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[01:27] <grogbot> [discord] <startropic1> Geeze Sherlock Holmes Rose Tattoo seems very buggered
[01:28] <grogbot> [discord] <startropic1> Particularly at Mycroft's flat.
[01:28] <grogbot> [discord] <startropic1> The audio seems bugged and the "driver" character takes off when I try to talk to him.
[01:28] <grogbot> [discord] <startropic1> Then Watson gets bugged when he tries to go see him. (He gets stuck in some weird walking loop)
[05:24] <grogbot> [discord] <.eriktorbjorn> If you have a savegame where it can be reproduced, that'd be a good thing to file a bug report about and attach it to, I guess.
[05:54] <Scummette> [scummvm] bluegr pushed 4 new commits to master: https://is.gd/6ZKFHj
[05:54] <Scummette> scummvm/master ff708aa bluegr: NANCY: Fix issues with memorypuzzle (Jenna's locked box in nancy9)
[05:54] <Scummette> scummvm/master f1fe9a4 bluegr: NANCY: Change cursor to a hand over unplaced pieces in onebuildpuzzle
[05:54] <Scummette> scummvm/master d970858 bluegr: NANCY: Fix orderingpuzzle issues (flag buttons puzzle in Nancy9)
[06:10] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Qq32eZ
[06:10] <Scummette> scummvm/master 43b43f6 dreammaster: MADS: PHANTOM: Fix looking at lens items in inventory
[06:18] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/C9yeOP
[06:18] <Scummette> scummvm/master f9f08d5 dreammaster: MADS: PHANTOM: Add savegame version byte
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[07:10] <grogbot> [discord] <sev____> We completely rely on the user provided bugreports
[07:11] <grogbot> [discord] <sev____> there is no magic, so if nobody reports, we may miss it. We have no dedicated QA
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[08:22] <Scummette> [scummvm] ripleyXLR8 opened pull request #7507: Claude/determined mestorf 8f2c9f (master...claude/determined-mestorf-8f2c9f) https://is.gd/vo9MFN
[08:24] <Scummette> [scummvm] ripleyXLR8 closed pull request #7507: Claude/determined mestorf 8f2c9f (master...claude/determined-mestorf-8f2c9f) https://is.gd/vo9MFN
[09:45] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/s2ua1F
[09:45] <Scummette> scummvm/master d73fb53 bluegr: NANCY: Only register pieces in onebuild/multibuild puzzles after init
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[10:37] <Scummette> [scummvm] mikrosk opened pull request #7508: SCUMM: Don't pack fonts < 8bpp (master...scumm_fonts) https://is.gd/8C8qYl
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[11:01] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/zHFPgE
[11:02] <Scummette> scummvm/master f9906ae dreammaster: MADS: PHANTOM: animview code for when each anim sequence ends
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[11:51] <grogbot> [discord] <centuri0n86> In an older version I had a bug where Sherlock walked into the sky and off the scree. LOL
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[12:30] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/v4BffJ
[12:30] <Scummette> scummvm/master 04ee184 dreammaster: MADS: PHANTOM: Compilation fix
[12:37] <ScummBot> Build [#10324](https://buildbot.scummvm.org/#/builders/181/builds/10324) of `master-appletv` completed successfully.
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[13:06] <grogbot> [discord] <startropic1> Well....I do have the save game.
[13:06] <grogbot> [discord] <startropic1> After further experimenting, it's not exactly reproducible.
[13:06] <grogbot> [discord] <startropic1> I reloaded the save game a few times.
[13:06] <grogbot> [discord] <startropic1> The audio issue resolved itself (still no idea what that was about)
[13:06] <grogbot> [discord] <startropic1> And the rest seems to be the game itself.
[13:06] <grogbot> [discord] <startropic1> I'm learning the game is notorious for bugs and very janky dead end scenarios (things just not triggering in order to progress.)
[14:00] <grogbot> [discord] <sev____> We also prefer to fix bugs from the original when possible
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[16:47] <grogbot> [discord] <startropic1> This will be a bit of a task in this case.
[16:47] <grogbot> [discord] <startropic1> Although this sequence does seem to be a very good example of the game's issues. I'll provide the save; even without directly reproducing the bugs you can see how fragile the gameplay in this sequence is.
[16:47] <grogbot> [discord] <startropic1> The game was released by EA in 1996, it's not unusual for their games to have issues lol
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[21:42] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/PkPsK1
[21:42] <Scummette> scummvm/master 7b69fd4 sev-: DIRECTOR: LINGO: Print movie path and call stack when error occurs with lingostrict
[21:42] <Scummette> scummvm/master a961063 sev-: DIRECTOR: Dump scripts into subdirectories after movie location
[22:22] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/ee7PHJ
[22:22] <Scummette> scummvm/master 69526fa xaviu: I18N: Update translation (Catalan)
[22:22] <Scummette> scummvm/master 816b84d Kartik257354: I18N: Update translation (Hindi)
[00:00] --- Wed May 13 2026