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[10:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/VcGRZd
[10:19] <Scummette> scummvm/master 5a6751e NorwayFun: I18N: Update translation (Georgian)
[11:22] <Scummette> [scummvm] ormanbai123 opened pull request #6552: QDENGINE: Convert engine to rgba8888 pixel format (master...rgba8888) https://is.gd/DYBuHd
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[13:45] <grogbot> [discord] <scemino> For my screenshot friday, I haven't made much progress on Alone in the Dark, I've made a few minor changes and attacked a software renderer (gulp), I draw polygons with zbuffer, clipping and mask but I still get nasty glitches.
[13:45] <grogbot> [discord] <scemino> Here is the intro with this software renderer: https://youtu.be/hfy49U9FcvU (in video that's even worse).
[13:45] <grogbot> [discord] <scemino> I would like to thank @mgerhardy with his renderer in twine engine, it helped me a lot.
[13:45] <grogbot> [discord] <scemino> https://cdn.discordapp.com/attachments/581224061091446795/1360249294157778994/Screenshot_2025-04-11_at_15.35.02.png?ex=67fa6e5f&is=67f91cdf&hm=c3f3e8c771169cdcca3529e8222fc753e41ae83af83d94882424626d0966ab2c&
[14:19] <grogbot> [discord] <mgerhardy> That is in no way my achievement - but everyone in the credits of the twin-e project. 😉
[14:39] <grogbot> [discord] <scemino> OK, but you told me to have a look to twine 😉
[14:39] <grogbot> [discord] <scemino> But yes thanks to each contributor.
[14:39] <grogbot> [discord] <scemino> And sorry, I didn't translate the code correctly for aitd, if you have some advices, you're welcome 😜
[15:07] <Scummette> [scummvm] scemino pushed 1 new commits to master: https://is.gd/FhgbKJ
[15:07] <Scummette> scummvm/master 2aa2ec4 scemino: BACKENDS: IMGUI: Fix imgui setup for opengl SDL 3D
[15:15] <grogbot> [discord] <dreammaster> For my Screenshot Friday, I've spent the week focusing further on the meta boardgame. This is an overengineered monstrosity, made more complicated by the MFC view/document class hierarchy it uses, making it difficult to clean up, and make into something that will fit cleanly into our engine. My big success as of yesterday, is that I implemented the full blown compiler built into the game that parses the meta.gtl text file. This is
[15:15] <grogbot> [discord] <dreammaster> https://cdn.discordapp.com/attachments/581224061091446795/1360271985824763955/meta_gtl.png?ex=67fa8382&is=67f93202&hm=a81ba85cb45be95208f203fb9c063e42303706ea39840d181b85996cb8334675&
[18:47] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/LYH3Qh
[18:47] <Scummette> scummvm/master b86e831 lotharsm: I18N: Update translation (German)
[18:55] <Scummette> [scummvm] npjg pushed 7 new commits to master: https://is.gd/abpoYL
[18:55] <Scummette> scummvm/master 69ec1c9 npjg: MEDIASTATION: Rename operand (value) types to be correct
[18:55] <Scummette> scummvm/master 4c2e5f2 npjg: MEDIASTATION: Factor expression evaluation into separate methods
[18:55] <Scummette> scummvm/master ce179e0 npjg: MEDIASTATION: Rename Operand to ScriptValue
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[00:00] --- Sat Apr 12 2025