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[03:05] <grogbot> [discord] <centuri0n86> That would be cool for games like the X-Files
[03:05] <grogbot> [discord] <centuri0n86> I think there was a forked version of scummvm a few years ago that could play the X-Files game
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[08:38] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed
[08:38] <Scummette> scummvm/master 78ac6c0 dreammaster: MADS: Remove unused EMS/XMS code
[08:38] <Scummette> scummvm/master 28710fb dreammaster: MADS: Remove unused himem.cpp
[08:45] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: Error, database insert failed
[08:45] <Scummette> scummvm/master 27bbb64 dreammaster: MADS: Remove redundant Forest code from MADSEngine
[08:45] <Scummette> scummvm/master 6cc34ae dreammaster: MADS: NEBULAR: Move Rex specific MPSInstaller class into nebular/
[12:52] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: Error, database insert failed
[12:52] <Scummette> scummvm/master cedea50 lotharsm: NEWS: Update German NEWS file
[14:06] <grogbot> [discord] <abywally> Hi
[14:06] <grogbot> [discord] <abywally> I'm trying to run wonderland (DOS, 1990), but scummvm just can't recognize the game. It's listed as supported on the site, am i doing something wrong?
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[15:26] <grogbot> [discord] <tropp2176> The detector involved for Wonderland is weird, supports both .mag and .rsc but expects "MaSc" in first four bytes - with might be specific to only of the two.
[15:27] <grogbot> [discord] <tropp2176> I think you have to use something called XtractMW on Wonderland and it works
[15:31] <grogbot> [discord] <tropp2176> The detector involved for Wonderland is weird, supports both .mag and .rsc but expects "MaSc" in first four bytes - which might be specific to only one of the two. (edited)
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[17:22] <Scummette> [scummvm] tslmy opened pull request #7824: SHERLOCK: Fix Tattoo scale zone fallback (master...agent/sherlock-scale-zone-fallback) Error, database insert failed
[18:02] <Scummette> [scummvm] ramyak-sharma opened pull request #7825: DIRECTOR: Share sound channels across the Stage and MIAWs (master...director-shared-sound) Error, database insert failed
[19:02] <Scummette> [scummvm] fusefib opened pull request #7826: MADS: NEBULAR: Improve original Macintosh functionality (master...rex-mac-fin) Error, database insert failed
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[20:59] <Scummette> [scummvm] meekee7 opened pull request #7827: WATCHMAKER: make more structs constexpr-capable (master...jan-watchmaker-constexpr) Error, database insert failed
[21:00] <grogbot> [discord] <dreammaster> Time for Screenshot Friday once again. Work is still ongoing on the MADS engine. Tropp added a bunch of functionality for the games' sound code, the Mac Rex Nebular, as well as the Rex Nebular bonus disk, which gives you access to various humorous bonus content for the game. I've included a screenshot showing the result.
[21:00] <grogbot> [discord] <dreammaster> As for me, rather than rushing into testing with such big commits still being added, I've been taking the opportunity to do some further cleanup on the engine. Things like removing the old EMS/XMS code entirely, which was all disabled anyway. And fix some remaining minor Rex Nebular bugs I'd planned to take care of after testing started. Such as the background fading being jagged when looking at an inventory item. I've also complet
[21:00] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1537566647668314253/scummvm-nebularbonus-00000.png?ex=6a7f8207&is=6a7e3087&hm=10f14ba4495ce67bbb161e1c962274ecb9e5f47084a36f3574ca7aeae02c10c5&
[23:12] <Scummette> [scummvm] bluegr closed pull request #7827: WATCHMAKER: make more structs constexpr-capable (master...jan-watchmaker-constexpr) Error, database insert failed
[23:12] <Scummette> [scummvm] bluegr pushed 1 new commits to master: Error, database insert failed
[23:12] <Scummette> scummvm/master 73e3b5b meekee7: WATCHMAKER: make more structs constexpr-capable
[00:00] --- Fri Aug 14 2026