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[01:48] <grogbot> [discord] <gu3> Another SFX Wednesday is here! This time, I'm showing the first part of the Driller C64 replication music. This clip uses the C64 chipset emulation to produce the original Driller music.. until a certain point that it breaks. Keep in mind that we are *not* using a SID file (which is in general, very hard to extract), but a replication of the C64 decompiled code, with their instruments, arpeggios and such (in the same way that Maniac Mansio
[01:48] <grogbot> [discord] <gu3> In this case, either some part of the decompilation or the reimplementation has some bug that I need to track down (and it is hard, since I have to compare the emulated chip state with my implementation 😅 ).
[01:48] <grogbot> [discord] <gu3> https://cdn.discordapp.com/attachments/581224061091446795/1425661090544488611/2025-10-08_22-38-07.mov?ex=68e865db&is=68e7145b&hm=44481880962312ce9e6b68d7f5d22fa117aac9079db80a9641bc5e79454c5b9f&
[01:49] <grogbot> [discord] <gu3> For comparison, this is the original music emulated using the SID file: https://www.youtube.com/watch?v=1UzJUCPkCjo
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[04:46] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/7na4wi
[04:46] <Scummette> scummvm/master 4b3abac kelmer44: TOT: Fixes leak of dialogBackground (Coverity)
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[07:48] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/Gbaq3K
[07:48] <Scummette> scummvm/master 9eaba2b kelmer44: TOT: Fixes game crashing when looking at object after animation
[07:53] <Scummette> [scummvm] SegMash closed pull request #6963: AGI: Fix RTL issues in KQ3 (master...master) https://is.gd/Szo8Xj
[07:53] <Scummette> [scummvm] SegMash reopened pull request #6963: AGI: Fix RTL issues in KQ3 (master...master) https://is.gd/Szo8Xj
[08:05] <Scummette> [scummvm] SegMash closed pull request #6963: AGI: Fix RTL issues in KQ3 (master...master) https://is.gd/Szo8Xj
[08:26] <Scummette> [scummvm] SegMash opened pull request #6964: AGI: fix RTL in KQ3 (master...master) https://is.gd/UOViBm
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[12:20] <Scummette> [scummvm] kelmer44 pushed 3 new commits to master: https://is.gd/ZTTd2D
[12:20] <Scummette> scummvm/master df2af3c kelmer44: TOT: Fixes restoring of saved game name if switched to another slot
[12:20] <Scummette> scummvm/master b0af531 kelmer44: TOT: Fixes original save load screen to show the first 6 saveslots
[12:20] <Scummette> scummvm/master 99fef09 kelmer44: TOT: Disables keymapper during text input
[12:33] <Scummette> [scummvm] tag2015 pushed 2 new commits to master: https://is.gd/AADgMO
[12:33] <Scummette> scummvm/master cfe8754 tag2015: WINTERMUTE: Mark three minor games as supported
[12:33] <Scummette> scummvm/master 3356bc3 tag2015: WINTERMUTE: Mark "Art of Murder 1" as supported
[13:02] <Scummette> [scummvm] kelmer44 pushed 1 new commits to master: https://is.gd/xFrELd
[13:02] <Scummette> scummvm/master 8af3784 kelmer44: TOT: Fixes pixels leaking when character walks too close to edges
[15:41] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/HczmQD
[15:41] <Scummette> scummvm/master c92826d tag2015: WINTERMUTE: Add alternate Tanya Grotter 2 version
[18:00] <Scummette> [scummvm] moralrecordings opened pull request #6965: DIRECTOR: Fixes for Mean City (master...d6_features) https://is.gd/ILIU8V
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[19:00] <Scummette> [scummvm] neuromancer pushed 4 new commits to master: https://is.gd/MbbzHt
[19:00] <Scummette> scummvm/master 685aeeb neuromancer: FREESCAPE: make sure waitInLoop will not trigger group instructions recursively
[19:00] <Scummette> scummvm/master 5cbebfe neuromancer: FREESCAPE: various fixes for castle (dos)
[19:00] <Scummette> scummvm/master b2ad68c neuromancer: FREESCAPE: avoiding incorrect parsing of AGAIN (thanks for @farmboy0)
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[19:18] <Scummette> [scummvm] sev- closed pull request #6965: DIRECTOR: Fixes for Mean City (master...d6_features) https://is.gd/ILIU8V
[19:18] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://is.gd/6639Dw
[19:18] <Scummette> scummvm/master c3fe29f moralrecordings: DIRECTOR: Fix Movie::processEvent, memory leaks on exit
[19:18] <Scummette> scummvm/master d7d295e moralrecordings: DIRECTOR: LINGO: Only add window to the windowList if it's new
[19:18] <Scummette> scummvm/master 8947767 moralrecordings: DIRECTOR: LINGO: Make the keyPress return testable output for arrow keys
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[20:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/EpqxvM
[20:20] <Scummette> scummvm/master bb98dbe sev-: DIRECTOR: Do not print excessive empty channels in 'channels' debug command
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[23:39] <grogbot> [discord] <Digitall> @kebabounet If you want someone with knowledge of Wii debugging... that would probably be me. 🙂
[23:42] <grogbot> [discord] <Digitall> @neodement You said this works on v2.1.1 ... but not on latest release / nightly? You should file a bug for this. If so, if you link me, I will try to replicate and debug...
[23:43] <grogbot> [discord] <Digitall> @neodement Apart from that, please try going backwards through releases until worst case v2.5.0 and pin down if this is a recent regression or long term breakage
[00:00] --- Fri Oct 10 2025