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[05:21] <grogbot> [discord] <strangerke> Damn, I didn't even know there were outstanding bugs BF 😮
[05:21] <grogbot> [discord] <strangerke> I should spend more time in the bug tracker it seems 😛
[06:07] <grogbot> [discord] <antoniou79> I'll probably submit the fixes as separate PRs, because some will include a bit of guesswork and should be reviewed first.
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[06:45] <grogbot> [discord] <sluicebox> as of a few weeks ago we are the first third party software to render 1988 SCI EGA vector pictures pixel-perfect; so you have a while to get it right 😃
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[07:07] <Begasus> g'morning all
[07:08] <Begasus> just saw the emain announcement for new release and checking this on Haiku
[07:08] <Begasus> s/emain/email
[07:09] <Begasus> there is a ticket for the savepath and when checking this now, I see the mentioned path is correct, but not created when launched, seems mkdir isn't happening?
[07:12] <Begasus> anyone knows where I should hunt this down in the source?
[08:10] <grib> Begasus: I *think* the Haiku build uses the POSIX file stuff including the POSIXSaveFileManager implementation.
[08:10] <grib> I can see a call to Posix::assureDirectoryExists() in the file backends/saves/posix/posix-saves.cpp that might be relevant -- that does the actual mkdir()-ing.
[08:15] <Begasus> grib, thanks for responding
[08:16] <Begasus> we've got a patch that addresses the path in the file you mentioned at: https://github.com/haikuports/haikuports/blob/0edbce0ef97a76266ebc97bf0066679793cd8427/games-engines/scummvm/patches/scummvm-2.9.1.patchset
[08:17] <Begasus> when launching ScummVM from Terminal I see it mentioning the correct path, it's just not created without user interference
[08:18] <Begasus> the initial patch was related to the ticket I mentioned https://bugs.scummvm.org/ticket/14747
[08:23] <Begasus> added a comment about this on the PR to update ScummVM for Haiku, also reacted to the ticket
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[08:39] <Begasus> is there a matrix room for ScummVM?
[08:53] <grogbot> [discord] <supsuper> i think you can connect to the irc via matrix
[08:53] <grogbot> [discord] <supsuper> we also have a discord, but it's bridged to irc so we can see your messages, just nobody's around atm
[08:55] <grogbot> [discord] <lephilousophe> I hope to make it work with you doing only the tests 🙂
[09:26] <Begasus> not a discord user, and not looking for yet another client to connect, IRC and matrix should suffice here for now :)
[09:36] <grogbot> [discord] <sev____> Begasus: Discord also works just in your browser, without any client
[10:06] <Begasus> I know grogbot :) but using a client intended for this purpose is something I prefer, and still works OK so far :)
[10:07] <Begasus> ah sev*
[10:26] <grogbot> [discord] <sev____> Begasus: funnily enough, the client is an electron app, e.g. a web app in a wrapper. So, online version is almost identical to it
[10:27] <Begasus> shouldn't be a problem to use in a browser on Haiku since we got some Firefox version packages now, but still a bit old school here I think :D
[10:28] <Begasus> even setting up a matrix account wasn't that easy for me at the start :)
[10:28] <grogbot> [discord] <sev____> And yes, grogbot is our bridge between IRC and #general channel on Discord. It is just missing other 50 channels we have over here 🙂
[10:54] <Begasus> heh
[10:55] <Begasus> I knew you were here on IRC, that matters (need to setup the client here to autoconnect to it on next launch)
[11:27] <grogbot> [discord] <bosca_bo> Screenshot frid... saturday! The game is filling up with characters, at last...
[11:27] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1370724015613673472/image.png?ex=682089b8&is=681f3838&hm=14f8963f432b0b2d0e78a4e80083fc79aef282ab4681694257e796f780e13288&
[11:27] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1370724016138227754/image.png?ex=682089b8&is=681f3838&hm=e076e4d5b7ce36c362f8cad036fdfab4b4be0d2c24b5e94e8b3bb532629ba94a&
[11:27] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1370724016431824896/image.png?ex=682089b8&is=681f3838&hm=df6aac2da1fd2c8e963639d16df27ea97242e19bb173cab1e9307836c6e9059e&
[11:27] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1370724016741941268/image.png?ex=682089b8&is=681f3838&hm=ae83989e6c2e69779f96c8471253e901b05d9d2bf5482cb2bae107bb8dda27a9&
[11:27] <grogbot> [discord] <bosca_bo> https://cdn.discordapp.com/attachments/581224061091446795/1370724017031614564/image.png?ex=682089b8&is=681f3838&hm=411582a0eae6e313ec5ed0d5d517d04bca07cf8de7e30c338361dc79f04a9c75&
[11:31] <grogbot> [discord] <bosca_bo> In other words, about half of the 40 characters/entities are implemented including Anna and August, which have about 100 logic functions each
[11:31] <grogbot> [discord] <bosca_bo> In other words, about half of the 40 characters/entities are implemented including Anna and August, which have about 100 logic functions each and thetefore are the most complex ones (edited)
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[18:03] <Scummette> [scummvm] ormanbai123 opened pull request #6606: QDENGINE: Add 32bpp support to more drawing methods (master...draw) https://is.gd/nJHIgt
[19:13] <Scummette> [scummvm] sev- closed pull request #6606: QDENGINE: Add 32bpp support to more drawing methods (master...draw) https://is.gd/nJHIgt
[19:13] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/Q99hJP
[19:13] <Scummette> scummvm/master c0d2fa7 ormanbai123: QDENGINE: Add 32bpp support to grDispatcher::purSpr_rot(), grDispatcher::putSprMask_rot()
[19:13] <Scummette> scummvm/master 857ddc5 ormanbai123: QDENGINE: Add 32bpp support to grDispatcher::putSprMask(), not yet tested
[19:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ZW7MSb
[19:19] <Scummette> scummvm/master c490546 DDinghoya: I18N: Update translation (Korean)
[19:19] <grogbot> [discord] <gu3> https://www.reddit.com/r/adventuregames/comments/1kjfyex/comment/mrmp1yc/
[19:19] <grogbot> [discord] <gu3> Who was working on the guardians of eden engine?
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[20:06] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/EJ3VEB
[20:06] <Scummette> scummvm/master 8c79b8e : MACGUI: Silence warnings
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[21:25] <Scummette> [scummvm] npjg pushed 6 new commits to master: https://is.gd/aPgT6I
[21:25] <Scummette> scummvm/master 100e726 npjg: MEDIASTATION: Give datum types correct names
[21:25] <Scummette> scummvm/master b53def9 npjg: MEDIASTATION: Use stream methods to read typed fields
[21:25] <Scummette> scummvm/master a43e097 npjg: MEDIASTATION: Simplify Boot stream parsing
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[00:00] --- Sun May 11 2025