [scummvm] sev- closed pull request #7220: GUI: Fix Arrow key navigation in Grouped List (master...fix/gui_improvements_2) https://is.gd/QkLwXR
[09:45] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/0gdDle
[09:45] <Scummette> scummvm/master 0a5743b mohitbankar: GUI: Fix Arrow key navigation in Grouped List
[09:47] <grogbot> [discord] <ticokh> By the way FM-Towns version of 1-3 was rewritten to Metaware High C and decomplie to much nicer code
[09:48] <grogbot> [discord] <gu3> Are you still working in Wizardy, btw?
[09:53] <grogbot> [discord] <ticokh> Yes, Im into that too. But I put in my hand to much project in same time. Win9x/PS1 Wizardry, FM-Towns Ultimas, And whole GoldBox.
[09:53] <grogbot> [discord] <ticokh> I have private repo on Github with few files what I reached in Wizardry. I can share I somebody interested in. By the way I much prefer of Translation patch of PS1 and PC-Engine version of these games.
[09:53] <grogbot> [discord] <ticokh> Yes, Im into that too. But I put into my hand to much project in same time. Win9x/PS1 Wizardry, FM-Towns Ultimas, And whole GoldBox.
[09:53] <grogbot> [discord] <ticokh> I have private repo on Github with few files what I reached in Wizardry. I can share I somebody interested in. By the way I much prefer of Translation patch of PS1 and PC-Engine version of these games. (edited)
[09:53] <grogbot> [discord] <ticokh> Yes, Im into that too. But I put into my hand to much project in same time. Win9x/PS1 Wizardry, FM-Towns Ultimas, And whole GoldBox.
[09:53] <grogbot> [discord] <ticokh> I have private repo on Github with few files what I reached in Wizardry. I can share if somebody interested in. By the way I much prefer of Translation patch of PS1 and PC-Engine version of these games. (edited)
[09:53] <grogbot> [discord] <ticokh> Yes, Im into that too. But I put into my hand to much project in same time. Win9x/PS1 Wizardry, FM-Towns Ultimas, And whole GoldBox.
[09:53] <grogbot> [discord] <ticokh> I have private repo on Github with few files what I reached in Wizardry. I can share if somebody interested in. By the way I much prefer of translation patch of PS1 and PC-Engine version of these games. (edited)
[09:54] <grogbot> [discord] <gu3> Do you have some good tool for p-code, that's how the AngelSoft games were implemented in Mac classic?
[09:55] <grogbot> [discord] <gu3> Do you have some good tools for p-code? that's how the AngelSoft games were implemented in Mac classic (edited)
[10:00] <grogbot> [discord] <ticokh> Partial redone the Pascal p-code processor to ghidra put far for complete. I see easier way to rev-engine the game engine from win9x and just apply the old gfx engine as option
[10:00] <grogbot> [discord] <ticokh> Partial redone the Pascal p-code processor to ghidra but far for complete. I see easier way to rev-engine the game engine from win9x and just apply the old gfx engine as option (edited)
[10:26] <grogbot> [discord] <dreammaster> Hot damn, really? That's awesome.
[10:33] <grogbot> [discord] <gu3> win9x are waay easier to read with ghidra, 100% agree here
[10:40] <grogbot> [discord] <bosca_bo> Even Win16?
[10:40] <grogbot> [discord] <gu3> Actually, no 😅
[10:40] <grogbot> [discord] <bosca_bo> Bummer, back to IDA then 😂
[10:50] <grogbot> [discord] <ticokh> And savefiles in plain text 🙂
[10:53] <grogbot> [discord] <ticokh> Roster.dat of FM-Towns Ultima 1 and 2
[10:53] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1471821523143753942/ROSTER1.UT2?ex=6990541c&is=698f029c&hm=a8fd6d04755e8d4b85c733e2dea72031eab579f09956a678b346c7cdbd9ec476&
[10:53] <grogbot> [discord] <ticokh> https://cdn.discordapp.com/attachments/581224061091446795/1471821523655594137/ROSTER.UT1?ex=6990541c&is=698f029c&hm=1c9beaab85cc8cf8772944d3c9a71eaaf8972e9813cfc62d6ac9a33713d0933e&
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[11:06] <grogbot> [discord] <ticokh> My way-of-working now export 16bit x86 form IDA with xml exporter plugin and import to Ghidra. IDA is still handle more better the seg:off memory addressing and could load overlay file too. But because Ghidra decomplier works almost for everything what have well defined processor module, big advantage over IDA. Even when generating awful ugly pseudo-code.
[11:06] <grogbot> [discord] <gu3> I don't think IDA free can export to xml, right?
[11:08] <Scummette> [scummvm] Strangerke pushed 3 new commits to master: https://is.gd/enYjrT
[11:08] <Scummette> scummvm/master b2a5a6a Strangerke: M4: Some more cleanup in graphics
[11:08] <Scummette> scummvm/master 5c03105 Strangerke: M4: remove unused code in gui_dialog
[11:08] <Scummette> scummvm/master b48ac7d Strangerke: M4: Partial cleanup in gui
[11:11] <grogbot> [discord] <ticokh> officially can't use Idapython plugins with free version but have workaround for that.
[11:13] <grogbot> [discord] <ticokh> officially can't use Idapython plugins with free version but have workaround for that. Fortunately the plugins itself provided by Ghidra. (edited)
[11:34] <grogbot> [discord] <ticokh> officially can't use Idapython plugins with free version but have workaround for that. Fortunately the plugins itself provided by Ghidra.
[11:34] <grogbot> [discord] <ticokh> Would be great if somebody spend time the x86 16bit loader in Ghidra because when is loaded form xml could handle good. Have some issue handling near-far CS register in short E8 E9 jumps but and memory reference but these easy to fix some .java/.py Ghidra script. (edited)
[11:34] <grogbot> [discord] <ticokh> officially can't use Idapython plugins with free version but have workaround for that. Fortunately the plugins itself provided by Ghidra.
[11:34] <grogbot> [discord] <ticokh> Would be great if somebody spend time the x86 16bit loader in Ghidra because when is loaded form xml could handle good. Have some issue handling near-far CS register in short E8 E9 jumps and memory reference but these easy to fix some .java/.py Ghidra script. (edited)
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[17:09] <Scummette> [scummvm] sronsse opened pull request #7222: SCUMM: Add getEncByte helper method (master...editor) https://is.gd/aI7r4C
[18:01] <Scummette> [scummvm] mohitbankar opened pull request #7223: GUI: Fix arrow key navigation with collapsed groups in List (master...fix/gui_improvements_2) https://is.gd/NXQS4t
[18:53] <Scummette> [scummvm] sev- closed pull request #7223: GUI: Fix arrow key navigation with collapsed groups in List (master...fix/gui_improvements_2) https://is.gd/NXQS4t
[18:53] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/anwlWW
[18:53] <Scummette> scummvm/master 72b9bc7 mohitbankar: GUI: Fix scrolling over collapsed groups in List
[18:53] <Scummette> scummvm/master a1c7b9f mohitbankar: JANITORIAL: GUI: code cleanup
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[21:15] <grogbot> [discord] <.eriktorbjorn> Thought it looked a bit familiar. Never played the game, but I saw some screenshots in a catalogue back in the day of text adventures based on James Bond and Rambo. (And apparently they made The Mist, too?)
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[22:00] <grogbot> [discord] <mduggan> @ticokh I've had some success in Ghidra by manually forcing the CS/ES/DS values for 16 bit binaries. eg this fixed up many of the problems in Martian Memorandum. It doesn't fix all the problems but made it much better
[22:00] <grogbot> [discord] <mduggan> https://cdn.discordapp.com/attachments/581224061091446795/1471989474824032467/Screenshot_2026-02-14_at_8.58.24.png?ex=6990f087&is=698f9f07&hm=7df3b1455083f62c2151b7131e8e690be6c1706989512c87da780fa6a046d83a&
[22:08] <Scummette> [scummvm] sev- closed pull request #7222: SCUMM: Add getEncByte helper method (master...editor) https://is.gd/aI7r4C
[22:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/Zsk5un
[22:08] <Scummette> scummvm/master 27dd56e sronsse: SCUMM: Add getEncByte helper method
[22:16] <grogbot> [discord] <gu3> Yes, if my calculations are correct, all of them are going to be compatible once the VM is fully implemented
[22:38] <Scummette> [scummvm] whoozle pushed 2 new commits to master: https://is.gd/nexVE8
[22:38] <Scummette> scummvm/master 074a5e1 whoozle: PHOENIXVR: assert that quality is not 0
[22:38] <Scummette> scummvm/master 27eb999 whoozle: PHOENIXVR: implement animation restart
[23:06] <grogbot> [discord] <sev____> For the Friday screenshot I will cheat a bit, because adding it to ScummVM was just matter of two lines to the detection tables. An AGS engine game:
[23:06] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1472005949978968289/Screenshot_2026-02-14_at_00.01.54.png?ex=6990ffdf&is=698fae5f&hm=987ed2d0610ea7d5bbe0de1c4df4eba866c1c5ed528611b64ccbcdd00df9876c&
[23:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/VJeJSB
[23:07] <Scummette> scummvm/master 27dea52 sev-: AGS: Added gobliins6 to the detection table
[23:07] <grogbot> [discord] <sev____> For the Friday screenshot I will cheat a bit, because adding it to ScummVM was just matter of two lines to the detection tables. An AGS engine game: (edited)
[23:07] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1472006386236784833/Screenshot_2026-02-14_at_00.00.47.png?ex=69910047&is=698faec7&hm=ab7e1cadb57d7c592ec9ee6e05c3c0fbc4ed5649ae291ed79700e0c95f007fe8&
[23:08] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1472006451945017405/Screenshot_2026-02-14_at_00.01.54.png?ex=69910056&is=698faed6&hm=a200a40e71c148e429a7148084c2d86b54aeb5862ec411ce09db5af2bcde2eee&
[23:09] <grogbot> [discord] <sev____> https://cdn.discordapp.com/attachments/581224061091446795/1472006815955943528/Screenshot_2026-02-14_at_00.09.16.png?ex=699100ad&is=698faf2d&hm=5a278e74a70586ccc47d91ca298e5dfe6bbc5e1040bce598a93a313b02d8a865&
[23:10] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/Tb4RDY
[23:10] <Scummette> scummvm/master dfdda7c sev-: AGS: Fix gobliins6 game title
[23:41] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/N2A5rf
[23:41] <Scummette> scummvm/master b517489 whoozle: PHOENIXVR: remove noisy debug log we don't need anymore
[23:45] <grogbot> [discord] <bmsbotje> Screenshot Friday this week for KQ8 is Connor taking a walk to the village. Terrain rendering looks decent now!
[23:45] <grogbot> [discord] <bmsbotje> https://cdn.discordapp.com/attachments/581224061091446795/1472015957525401734/image.png?ex=69910931&is=698fb7b1&hm=acc4baf424fc7920b3647934fda70633c1e248f3cc806f049737b7e7ec38a055&
[00:00] --- Sat Feb 14 2026