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[05:11] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/i580cY
[05:11] <Scummette> scummvm/master 6fff0ec sluicebox: SCI: Merge and cleanup LZW decompressors
[05:11] <Scummette> [scummvm] bluegr closed pull request #6550: SCI: Merge and cleanup LZW decompressors (master...sci-lzw) https://is.gd/M4Syie
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[08:13] <grogbot> [discord] <lephilousophe> Guest40: are you there by chance?
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[10:42] <Krusher> hello! I have a question I hope it's not too recurrent... is there a way to overcome the verb "what is" in early scumm games? like having it enabled by default and not having to select it to "scan" a room. for maniac mansion I played the deluxe version, which plays nice, but haven't found remakes for zak mckraken or lost crusade.
[11:11] <grogbot> [discord] <antoniou79> I can see that this was requested in an old ticket (<https://bugs.scummvm.org/ticket/7501>), but looks like it would not be very easy to implement. It'd have potential bad side-effects to the engine / game state.
[11:16] <grogbot> [discord] <antoniou79> The verb does have a shortcut assigned to it (I think it's the "C" key). Technically if a keymapper is implemented specifically for these games, you could map the verb to an easy (easier) shortcut (depending on your platform and controller). It would still not be auto-What is mode, but maybe more readily accessible.
[11:16] <grogbot> [discord] <antoniou79> The verb does have a shortcut assigned to it (I think it's the "C" key in Maniac Mansion at least). Technically if a keymapper is implemented specifically for these games, you could map the verb to an easy (easier) shortcut (depending on your platform and controller). It would still not be auto-What is mode, but maybe more readily accessible. (edited)
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[19:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/fGGc4l
[19:35] <Scummette> scummvm/master 4d02f12 sev-: DIRECTOR: DT: Wrapping superlong variables when displaying
[20:25] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/aM2gPr
[20:25] <Scummette> scummvm/master 70282ed : SCUMM: Try to improve the workaround for Smirk's cigar smoke in MI1
[20:50] <Scummette> [scummvm] sev- closed pull request #6500: ALG: Initial version of American Laser Games engine (master...master) https://is.gd/kHlKux
[20:50] <Scummette> [scummvm] sev- pushed 10 new commits to master: https://is.gd/dmfYc0
[20:50] <Scummette> scummvm/master 7e9dc7a : ALG: Initial version
[20:50] <Scummette> scummvm/master 1ea02c3 : ALG: fix MSVC errors and warnings
[20:50] <Scummette> scummvm/master c6740e1 : ALG: formatting, code style, implement feedback
[21:13] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/Gg4iGr
[21:13] <Scummette> scummvm/master 91884f8 sluicebox: SCI: Update `validate_property` comments and static usage
[21:13] <Scummette> scummvm/master 48c95e3 sluicebox: SCI32: Fix GK1 day 5 phone lockup in all game versions
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[22:52] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/qo8hQG
[22:52] <Scummette> scummvm/master 94b9d4d Strangerke: M4: RIDDLE: Fix broken animation in section8_room
[22:52] <Scummette> scummvm/master a4d1210 Strangerke: M4: RIDDLE: Fix super random crash caused by an issue in the original logic (
[00:00] --- Fri Apr 11 2025