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[00:05] <grogbot> [discord] <oneeighthundred> Switch 2 homebrew will depend on another exploit being found and they will have certainly learned from the Switch 1 mistakes. Not sure they'll go to the insane lengths that Xbox did though.
[00:07] <grogbot> [discord] <oneeighthundred> The fact that they keep relying on an in house OS (and aren't a major OS developer like MS) is certainly a problem.
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[07:01] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/Emb39L
[07:01] <Scummette> scummvm/master d63b7c9 Strangerke: M4: Initialize object in adv_player (courtesy of eriktorbjorn), remove an unimplemented function definition and a useless include
[07:31] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/h51uH6
[07:31] <Scummette> scummvm/master baa7182 Strangerke: M4: review memory allocation in ws_load (coverity 1533014)
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[09:10] <grogbot> [discord] <jongod> oh lort. is this a thing? I guess I'll need to play Snatcher again when it's done
[09:25] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/K1FsW2
[09:25] <Scummette> scummvm/master 18c7fee Strangerke: M4: Some cleanup and constification in ws_cruncher
[09:33] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/v38cBF
[09:33] <Scummette> scummvm/master 8357591 Strangerke: M4: Add safeguard in CrunchAnim8 (Coverity 1532964)
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[09:59] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/026LJT
[09:59] <Scummette> scummvm/master 3958d78 tag2015: AGS: Add new game/versions
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[12:15] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/6ljWqQ
[12:15] <Scummette> scummvm/master bc34d68 aquadran: WINTERMUTE: set GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_FILTER for postfilter
[12:45] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/WgdgTp
[12:45] <Scummette> scummvm/master dfbad02 aquadran: WINTERMUTE: Convert glBegin/glEnd to glVertexPointer/glTextCoorPointer
[12:49] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/anRjGP
[12:49] <Scummette> scummvm/master 1d52c6d aquadran: WINTERMUTE: Convert glBegin/glEnd to glVertexPointer/glTextCoorPointer
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[13:28] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/nS2r8Z
[13:28] <Scummette> scummvm/master e2ec3e7 lephilousophe: WINTERMUTE: Properly fix post filter
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[14:29] <Scummette> [scummvm] sluicebox opened pull request #6701: GUI: Fixes and cleanup when removing games (master...gui-remove-game) https://is.gd/Eecbi1
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[16:57] <Scummette> [scummvm] bluegr closed pull request #6681: MADE: Split up the music player class to support other platforms (master...made-music-split) https://is.gd/hOD5Jp
[16:57] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/S17L1L
[16:57] <Scummette> scummvm/master 56ff3ac ccawley2011: MADE: Split up the music player class to support other platforms
[17:03] <Scummette> [scummvm] lephilousophe opened pull request #6702: BACKENDS: OPENGL: Fix rendering issues in 3D games when antialiasing is enabled (master...fix-3d-aa) https://is.gd/DnQeKq
[17:11] <grogbot> [discord] <noblonski> makes sense. thanks a lot for the explanation. i have enough other hardware to run scummvm on though.
[18:09] <ScummBot> Build [#95](https://buildbot.scummvm.org/#/builders/62/builds/95) of `fetch-tools-master` completed successfully.
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[18:42] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/ToqgQf
[18:42] <Scummette> scummvm/master ee39e75 athrxx: SCUMM: (v7) - fix walk code glitch
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[19:05] <Scummette> [scummvm] bluegr closed pull request #6702: BACKENDS: OPENGL: Fix rendering issues in 3D games when antialiasing is enabled (master...fix-3d-aa) https://is.gd/DnQeKq
[19:05] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/rcwQod
[19:05] <Scummette> scummvm/master 557f4dd lephilousophe: COMMON: Add new 3D API to force offscreen rendering
[19:05] <Scummette> scummvm/master 345345c lephilousophe: GRIM: Use the correct enum value
[20:44] <ScummBot> Build [#14774](https://buildbot.scummvm.org/#/builders/43/builds/14774) of `master-debian-i686` failed: failed test (failure)
[21:09] <ScummBot> Build [#14781](https://buildbot.scummvm.org/#/builders/60/builds/14781) of `master-debian-x86-64` failed: failed test (failure)
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[21:59] <Scummette> [scummvm] leny100 opened pull request #6703: XEEN: Fix protection from elements spell (master...xeen-fix-ele-prot) https://is.gd/6pcUJS
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[22:32] <Scummette> [scummvm] criezy opened pull request #6704: Fix several issues with the GroupedListWidget (master...grouplist-fix) https://is.gd/dMzv7r
[22:57] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/czbNTW
[22:57] <Scummette> scummvm/master 80b895b criezy: SUPERNOVA: Fix crash when loading images
[23:12] <grogbot> [discord] <martydotzone> hello, is this the right place to ask for help in running a game? Lost in Time is listed as compatible, buit requires that I extract the CD audio files. The recommended tool, freac, can't read the bin/cue files
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[23:19] <grogbot> [discord] <strangerke> Something tells me that you're not using an original CD and a CD Reader ...
[23:21] <grogbot> [discord] <martydotzone> my b
[00:00] --- Tue Jun 10 2025