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[00:57] <grogbot> [discord] <dreammaster> "A strange game. The only winning move is not to play. How about a nice game of Chess?" 😄
[03:07] <grogbot> [discord] <dj156> https://www.youtube.com/watch?v=mWg5fnIAk5I&t=58s
[04:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/IUGRL8
[04:16] <Scummette> scummvm/master a4a67b8 NorwayFun: I18N: Update translation (Georgian)
[04:19] <ScummBot> Build [#15293](https://buildbot.scummvm.org/#/builders/94/builds/15293) of `master-dreamcast-debug` failed: compile (failure)
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[04:43] <ScummBot> Build [#15294](https://buildbot.scummvm.org/#/builders/94/builds/15294) of `master-dreamcast-debug` completed successfully.
[04:49] <Scummette> [scummvm] eriktorbjorn opened pull request #6930: WAGE: Make combat less broken (bug #16194) (master...wage-combat) https://is.gd/L998Ls
[05:50] <grogbot> [discord] <.eriktorbjorn> One of the more insane things I've seen in Interactive Fiction has to be Hadean Lands. It's kind of your everyday "Groundhog Day" story set on an alchemy-powered spaceship. A large part of it is learning and performing various rituals. Which could get really, really tedious (think the KQ3 copy protection, times a thousand).
[05:50] <grogbot> [discord] <.eriktorbjorn> Except every time the day starts over, you retain all your knowledge, and the game will do things automatically for you. And if there's something that needs to be done first, it will do that for you automatically too. This screenshot is still pretty early in the game:
[05:50] <grogbot> [discord] <.eriktorbjorn> https://cdn.discordapp.com/attachments/581224061091446795/1414850342939660379/image.png?ex=68c11190&is=68bfc010&hm=e3bf1daa1104f23d21fd11010fbf8767c427c82cf547f5c3dc573d829f45c44b&
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[06:57] <grogbot> [discord] <dreammaster> Sounds similiar in vein to Orion Burger. In that too, once you've solved any of the tests, at the start of each day you'll get an animation of Wilbur running off to prepare everything for the tests he's already figured out. Each time a test is solved, a more elaborate animation is played of him zooming off in different directions and returning
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[08:02] <Scummette> [scummvm] bluegr closed pull request #6930: WAGE: Make combat less broken (bug #16194) (master...wage-combat) https://is.gd/L998Ls
[08:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Brs46z
[09:06] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/l6ncvb
[09:06] <Scummette> scummvm/master f059c20 gsanmartin: TOT: Fix fall-through on animations' switch case
[10:43] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/r9O8RB
[10:43] <Scummette> scummvm/master 8e9cd59 dreammaster: BAGEL: DEMO: Added demo minigame Ids
[10:43] <Scummette> scummvm/master f61f4c7 dreammaster: BAGEL: DEMO: Hype dialogs display
[10:43] <Scummette> scummvm/master b7b4653 dreammaster: BAGEL: DEMO: All keypresses to skip splash screens
[11:02] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/dlsy37
[11:02] <Scummette> scummvm/master 3b3b994 dreammaster: BAGEL: DEMO: Fix initial palette corruption of Zoom map
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[13:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/xFNdh4
[13:16] <Scummette> scummvm/master ae848a5 sev-: BAGEL: Remove redundant file
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[14:43] <Scummette> [scummvm] sev- pushed 4 new commits to master: https://is.gd/4AN2tc
[14:43] <Scummette> scummvm/master 523c599 sev-: DIRECTOR: DT: Make Score switching work per selected window
[14:43] <Scummette> scummvm/master 30408be sev-: DIRECTOR: DT: Added window selection to Channels view
[14:43] <Scummette> scummvm/master 06d8e76 sev-: DIRECTOR: DT: Made Channels window more usable
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[20:47] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/BkyrUz
[20:47] <Scummette> scummvm/master 5b7a2b1 AndywinXp: SCUMM/HE: PAJAMA3: Fix #16168
[21:46] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/RZzCm1
[21:46] <Scummette> scummvm/master 94d61ea sev-: DIRECTOR: Hid RTE hexdumps to debug level 9
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[00:00] --- Wed Sep 10 2025