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[00:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4moaIr
[00:02] <Scummette> scummvm/master 759666e sev-: DIRECTOR: Fix compilation without ImGui
[00:05] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/R1GK2f
[00:05] <Scummette> scummvm/master cf2e53d whoozle: PHOENIXVR: stop previous music stream before starting a new one
[00:11] <ScummBot> Build [#17041](https://buildbot.scummvm.org/#/builders/73/builds/17041) of `master-3ds` completed successfully.
[00:12] <ScummBot> Build [#9652](https://buildbot.scummvm.org/#/builders/181/builds/9652) of `master-appletv` completed successfully.
[00:12] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/oPRMh5
[00:12] <Scummette> scummvm/master 1e566d3 whoozle: PHOENIXVR: pause all sounds before playing movie and resume after
[00:12] <ScummBot> Build [#658](https://buildbot.scummvm.org/#/builders/187/builds/658) of `master-atari-full` completed successfully.
[00:12] <ScummBot> Build [#17037](https://buildbot.scummvm.org/#/builders/23/builds/17037) of `master-android-arm64` completed successfully.
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[00:19] <ScummBot> Build [#16446](https://buildbot.scummvm.org/#/builders/108/builds/16446) of `master-ios7-arm64` completed successfully.
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[00:24] <ScummBot> Build [#15202](https://buildbot.scummvm.org/#/builders/156/builds/15202) of `master-win9x` completed successfully.
[00:25] <ScummBot> Build [#17006](https://buildbot.scummvm.org/#/builders/48/builds/17006) of `master-switch` completed successfully.
[00:28] <ScummBot> Build [#15178](https://buildbot.scummvm.org/#/builders/34/builds/15178) of `fetch-master` completed successfully.
[00:34] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/lakhb6
[00:34] <Scummette> scummvm/master b522d1e whoozle: PHOENIXVR: fix hint mode assertion
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[01:21] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/RdaGNY
[01:21] <Scummette> scummvm/master 135f3fb whoozle: PHOENIXVR: handle angleymax -1,-1
[01:39] <Scummette> [scummvm] whoozle pushed 1 new commits to master: https://is.gd/dof9bB
[01:39] <Scummette> scummvm/master 441b818 whoozle: PHOENIXVR: skip non-existent warps/indices in setCursor/hideCursor
[01:51] <Scummette> [scummvm] whoozle pushed 2 new commits to master: https://is.gd/S2FoVs
[01:51] <Scummette> scummvm/master cf6c738 whoozle: PHOENIXVR: add valueOf to resolve variable or immediate
[01:51] <Scummette> scummvm/master 78377e2 whoozle: PHOENIXVR: remove duplicate log lines
[02:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/i4JUEu
[02:02] <Scummette> scummvm/master 3544206 bluegr: CHAMBER: Change loadSplash return type to Graphics::Surface*
[02:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/LQXlwq
[02:02] <Scummette> scummvm/master a941dfc bluegr: CHAMBER: Change loadSplash return type to Graphics::Surface*
[02:13] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/94Om5n
[02:13] <Scummette> scummvm/master 65b14cc bluegr: CHAMBER: Change loadFond return type to Graphics::Surface*
[02:14] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/qn4yFd
[02:14] <Scummette> scummvm/master ffb20df bluegr: CHAMBER: Change loadFond return type to Graphics::Surface*
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[09:28] <grogbot_> [discord] <rzil> https://github.com/scummvm/scummvm/pull/3406
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[12:13] <Scummette> [scummvm] whoozle pushed 2 new commits to master: https://is.gd/94rZJm
[12:13] <Scummette> scummvm/master 630b1b0 whoozle: PHOENIXVR: add initial Amerzone support
[12:13] <Scummette> scummvm/master 56e58c4 whoozle: PHOENIXVR: update animation variables on first frame if possible
[12:25] <grogbot_> [discord] <pandorify> I wonder if scummvm could integrate the mouse mod that's included in the remaster
[12:26] <grogbot_> [discord] <pandorify> I'm not sure where it is in the files though
[12:26] <grogbot_> [discord] <pandorify> and since it's not open source it would need to be a required file for the user to provide
[12:51] <grogbot_> [discord] <agustin> Mentioning this here before submitting a ticket: I bumped into a game breaking bug in ZGI (DVD version, running 2026.1.0 on Win). I saved the game *after* readying the candy rocks to explode and then quit the game. Howver, now that saved game seems to be corrupt since the candy will never explode.
[12:51] <grogbot_> [discord] <agustin> Ping @tommcewan. probably. I can upload the save and a video.
[12:51] <grogbot_> [discord] <agustin> https://cdn.discordapp.com/attachments/581224061091446795/1480548487413370890/scummvm-zgi-dvd-win-00003.png?ex=69b013ba&is=69aec23a&hm=4e3dd0f6b64ce619253533898815e8e889190632c744dcbc0e23af75246037bf&
[12:55] <grogbot_> [discord] <agustin> In the meantime, is there a debug command to make the candy explode? 😅
[15:36] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/3CCKkj
[15:36] <Scummette> scummvm/master 8edf55c dwatteau: MACOS: Fix COREAUDIO_DISABLE_REVERB builds
[16:24] <Scummette> [scummvm] AndywinXp closed pull request #6565: SCUMM: Unify AkosRenderer and ClassicCostumeRenderer RLE code (master...proc3) https://is.gd/95f528
[16:24] <Scummette> [scummvm] AndywinXp pushed 15 new commits to master: https://is.gd/g69PXZ
[16:24] <Scummette> scummvm/master cd8bd97 mikrosk: SCUMM: Unify byleRLE's naming
[16:24] <Scummette> scummvm/master 6ba1885 mikrosk: SCUMM: Unify paintCelByleRLE variable naming
[16:24] <Scummette> scummvm/master 295d351 mikrosk: SCUMM: Use compData.boundsRect instead of _out in ClassicCostumeRenderer
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[17:15] <grogbot_> [discord] <startropic1> Couldn't you always play Grim Fandango with mouse?
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[17:31] <grogbot_> [discord] <tommcewan.> Oh no! I think the ZVision engine was always a little dicey if you save a game whilst a timer is running; I'm not sure if you're even supposed to be able to save during such conditions. I've not got a lot of time for bug hunting right now, though, so best submit a ticket anyway to ensure it's logged until I, or anyone else, can deal with it.
[17:35] <grogbot_> [discord] <agustin> OK, will do!
[17:36] <grogbot_> [discord] <gu3> Can you just disable saving when the timer is running? ScummVM api allows that
[17:38] <grogbot_> [discord] <tommcewan.> It's an approach to consider, but I'm not sure if the released game did that; best take a look at the scripts first and see what would be most authentic to the original design.
[17:39] <grogbot_> [discord] <tommcewan.> The logic is also complicated by the fact that the ZVision games effectively treat the save and load screens like rooms in the game to which the player can move.
[17:40] <grogbot_> [discord] <tommcewan.> I've got some other urgent stuff going on in my life right now, but I'll take a look at this as soon as I'm able.
[17:48] <grogbot_> [discord] <tommcewan.> There will almost certainly be a way to do that using the statevalue console command, but it would require a lot of trawling through the script files, and because of the elaborate way the game handles logic states, there's a risk that it might appear to solve the problem but cause other puzzle script corruption. I wouldn't recommend it just for the purposes of trying to salvage a corrupted save file.
[18:02] <grogbot_> [discord] <agustin> Copy that, best to replay a chunk then.
[18:02] <grogbot_> [discord] <agustin> As they used to say, save early, save often 🫠
[18:43] <grogbot_> [discord] <agustin> Ticket here: https://bugs.scummvm.org/ticket/16593
[20:06] <Scummette> [scummvm] bluegr closed pull request #7276: SCUMM: MI1 SEGA CD - Add the option to use the original 'wait' cursor on the pause menu (master...mi-segacd-wait-cursor) https://is.gd/oU1WC1
[20:06] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Yu368V
[20:06] <Scummette> scummvm/master db7fca9 robertmegone: SCUMM: MI1 SEGA CD - Add the option to use the original 'wait' cursor on the pause menu
[20:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/s8ZoDV
[20:06] <Scummette> scummvm/master d9c0c34 weblate: I18N: Update translations templates
[20:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/xtyMoD
[20:06] <Scummette> scummvm/master c117e18 weblate: I18N: Update translation files
[20:07] <Scummette> [scummvm] sluicebox opened pull request #7300: TINSEL: Fix DW1 Act 4 dragon appearing before finale (master...dw1-dragon-fix) https://is.gd/PS5q2N
[20:12] <Scummette> [scummvm] AndywinXp opened pull request #7301: ENGINES: Add BOLT (Cartoon Carnival) engine (master...cartooncarnival) https://is.gd/YhU1ma
[20:24] <Scummette> [scummvm] bluegr closed pull request #7300: TINSEL: Fix DW1 Act 4 dragon appearing before finale (master...dw1-dragon-fix) https://is.gd/PS5q2N
[20:24] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/P6wgls
[20:24] <Scummette> scummvm/master b01d674 sluicebox: TINSEL: Fix DW1 Act 4 dragon appearing before finale
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[22:35] <grogbot_> [discord] <ogarvey> Just came across this https://github.com/astrobleem/SNES-SuperMonkeyIsland not complete yet but an interesting experiment
[22:37] <Scummette> [scummvm] whoozle pushed 3 new commits to master: https://is.gd/UP1FEu
[22:37] <Scummette> scummvm/master 12cfdc3 whoozle: PHOENIXVR: fix setnord, use initial angle of 0
[22:37] <Scummette> scummvm/master 7628370 whoozle: PHOENIXVR: reimplement angle ranges
[22:37] <Scummette> scummvm/master 8938e6d whoozle: PHOENIXVR: fix typo in loch ness chapter5
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[22:38] <Scummette> [scummvm] sluicebox pushed 2 new commits to master: https://is.gd/xlNNSG
[22:38] <Scummette> scummvm/master 8ba0cfb sluicebox: TINSEL: Fix NOIR memory leaks
[22:38] <Scummette> scummvm/master 6d3e547 sluicebox: TINSEL: Fix crash when engine fails to initialize
[22:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/wMRB77
[22:38] <Scummette> scummvm/master 5278f46 weblate: I18N: Update translations templates
[22:39] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/pJlcmR
[22:39] <Scummette> scummvm/master 5e4ca02 weblate: I18N: Update translation files
[22:44] <ScummBot> Build [#17050](https://buildbot.scummvm.org/#/builders/23/builds/17050) of `master-android-arm64` failed: failed compile (failure)
[22:45] <ScummBot> Build [#17047](https://buildbot.scummvm.org/#/builders/54/builds/17047) of `master-android-arm` failed: failed compile (failure)
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[22:51] <ScummBot> Build [#16893](https://buildbot.scummvm.org/#/builders/93/builds/16893) of `master-macosx-arm64` failed: compile (failure)
[22:51] <ScummBot> Build [#17031](https://buildbot.scummvm.org/#/builders/78/builds/17031) of `master-macosx-i386` failed: compile (failure)
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[22:55] <ScummBot> Build [#16916](https://buildbot.scummvm.org/#/builders/65/builds/16916) of `master-raspberrypi` failed: failed compile (failure)
[22:55] <ScummBot> Build [#12172](https://buildbot.scummvm.org/#/builders/171/builds/12172) of `master-riscos` failed: failed compile (failure)
[22:56] <ScummBot> Build [#12174](https://buildbot.scummvm.org/#/builders/173/builds/12174) of `master-riscos-vfp` failed: compile (failure)
[22:59] <ScummBot> Build [#15190](https://buildbot.scummvm.org/#/builders/34/builds/15190) of `fetch-master` failed: triggered build-scheduler-master, 27 successes, 12 failures
[23:07] <Scummette> [scummvm] whoozle pushed 2 new commits to master: https://is.gd/LZqIga
[23:07] <Scummette> scummvm/master 2c77dea whoozle: PHOENIXVR: match gameId using strcmp, avoid to create Common::String each time it needs to compare gameId
[23:07] <Scummette> scummvm/master 08c806f whoozle: PHOENIXVR: fmod fixup
[23:13] <ScummBot> Build [#9666](https://buildbot.scummvm.org/#/builders/181/builds/9666) of `master-appletv` completed successfully.
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[23:20] <ScummBot> Build [#16460](https://buildbot.scummvm.org/#/builders/108/builds/16460) of `master-ios7-arm64` completed successfully.
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[00:00] --- Tue Mar 10 2026