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[00:16] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/VBWc1j
[00:16] <Scummette> scummvm/master bccb1c8 whoozle: PHOENIXVR: add fade warning
[02:31] <Scummette> [scummvm] mikrosk pushed 1 new commits to master: https://is.gd/aaCq3A
[02:31] <Scummette> scummvm/master c6f8e13 mikrosk: SCUMM: Silence a warning
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[04:06] <Scummette> [scummvm] Marisa-Chan pushed 2 new commits to master: https://is.gd/OVSzMt
[04:06] <Scummette> scummvm/master dfa9542 Marisa-Chan: ZVISION: Convert text variables and fields to Unicode as it's in original game engine.
[04:06] <Scummette> scummvm/master a528254 Marisa-Chan: ZVISION: Add support for RU version of Grand Inquisitor
[04:53] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/e3Nmdp
[04:53] <Scummette> scummvm/master be99555 Marisa-Chan: GAMOS: Fix possible Out-of-bounds CID 1645158, 1645147
[05:17] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/ORugtU
[05:17] <Scummette> scummvm/master 31122b1 Marisa-Chan: GAMOS: Fix Structurally dead code CID 1645144
[05:51] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/rRMP3j
[05:51] <Scummette> scummvm/master 0529d1a Marisa-Chan: GAMOS: Fix possible division by zero CID 1645146
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[06:58] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/VwOVFo
[06:58] <Scummette> scummvm/master b8e5ec1 Marisa-Chan: GAMOS: Fix Unchecked return value CID 1645148, 1645151
[07:05] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/gF55Nm
[07:05] <Scummette> scummvm/master d3fe276 Marisa-Chan: GAMOS: Fix for Uninitialized values CID 1645159, 1645150, 1645157
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[08:07] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/DvqwUL
[08:07] <Scummette> scummvm/master 3680deb Marisa-Chan: GAMOS: Fix compile warning sign-comparison
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[10:20] <grogbot_> [discord] <.spinmaster> Hi all, quick question: I am playing around with some shaders (I am on macOS) and the ones I tested work and look great - but when I try to apply e.g. the **crt-royale** shader it says that it cannot be applied and then reverts back to my previous shader selection. Is there something special with the crt-royale shader that I need to be aware of?
[10:20] <grogbot_> [discord] <.spinmaster> https://cdn.discordapp.com/attachments/581224061091446795/1481235480099029143/SCR-20260311-kezo.png?ex=69b2938a&is=69b1420a&hm=aae173aec9a307a901567594c573da16b96a61267022b516c2038fd1a2a2aee0&
[10:21] <grogbot_> [discord] <.spinmaster> https://cdn.discordapp.com/attachments/581224061091446795/1481235480614797417/SCR-20260311-kewp.png?ex=69b2938a&is=69b1420a&hm=a3f02e0be7ca33ab51c5a112eb5b6828cef9fa06827d467e0634bf9c3ae60ded&
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[10:44] <grogbot_> [discord] <sev____> yes, your video graphics driver rejected it
[10:44] <grogbot_> [discord] <sev____> different shaders require different minimum versions of OpenGL
[11:29] <grogbot_> [discord] <.spinmaster> Got it - is there an overview as to which shader has which requirements specifically? I know that there is quite a list in the libretro docs (https://docs.libretro.com/shader/crt/) - I guess this would also apply for the ScummCM shaders. No big deal - I will use a different one then, plenty to choose from for crt shaders. The crt royale is known to have quite some beefy gpu requirements and I thought my MacBook Pro would be powerf
[11:31] <grogbot_> [discord] <sev____> We use libretro shaders, their GLSL collection, as it is
[11:31] <grogbot_> [discord] <sev____> there are only a few minor tweaks we did
[11:32] <grogbot_> [discord] <sev____> you can always check the version right in the shader code. We have long-lasting plan of hosting a "shader preview" page and you just gave me idea that we can extract the version reauirements too, so we could show it over there
[11:33] <grogbot_> [discord] <sev____> this is the shader: <https://github.com/scummvm/scummvm-shaders/blob/master/upstream/crt/crt-royale.glslp>
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[11:34] <grogbot_> [discord] <sev____> and then when you go down to some of the included files
[11:34] <grogbot_> [discord] <.spinmaster> Sounds great. Again, no prob - there are so many shaders to pick from. It's like a big buffet and you don't know what to put on your plate 😆 I am sure I'll find another nice one. By the way: I found this (unofficial?) site that also helps with "previewing" the shaders - quite nice! https://skynetde.github.io/scummvm-shader-comparison/
[11:34] <grogbot_> [discord] <sev____> <https://github.com/scummvm/scummvm-shaders/blob/master/upstream/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl>
[11:34] <grogbot_> [discord] <sev____> > #version 130
[11:36] <grogbot_> [discord] <sev____> This comes from @codengine and this is exactly the one I was talking about. We need to:
[11:36] <grogbot_> [discord] <sev____> * Replace the images-compare.js with a more reliable one
[11:36] <grogbot_> [discord] <sev____> * Host it on scummvm.org
[11:36] <grogbot_> [discord] <sev____> * And now, add version information 😄
[11:42] <grogbot_> [discord] <.spinmaster> Yes, that would be awesome! Looks really cool with the comparison slider. The site comes up right on top if you search online for "scummvm shaders", makes sense to integrate it into the "official" docs/Wiki. Thanks for making these things clear - appreciate it! 🙌🏻
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[13:33] <Scummette> [scummvm] ramyak-sharma opened pull request #7306: DIRECTOR: DT: Add variable watch logging and script search (master...debugger-search) https://is.gd/80Gsu4
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[14:06] <Scummette> [scummvm] robertmegone opened pull request #7307: SCUMM: Implement UI and functionality for loading original playback files for FoA, MI1 and MI2. (master...scumm-playback-generic) https://is.gd/LMqPIh
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[15:38] <Scummette> [scummvm] Marisa-Chan pushed 1 new commits to master: https://is.gd/yEzfsl
[15:38] <Scummette> scummvm/master c9ae26f Marisa-Chan: GAMOS: Fix possible Out-of-bounds access CID 1645142, 1645143, 1645149, 1645152, 1645153, 1645155
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[17:52] <grogbot_> [discord] <daniel_bejeweled> no quiero pelear ni nada pero ver esa resolucion nativa de Windows en ScummVM me incomodaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asi no puedo Jugar Putt-Putt Goes to The Moon en esa Resolucion
[17:53] <grogbot_> [discord] <daniel_bejeweled> dejaste feo a mi juegooooooooooooooooooooooooooooooooooooooooooo
[17:54] <grogbot_> [discord] <daniel_bejeweled> mi juego que he terminado muchas veces


[17:57] <grogbot_> [discord] <daniel_bejeweled> Jugar Putt-Putt Goes to The Moon en esa resolucion nativa de Windows esta muy feoooooooooooooooooooooooooooooooooooooo
[18:00] <grogbot_> [discord] <daniel_bejeweled> @gu3 lo que hiciste esta muy mal desactivar la opcion de ejecutar con una resolucion de pantalla de 640x480 durante la version 2.1.0 y quitar lo de aplica opciones en scummvm.ini estas loco locoooooooooooooo
[18:00] <grogbot_> [discord] <daniel_bejeweled> @gu3 lo que hiciste esta muy mal desactivar la opcion de ejecutar con una resolucion de pantalla de 640x480 durante la version 2.1.0 y quitar lo de aplica opciones en scummvm.ini durante la version 2.5.0 estas loco locoooooooooooooo (edited)
[18:01] <grogbot_> [discord] <daniel_bejeweled> @gu3 lo que hiciste esta muy mal desactivar la opcion de ejecutar con una resolucion de pantalla de 640x480 durante la version 2.1.0 y quitar lo de aplica opciones en scummvm.ini durante la version 2.5.0 a caso estas loco locoooooooooooooo (edited)
[18:08] <Scummette> [scummvm] sh3boly opened pull request #7308: GUI: Parse unpacked themes (master...intake-task/unpacked-themes) https://is.gd/IfxSDk
[20:17] <grogbot_> [discord] <codengine_de> I'm glad that you like it - it helped me, too to select the best shader for my taste.
[20:17] <grogbot_> [discord] <codengine_de> @sev____ already got the permission to use those images on the ScummVM page and I had planned to extend the capturing to more titles with different engines. But as you may know... time is a precious good 🙂
[20:17] <grogbot_> [discord] <codengine_de> (and a limited one)
[20:25] <Scummette> [scummvm] flipkick opened pull request #7309: NANCY: Fix HIS Vorbis rewind-to-zero (master...fix/nancy-his-vorbis-raw-seek) https://is.gd/jZODtp
[20:30] <grogbot_> [discord] <.spinmaster> Yes, again - great work you did. 🙌🏻 It's for sure a great way to test and see how different shaders affect the image. I noticed though, that not all shaders there also come with ScummVM. E.g. there is crt-easymode and crt-easymode2 (afaik the latter being a bit brighter). I was looking for it on ScummVM, but saw that it "just" comes with easymode and a halation variant. (not the "2"). If this would be integrated into the "
[20:30] <grogbot_> [discord] <.spinmaster> Your comparison tool helped me to find the crt-easymode shader which I ended up liking the most for playing on my MacBook (which cannot run some variants like crt-royale due to Apple having deprecated OpenGL in favor of Metal ...)
[20:35] <grogbot_> [discord] <.spinmaster> Yes, again - great work you did. 🙌🏻 It's for sure a great way to test and see how different shaders affect the image. I noticed though, that not all shaders there also come with ScummVM. E.g. there is crt-easymode and crt-easymode2 (afaik the latter being a bit brighter). I was looking for it on ScummVM, but saw that it "just" comes with easymode and a halation variant (not the "2"). If this would be integrated into the "o
[20:35] <grogbot_> [discord] <.spinmaster> Your comparison tool helped me to find the crt-easymode shader which I ended up liking the most for playing on my MacBook (which cannot run some variants like crt-royale due to Apple having deprecated OpenGL in favor of Metal ...) (edited)
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[23:05] <grogbot_> [discord] <sev____> @daniel_bejeweled This is your first and last warning, please do not violate rules of this server
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[23:38] <grogbot_> [discord] <daniel_bejeweled> Ok
[00:00] --- Thu Mar 12 2026